Search found 308 matches
- Sun Sep 16, 2018 12:34 am
- Forum: Exult Discussion
- Topic: Glimmerscape help
- Replies: 14
- Views: 6459
Re: Glimmerscape help
I have now made the request to have the latest version updated on the downloads page.
- Fri Sep 14, 2018 6:41 pm
- Forum: Exult Discussion
- Topic: Glimmerscape help
- Replies: 14
- Views: 6459
Re: Glimmerscape help
I think I have a fix available for the death bug now as well (thanks to KC).
- Fri Sep 14, 2018 3:24 pm
- Forum: Exult Discussion
- Topic: Death usecode
- Replies: 4
- Views: 1195
Re: Death usecode
Well, after some initial testing of setting the flag for DEAD, then un-setting it at the end of my sequence, my initial tests are showing positive results in that I haven't have the strange behaviour. As usual KC, you seem to have caught the issue. The strange thing is if I didn't use static variabl...
- Wed Sep 12, 2018 1:49 pm
- Forum: Exult Discussion
- Topic: Glimmerscape help
- Replies: 14
- Views: 6459
Re: Glimmerscape help
I have a new usecode file that should fix most of the code related issues you've mentioned Joseph. If you want to email me at the email in my profile I can send it to you (since your email in your profile seems fake). New usecode changes seem to work with existing games by dropping them into the mod...
- Mon Sep 10, 2018 10:25 am
- Forum: Exult Discussion
- Topic: Glimmerscape help
- Replies: 14
- Views: 6459
Re: Glimmerscape help
I think this thread is as good a place as any. I'll take a look at those. Some will require a full new re-release since it sounds like some have to do with the map issues itself but it looks like most can be fixed with an updated usecode file. Some of the items with NPC's being in weird locations I ...
- Thu Sep 06, 2018 1:36 pm
- Forum: Exult Discussion
- Topic: Death usecode
- Replies: 4
- Views: 1195
Death usecode
So, as reported in the other thread about Glimmerscape I seem to be encountering some issues with death in my mod. I'm rather stumped about what I can do to fix this, though I have some suspicions as to the cause (in a high level sense). When the Avatar dies, nearly every time it almost seems like s...
- Thu Sep 06, 2018 10:45 am
- Forum: Exult Discussion
- Topic: hotkeys not working..?
- Replies: 9
- Views: 3036
Re: hotkeys not working..?
I'll see if I can figure out if there's something bizarre in my death code. It may be something as simple as missing an "unfreeze" of the Avatar in the death sequence though that wouldn't really explain why it happens in some locations but not others. Regardless, hopefully I can track it d...
- Thu Sep 06, 2018 10:39 am
- Forum: Exult Discussion
- Topic: Glimmerscape help
- Replies: 14
- Views: 6459
Re: Glimmerscape help
If I remember correctly as long as you don't take him to the city as you're tasked to do you will get +karma and letting him go anywhere else, even at the city gates will give you -karma. It's really bizarre all the issues you're running into. I'm certain that I had tested that and gotten all the wa...
- Wed Sep 05, 2018 10:01 am
- Forum: Exult Discussion
- Topic: hotkeys not working..?
- Replies: 9
- Views: 3036
Re: hotkeys not working..?
So if I'm understanding correctly, you get the "Assertion Failed" error message when you said, die and get the screen lockup, then do a journey onwards? I will try recreating it myself but if you can send a save as well I would like it as well. Can't say I've ever run into such weird behav...
- Wed Sep 05, 2018 9:59 am
- Forum: Exult Discussion
- Topic: Glimmerscape help
- Replies: 14
- Views: 6459
Re: Glimmerscape help
Sounds like maybe some of my code is broken in the egg that is triggered outside of the city that lets you release Markus. I'll try to take a look at it this week, along with the issue when you die. In regards to Markus and the gobins, I don't think it actually helps with them later (though it's bee...
- Thu Aug 30, 2018 12:08 pm
- Forum: Exult Discussion
- Topic: hotkeys not working..?
- Replies: 9
- Views: 3036
Re: hotkeys not working..?
If you can email me the save file(s) it should help when if I ever get some time to see about the black screen bug. That one is definitely my code. My email is in the profile of this forum account.
Thanks!
Thanks!
- Wed Aug 29, 2018 6:25 pm
- Forum: Exult Discussion
- Topic: hotkeys not working..?
- Replies: 9
- Views: 3036
Re: hotkeys not working..?
That doesn't sound like the bug that was reported to me. The one I was aware of was something to do with my code specifically and my fade in/fade out I do on death and would leave you at a black screen. Never encountered your hotkey issue though. I recall getting that, or something similar, 10 (arou...
- Wed Aug 29, 2018 6:14 pm
- Forum: Exult Discussion
- Topic: Mandatory mod update thread 2018
- Replies: 22
- Views: 8075
Re: Mandatory mod update thread 2018
Hopefully you don't encounter a whole new set of bugs but I'm sure you will come across something. I think all the game breaking things are resolved though.
- Wed Aug 29, 2018 9:58 am
- Forum: Exult Discussion
- Topic: Mandatory mod update thread 2018
- Replies: 22
- Views: 8075
Re: Mandatory mod update thread 2018
No updates pending in the near future for Glimmerscape. The updates I do to it these days are bug fixes and dead-end quest completions that people come across (I forgot to finish some due to the sporadic nature in which I created it, not sure if any more of these exist though). There's an outstandin...
- Sat Aug 18, 2018 11:16 am
- Forum: Exult Discussion
- Topic: stuck on balloon code
- Replies: 10
- Views: 1109
Re: stuck on balloon code
There is an intrinsic to see if the Avatar is inside which is UI_is_pc_inside. Based on the description I would assume that this wouldn't work for an item but I've never tried.
Not sure if there is another one KC is thinking about that would work for items.
Not sure if there is another one KC is thinking about that would work for items.
- Fri Jun 22, 2018 2:12 pm
- Forum: Exult Discussion
- Topic: Map Editing Questions
- Replies: 9
- Views: 1276
Re: Map Editing Questions
One thing I noticed about groups of chunks is that if you duplicate a chunk (I do this all the time so I can modify the base chunk) it breaks these groupings. In other words, if you have group one with chunks 1-5 and group two with chunks 6-10, then duplicate chunk 3, you now have group one with chu...
- Fri Jun 22, 2018 10:21 am
- Forum: Exult Discussion
- Topic: Help with usecode
- Replies: 40
- Views: 8667
Re: Help with usecode
And the intrinsic page loaded again!
- Fri Jun 22, 2018 10:18 am
- Forum: Exult Discussion
- Topic: Map Editing Questions
- Replies: 9
- Views: 1276
Re: Map Editing Questions
You can use Shift-F3 to update the cheat teleport map.
I've inquired about reordering the chunks in the editor 2 or so years ago but at the time there wasn't a way, if I'm understanding your question correctly.
I've inquired about reordering the chunks in the editor 2 or so years ago but at the time there wasn't a way, if I'm understanding your question correctly.
- Fri Jun 22, 2018 10:12 am
- Forum: Exult Discussion
- Topic: Help with usecode
- Replies: 40
- Views: 8667
Re: Help with usecode
I seem get that too now. It's been awhile since I last used it. I'm not sure if that information is hosted anywhere else? I made a copy of it sometime last year so if it's not something hosted elsewhere I can send it to someone if they need it. I think that was Marzo's page? Not sure if he is still ...
- Wed Jun 13, 2018 7:48 pm
- Forum: Exult Discussion
- Topic: Help with usecode
- Replies: 40
- Views: 8667
Re: Help with usecode
One more item, have you seen the Usecode C page before? It's at http://exult.info/seventowers/downloads.php?section=1 This has all the Exult intrinsic references and some Usecode C scripting tutorial. The intrinsic reference page is especially useful. This information may be posted elsewhere as well...
- Wed Jun 13, 2018 7:38 pm
- Forum: Exult Discussion
- Topic: Help with usecode
- Replies: 40
- Views: 8667
Re: Help with usecode
The map is a gump shape in Exult Studio. I replaced that with the new map that I edited in Photoshop. You can press shift-f3 (I think that's the key combination) to have the in game teleport map update based on your changed chunks though. I ended up putting a lot of new shapes in my mod and then ass...
- Mon Jun 11, 2018 11:09 am
- Forum: Exult Discussion
- Topic: Help with usecode
- Replies: 40
- Views: 8667
Re: Help with usecode
I'm not aware of any way to revert the chunk back to its previous state. I ran into this exact issue and messed up a lot of in my mod in the very early days. My only fix at the time was to go through and modify every chunk that I broke. The caverns are indeed the worst and I think I know exactly wha...
- Fri Jun 08, 2018 12:47 pm
- Forum: Exult Discussion
- Topic: Help with usecode
- Replies: 40
- Views: 8667
Re: Help with usecode
Mark, I took a look at your u7si site and I think it's a neat idea and hope to play this sometime! I noticed something in the screen shots that could be a pain for you later on though. In the furnace docks and monitor lighthouse some of the chunks have the small squares of glowing colour. This happe...
- Mon May 28, 2018 6:49 pm
- Forum: Exult Discussion
- Topic: Should I Play First Time Exult?
- Replies: 3
- Views: 589
Re: Should I Play First Time Exult?
I only ever played Serpent Isle back when it was new so I'm not sure of bugs that would be Exult BG vs Dosbox BG. My preference is Exult, especially for Black Gate. I'm a huge fan of the Serpent Isle user interface and having that in Black Gate really makes it a better game in my opinion. Overall th...
- Thu Apr 19, 2018 8:32 pm
- Forum: Exult Discussion
- Topic: Reverse engineering earlier Ultima games
- Replies: 25
- Views: 8055
Re: Reverse engineering earlier Ultima games
Wasn't someone at one point remaking U6 in Exult? Though I know that's not one of the "earlier" Ultima games. I vaguely recall a thread about that here over the years, though maybe that project died?
- Mon Apr 02, 2018 12:33 pm
- Forum: Exult Discussion
- Topic: Glimmerscape
- Replies: 54
- Views: 11663
Re: Glimmerscape
Thanks for the feedback. It sounds like the liche's cave as well as the scroll are are result of the changing quality of keys/scrolls. If you get stuck anywhere with it take the scroll/key and subtract 128 and it should be the "proper" value. Not the best fix but I don't think this one wil...
- Thu Jan 25, 2018 7:50 pm
- Forum: Exult Discussion
- Topic: Glimmerscape
- Replies: 54
- Views: 11663
Re: Glimmerscape
Thanks for the feedback. Glad you enjoyed it and was able to be finish it as well!
It took about 10 years on and off to complete Glimmerscape. The biggest hurdle was deleting all of the areas that are now water as in the original Serpent Isle all of that was the dungeons, dream world, etc.
It took about 10 years on and off to complete Glimmerscape. The biggest hurdle was deleting all of the areas that are now water as in the original Serpent Isle all of that was the dungeons, dream world, etc.
- Tue Jan 16, 2018 7:58 pm
- Forum: Exult Discussion
- Topic: Glimmerscape
- Replies: 54
- Views: 11663
Re: Glimmerscape
Thanks Dominus! Hopefully there are no more scroll/key quality changes with this one... if so I've added in some cheat scrolls to try and help see what's going on should it happen again.
- Sat Jan 13, 2018 8:39 pm
- Forum: Exult Discussion
- Topic: Glimmerscape
- Replies: 54
- Views: 11663
Re: Glimmerscape
Thanks for the feedback. Unfortunately it sounds like the current version for download has a couple issues you may run into with some scrolls not working properly to set game flags to properly progress. Only waiting on the download download link to be updated for it to be available. Regarding telepo...
- Sun Dec 17, 2017 5:55 pm
- Forum: Exult Discussion
- Topic: Glimmerscape
- Replies: 54
- Views: 11663
Re: Glimmerscape
Thanks for the feedback. I thought I had changed that so you didn't have to back out but it's been awhile so I'm probably mistaken! Is there a particular trainer or was it all trainers? I can update this with the next release as I have to fix those keys/scrolls that broke regardless (and hope it doe...
- Sat Dec 16, 2017 2:52 pm
- Forum: Exult Discussion
- Topic: Glimmerscape
- Replies: 54
- Views: 11663
Re: Glimmerscape
Looking at my previous thread on the topic it looks like I said it backwards; it's not lowering by 128, but rather increasing by Taking a look at the latest report of scroll/key changes the following seems to have happened: Scroll changes: 59 became 187 82 became 210 83 became 211 Door change: 44 be...
- Fri Dec 15, 2017 10:11 pm
- Forum: Exult Discussion
- Topic: Glimmerscape
- Replies: 54
- Views: 11663
Re: Glimmerscape
Thanks for taking a look at it as well KC! If I recall correctly (and I may very well may not be) all of the scrolls/keys I've been having issues with were between 129-255, and always reducing by 128. This has lead to the thought that it's somehow to the bits, but the strange thing is it doesn't see...
- Fri Dec 15, 2017 5:33 pm
- Forum: Exult Discussion
- Topic: Glimmerscape
- Replies: 54
- Views: 11663
Re: Glimmerscape
The ones changing are below 255, but I wouldn't discount the idea of a random item somewhere being above 255 in error and never used. That said, someone mentioned to me something to check out in the Exult source that may be possible given that it always seems to be reducing it by 128. He's far bette...
- Wed Dec 13, 2017 12:22 am
- Forum: Exult Discussion
- Topic: Glimmerscape
- Replies: 54
- Views: 11663
Re: Glimmerscape
Unfortunately I recently received an email about the last release having another occurrence of the key/chest bug again that seems to randomly change the quality of keys/scrolls needed for progression. I'm not sure if it's something specific to my mod or if it's somehow related to the older versions ...
- Wed Nov 08, 2017 11:54 pm
- Forum: Exult Discussion
- Topic: Glimmerscape
- Replies: 54
- Views: 11663
Re: Glimmerscape
I used usecode scripts to create the object 825 and set the frame a couple seconds after the lightening graphic was called. The triggering event for all the scripts was from the dialog tree.
- Tue Jun 13, 2017 5:44 pm
- Forum: Exult Discussion
- Topic: Glimmerscape
- Replies: 54
- Views: 11663
Re: Glimmerscape
A new version dated May 23 has been updated which the latest round of fixes based on the feedback. I'm hoping no more keys changed quality this round...
Thanks again to Dominus for uploading the updated version and everyone who reported issues and helped me fix them.
Thanks again to Dominus for uploading the updated version and everyone who reported issues and helped me fix them.
- Mon May 15, 2017 11:24 pm
- Forum: Exult Discussion
- Topic: Conquests New Shape Thread
- Replies: 48
- Views: 9849
Re: Conquests New Shape Thread
I wouldn't say no to a fire and ice goblin design but don't go out of your way to make it on my behalf!
- Mon May 15, 2017 11:02 pm
- Forum: Exult Discussion
- Topic: SI Magical Barges and seats
- Replies: 6
- Views: 776
Re: SI Magical Barges and seats
Thanks for the code you sent over. Looking at it, I suspect this is my issue: if ((UI_get_item_quality(engine) == 1) && (!gflags[CAN_USE_FILBERCIOS_BARGE])) { partyUttersSameWithFace("This is Filbercio's barge!"); abort; } else // Have approval { var0001 = Func08E7(item); Func088D(...
- Sun May 14, 2017 1:04 pm
- Forum: Exult Discussion
- Topic: SI Magical Barges and seats
- Replies: 6
- Views: 776
Re: SI Magical Barges and seats
gflag 5 made no difference. I used a different seat shape and the Avatar will sit, but not let it move. Looks like replacing the seat usecode completely does stop it. Double clicking doesn't allow the Avatar to sit anymore. If I use the engine (with appropriate scroll) the Avatar will still path and...
- Sun May 14, 2017 12:31 pm
- Forum: Exult Discussion
- Topic: SI Magical Barges and seats
- Replies: 6
- Views: 776
Re: SI Magical Barges and seats
I don't have them for sale but I do have it so that you need to complete a quest before you can use a magical barge. Upon completion of this quest I give a scroll that is the same quality as the engine. This works fine, for the engine. Since you can click the seats and bypass the engine quality+scro...
- Sun May 14, 2017 11:38 am
- Forum: Exult Discussion
- Topic: SI Magical Barges and seats
- Replies: 6
- Views: 776
SI Magical Barges and seats
It seems in my mod the magical barge can be used without having a scroll of the appropriate quality by clicking on the seats (shape 292) instead of the engine. Does the magical barge in SI behave differently than the sail boats? I can click on the seats in a sail boat and it does not let me move the...
- Thu May 11, 2017 7:22 pm
- Forum: Exult Discussion
- Topic: Conquests New Shape Thread
- Replies: 48
- Views: 9849
Re: Conquests New Shape Thread
You're on quite the roll with shapes. One thing I've been thinking about but never got around to is making a proper fire goblin and ice goblin, which would essentially be the goblin shape with a blue skin and a red skin. I did make an ice goblin in Glimmerscape but I did the colours wrong so it &quo...
- Thu May 11, 2017 12:43 pm
- Forum: Exult Discussion
- Topic: Glimmerscape
- Replies: 54
- Views: 11663
Re: Glimmerscape
No Github yet. I keep meaning to setup Github for this but have not gotten around to it. I think I made an account so far...
- Wed May 10, 2017 10:58 pm
- Forum: Exult Discussion
- Topic: Keys/scrolls changing quality
- Replies: 4
- Views: 489
Re: Keys/scrolls changing quality
Interesting point. I never put it together that is was 128. The odd one about the scroll change is I think it actually went to 0 from something like 40, but will have to check to be sure. I believe all of the mod files I've been using are at least from circa 2007 or so, but it's been so long I can't...
- Wed May 10, 2017 10:55 pm
- Forum: Exult Discussion
- Topic: Glimmerscape
- Replies: 54
- Views: 11663
Re: Glimmerscape
Thanks Dominus. No worries about the posting, I appreciate you are doing it for me. Also some folks have been so kind to send me issues so yet again another version is in progress to fix the latest issues. Unsurprisingly 7 or so years of unplanned modding at random times isn't that clean cut and ref...
- Thu Apr 20, 2017 4:33 pm
- Forum: Exult Discussion
- Topic: Keys/scrolls changing quality
- Replies: 4
- Views: 489
Re: Keys/scrolls changing quality
I haven't intentionally introduced anything about quality 255. I know for certain the keys in question that are changing are not keys that are generated via usecode but rather static keys in a NPC inventory.
- Thu Apr 20, 2017 12:21 pm
- Forum: Exult Discussion
- Topic: Keys/scrolls changing quality
- Replies: 4
- Views: 489
Keys/scrolls changing quality
I am running across some strange issues with my mod as I make corrections. It seems keys and scrolls are changing their quality seemingly randomly when I have not touched them. For example, have a key that is quality 20. This is on a NPC and I haven't touched this NPC in years. With some of my lates...
- Wed Apr 19, 2017 5:42 pm
- Forum: Exult Discussion
- Topic: Arrays and functions
- Replies: 13
- Views: 2563
Re: Arrays and functions
I can do that (when I figure out how to use GitHub, never used it before) however I never finished all the vendor options yet as I've put a sort of pause on the coding in general at the moment. I'm taking a different approach of trying to design the entire empty world and then start coding from ther...
- Mon Apr 17, 2017 4:06 pm
- Forum: Exult Discussion
- Topic: Glimmerscape
- Replies: 54
- Views: 11663
Re: Glimmerscape
Anyone is free to use anything that I have in my mod but I can't take credit for it all. It's mostly a bunch of random things I put together either from this forum, modified from other games, put together myself, etc. Since I did not really keep track of anything as I made it I can't properly source...
- Mon Apr 17, 2017 4:04 pm
- Forum: Exult Discussion
- Topic: Arrays and functions
- Replies: 13
- Views: 2563
Re: Arrays and functions
Based on what you're saying it uses unique functions per NPC? What I ended up doing is grouping together similar merchants with a generic buy function, so anyone who wants to sell metal weapons (daggers, swords, halbreds, etc) all use the same sellMetalWeapons and I pass the individual price from th...