Search found 308 matches

by Donfrow
Sun Sep 16, 2018 12:34 am
Forum: Exult Discussion
Topic: Glimmerscape help
Replies: 14
Views: 6459

Re: Glimmerscape help

I have now made the request to have the latest version updated on the downloads page.
by Donfrow
Fri Sep 14, 2018 6:41 pm
Forum: Exult Discussion
Topic: Glimmerscape help
Replies: 14
Views: 6459

Re: Glimmerscape help

I think I have a fix available for the death bug now as well (thanks to KC).
by Donfrow
Fri Sep 14, 2018 3:24 pm
Forum: Exult Discussion
Topic: Death usecode
Replies: 4
Views: 1195

Re: Death usecode

Well, after some initial testing of setting the flag for DEAD, then un-setting it at the end of my sequence, my initial tests are showing positive results in that I haven't have the strange behaviour. As usual KC, you seem to have caught the issue. The strange thing is if I didn't use static variabl...
by Donfrow
Wed Sep 12, 2018 1:49 pm
Forum: Exult Discussion
Topic: Glimmerscape help
Replies: 14
Views: 6459

Re: Glimmerscape help

I have a new usecode file that should fix most of the code related issues you've mentioned Joseph. If you want to email me at the email in my profile I can send it to you (since your email in your profile seems fake). New usecode changes seem to work with existing games by dropping them into the mod...
by Donfrow
Mon Sep 10, 2018 10:25 am
Forum: Exult Discussion
Topic: Glimmerscape help
Replies: 14
Views: 6459

Re: Glimmerscape help

I think this thread is as good a place as any. I'll take a look at those. Some will require a full new re-release since it sounds like some have to do with the map issues itself but it looks like most can be fixed with an updated usecode file. Some of the items with NPC's being in weird locations I ...
by Donfrow
Thu Sep 06, 2018 1:36 pm
Forum: Exult Discussion
Topic: Death usecode
Replies: 4
Views: 1195

Death usecode

So, as reported in the other thread about Glimmerscape I seem to be encountering some issues with death in my mod. I'm rather stumped about what I can do to fix this, though I have some suspicions as to the cause (in a high level sense). When the Avatar dies, nearly every time it almost seems like s...
by Donfrow
Thu Sep 06, 2018 10:45 am
Forum: Exult Discussion
Topic: hotkeys not working..?
Replies: 9
Views: 3036

Re: hotkeys not working..?

I'll see if I can figure out if there's something bizarre in my death code. It may be something as simple as missing an "unfreeze" of the Avatar in the death sequence though that wouldn't really explain why it happens in some locations but not others. Regardless, hopefully I can track it d...
by Donfrow
Thu Sep 06, 2018 10:39 am
Forum: Exult Discussion
Topic: Glimmerscape help
Replies: 14
Views: 6459

Re: Glimmerscape help

If I remember correctly as long as you don't take him to the city as you're tasked to do you will get +karma and letting him go anywhere else, even at the city gates will give you -karma. It's really bizarre all the issues you're running into. I'm certain that I had tested that and gotten all the wa...
by Donfrow
Wed Sep 05, 2018 10:01 am
Forum: Exult Discussion
Topic: hotkeys not working..?
Replies: 9
Views: 3036

Re: hotkeys not working..?

So if I'm understanding correctly, you get the "Assertion Failed" error message when you said, die and get the screen lockup, then do a journey onwards? I will try recreating it myself but if you can send a save as well I would like it as well. Can't say I've ever run into such weird behav...
by Donfrow
Wed Sep 05, 2018 9:59 am
Forum: Exult Discussion
Topic: Glimmerscape help
Replies: 14
Views: 6459

Re: Glimmerscape help

Sounds like maybe some of my code is broken in the egg that is triggered outside of the city that lets you release Markus. I'll try to take a look at it this week, along with the issue when you die. In regards to Markus and the gobins, I don't think it actually helps with them later (though it's bee...
by Donfrow
Thu Aug 30, 2018 12:08 pm
Forum: Exult Discussion
Topic: hotkeys not working..?
Replies: 9
Views: 3036

Re: hotkeys not working..?

If you can email me the save file(s) it should help when if I ever get some time to see about the black screen bug. That one is definitely my code. My email is in the profile of this forum account.

Thanks!
by Donfrow
Wed Aug 29, 2018 6:25 pm
Forum: Exult Discussion
Topic: hotkeys not working..?
Replies: 9
Views: 3036

Re: hotkeys not working..?

That doesn't sound like the bug that was reported to me. The one I was aware of was something to do with my code specifically and my fade in/fade out I do on death and would leave you at a black screen. Never encountered your hotkey issue though. I recall getting that, or something similar, 10 (arou...
by Donfrow
Wed Aug 29, 2018 6:14 pm
Forum: Exult Discussion
Topic: Mandatory mod update thread 2018
Replies: 22
Views: 8075

Re: Mandatory mod update thread 2018

Hopefully you don't encounter a whole new set of bugs but I'm sure you will come across something. I think all the game breaking things are resolved though.
by Donfrow
Wed Aug 29, 2018 9:58 am
Forum: Exult Discussion
Topic: Mandatory mod update thread 2018
Replies: 22
Views: 8075

Re: Mandatory mod update thread 2018

No updates pending in the near future for Glimmerscape. The updates I do to it these days are bug fixes and dead-end quest completions that people come across (I forgot to finish some due to the sporadic nature in which I created it, not sure if any more of these exist though). There's an outstandin...
by Donfrow
Sat Aug 18, 2018 11:16 am
Forum: Exult Discussion
Topic: stuck on balloon code
Replies: 10
Views: 1109

Re: stuck on balloon code

There is an intrinsic to see if the Avatar is inside which is UI_is_pc_inside. Based on the description I would assume that this wouldn't work for an item but I've never tried.

Not sure if there is another one KC is thinking about that would work for items.
by Donfrow
Fri Jun 22, 2018 2:12 pm
Forum: Exult Discussion
Topic: Map Editing Questions
Replies: 9
Views: 1276

Re: Map Editing Questions

One thing I noticed about groups of chunks is that if you duplicate a chunk (I do this all the time so I can modify the base chunk) it breaks these groupings. In other words, if you have group one with chunks 1-5 and group two with chunks 6-10, then duplicate chunk 3, you now have group one with chu...
by Donfrow
Fri Jun 22, 2018 10:21 am
Forum: Exult Discussion
Topic: Help with usecode
Replies: 40
Views: 8667

Re: Help with usecode

And the intrinsic page loaded again!
by Donfrow
Fri Jun 22, 2018 10:18 am
Forum: Exult Discussion
Topic: Map Editing Questions
Replies: 9
Views: 1276

Re: Map Editing Questions

You can use Shift-F3 to update the cheat teleport map.

I've inquired about reordering the chunks in the editor 2 or so years ago but at the time there wasn't a way, if I'm understanding your question correctly.
by Donfrow
Fri Jun 22, 2018 10:12 am
Forum: Exult Discussion
Topic: Help with usecode
Replies: 40
Views: 8667

Re: Help with usecode

I seem get that too now. It's been awhile since I last used it. I'm not sure if that information is hosted anywhere else? I made a copy of it sometime last year so if it's not something hosted elsewhere I can send it to someone if they need it. I think that was Marzo's page? Not sure if he is still ...
by Donfrow
Wed Jun 13, 2018 7:48 pm
Forum: Exult Discussion
Topic: Help with usecode
Replies: 40
Views: 8667

Re: Help with usecode

One more item, have you seen the Usecode C page before? It's at http://exult.info/seventowers/downloads.php?section=1 This has all the Exult intrinsic references and some Usecode C scripting tutorial. The intrinsic reference page is especially useful. This information may be posted elsewhere as well...
by Donfrow
Wed Jun 13, 2018 7:38 pm
Forum: Exult Discussion
Topic: Help with usecode
Replies: 40
Views: 8667

Re: Help with usecode

The map is a gump shape in Exult Studio. I replaced that with the new map that I edited in Photoshop. You can press shift-f3 (I think that's the key combination) to have the in game teleport map update based on your changed chunks though. I ended up putting a lot of new shapes in my mod and then ass...
by Donfrow
Mon Jun 11, 2018 11:09 am
Forum: Exult Discussion
Topic: Help with usecode
Replies: 40
Views: 8667

Re: Help with usecode

I'm not aware of any way to revert the chunk back to its previous state. I ran into this exact issue and messed up a lot of in my mod in the very early days. My only fix at the time was to go through and modify every chunk that I broke. The caverns are indeed the worst and I think I know exactly wha...
by Donfrow
Fri Jun 08, 2018 12:47 pm
Forum: Exult Discussion
Topic: Help with usecode
Replies: 40
Views: 8667

Re: Help with usecode

Mark, I took a look at your u7si site and I think it's a neat idea and hope to play this sometime! I noticed something in the screen shots that could be a pain for you later on though. In the furnace docks and monitor lighthouse some of the chunks have the small squares of glowing colour. This happe...
by Donfrow
Mon May 28, 2018 6:49 pm
Forum: Exult Discussion
Topic: Should I Play First Time Exult?
Replies: 3
Views: 589

Re: Should I Play First Time Exult?

I only ever played Serpent Isle back when it was new so I'm not sure of bugs that would be Exult BG vs Dosbox BG. My preference is Exult, especially for Black Gate. I'm a huge fan of the Serpent Isle user interface and having that in Black Gate really makes it a better game in my opinion. Overall th...
by Donfrow
Thu Apr 19, 2018 8:32 pm
Forum: Exult Discussion
Topic: Reverse engineering earlier Ultima games
Replies: 25
Views: 8055

Re: Reverse engineering earlier Ultima games

Wasn't someone at one point remaking U6 in Exult? Though I know that's not one of the "earlier" Ultima games. I vaguely recall a thread about that here over the years, though maybe that project died?
by Donfrow
Mon Apr 02, 2018 12:33 pm
Forum: Exult Discussion
Topic: Glimmerscape
Replies: 54
Views: 11663

Re: Glimmerscape

Thanks for the feedback. It sounds like the liche's cave as well as the scroll are are result of the changing quality of keys/scrolls. If you get stuck anywhere with it take the scroll/key and subtract 128 and it should be the "proper" value. Not the best fix but I don't think this one wil...
by Donfrow
Thu Jan 25, 2018 7:50 pm
Forum: Exult Discussion
Topic: Glimmerscape
Replies: 54
Views: 11663

Re: Glimmerscape

Thanks for the feedback. Glad you enjoyed it and was able to be finish it as well!

It took about 10 years on and off to complete Glimmerscape. The biggest hurdle was deleting all of the areas that are now water as in the original Serpent Isle all of that was the dungeons, dream world, etc.
by Donfrow
Tue Jan 16, 2018 7:58 pm
Forum: Exult Discussion
Topic: Glimmerscape
Replies: 54
Views: 11663

Re: Glimmerscape

Thanks Dominus! Hopefully there are no more scroll/key quality changes with this one... if so I've added in some cheat scrolls to try and help see what's going on should it happen again.
by Donfrow
Sat Jan 13, 2018 8:39 pm
Forum: Exult Discussion
Topic: Glimmerscape
Replies: 54
Views: 11663

Re: Glimmerscape

Thanks for the feedback. Unfortunately it sounds like the current version for download has a couple issues you may run into with some scrolls not working properly to set game flags to properly progress. Only waiting on the download download link to be updated for it to be available. Regarding telepo...
by Donfrow
Sun Dec 17, 2017 5:55 pm
Forum: Exult Discussion
Topic: Glimmerscape
Replies: 54
Views: 11663

Re: Glimmerscape

Thanks for the feedback. I thought I had changed that so you didn't have to back out but it's been awhile so I'm probably mistaken! Is there a particular trainer or was it all trainers? I can update this with the next release as I have to fix those keys/scrolls that broke regardless (and hope it doe...
by Donfrow
Sat Dec 16, 2017 2:52 pm
Forum: Exult Discussion
Topic: Glimmerscape
Replies: 54
Views: 11663

Re: Glimmerscape

Looking at my previous thread on the topic it looks like I said it backwards; it's not lowering by 128, but rather increasing by Taking a look at the latest report of scroll/key changes the following seems to have happened: Scroll changes: 59 became 187 82 became 210 83 became 211 Door change: 44 be...
by Donfrow
Fri Dec 15, 2017 10:11 pm
Forum: Exult Discussion
Topic: Glimmerscape
Replies: 54
Views: 11663

Re: Glimmerscape

Thanks for taking a look at it as well KC! If I recall correctly (and I may very well may not be) all of the scrolls/keys I've been having issues with were between 129-255, and always reducing by 128. This has lead to the thought that it's somehow to the bits, but the strange thing is it doesn't see...
by Donfrow
Fri Dec 15, 2017 5:33 pm
Forum: Exult Discussion
Topic: Glimmerscape
Replies: 54
Views: 11663

Re: Glimmerscape

The ones changing are below 255, but I wouldn't discount the idea of a random item somewhere being above 255 in error and never used. That said, someone mentioned to me something to check out in the Exult source that may be possible given that it always seems to be reducing it by 128. He's far bette...
by Donfrow
Wed Dec 13, 2017 12:22 am
Forum: Exult Discussion
Topic: Glimmerscape
Replies: 54
Views: 11663

Re: Glimmerscape

Unfortunately I recently received an email about the last release having another occurrence of the key/chest bug again that seems to randomly change the quality of keys/scrolls needed for progression. I'm not sure if it's something specific to my mod or if it's somehow related to the older versions ...
by Donfrow
Wed Nov 08, 2017 11:54 pm
Forum: Exult Discussion
Topic: Glimmerscape
Replies: 54
Views: 11663

Re: Glimmerscape

I used usecode scripts to create the object 825 and set the frame a couple seconds after the lightening graphic was called. The triggering event for all the scripts was from the dialog tree.
by Donfrow
Tue Jun 13, 2017 5:44 pm
Forum: Exult Discussion
Topic: Glimmerscape
Replies: 54
Views: 11663

Re: Glimmerscape

A new version dated May 23 has been updated which the latest round of fixes based on the feedback. I'm hoping no more keys changed quality this round...

Thanks again to Dominus for uploading the updated version and everyone who reported issues and helped me fix them.
by Donfrow
Mon May 15, 2017 11:24 pm
Forum: Exult Discussion
Topic: Conquests New Shape Thread
Replies: 48
Views: 9849

Re: Conquests New Shape Thread

I wouldn't say no to a fire and ice goblin design but don't go out of your way to make it on my behalf!
by Donfrow
Mon May 15, 2017 11:02 pm
Forum: Exult Discussion
Topic: SI Magical Barges and seats
Replies: 6
Views: 776

Re: SI Magical Barges and seats

Thanks for the code you sent over. Looking at it, I suspect this is my issue: if ((UI_get_item_quality(engine) == 1) && (!gflags[CAN_USE_FILBERCIOS_BARGE])) { partyUttersSameWithFace("This is Filbercio's barge!"); abort; } else // Have approval { var0001 = Func08E7(item); Func088D(...
by Donfrow
Sun May 14, 2017 1:04 pm
Forum: Exult Discussion
Topic: SI Magical Barges and seats
Replies: 6
Views: 776

Re: SI Magical Barges and seats

gflag 5 made no difference. I used a different seat shape and the Avatar will sit, but not let it move. Looks like replacing the seat usecode completely does stop it. Double clicking doesn't allow the Avatar to sit anymore. If I use the engine (with appropriate scroll) the Avatar will still path and...
by Donfrow
Sun May 14, 2017 12:31 pm
Forum: Exult Discussion
Topic: SI Magical Barges and seats
Replies: 6
Views: 776

Re: SI Magical Barges and seats

I don't have them for sale but I do have it so that you need to complete a quest before you can use a magical barge. Upon completion of this quest I give a scroll that is the same quality as the engine. This works fine, for the engine. Since you can click the seats and bypass the engine quality+scro...
by Donfrow
Sun May 14, 2017 11:38 am
Forum: Exult Discussion
Topic: SI Magical Barges and seats
Replies: 6
Views: 776

SI Magical Barges and seats

It seems in my mod the magical barge can be used without having a scroll of the appropriate quality by clicking on the seats (shape 292) instead of the engine. Does the magical barge in SI behave differently than the sail boats? I can click on the seats in a sail boat and it does not let me move the...
by Donfrow
Thu May 11, 2017 7:22 pm
Forum: Exult Discussion
Topic: Conquests New Shape Thread
Replies: 48
Views: 9849

Re: Conquests New Shape Thread

You're on quite the roll with shapes. One thing I've been thinking about but never got around to is making a proper fire goblin and ice goblin, which would essentially be the goblin shape with a blue skin and a red skin. I did make an ice goblin in Glimmerscape but I did the colours wrong so it &quo...
by Donfrow
Thu May 11, 2017 12:43 pm
Forum: Exult Discussion
Topic: Glimmerscape
Replies: 54
Views: 11663

Re: Glimmerscape

No Github yet. I keep meaning to setup Github for this but have not gotten around to it. I think I made an account so far...
by Donfrow
Wed May 10, 2017 10:58 pm
Forum: Exult Discussion
Topic: Keys/scrolls changing quality
Replies: 4
Views: 489

Re: Keys/scrolls changing quality

Interesting point. I never put it together that is was 128. The odd one about the scroll change is I think it actually went to 0 from something like 40, but will have to check to be sure. I believe all of the mod files I've been using are at least from circa 2007 or so, but it's been so long I can't...
by Donfrow
Wed May 10, 2017 10:55 pm
Forum: Exult Discussion
Topic: Glimmerscape
Replies: 54
Views: 11663

Re: Glimmerscape

Thanks Dominus. No worries about the posting, I appreciate you are doing it for me. Also some folks have been so kind to send me issues so yet again another version is in progress to fix the latest issues. Unsurprisingly 7 or so years of unplanned modding at random times isn't that clean cut and ref...
by Donfrow
Thu Apr 20, 2017 4:33 pm
Forum: Exult Discussion
Topic: Keys/scrolls changing quality
Replies: 4
Views: 489

Re: Keys/scrolls changing quality

I haven't intentionally introduced anything about quality 255. I know for certain the keys in question that are changing are not keys that are generated via usecode but rather static keys in a NPC inventory.
by Donfrow
Thu Apr 20, 2017 12:21 pm
Forum: Exult Discussion
Topic: Keys/scrolls changing quality
Replies: 4
Views: 489

Keys/scrolls changing quality

I am running across some strange issues with my mod as I make corrections. It seems keys and scrolls are changing their quality seemingly randomly when I have not touched them. For example, have a key that is quality 20. This is on a NPC and I haven't touched this NPC in years. With some of my lates...
by Donfrow
Wed Apr 19, 2017 5:42 pm
Forum: Exult Discussion
Topic: Arrays and functions
Replies: 13
Views: 2563

Re: Arrays and functions

I can do that (when I figure out how to use GitHub, never used it before) however I never finished all the vendor options yet as I've put a sort of pause on the coding in general at the moment. I'm taking a different approach of trying to design the entire empty world and then start coding from ther...
by Donfrow
Mon Apr 17, 2017 4:06 pm
Forum: Exult Discussion
Topic: Glimmerscape
Replies: 54
Views: 11663

Re: Glimmerscape

Anyone is free to use anything that I have in my mod but I can't take credit for it all. It's mostly a bunch of random things I put together either from this forum, modified from other games, put together myself, etc. Since I did not really keep track of anything as I made it I can't properly source...
by Donfrow
Mon Apr 17, 2017 4:04 pm
Forum: Exult Discussion
Topic: Arrays and functions
Replies: 13
Views: 2563

Re: Arrays and functions

Based on what you're saying it uses unique functions per NPC? What I ended up doing is grouping together similar merchants with a generic buy function, so anyone who wants to sell metal weapons (daggers, swords, halbreds, etc) all use the same sellMetalWeapons and I pass the individual price from th...