Search found 71 matches

by Skutarth
Fri Sep 03, 2010 7:00 pm
Forum: Exult Discussion
Topic: Next Exult stable release (OT)
Replies: 2
Views: 370

Next Exult stable release (OT)

Like the last news post said: "It's official: the next Exult stable version will be out soon after Duke Nukem Forever." Well, now. Gearbox Software is developing it now, and it will definitely be done and released by the end of 2011. So can we finally have a new Exult stable release shortl...
by Skutarth
Tue Apr 08, 2008 3:36 pm
Forum: Exult Discussion
Topic: [mod idea] More generous Lord British?
Replies: 23
Views: 2173

Re: [mod idea] More generous Lord British?

Two revelations:
1. Each body you "find" is worth 100 monetari.
2. Strikethrough apparently doesn't work on this version of phorum.
by Skutarth
Tue Apr 08, 2008 3:34 pm
Forum: Exult Discussion
Topic: [mod idea] More generous Lord British?
Replies: 23
Views: 2173

Re: [mod idea] More generous Lord British?

Considering you get hit by the teleport storm, I don't see how this is really that relevant. Would you seriously be motivated to find the missing pieces of leather armor that Iolo started with instead of just getting a different set? All you need to do is buy all the crap after [s]killing[/s] findin...
by Skutarth
Fri Feb 29, 2008 2:30 pm
Forum: Exult Discussion
Topic: touchscreen based Exult feasibility?
Replies: 4
Views: 501

Re: touchscreen based Exult feasibility?

Maybe try the GP2X F-200 Exult release with touchscreen support.
by Skutarth
Fri Feb 29, 2008 2:23 pm
Forum: Exult Discussion
Topic: Diagonal moongates
Replies: 37
Views: 5600

Re: Diagonal moongates

The only problem is the top right one (original post). If I didn't already know it was a moongate, I wouldn't have a clue what I was looking at.
I vote for no diagonal moongates.
by Skutarth
Mon Feb 18, 2008 2:23 pm
Forum: Exult Discussion
Topic: Exult forums grow up
Replies: 8
Views: 765

Re: Exult forums grow up

Spark's shiny ass!
by Skutarth
Mon Feb 18, 2008 2:21 pm
Forum: Exult Discussion
Topic: SI: Buying spells from Enscorcio?
Replies: 3
Views: 434

Re: SI: Buying spells from Enscorcio?

I don't know how I've never run into this before. I suck.
by Skutarth
Sun Feb 17, 2008 1:41 pm
Forum: Exult Discussion
Topic: SI: Buying spells from Enscorcio?
Replies: 3
Views: 434

SI: Buying spells from Enscorcio?

Enscorcio is a chicken in the Sleeping Bull Inn, and he calls me a pikeman and asks if I've failed yet. Nowhere in his possible dialog do I see anything about buying spells. This is in the original Serpent Isle (w/Silver Seed), and I haven't cheated at all. I don't remember ever having this issue be...
by Skutarth
Thu Nov 08, 2007 8:37 pm
Forum: Exult Discussion
Topic: Suggestion
Replies: 19
Views: 1971

Re: Suggestion

Very impressive. At 100%, it feels like the SNES version (bleh) when you use the arrow keys. You should, however, move the option to the video options instead of gameplay. It would be awesome if everything could be interpolated like this. Yeah, I already know it's unlikely due to the rendering code,...
by Skutarth
Sun Nov 04, 2007 6:44 pm
Forum: Exult Discussion
Topic: Suggestion
Replies: 19
Views: 1971

Re: Suggestion

I never really thought about it before, but couldn't smooth scrolling be achieved through post-processing effects?
by Skutarth
Fri Oct 26, 2007 8:26 am
Forum: Exult Discussion
Topic: U7 Network Programming
Replies: 32
Views: 4971

Re: U7 Network Programming

Right... I can't see how an obvious joke followed by a compliment can be considered condescending.
by Skutarth
Thu Oct 25, 2007 5:02 pm
Forum: Exult Discussion
Topic: U7 Network Programming
Replies: 32
Views: 4971

Re: U7 Network Programming

Whatever. Stop wasting your time beating a dead horse and spend more time helping to make Exult more awesome like you have already been doing.
by Skutarth
Thu Oct 25, 2007 3:02 pm
Forum: Exult Discussion
Topic: U7 Network Programming
Replies: 32
Views: 4971

Re: U7 Network Programming

Marzo: I'm sorry that you don't know that "nothing is impossible" is an idiomatic phrase, but you don't have to respond so condescendingly.

And you should bother reading the rest of (a): "Just because they didn't post here doesn't mean they don't exist."
by Skutarth
Wed Oct 24, 2007 2:15 pm
Forum: Exult Discussion
Topic: Another suggestion
Replies: 3
Views: 412

Re: Another suggestion

One of the wonders of intelligent programming.
by Skutarth
Wed Oct 24, 2007 2:13 pm
Forum: Exult Discussion
Topic: U7 Network Programming
Replies: 32
Views: 4971

Re: U7 Network Programming

(a) Nonsense. Plenty of people want multiplayer in Ultima 7. Just because they didn't post here doesn't mean they don't exist. (b) Nothing is impossible. In fact, restructuring the code to be more object oriented would help make a project like this easier, and it would most likely be accepted into t...
by Skutarth
Thu Sep 27, 2007 10:30 am
Forum: Exult Discussion
Topic: Programmer Available
Replies: 4
Views: 983

Re: Programmer Available

His profile info reeks of advertisement.
by Skutarth
Mon Sep 24, 2007 3:32 pm
Forum: Exult Discussion
Topic: EXULT for DOSBox or native XBOX
Replies: 2
Views: 293

Re: EXULT for DOSBox or native XBOX

I'm assuming you're posting this using a computer. So why don't use your computer to play Ultima 7? Sheesh.
Besides, I'm sure the illegal Xbox port of Exult is ages out of date.
by Skutarth
Sun Jun 03, 2007 4:16 pm
Forum: Exult Discussion
Topic: no new news?
Replies: 14
Views: 1572

Re: no new news?

I wonder why Marzo didn't also credit himself for tweaking my sprite.
by Skutarth
Sun Jun 03, 2007 4:10 pm
Forum: Exult Discussion
Topic: Savage Empire Remake Thread
Replies: 133
Views: 15940

Re: Official S.E. T.C. Update Thread

This project has gotten a lot farther than I thought it would.
Thank god.
by Skutarth
Sat May 19, 2007 5:23 am
Forum: Exult Discussion
Topic: Ultima 3D Artwork (OLD!)
Replies: 6
Views: 705

Re: Ultima 3D Artwork (OLD!)

Awesome.
by Skutarth
Sun May 13, 2007 4:18 am
Forum: Exult Discussion
Topic: Demo shots of my mod
Replies: 50
Views: 13978

Re: Demo shots of my mod

If you're going to base it off of existing artwork, I suggest looking at the Savage Empire SNES game. It was only released in Japan, and amounted in gameplay similar to the SNES version of Black Gate, but it had U7 style graphics. Email me about it, and I'll send you screenshots.
by Skutarth
Sun May 13, 2007 4:18 am
Forum: Exult Discussion
Topic: SI BG Merge
Replies: 64
Views: 18888

Re: SI BG Merge

Ignore that SE post. Apparently I was on drugs and didn't know which thread I was posting in.
by Skutarth
Fri May 11, 2007 5:07 pm
Forum: Exult Discussion
Topic: SI BG Merge
Replies: 64
Views: 18888

Re: SI BG Merge

If you're going to base it off of existing artwork, I suggest looking at the Savage Empire SNES game. It was only released in Japan, and amounted in gameplay similar to the SNES version of Black Gate, but it had U7 style graphics. Email me about it, and I'll send you screenshots.
by Skutarth
Wed May 09, 2007 4:33 pm
Forum: Exult Discussion
Topic: Ultima 3D Artwork (OLD!)
Replies: 6
Views: 705

Re: Ultima 3D Artwork (OLD!)

The "Lord British Presents" render is really good.
Any chance you'll post it in a background resolution? (1280x1024)
by Skutarth
Sun Apr 29, 2007 6:31 pm
Forum: Exult Discussion
Topic: New Mod Notice: The Avatar Pack - Thread Pt.2
Replies: 15
Views: 1728

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Honestly, though. Your version of the backpack is much better. I can wait for the next version.
Also, thanks for not doing all the silly paperdoll things. Heh.
by Skutarth
Sun Apr 29, 2007 12:40 pm
Forum: Exult Discussion
Topic: New Mod Notice: The Avatar Pack - Thread Pt.2
Replies: 15
Views: 1728

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

It appears to be working fine. Nice work on the backpack, but the straps are a little thick considering you don't see straps at all on the front.
by Skutarth
Sat Apr 28, 2007 6:17 am
Forum: Exult Discussion
Topic: Size limitations of sprites
Replies: 4
Views: 551

Re: Size limitations of sprites

As far as engine capabilities, I believe the answer is yes to all of it. Correct me if I'm wrong, but I believe that animation can be governed by usecode. Just as well, I definitely know you can utilize usecode with pretty much any shape. Check out the Quests and Interactions, at the Seven Towers, t...
by Skutarth
Sat Apr 28, 2007 6:12 am
Forum: Exult Discussion
Topic: DS port?
Replies: 1
Views: 395

Re: DS port?

The resolution is a bit of a problem, but more of a problem is that you'd have to rewrite a LOT of rendering code for it to work well at all. The DS, like the GBA, has hardware graphics registers, whereas I believe Exult run software (please correct me if I'm wrong). Therefore, the entire rendering ...
by Skutarth
Sat Apr 28, 2007 5:58 am
Forum: Exult Discussion
Topic: New Mod Notice: The Avatar Pack - Thread Pt.2
Replies: 15
Views: 1728

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Heh. You lazy monkey.
by Skutarth
Wed Apr 25, 2007 11:46 am
Forum: Exult Discussion
Topic: Multithreading
Replies: 17
Views: 1430

Re: Multithreading

If I had a time machine, I would go back in time and warn Richard Garriott to make sure he kept the source code safe. That would sure make the Exult team's job easier.
Also, to keep the near-gold copy of Lost Vale safe to eventually release. Who knows, though. That one may still exist somewhere.
by Skutarth
Tue Apr 24, 2007 11:52 am
Forum: Exult Discussion
Topic: New Mod Notice: The Avatar Pack - Thread Pt.2
Replies: 15
Views: 1728

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

How's the progress on the new version, Marzo?
by Skutarth
Tue Apr 24, 2007 11:51 am
Forum: Exult Discussion
Topic: Questions about interaction/minigames/NPCs etc.
Replies: 11
Views: 1277

Re: Questions about interaction/minigames/NPCs etc.

SPOILER ALERT!!! Another good example: When in Serpent Isle you expose the two goblin traitors, it effects a lot of conversation and those NPC's involvement in the future. However, you may recognize this as required to continue the game. You can, though, only expose one of the two traitors by only r...
by Skutarth
Mon Apr 23, 2007 1:34 pm
Forum: Exult Discussion
Topic: Need help installing "The Complete Ultima VII" to my comp...
Replies: 5
Views: 496

Re: Need help installing "The Complete Ultima VII" to my com

I have the Ultima Collection, and it gives me the same error. It still installed it fine, though. It just happened at the end and closed the installer.
by Skutarth
Mon Apr 23, 2007 1:30 pm
Forum: Exult Discussion
Topic: New Mod Notice: The Avatar Pack - Thread Pt.2
Replies: 15
Views: 1728

Re: New Mod Notice: The Avatar Pack - Thread Pt.2

Aww, Dominus. Didn't you want the thread to get as massive as that one about Spark? Haha.
by Skutarth
Sun Apr 22, 2007 11:20 am
Forum: Exult Discussion
Topic: New mod notice: The Avatar Pack
Replies: 104
Views: 15713

Re: New mod notice: The Avatar Pack

Any news on the next release?
by Skutarth
Sat Apr 21, 2007 10:00 am
Forum: Exult Discussion
Topic: Better filtering?
Replies: 29
Views: 2933

Re: Better filtering?

In this case, it would be a bad idea to use it as a post-processing filter. Since the palette of Ultima 7 is so limited, and since there are a lot of black outlines, you would get unwanted assumed shapes from the filter when shapes overlap. It's implemented properly as-is. Sure, it would run faster ...
by Skutarth
Fri Apr 20, 2007 7:16 pm
Forum: Exult Discussion
Topic: New mod notice: The Avatar Pack
Replies: 104
Views: 15713

Re: New mod notice: The Avatar Pack

It was also an ugly cheat to put fake features onto the back of the Serpent Isle box.
by Skutarth
Fri Apr 20, 2007 6:19 am
Forum: Exult Discussion
Topic: New mod notice: The Avatar Pack
Replies: 104
Views: 15713

Re: New mod notice: The Avatar Pack

Whoops, you're right about the attack frames.
You could always just cheat on those and have the shield disappear or something, though.
by Skutarth
Fri Apr 20, 2007 6:16 am
Forum: Exult Discussion
Topic: New mod notice: The Avatar Pack
Replies: 104
Views: 15713

Re: New mod notice: The Avatar Pack

Nope, just change it so the weapon isn't rotated with the sprite, so it can be displayed behind it like it's in the right hand. Then you could have the shield always on the left hand and have it look something like this: http://img233.imageshack.us/img233/7069/pikemanshield1fk8.png http://img76.imag...
by Skutarth
Thu Apr 19, 2007 12:14 pm
Forum: Exult Discussion
Topic: Iolo is a real guy!
Replies: 3
Views: 529

Re: Iolo is a real guy!

Does anybody know if he solicits at the Texas Renaissance festival?
I'd love to meet him.
by Skutarth
Wed Apr 18, 2007 3:29 pm
Forum: Exult Discussion
Topic: New mod notice: The Avatar Pack
Replies: 104
Views: 15713

Re: New mod notice: The Avatar Pack

It looks like they completely made up the scene for the box. I'm thinking the shield the girl is holding is actually just the wall-mounted version of the Monitor shield shape placed so it looks like she's holding it.
by Skutarth
Wed Apr 18, 2007 1:09 pm
Forum: Exult Discussion
Topic: New mod notice: The Avatar Pack
Replies: 104
Views: 15713

Re: New mod notice: The Avatar Pack

Haha. I never noticed that in the screenshot on the back of the Serpent Isle box.
by Skutarth
Tue Apr 17, 2007 11:41 am
Forum: Exult Discussion
Topic: New mod notice: The Avatar Pack
Replies: 104
Views: 15713

Re: New mod notice: The Avatar Pack

I don't see Batlin as a good example, and Lord British looks more realistic because it's supposed to blatantly be Richard Garriott. And 75 looks realistic, but it has enough drawn-in art that it fits in. As I said, though: it looks fine. I'm just nagging. And I got it mixed up... they're dithered as...
by Skutarth
Mon Apr 16, 2007 5:17 pm
Forum: Exult Discussion
Topic: SI crashes on mac at new game
Replies: 5
Views: 711

Re: SI crashes on mac at new game

Make sure your paths in the CFG are correct.
If they are, try the latest snapshot from the downloads page.
by Skutarth
Mon Apr 16, 2007 5:16 pm
Forum: Exult Discussion
Topic: New mod notice: The Avatar Pack
Replies: 104
Views: 15713

Re: New mod notice: The Avatar Pack

Some of the portraits need a little more blandification. If you look at the stock portraits, most of them look like their faces aren't dithered at all and have hair created by hand. The ones most true to the original so far are the redheaded female and (as sad as it is) the buckethead. They all look...
by Skutarth
Mon Apr 16, 2007 12:24 pm
Forum: Exult Discussion
Topic: Better filtering?
Replies: 29
Views: 2933

Re: Better filtering?

Looks great!
It also runs fine for me, but my specs are reasonably high, so I can't give any input on performance.
by Skutarth
Sat Apr 14, 2007 9:52 am
Forum: Exult Discussion
Topic: New mod notice: The Avatar Pack
Replies: 104
Views: 15713

Re: New mod notice: The Avatar Pack

Well, at least you're taking the responsibility to replace it instead of waiting for it to fail.
by Skutarth
Sat Apr 14, 2007 8:26 am
Forum: Exult Discussion
Topic: New mod notice: The Avatar Pack
Replies: 104
Views: 15713

Re: New mod notice: The Avatar Pack

Any news on the next Avatar Pack?
I'm extremely impatient. Heh.
by Skutarth
Sat Apr 14, 2007 8:22 am
Forum: Exult Discussion
Topic: Better filtering?
Replies: 29
Views: 2933

Re: Better filtering?

Here's a comparison:
Image