Search found 20 matches
- Sat Oct 07, 2006 5:03 am
- Forum: Exult Discussion
- Topic: New SI Paperdoll for BG game question
- Replies: 8
- Views: 782
Re: New SI Paperdoll for BG game question
Ah, good news! That leads me to another question. How will changing other things like shapes.vga to accept partial patches affect mods that are already started using full patches? Will it just be a matter of resaving everything?
- Fri Oct 06, 2006 9:08 pm
- Forum: Exult Discussion
- Topic: New SI Paperdoll for BG game question
- Replies: 8
- Views: 782
Re: New SI Paperdoll for BG game question
I was just thinking that paperdol_info.txt must be an all-or-nothing patch, so I will need to add back in the human arms/chest for the default avatars, as well as the new creature shapes. I just need to get home so I can actually mess around with it. And yeah, I had a feeling that was the case and I...
- Fri Oct 06, 2006 8:30 pm
- Forum: Exult Discussion
- Topic: New SI Paperdoll for BG game question
- Replies: 8
- Views: 782
Re: New SI Paperdoll for BG game question
I'm puzzled as to why bg_paperdol.vga doesn't already contain the main pd parts - chest/legs and arms. I suppose it'll be necessary to redo the entire paperdol_info.txt to reflect all the differences. *starting to think that maybe SI is a better way to go afterall* hehe
- Fri Oct 06, 2006 8:07 pm
- Forum: Exult Discussion
- Topic: Magic carpet style barge in SI-based game
- Replies: 21
- Views: 2904
Re: Magic carpet style barge in SI-based game
I'm also curious about this. I noticed that SI has the ice raft, which does not even use seats but somehow will still work. I didn't get around to looking at the usecode for those shapes, but maybe that will provide some answers.
- Fri Oct 06, 2006 6:12 pm
- Forum: Exult Discussion
- Topic: New SI Paperdoll for BG game question
- Replies: 8
- Views: 782
Re: New SI Paperdoll for BG game question
Ah I see, thanks. The main thing I'd need to add is the new chest, arms and head shapes. But I guess doing it this way means I'll need to add all of the armor and weapon pd shapes from SI that aren't already there as well.
- Fri Oct 06, 2006 12:14 am
- Forum: Exult Discussion
- Topic: New SI Paperdoll for BG game question
- Replies: 8
- Views: 782
New SI Paperdoll for BG game question
I want to make a new race that can join your party for a "BG-type" game. I see how you do this with the paperdol_info.txt file so that it uses the right shapes for a new NPC, but my question is: can I make new paperdoll shapes for SI's paperdol.vga file and use them with BG this way? Is it...
- Mon Sep 25, 2006 7:03 pm
- Forum: Exult Discussion
- Topic: FoV Test of Love. Help!
- Replies: 13
- Views: 1025
Re: FoV Test of Love. Help!
I'm having a different problem in this area. I target the stones with the bucket of blood, but nothing happens. I have the Keyring mod installed and noticed that it alters the bucket functions in some way. Has it been verified that the changes are compatible with the Test of Love? There seems to be ...
- Wed Sep 13, 2006 11:45 pm
- Forum: Exult Discussion
- Topic: New Game in Studio problem
- Replies: 18
- Views: 1378
Re: New Game in Studio problem
Re: ES and new shapes. Now that I'm more familiar with this stuff, I realize it's actually easier to import/export in ES rather than using ipack. That way it does go into patch. As far as putting an map like that in patch..I had assumed that it would still have all the static objects on it that the ...
- Sat Sep 09, 2006 10:22 pm
- Forum: Exult Discussion
- Topic: New Game in Studio problem
- Replies: 18
- Views: 1378
Re: New Game in Studio problem
SB-X..if I might ask...what is the proper way to delete the current map in say, SI? I'm having more luck so far making an entirely new game than modifying the existing ones (though I can't get the pd to open, it just crashes). What I did was make a new game in ES. Then I copied over the *.vga and u7...
- Sat Sep 09, 2006 2:17 pm
- Forum: Exult Discussion
- Topic: New Game in Studio problem
- Replies: 18
- Views: 1378
Re: New Game in Studio problem
Ah, that's right! Believe it or not I did read the docs, but I guess I was too focused on ipack to remember about this. I shall try this when I get home.
- Sat Sep 09, 2006 4:45 am
- Forum: Exult Discussion
- Topic: New Game in Studio problem
- Replies: 18
- Views: 1378
Re: New Game in Studio problem
I don't mind using those graphics at all. I'd want whatever I do to still "look" like U7. But by modifying BG, do you mean adding a new area/add-on? That could be kind of fun too. I do plan at first on working on a blank map using the BG graphics, and making something similar to SourceForg...
- Sat Sep 09, 2006 2:16 am
- Forum: Exult Discussion
- Topic: New Game in Studio problem
- Replies: 18
- Views: 1378
Re: New Game in Studio problem
Yes, it doth work now! :) It is my understanding that generating the minimal content is how you get started to building your own world. Without that part working I couldn't get anywhere on that. Thanks for getting that fixed! The next step is to see if I can get my own artwork into the game successf...
- Fri Sep 08, 2006 12:16 am
- Forum: Exult Discussion
- Topic: Plot break? (SI)
- Replies: 26
- Views: 2135
Re: Plot break? (SI)
Well sorry, I thought it would be better to have potential plot breaks for the same area of the same game in the same thread rather than creating a new one.
- Thu Sep 07, 2006 9:44 pm
- Forum: Exult Discussion
- Topic: Plot break? (SI)
- Replies: 26
- Views: 2135
Re: Plot break? (SI)
Yeah I think something's definitely wrong. I thought it would be okay, because I talked to Flindo (I'd forgotten to), and went through the banquet. Had the kidnapping. But the magelord is nowhere to be found, even after sleeping a whole day. Also realized I hadn't seen Frigidazi in her house the who...
- Thu Sep 07, 2006 10:13 am
- Forum: Exult Discussion
- Topic: Plot break? (SI)
- Replies: 26
- Views: 2135
Re: Plot break? (SI)
Ahh you're right about Pothos. It's been awhile since I've played through. Is this a bug or not then - the provisioner there responds to me asking about the bloody hand, but the necromancer acts like I don't have it on me, which I do. I can't remember what triggers the banquet either, but I think I'...
- Thu Sep 07, 2006 6:44 am
- Forum: Exult Discussion
- Topic: Plot break? (SI)
- Replies: 26
- Views: 2135
Re: Plot break? (SI)
I just recently got to Moonshade in the game I'm playing, and have encountered several problems. Pothos has not shown up in his shop at all. Also when walking past a building with locked doors, someone kept saying they wanted to speak to me, and Stop! I finally got curious and used the Hack Mover to...
- Wed Sep 06, 2006 1:34 pm
- Forum: Exult Discussion
- Topic: New Game in Studio problem
- Replies: 18
- Views: 1378
Re: New Game in Studio problem
That's what I've been referring to as the "new game document" in my posts. It also exists here: http://exult.info/newgame.txt where it is linked to from the current ES documentation. I'm anxious to know if you have any better luck than me.
- Wed Sep 06, 2006 4:47 am
- Forum: Exult Discussion
- Topic: New Game in Studio problem
- Replies: 18
- Views: 1378
Re: New Game in Studio problem
This may just be over my head. I mean, I've done some C+ programming in the past even, and learned how to use some SDKs. But I can't even figure out how to make a new u7chunk file, either. The New Game doc implies that one is made for you, but lo - there isn't one in the folder/files list and one is...
- Wed Sep 06, 2006 4:18 am
- Forum: Exult Discussion
- Topic: New Game in Studio problem
- Replies: 18
- Views: 1378
Re: New Game in Studio problem
I did notice the logs earlier but didn't notice this before. For a normal game it says (in stdout.txt): Starting a BLACK GATE game Game path settings: (etc) When I try a new one it gets to that point and says Unrecognized game type! Game path settings: (etc) This is a New Game as built by ExultStudi...
- Wed Sep 06, 2006 1:41 am
- Forum: Exult Discussion
- Topic: New Game in Studio problem
- Replies: 18
- Views: 1378
New Game in Studio problem
Ok, how to explain this. I was starting out using Exult 1.2 and an apparently incompatible verison of Studio. I couldn't drop any shapes from Studio into Exult, couldn't paint, etc. I could, however, make a New Game in Studio following the directions in the New Game document, with the stick figure a...