Search found 13 matches
- Mon Aug 21, 2006 4:25 pm
- Forum: Exult Discussion
- Topic: Ultima IX
- Replies: 21
- Views: 1408
Re: Ultima IX
Even if you had optimal hardware, U9 had a lot of severe plot breakage if you didn't do things /exactly/ as the devs flowchart intended. It was easy to totally break the gameflow, even _with_ the 'last minute' patch they released just after the game went gold. It took quite a few patch revisions bef...
- Mon Aug 21, 2006 4:21 pm
- Forum: Exult Discussion
- Topic: Feudal Lands, II
- Replies: 92
- Views: 18390
Re: Feudal Lands, II
I really enjoyed the comparison/contrast you get in Ultima 6, looking at the Gargish perspective.
Another way of doing that would be really interesting.
Another way of doing that would be really interesting.
- Mon Aug 21, 2006 5:45 am
- Forum: Exult Discussion
- Topic: Black Gate intro.
- Replies: 20
- Views: 2879
Re: Black Gate intro.
Not even Linux uses Linux-style branching versions anymore.
- Sun Aug 20, 2006 9:11 pm
- Forum: Exult Discussion
- Topic: Problems opening game in full screen
- Replies: 4
- Views: 449
Re: Problems opening game in full screen
Well, that's an interesting bug. This also brings up a point that I was wondering about when I got a friend interested in Exult (mostly due to me rambling and ranting about my fun with compiling the Mac version).. There isn't a scale option beyond 'x2'. This seems odd to me; nowadays, the native res...
- Sun Aug 20, 2006 2:23 pm
- Forum: Exult Discussion
- Topic: Exult on intel macs?
- Replies: 32
- Views: 3583
Re: Exult on intel macs?
At the moment, fink has one of their core servers down. I don't feel like futzing around with their documented workarounds, so this will have to wait until later. I have too much of a headache right now for that. :p So you know, if I get this working, I have absolutely no objection to producing a 1....
- Sun Aug 20, 2006 11:26 am
- Forum: Exult Discussion
- Topic: Black Gate intro.
- Replies: 20
- Views: 2879
Re: Black Gate intro.
Do you have any particular milestones you're looking for, before the next release?
I'm just curious as to what criteria you're using for that, since /so much/ has happened since the last release.
I'm just curious as to what criteria you're using for that, since /so much/ has happened since the last release.
- Sun Aug 20, 2006 11:21 am
- Forum: Exult Discussion
- Topic: Exult on intel macs?
- Replies: 32
- Views: 3583
Re: Exult on intel macs?
Initial news: I'm having a bit of trouble with SDL-Mixer. I had been using Darwin Ports to provide a lot of the libraries.. This isn't working out so hot; it appears that the version of sdl-mixer source that Darwin Ports pulls doesn't like OSX 10.4. Is most antagonistic about it, so far. I'll look i...
- Sat Aug 19, 2006 3:06 am
- Forum: Exult Discussion
- Topic: Exult on intel macs?
- Replies: 32
- Views: 3583
Re: Exult on intel macs?
One of my planned projects for this weekend is to try to build Exult on my Intel iMac. I'll be sure to put up a note on how it does (or does not) go.
I would of course be pulling from CVS, as I could not imagine playing 1.2 at this point.
I would of course be pulling from CVS, as I could not imagine playing 1.2 at this point.
- Tue Aug 15, 2006 6:52 pm
- Forum: Exult Discussion
- Topic: Combat Options
- Replies: 7
- Views: 488
Re: Combat Options
I'm honestly unsure.
Is that sarcasm, or do combat projectiles work differently in Exult? I was so trained not to use ranged weapons from original U7, that I haven't really tried them in Exult.
Is that sarcasm, or do combat projectiles work differently in Exult? I was so trained not to use ranged weapons from original U7, that I haven't really tried them in Exult.
- Tue Aug 15, 2006 5:47 pm
- Forum: Exult Discussion
- Topic: EA to release WC, U7, etc for PSP..
- Replies: 6
- Views: 993
Re: EA to release WC, U7, etc for PSP..
I've debated, on more than one occasion, whether it'd be worthwhile to look into porting Exult to the NDS... Challenges include resolution (256x192 is not quite up to what Exult makes use of), memory (4 megabytes of core ram), input (No keyboard). There's ways of working around these, though.. For g...
- Tue Aug 15, 2006 5:31 pm
- Forum: Exult Discussion
- Topic: Combat Options
- Replies: 7
- Views: 488
Re: Combat Options
The reason I suggested an object was so that there was a visible indication of where a party member was headed. If you have six party members and are facing a swarm of something, remembering who's headed where after the third pause could be tricky. :) That, and I like draggable stuff. They're fun. I...
- Mon Aug 14, 2006 4:49 pm
- Forum: Exult Discussion
- Topic: Combat Options
- Replies: 7
- Views: 488
Combat Options
I know the U7 combat has come up quite a few times, although I wasn't able to quickly locate any general purpose combat threads in my half-hearted attempt to research before posting. Functionally speaking, U7 is decently well balanced that you don't /need/ much in the way of combat strategy to get t...
- Sun Feb 05, 2006 10:14 pm
- Forum: Exult Discussion
- Topic: My Own Little Mod for Exult.
- Replies: 119
- Views: 28008
Re: My Own Little Mod for Exult.
Back when Exult Studio was still a new thang and things like multi-maps not conceived of yet, I had hoped to do a 'remake' of Ultima4. I've since found I totally lack the time for such a venture, and look forward to seeing the results here. It may not be what I envisioned, but hey, this looks like i...