Search found 13 matches

by octopusfluff
Mon Aug 21, 2006 4:25 pm
Forum: Exult Discussion
Topic: Ultima IX
Replies: 21
Views: 1408

Re: Ultima IX

Even if you had optimal hardware, U9 had a lot of severe plot breakage if you didn't do things /exactly/ as the devs flowchart intended. It was easy to totally break the gameflow, even _with_ the 'last minute' patch they released just after the game went gold. It took quite a few patch revisions bef...
by octopusfluff
Mon Aug 21, 2006 4:21 pm
Forum: Exult Discussion
Topic: Feudal Lands, II
Replies: 92
Views: 18390

Re: Feudal Lands, II

I really enjoyed the comparison/contrast you get in Ultima 6, looking at the Gargish perspective.

Another way of doing that would be really interesting.
by octopusfluff
Mon Aug 21, 2006 5:45 am
Forum: Exult Discussion
Topic: Black Gate intro.
Replies: 20
Views: 2879

Re: Black Gate intro.

Not even Linux uses Linux-style branching versions anymore. :)
by octopusfluff
Sun Aug 20, 2006 9:11 pm
Forum: Exult Discussion
Topic: Problems opening game in full screen
Replies: 4
Views: 449

Re: Problems opening game in full screen

Well, that's an interesting bug. This also brings up a point that I was wondering about when I got a friend interested in Exult (mostly due to me rambling and ranting about my fun with compiling the Mac version).. There isn't a scale option beyond 'x2'. This seems odd to me; nowadays, the native res...
by octopusfluff
Sun Aug 20, 2006 2:23 pm
Forum: Exult Discussion
Topic: Exult on intel macs?
Replies: 32
Views: 3583

Re: Exult on intel macs?

At the moment, fink has one of their core servers down. I don't feel like futzing around with their documented workarounds, so this will have to wait until later. I have too much of a headache right now for that. :p So you know, if I get this working, I have absolutely no objection to producing a 1....
by octopusfluff
Sun Aug 20, 2006 11:26 am
Forum: Exult Discussion
Topic: Black Gate intro.
Replies: 20
Views: 2879

Re: Black Gate intro.

Do you have any particular milestones you're looking for, before the next release?
I'm just curious as to what criteria you're using for that, since /so much/ has happened since the last release.
by octopusfluff
Sun Aug 20, 2006 11:21 am
Forum: Exult Discussion
Topic: Exult on intel macs?
Replies: 32
Views: 3583

Re: Exult on intel macs?

Initial news: I'm having a bit of trouble with SDL-Mixer. I had been using Darwin Ports to provide a lot of the libraries.. This isn't working out so hot; it appears that the version of sdl-mixer source that Darwin Ports pulls doesn't like OSX 10.4. Is most antagonistic about it, so far. I'll look i...
by octopusfluff
Sat Aug 19, 2006 3:06 am
Forum: Exult Discussion
Topic: Exult on intel macs?
Replies: 32
Views: 3583

Re: Exult on intel macs?

One of my planned projects for this weekend is to try to build Exult on my Intel iMac. I'll be sure to put up a note on how it does (or does not) go.

I would of course be pulling from CVS, as I could not imagine playing 1.2 at this point.
by octopusfluff
Tue Aug 15, 2006 6:52 pm
Forum: Exult Discussion
Topic: Combat Options
Replies: 7
Views: 488

Re: Combat Options

I'm honestly unsure.
Is that sarcasm, or do combat projectiles work differently in Exult? I was so trained not to use ranged weapons from original U7, that I haven't really tried them in Exult.
by octopusfluff
Tue Aug 15, 2006 5:47 pm
Forum: Exult Discussion
Topic: EA to release WC, U7, etc for PSP..
Replies: 6
Views: 993

Re: EA to release WC, U7, etc for PSP..

I've debated, on more than one occasion, whether it'd be worthwhile to look into porting Exult to the NDS... Challenges include resolution (256x192 is not quite up to what Exult makes use of), memory (4 megabytes of core ram), input (No keyboard). There's ways of working around these, though.. For g...
by octopusfluff
Tue Aug 15, 2006 5:31 pm
Forum: Exult Discussion
Topic: Combat Options
Replies: 7
Views: 488

Re: Combat Options

The reason I suggested an object was so that there was a visible indication of where a party member was headed. If you have six party members and are facing a swarm of something, remembering who's headed where after the third pause could be tricky. :) That, and I like draggable stuff. They're fun. I...
by octopusfluff
Mon Aug 14, 2006 4:49 pm
Forum: Exult Discussion
Topic: Combat Options
Replies: 7
Views: 488

Combat Options

I know the U7 combat has come up quite a few times, although I wasn't able to quickly locate any general purpose combat threads in my half-hearted attempt to research before posting. Functionally speaking, U7 is decently well balanced that you don't /need/ much in the way of combat strategy to get t...
by octopusfluff
Sun Feb 05, 2006 10:14 pm
Forum: Exult Discussion
Topic: My Own Little Mod for Exult.
Replies: 119
Views: 28008

Re: My Own Little Mod for Exult.

Back when Exult Studio was still a new thang and things like multi-maps not conceived of yet, I had hoped to do a 'remake' of Ultima4. I've since found I totally lack the time for such a venture, and look forward to seeing the results here. It may not be what I envisioned, but hey, this looks like i...