Search found 68 matches

by Garrett
Sun Mar 25, 2007 7:16 pm
Forum: Exult Discussion
Topic: Ultima VII style UO
Replies: 34
Views: 5961

Re: Ultima VII style UO

Razimus, have you tried Ultima 6 Online ? It's a full duplicate of U6's single player as far as I can tell. You might want to check that out if you haven't as you might get some ideas from its successes and failures. The biggest problem with any conversion is that the original game has finite quests...
by Garrett
Thu Mar 01, 2007 6:49 pm
Forum: Exult Discussion
Topic: Status
Replies: 4
Views: 477

Re: Status

Ah. I guess I haven't downloaded a snapshot in about a month then. :P
by Garrett
Tue Feb 27, 2007 3:53 pm
Forum: Exult Discussion
Topic: Status
Replies: 4
Views: 477

Re: Status

Keep an eye on the Changelog (on the Downloads page) to see what's happening. Releases are only announced when the devs are really sure most bugs have been squashed and it's as stable as possible. At the moment the dailies are fairly stable, and add a heap of fixes to both code and functionality not...
by Garrett
Thu Dec 28, 2006 11:59 am
Forum: Exult Discussion
Topic: Trainer in Trinsic (Markus)
Replies: 11
Views: 771

Re: Trainer in Trinsic (Markus)

Check out this page. It's a bit out of date now, but it does cover most of the mods.
by Garrett
Tue Nov 21, 2006 12:19 pm
Forum: Exult Discussion
Topic: Game crashes often with Keyringmod + help with several thing
Replies: 4
Views: 489

Re: Game crashes often with Keyringmod + help with several t

You can bypass Telekinesis by turning on Hackmover (first enable cheats, then hit F2, then change Hackmover to on). You can then move or activate anything onscreen regardless of barriers or the laws of physics.
by Garrett
Sun Oct 29, 2006 11:16 pm
Forum: Exult Discussion
Topic: sword forging and mining
Replies: 5
Views: 782

Re: sword forging and mining

Sword forging? SWORD FORGING?!?

I am SO downloading TFL right now. :)
by Garrett
Sat Oct 28, 2006 4:05 pm
Forum: Exult Discussion
Topic: What did you expect after U7?
Replies: 41
Views: 9058

Re: What did you expect after U7?

I didn't think Gothic's voice acting was all that bad, but then again I was too busy struggling with the key combos and horrid mouse control. Yes, key combos. For those that haven't played it, to pick up an item or talk or navigate menus you have to press TWO keys, and it isn't always the same two k...
by Garrett
Tue Oct 24, 2006 12:59 pm
Forum: Exult Discussion
Topic: List of little bugs
Replies: 6
Views: 580

Re: List of little bugs

The sounds and music are different because they are recorded from the Roland MT-32, whereas under DOSBox you're probably using SoundBlaster instead. NPCs frequently mess up if their schedules are distrupted by a script or their surroundings changing; for instance moving a pulpit outside of the Fello...
by Garrett
Sun Oct 22, 2006 4:12 pm
Forum: Exult Discussion
Topic: I think I broke exult
Replies: 2
Views: 307

Re: I think I broke exult

Also, isn't it F2 that opens the cheat menu, not F1?
by Garrett
Sun Oct 22, 2006 4:11 pm
Forum: Exult Discussion
Topic: serpentine dagger
Replies: 2
Views: 333

Re: serpentine dagger

Yes, any serpentine dagger works.

There's one on De Snel's desk, and I think there might be one in the baths at Buccaneer's Den.
by Garrett
Tue Oct 17, 2006 12:33 am
Forum: Exult Discussion
Topic: Laureanna dosen't want to talk to me...
Replies: 9
Views: 763

Re: Laureanna dosen't want to talk to me...

Oh, that reminds me... you can actually talk to Laurianna right after her father does you-know-what but just BEFORE her final restoration. At this point she gives the whole "take me to my father" speech and can join and everything. I only discovered this because I thought the thing with he...
by Garrett
Tue Sep 26, 2006 1:55 pm
Forum: Exult Discussion
Topic: Mountain Of Freedom
Replies: 25
Views: 2645

Re: Mountain Of Freedom

There's actually a surprising amount of loot in both games. I remember a thread a while back where someone collected all the loot from both games and it was a ridiculous sum. You've probably read Joseph Morris' anti-walkthrough where he makes " an apocalyptic sum of money " at Buccaneer's ...
by Garrett
Fri Sep 22, 2006 2:42 pm
Forum: Exult Discussion
Topic: Mountain Of Freedom
Replies: 25
Views: 2645

Re: Mountain Of Freedom

Well, I was carrying all my gold/nuggers/gems/etc. on me when I went to Moonshade. There I decided to turn them into cash so I could buy spells and such. Since my party couldn't carry all of it he put the rest "on the ground". The Avatar ended up buried in a pile of Guilders. I had to use ...
by Garrett
Fri Sep 22, 2006 2:36 pm
Forum: Exult Discussion
Topic: Exult Help
Replies: 1
Views: 266

Re: Exult Help

You put the keyring folder, er, "horizontal" (so to speak) with your Black Gate patch directory. So within D:\Games\Ultima7 you need a Keyring folder. Run the batchfile from within Keyring and the results should appear in D:\Games\Ultima7\Patch. You only need Exult Tools if you're going to...
by Garrett
Wed Sep 20, 2006 12:07 am
Forum: Exult Discussion
Topic: Mountain Of Freedom
Replies: 25
Views: 2645

Re: Mountain Of Freedom

hmmm, very strange... Well, if you don't mind your Avatar being called Garrett and the Silver Seed already being beaten I have a savegame right at the beginning of the Mountains of Freedom. Just remove .txt from the end and it will hopefully work fine, automaton and everything. The Serpent Crown and...
by Garrett
Wed Aug 30, 2006 4:09 pm
Forum: Exult Discussion
Topic: Chaos Heirophant - Summon Shade
Replies: 17
Views: 1272

Re: Chaos Heirophant - Summon Shade

The ghosts near the mint (not sure about elsewhere) are definitely still Hierophants in Exult 1.2; I've never played this game under DOS so that's how I knew about them in the first place. As for how to handle SI Fixes, why can't a precompiled version be yet another optional addon like the digital m...
by Garrett
Wed Aug 30, 2006 12:05 am
Forum: Exult Discussion
Topic: Chaos Heirophant - Summon Shade
Replies: 17
Views: 1272

Re: Chaos Heirophant - Summon Shade

You can find several Chaos Hierophants in the burned-out building near the bank (in turn near the Sleeping Bull Inn).

Each is able to give you the scroll and warp away and everything, so I'm fairly certain they will work just as well as the real one.
by Garrett
Sun Aug 20, 2006 11:15 pm
Forum: Exult Discussion
Topic: Problems opening game in full screen
Replies: 4
Views: 474

Re: Problems opening game in full screen

Super2xSaI and the like can go above 2x, or at least it works like that in VisualBoyAdvance. Maybe you could nick some of their rendering code. :)
by Garrett
Sat Aug 19, 2006 1:45 am
Forum: Exult Discussion
Topic: Black Gate intro.
Replies: 20
Views: 3024

Re: Black Gate intro.

Try bypassing the intro by editing the config file (this is explained in the documentation, naturally). If that solves the crash then that is indeed where the problem is, if it doesn't then there's something else in the CVS code that disagrees with your system. Either way, finding out exactly what i...
by Garrett
Tue Aug 15, 2006 9:08 pm
Forum: Exult Discussion
Topic: EA to release WC, U7, etc for PSP..
Replies: 6
Views: 1032

Re: EA to release WC, U7, etc for PSP..

It's things like this that constantly remind me why I hate EA. Why couldn't they have swapped it for U6? At least U6's SNES version was fairly faithful. I don't think the irony's all that strong though; we've already seen Sega Genesis games ported (badly!) to the GBA, not to mention NES Final Fantas...
by Garrett
Tue Jun 13, 2006 2:12 am
Forum: Exult Discussion
Topic: Suggestion for 1.5
Replies: 6
Views: 616

Re: Suggestion for 1.5

Since the new map function duplicates the first map's default terrain (at least when I last tried it) there's probably nothing to be gained by using a different map for each dungeon. These are some good ideas. All this definitely makes sense, but since these are plotholes rather than bugs they certa...
by Garrett
Tue Jun 13, 2006 2:06 am
Forum: Exult Discussion
Topic: SI: [SPOILER!]: Spector's note
Replies: 9
Views: 1183

Re: SI: [SPOILER!]: Spector's note

You can also get the trapped chest from the goblin caves, if you haven't detonated it already.

I use it to grab the Helm of Courage without even entering the village any time I'm feeling lazy. :)
by Garrett
Sat Jun 10, 2006 6:06 pm
Forum: Exult Discussion
Topic: SI: [SPOILER!]: Spector's note
Replies: 9
Views: 1183

Re: SI: [SPOILER!]: Spector's note

It's deliberate, some parts of SI have alternate paths that will result in someone not dying/being arrested/whatever. Once you've done something one way, all dialogue choices relating to the other ways are disabled. Now maybe this could be addressed in the SI fixes (because, logically, you should st...
by Garrett
Sat Jun 10, 2006 5:55 pm
Forum: Exult Discussion
Topic: A bug or two (and one suggestion)
Replies: 13
Views: 2511

Re: A bug or two (and one suggestion)

Caltrops are invisible on purpose, the idea being that you can walk over them before you spot them. There are some visible caltrops too, I think they're in Christopher's smithy or something like that.
by Garrett
Wed Jun 07, 2006 11:50 am
Forum: Exult Discussion
Topic: OT: Just for fun..
Replies: 1
Views: 479

Re: OT: Just for fun..

I've never seen those. Yet more proof that EA's killing Ultima...

"Oh, let's not release a graphically impressive follow-up to our inevitably dying MMORPG, because that would decrease its userbase even quicker!"
by Garrett
Wed Jun 07, 2006 11:44 am
Forum: Exult Discussion
Topic: Savage Empire on Super Famicom
Replies: 25
Views: 4869

Re: Savage Empire on Super Famicom

Um, you probably shouldn't post links from ROM sites... anyway, here's some inline screenies for lazy people like me: http://www.maj.com/gallery/TheFanatic/Screenshots/savage_empire_interior.jpg http://www.maj.com/gallery/TheFanatic/Screenshots/savage_empire_exterior.png I must say, visually it's a ...
by Garrett
Wed Jun 07, 2006 11:35 am
Forum: Exult Discussion
Topic: Exult as a stand-alone RPG engine
Replies: 13
Views: 1608

Re: Exult as a stand-alone RPG engine

I agree. Improving Exult 3D and merging it with the core codebase would also help with this goal, as more would probably want to design in 3D than 2D, and it would help demonstrate that Exult isn't just an engine for graphically outdated RPGs.
by Garrett
Tue Jun 06, 2006 3:01 pm
Forum: Exult Discussion
Topic: Savage Empire on Super Famicom
Replies: 25
Views: 4869

Re: Savage Empire on Super Famicom

No, it's not the same thing. Except in the case of 5¼ disks you can easily bung your copy of Savage Empire into any current PC, copy the files in a flash, fire up whatever program and play the game in a near-authentic state. You could be up and running within ten minutes. There's no need to even con...
by Garrett
Sun Jun 04, 2006 1:18 am
Forum: Exult Discussion
Topic: U7 Online
Replies: 15
Views: 1793

Re: U7 Online

U6O is definitely a proof of concept, it works and it's fun. It was arguably more work for them as they had to rebuild the engine from the ground up, while with Exult that is already done. However U7 has an infinitely more complicated game world. More active NPCs, more animations, more everything. A...
by Garrett
Wed May 17, 2006 3:21 pm
Forum: Exult Discussion
Topic: Go for a stroll through Britania... using your legs
Replies: 10
Views: 957

Re: Go for a stroll through Britania... using your legs

The PS3 implementation is inferior though. The wiimote has full angle and motion detection meaning it can share all the functionality of both a mouse and a lightgun. Also it can apparently tell where it is located in relation to the console(?) which I assume is part-and-parcel of its motion detectio...
by Garrett
Thu May 11, 2006 8:49 pm
Forum: Exult Discussion
Topic: Couple of minor annoyances in XP
Replies: 2
Views: 261

Re: Couple of minor annoyances in XP

1. The carriage will slide in whichever direction you're pointing regardless of what way it's facing. Move your mouse up and down while watching carefully and you'll see it. I don't think it's a bug, just that the carriage, much like the party, tries to follow exactly. 2. Did you download the sound ...
by Garrett
Sun May 07, 2006 1:24 pm
Forum: Exult Discussion
Topic: Solo Mode
Replies: 24
Views: 5212

Re: Solo Mode

You can do this already, kinda. Just tell your companions to "leave" then "stay here", and you can do as you please. Not a perfect fix, but it does work.

If you leave them on the flying carpet you can even have more than seven with you at a time. :)
by Garrett
Tue Apr 18, 2006 2:44 am
Forum: Exult Discussion
Topic: [half OT] Oblivion
Replies: 20
Views: 2136

Re: [half OT] Oblivion

Oblivion's engine is definitely capable of scheduling. Heck, even Morrowind could do it (and has done it, thanks to modders). This time around they were evidently trying to get their Radiant AI to create a lifelike and dynamic feel, as evidenced by farmers actually farming without a preset schedule....
by Garrett
Mon Apr 10, 2006 11:16 pm
Forum: Exult Discussion
Topic: Bypassing Thoxa
Replies: 9
Views: 754

Re: Bypassing Thoxa

Sorry, what I mean is that they're both accessed through the same way incidentlaly, you don't need to do the one to do the other. If you look at the teleport map there's more than one shoreline. When you see the lightning screw up your gear what you don't see is that it also teleports you seamlessly...
by Garrett
Mon Apr 10, 2006 11:50 am
Forum: Exult Discussion
Topic: Bypassing Thoxa
Replies: 9
Views: 754

Re: Bypassing Thoxa

No, you're a little confused. The Infinity Bow is on the first shore. When you are inevitably hit by the lightning it seamlessly teleports you to the REAL shore slightly over to the right, and THAT is where Thoxa is. The only point to bypassing her is that you can also skip the copy-protection, it's...
by Garrett
Mon Apr 10, 2006 11:37 am
Forum: Exult Discussion
Topic: Documentation and FAQ updated (a bit)
Replies: 5
Views: 595

Re: Documentation and FAQ updated (a bit)

We've waited TWO YEARS for this update, and you're grilling him over a TYPO?! ;)
by Garrett
Thu Apr 06, 2006 2:29 am
Forum: Exult Discussion
Topic: MT-32 SYSEX
Replies: 11
Views: 1004

Re: MT-32 SYSEX

Ah, I see, the coolness factor. Sounds very interesting. The dailies' feature list just keeps on growing. The only problem I have with the volume is during BG. If you turn up your speakers to get louder music the gump sounds become far too loud. Of course now OGG is becoming more and more accepted s...
by Garrett
Wed Apr 05, 2006 9:32 pm
Forum: Exult Discussion
Topic: MT-32 SYSEX
Replies: 11
Views: 1004

Re: MT-32 SYSEX

This may be a stupid question, but don't the OGG tracks essentially make the genuine hardware unnecessary, or is it still as-such inferior?
by Garrett
Tue Mar 28, 2006 12:58 am
Forum: Exult Discussion
Topic: A forced Wolf Knight of Monitor
Replies: 26
Views: 5017

Re: A forced Wolf Knight of Monitor

Well that's what you've got your party for! :)

But yes, I was always disappointed by that. It makes story sense, but being a different clan each time would have been neat.
by Garrett
Sat Feb 04, 2006 4:22 pm
Forum: Exult Discussion
Topic: I'm creating a monster
Replies: 23
Views: 3936

Re: I'm creating a monster

Looks great! Is the player going to be able to resurrect it after its defeat using Create Automaton? I could imagine that thing could haul a lot of pounds...

And is it just me or does it look like a Zoid? :)
by Garrett
Fri Feb 03, 2006 12:55 am
Forum: Exult Discussion
Topic: Finally... the long awaited Keyring Mod!
Replies: 139
Views: 25312

Re: Finally... the long awaited Keyring Mod!

LOL. Sounds awesome. Have you allowed the player to stay again after the event, or are they permanently barred kinda like telling the nudists you kill bees?
by Garrett
Thu Feb 02, 2006 11:30 am
Forum: Exult Discussion
Topic: Finally... the long awaited Keyring Mod!
Replies: 139
Views: 25312

Re: Finally... the long awaited Keyring Mod!

Hm, looking very nice so far. About the innkeeper key reclaiming, do they somehow remove the key from your keyring if you put it on the keyring? If that's not possible/believable, perhaps you could have them get annoyed and fine the player for destroying the key. And then have them change the locks ...
by Garrett
Thu Feb 02, 2006 11:15 am
Forum: Exult Discussion
Topic: Another gripe with schedules ^_~
Replies: 14
Views: 857

Re: Another gripe with schedules ^_~

I don't think that's a good idea. If a player moves/removes the plates the waitress will probably go crazy. In fact she may even run off to serve on the plates wherever they are, kinda like Batlin and his podium.
by Garrett
Tue Jan 31, 2006 11:11 am
Forum: Exult Discussion
Topic: My Own Little Mod for Exult.
Replies: 119
Views: 29149

Re: My Own Little Mod for Exult.

So... I gather that I'll be able to play BG and then take that same uber-stats party on into SI, not to mention the new lands you're adding?

If so, how are you going to handle scaling? Part of the point of the "starting over" beginning of SI was that your uber character was reset.
by Garrett
Mon Jan 09, 2006 12:23 pm
Forum: Exult Discussion
Topic: Smith in SI under Exult 1.2
Replies: 4
Views: 384

Re: Smith in SI under Exult 1.2

That's strange, he talked to ME in 1.2 when I came close enough... maybe it's just some random and minor glitch like people sitting on nonexistent chairs in BG's pubs?
by Garrett
Thu Jan 05, 2006 7:35 pm
Forum: Exult Discussion
Topic: Credit where credit is due?
Replies: 10
Views: 1269

Re: Credit where credit is due?

I take it you're suggesting that Crysta's contributions should be mentioned more prominently? I certainly agree. Before playing SI I had no idea so many of the BG paperdolls weren't from SI to begin with. Many of them are just that good. :) As it is the only place I can think of offhand where she's ...
by Garrett
Wed Jan 04, 2006 8:20 pm
Forum: Exult Discussion
Topic: Do you think the Goblins shouldve been Orcs instead?
Replies: 28
Views: 5290

Re: Do you think the Goblins shouldve been Orcs instead?

Yes, there's one bridge where trolls spawn, usually two at a time.

I can't recall where it is (somewhere near Minoc/Cove I think) but Shamino will say "watch out for bridge trolls!" when you approach it so you know you've found the right bridge.
by Garrett
Mon Jan 02, 2006 12:32 pm
Forum: Exult Discussion
Topic: U6 Online
Replies: 23
Views: 2063

Re: U6 Online

Yeah, I remember Doh. :) Can you ride in other players' ships? It would be cool to grab a few people and go, er, somewhere. As for an U7 version the mouse control is the big issue. It would probably need to be like U8 where only a nearby item can be moved. For an U7 version it would be nice to have ...
by Garrett
Mon Jan 02, 2006 12:54 am
Forum: Exult Discussion
Topic: U6 Online
Replies: 23
Views: 2063

Re: U6 Online

Are you supposed to get AI companions at all? Perhaps this is like other MMOs and you're supposed to team up with humans... although that would probably cause some plot problems...
by Garrett
Fri Dec 30, 2005 6:58 pm
Forum: Exult Discussion
Topic: How stable is the current 1.4?
Replies: 14
Views: 4476

Re: How stable is the current 1.4?

For starters there was a way to replace people's display names (peasant, jester, whatever) with their NPC number. As it is gigantic lists of NPC numbers (like Dan Simpson's) are now the quickest way to find out. My only problem with 1.4 thus far is that when I use the "F" shortcut my party...