Search found 85 matches
- Fri May 16, 2008 2:27 am
- Forum: Exult Discussion
- Topic: How coan i open Serpent Isle data files?
- Replies: 1
- Views: 376
Re: How coan i open Serpent Isle data files?
When all else fails, hex edit a copy of the original to read.
- Wed Jan 31, 2007 6:23 am
- Forum: Exult Discussion
- Topic: paperdolls and imported shapes
- Replies: 3
- Views: 569
Re: paperdolls and imported shapes
I would recommend checking out paperdol_info.txt in Marzo's Keyring Mod since he did this very thing for Mariah to make he joinable.
The mod of course is for the Black Gate.
The mod is here: http://seventowers.u7feudallands.com/do ... ?section=0
The mod of course is for the Black Gate.
The mod is here: http://seventowers.u7feudallands.com/do ... ?section=0
- Thu Jan 11, 2007 2:46 pm
- Forum: Exult Discussion
- Topic: Does Octavius exist in Black Gate?
- Replies: 6
- Views: 804
Re: Does Octavius exist in Black Gate?
Some mentioned characters obviously do not exist.
Octavius is not among the Black Gate NPCs.
This name also does not appear in UseCode.
Octavius is not among the Black Gate NPCs.
This name also does not appear in UseCode.
- Tue Jan 09, 2007 1:22 pm
- Forum: Exult Discussion
- Topic: Problem with Chaos Hierophant
- Replies: 8
- Views: 983
Re: Problem with Chaos Hierophant
He's actually summonable if one is standing on or near the Serpent gate there.
Body is to the east of this gate.
Body is to the east of this gate.
- Tue Jan 09, 2007 1:11 pm
- Forum: Exult Discussion
- Topic: Problem w/ Forge of Virtue
- Replies: 6
- Views: 447
Re: Problem w/ Forge of Virtue
Item 760 (Gem) frame 12 in Exult Studio.
- Thu Dec 21, 2006 1:44 am
- Forum: Exult Discussion
- Topic: About Items in U7 and U7 SI
- Replies: 32
- Views: 4575
Re: About Items in U7 and U7 SI
Which Windows is that running under?
I've never seen a File Manager/Explorer window quite like that.
I've never seen a File Manager/Explorer window quite like that.
- Wed Dec 20, 2006 3:42 am
- Forum: Exult Discussion
- Topic: About Items in U7 and U7 SI
- Replies: 32
- Views: 4575
Re: About Items in U7 and U7 SI
What does the file stderr.txt have to say, if anything?
- Mon Dec 18, 2006 5:50 pm
- Forum: Exult Discussion
- Topic: About Items in U7 and U7 SI
- Replies: 32
- Views: 4575
Re: About Items in U7 and U7 SI
For the heck of it, open up the Exult.cfg and find out where it thinks the games are installed. Black Gate : not found (.\static\endgame.dat) Serpent Isle : not found (.\static\sispeech.spc) These 2 should be in the static folders of their respective games, being they are part of the original Ultima...
- Mon Dec 18, 2006 2:06 am
- Forum: Exult Discussion
- Topic: Changing Avatar Shape
- Replies: 3
- Views: 443
Re: Changing Avatar Shape
Maybe changing the graphic in shapes.vga by means of Import/Export for a purely cosmetic effect.
- Sun Dec 17, 2006 5:17 pm
- Forum: Exult Discussion
- Topic: Is naming NPC's via script possible
- Replies: 2
- Views: 369
Is naming NPC's via script possible
Is naming NPC's via script possible. I've seen fascinating things in the Silver Seed NPC creation script, just wondered if naming the NPC by code was also possible. Func0612 0x612 (var var0000) { var NewNPC; var NewNPCProps; //Isstanar the Automaton 0x3b1 945 NewNPC = UI_create_new_object2(0x3b1, [0...
- Sun Dec 17, 2006 4:38 pm
- Forum: Exult Discussion
- Topic: New Paperdoll Graphics II
- Replies: 137
- Views: 32054
Re: New Paperdoll Graphics II
Have had problem resurrecting Mariah and Laurianna in the Keyring mod, even when I added the shape 1099 into the resurrectable body list in the Resurrection UseCode which did not help so I reverted the codde to what it had been before. Lich took out Dupre and Mariah, Dupre was ressable, Mariah just ...
- Sun Dec 17, 2006 3:50 pm
- Forum: Exult Discussion
- Topic: how do you install it?
- Replies: 7
- Views: 965
Re: how do you install it?
Exult works on Media Centre.
I've been running it on a Media Centre since 1.2 came out.
I've been running it on a Media Centre since 1.2 came out.
- Thu Dec 14, 2006 2:55 pm
- Forum: Exult Discussion
- Topic: About Items in U7 and U7 SI
- Replies: 32
- Views: 4575
Re: About Items in U7 and U7 SI
Keep in mind that any item set to 0 in weight will no be movable in a normal game other than things in containers.
- Thu Dec 14, 2006 12:58 am
- Forum: Exult Discussion
- Topic: Exult Portable?
- Replies: 14
- Views: 1305
Re: Exult Portable?
Sounds like a good idea to me, especially since the complete install with both games can fit on one of those keyring "fob" sized USB "plug in drives.
As is it possible, I do not know.
As is it possible, I do not know.
- Wed Dec 13, 2006 7:33 pm
- Forum: Exult Discussion
- Topic: NPC with Shape 1024
- Replies: 12
- Views: 1480
Re: NPC with Shape 1024
Great work.
- Wed Dec 13, 2006 5:22 pm
- Forum: Exult Discussion
- Topic: NPC with Shape 1024
- Replies: 12
- Views: 1480
Re: NPC with Shape 1024
Thank ye for your patience
- Wed Dec 13, 2006 4:43 pm
- Forum: Exult Discussion
- Topic: NPC with Shape 1024
- Replies: 12
- Views: 1480
Re: NPC with Shape 1024
That explains the body probs in both games.
Is there a fix file available for both BG and SI?
Is there a fix file available for both BG and SI?
- Wed Dec 13, 2006 4:21 pm
- Forum: Exult Discussion
- Topic: NPC with Shape 1024
- Replies: 12
- Views: 1480
Re: NPC with Shape 1024
Hmm. In SI, Iolo, Shamino, and Dupre are also dropping the wrong bodies in an unmodded game.
Invisible ones in Shamino, and Dupre's cases.
Invisible ones in Shamino, and Dupre's cases.
- Wed Dec 13, 2006 4:11 pm
- Forum: Exult Discussion
- Topic: NPC with Shape 1024
- Replies: 12
- Views: 1480
Re: NPC with Shape 1024
Base BG install lacks the Keyring customs, yet shows these "corpse" errors.
No Keyring files in there at all, no mods either. Yet corpses are still the wrong one.
Iolo just dropped an invisible corpse with a pink outline in a game with no mods at all.
No Keyring files in there at all, no mods either. Yet corpses are still the wrong one.
Iolo just dropped an invisible corpse with a pink outline in a game with no mods at all.
- Wed Dec 13, 2006 2:41 am
- Forum: Exult Discussion
- Topic: NPC with Shape 1024
- Replies: 12
- Views: 1480
Re: NPC with Shape 1024
On a side note, I have been seeing the wrong body shapes appear in corpses in the game and in modded games, in some cases this means no body visible to loot, which can be a real show stopper if you need something off a dead liche.
Tested this with Spark too in a normal game. Same corpse body error.
Tested this with Spark too in a normal game. Same corpse body error.
- Tue Dec 12, 2006 11:27 pm
- Forum: Exult Discussion
- Topic: NPC with Shape 1024
- Replies: 12
- Views: 1480
Re: NPC with Shape 1024
I do not know why this is, but the Laurianna and Mariah characters in the Keyring mod crash the current Exult when accessing their paperdolls.
I am stumped.
I am stumped.
- Mon Dec 11, 2006 11:26 pm
- Forum: Exult Discussion
- Topic: NPC with Shape 1024
- Replies: 12
- Views: 1480
NPC with Shape 1024
NPC with Shape 1024 (Black Gate in this particular case) seems to be crashing exult in this newest snap, no idea why.
Had her working nice before this current one.
On another note, any ideas why attempting to look at the NPCs in the Keyring mod in the Studio crashes the Studio?
Had her working nice before this current one.
On another note, any ideas why attempting to look at the NPCs in the Keyring mod in the Studio crashes the Studio?
- Mon Dec 11, 2006 5:32 pm
- Forum: Exult Discussion
- Topic: Exult freezing on "Quit Game"
- Replies: 1
- Views: 403
Re: Exult freezing on "Quit Game"
Never mind, it seems tied to the default of having Audio turned on at install.
Game quits normally with the audio to off.
No idea why the audio would be an issue on a machine with SB Compatibility though.
Game quits normally with the audio to off.
No idea why the audio would be an issue on a machine with SB Compatibility though.
- Mon Dec 11, 2006 5:23 pm
- Forum: Exult Discussion
- Topic: Exult freezing on "Quit Game"
- Replies: 1
- Views: 403
Exult freezing on "Quit Game"
Exult freezing on "Quit Game".
Is anyone else having this bug with the newest build of the Exult game engine?
Its occurring in both Black Gate and Serpent Isle.
No error text is generated. At least not in std_err.txt by this prob.
Is anyone else having this bug with the newest build of the Exult game engine?
Its occurring in both Black Gate and Serpent Isle.
No error text is generated. At least not in std_err.txt by this prob.
- Mon Dec 11, 2006 4:59 pm
- Forum: Exult Discussion
- Topic: Magic carpet style barge in SI-based game
- Replies: 21
- Views: 3264
Re: Magic carpet style barge in SI-based game
Barges fly now, but if one is using a ship, or a "carpet", the craft only seems able able to do a 180 degree rotation, not a 90 degree one when elevated. (z != 0).
At z = 0, the facings work correctly on the craft.
At z = 0, the facings work correctly on the craft.
- Sun Dec 10, 2006 11:27 am
- Forum: Exult Discussion
- Topic: Magic carpet style barge in SI-based game
- Replies: 21
- Views: 3264
Re: Magic carpet style barge in SI-based game
Thanks, Marzo.
Tis much appreciated.
Tis much appreciated.
- Sat Dec 09, 2006 10:41 pm
- Forum: Exult Discussion
- Topic: Magic carpet style barge in SI-based game
- Replies: 21
- Views: 3264
Re: Magic carpet style barge in SI-based game
In th original SI, a barge could move freely on the x and y as well as on the z. I have a ship I placed on a revamped Claw Island at elevation 6. I did the revamp back in about 1998 using a tool I had built back then for world editing. (Was DOS based though and no graphics) I used a smaller barge of...
- Thu Dec 07, 2006 9:03 am
- Forum: Exult Discussion
- Topic: Magic carpet style barge in SI-based game
- Replies: 21
- Views: 3264
Re: Magic carpet style barge in SI-based game
Have the Barges been fixed yet so they can move at elevations other than 0 like they did in the original Serpent Isle?
- Wed Dec 06, 2006 6:27 pm
- Forum: Exult Discussion
- Topic: Piles at edges of containers
- Replies: 5
- Views: 499
Re: Piles at edges of containers
I have also noticed it.
I have also watched it hapen when dropping an item onto the container in a pack while the container is opsn.
I have also watched it hapen when dropping an item onto the container in a pack while the container is opsn.
- Tue Dec 05, 2006 10:58 am
- Forum: Exult Discussion
- Topic: Where is the entrace of the Guardian Forteress
- Replies: 3
- Views: 487
Re: Where is the entrace of the Guardian Forteress
West is right.
- Tue Dec 05, 2006 7:38 am
- Forum: Exult Discussion
- Topic: Magic carpet style barge in SI-based game
- Replies: 21
- Views: 3264
Re: Magic carpet style barge in SI-based game
PS: that deal was between a group called TeamBG and Black Isle Studios.
- Tue Dec 05, 2006 7:36 am
- Forum: Exult Discussion
- Topic: Magic carpet style barge in SI-based game
- Replies: 21
- Views: 3264
Re: Magic carpet style barge in SI-based game
The way the deal worked between the Makers of Baldurs Gate, Icewind Dale, Planescape: Torment, and BG2 worked like this: Any part of the game could be modded, but the xxx.EXE were not to be altered. I believe Black Isle Studios was the maker there since the box has their branding on it. Rules seem s...
- Tue Dec 05, 2006 7:21 am
- Forum: Exult Discussion
- Topic: Where is the entrace of the Guardian Forteress
- Replies: 3
- Views: 487
Re: Where is the entrace of the Guardian Forteress
Entrance to the place where the Fellowship has built this Black Gate is east from where the the Codex Shrine is on south end of the Isle of the Avatar.
A blackrock key opens the locked doors to into the Codex area, and the door to the remaining dungeon.
A blackrock key opens the locked doors to into the Codex area, and the door to the remaining dungeon.
- Mon Dec 04, 2006 10:32 am
- Forum: Exult Discussion
- Topic: Magic carpet style barge in SI-based game
- Replies: 21
- Views: 3264
Re: Magic carpet style barge in SI-based game
This is definately easier to read. Thanks.
- Mon Dec 04, 2006 10:22 am
- Forum: Exult Discussion
- Topic: Intermap UseCode Transport Array
- Replies: 2
- Views: 447
Re: Intermap UseCode Transport Array
Thanks, Marzo.
- Mon Dec 04, 2006 7:04 am
- Forum: Exult Discussion
- Topic: Intermap UseCode Transport Array
- Replies: 2
- Views: 447
Intermap UseCode Transport Array
Intermap UseCode Transport Array: Do such exist? Is the following possible? I had this idea of moving the dungeons off the main map and onto another. However many areas are accessed in normal game by an [x, y, z] UseCode Array which would need to be [x, y, z, m] (m for map) in order for this to work...
- Mon Dec 04, 2006 6:44 am
- Forum: Exult Discussion
- Topic: Magic carpet style barge in SI-based game
- Replies: 21
- Views: 3264
Re: Magic carpet style barge in SI-based game
The Engine UseCode Function needs a rewrite to work in Exult, they made no allowance for other engines. A quality check for Quality 1 would point to the Mayor's Barge. Also, it would help if a barge could move at a non 0 altitude without being on a surface. Not sure when this was added in, but I rem...
- Thu Nov 30, 2006 6:39 am
- Forum: Exult Discussion
- Topic: just a question about the olden days
- Replies: 24
- Views: 7111
Re: just a question about the olden days
Many of them remain playable with tools like DosBox or VMWare, some even play under XP itself. Main prob on modern equipment was the cheap shortcut of using a "timing loops" back then rather than real timers, which DosBox can address. Ultima 6, Savage Empire, and Martian Dreams still work,...
- Sat Nov 25, 2006 4:46 pm
- Forum: Exult Discussion
- Topic: Serpent Bond bug?
- Replies: 6
- Views: 875
Re: Serpent Bond bug?
I have the same error Jeff Oakley is experiencing with Karnax freezing up like his usecode is jamming in his throat.
This sequence worked in earlier Exult releases with both the original and the modified UseCode which I use.
Karnax freezes no matter which is loaded.
This sequence worked in earlier Exult releases with both the original and the modified UseCode which I use.
Karnax freezes no matter which is loaded.
- Sat Nov 25, 2006 5:40 am
- Forum: Exult Discussion
- Topic: Does the Monks are Incompetent
- Replies: 1
- Views: 355
Re: Does the Monks are Incompetent
Best way to handle this, I saw it occur in the original game, is to wait on resurrecting them until you have access to one bucket of "Water of Discipline" for each of them. I generally stored the bodies at the hub of the serpent gate network until i had this, and would then take them to Mo...
- Sat Nov 25, 2006 5:24 am
- Forum: Exult Discussion
- Topic: Magic carpet style barge in SI-based game
- Replies: 21
- Views: 3264
Re: Magic carpet style barge in SI-based game
Flying barges, and ships do work in SI, including in the original game. The elevation change in the original game had a limit of 6 in the Z (height) though, as compared to the change of 12 in Z in Black Gate. In the original game I could use a "Qaulity 255" engine to fire up the movement o...
- Mon Jun 26, 2006 7:47 pm
- Forum: Exult Discussion
- Topic: "Journey Onwards" savegame data
- Replies: 10
- Views: 1155
Re: "Journey Onwards" savegame data
Been years since I went dinging about in this file, but I remember it s being a combination of position pointers within initgame.dat follwed by the contents of the files themselves, always arrayed in the exact same file order. The original initgame.dat file is not compacted. Keep this in mind if ya ...
- Sun Aug 14, 2005 7:51 am
- Forum: Exult Discussion
- Topic: Question about curing Cantra
- Replies: 197
- Views: 590290
Re: Question about curing Cantra
The odd responses she gives at this time when in party also imply Origin knew some would get her into the party after Batlin's death, using normal game mechanics with no cheats.
- Sun Aug 14, 2005 7:49 am
- Forum: Exult Discussion
- Topic: Question about curing Cantra
- Replies: 197
- Views: 590290
Re: Question about curing Cantra
May wish to keep Selina in. I suspect many rezzed her and used her in preference to Wilfred.
- Tue Aug 09, 2005 9:11 am
- Forum: Exult Discussion
- Topic: Teleporting
- Replies: 6
- Views: 1900
Re: Teleporting
I am surprised that a dynamic map (one which shows the current world map as opposed to a static map) has not been tried.
- Tue Aug 09, 2005 8:55 am
- Forum: Exult Discussion
- Topic: I don`t think learning Unlock Magic paid money...
- Replies: 21
- Views: 2288
Re: I don`t think learning Unlock Magic paid money...
As to the password questions (copy protection), UseCode can be rewritten to bypass the questiions and flag you as legitimate. With the original game, I hexed the UseCode and wrote the answer to each question OVER a section of the question since like most legitimate users find copy protection a real ...
- Tue Aug 09, 2005 8:46 am
- Forum: Exult Discussion
- Topic: Voldin Spoiler Warning
- Replies: 4
- Views: 632
Re: Voldin Spoiler Warning
It worked back in the original game too.
I remember those 2 sniping at each other in the Jail :p
I remember those 2 sniping at each other in the Jail :p
- Mon Jul 11, 2005 7:26 pm
- Forum: Exult Discussion
- Topic: Iolo
- Replies: 10
- Views: 1755
Re: Iolo
Over 700 years if you ever looked at the articles about how earthmen age in Sosaria. Iolo, Shamino, Dupre and the other heroes of Ultima 4 are all from this earth supposedly, and they age at a reduced rate in Brittainian time. I remember seeing somewhere about there being like a 200 year lapse betwe...
- Tue Jul 05, 2005 4:05 pm
- Forum: Exult Discussion
- Topic: Mystery Island....
- Replies: 4
- Views: 570
Re: Mystery Island....
If its a small island with a blink ring in the middle, i believe it was part of the old Claw Island project. (Sub Map 74)
- Tue Jul 05, 2005 4:02 pm
- Forum: Exult Discussion
- Topic: Vasculio Question
- Replies: 11
- Views: 2232
Re: Vasculio Question
Semi-mystry to me as well since i've yet to see one which can decompile into anything other than assembly. :s
Least we can make new usecode though. B-)
Least we can make new usecode though. B-)