Search found 38 matches
- Fri Jan 27, 2006 6:30 am
- Forum: Exult Discussion
- Topic: Bad news in Ultima 7-1 password
- Replies: 23
- Views: 6018
Re: Bad news in Ultima 7-1 password
Thanks for posting the picture... I wonder if at this point someone should edit the map with a paint program to help him. It seems like he used a Sextant and traveled to all the cities to find the coordinates. No wonder he got confused. Kimminho, you are stuck at the "copy protection" part...
- Thu Jan 26, 2006 5:31 pm
- Forum: Exult Discussion
- Topic: Bad news in Ultima 7-1 password
- Replies: 23
- Views: 6018
Re: Bad news in Ultima 7-1 password
>Who tells me password multiple of 30? Nobody in the game will tell you this. >Don`t you think I alredy have manual, and want to clear without? 1) Find the City name writen in the RUNE font on the Map provided with the game. 2) Find the line that passes through the city. 3) Each line is a multiple o...
- Thu Jan 26, 2006 4:28 pm
- Forum: Exult Discussion
- Topic: Bad news in Ultima 7-1 password
- Replies: 23
- Views: 6018
Re: Bad news in Ultima 7-1 password
How was I supposed to know it would remove all my spacing? Is there a way to edit posts or delete posts. I think I will just go back to being a Lurker. In the mean time.. is this readable? ................................LONGITUDE................................ ..............60....30....0....30.......
- Thu Jan 26, 2006 4:21 pm
- Forum: Exult Discussion
- Topic: Bad news in Ultima 7-1 password
- Replies: 23
- Views: 6018
Ultima 7-1 Map Grid,
Kimminho, Here is the map grid... Britian is at (0,0). I'm curious, what is your native language? -Brian LONGITUDE 60 30 0 30 60 90 120 150 180 +----+----+----+----+----+----+----+----+----+----+ | | | | | | | | | | | L 90+----+----+----+----+----+----+----+----+----+----+ A | | | | | | | | | | | T ...
- Wed Jan 25, 2006 3:51 pm
- Forum: Exult Discussion
- Topic: Thease all nightmairs
- Replies: 29
- Views: 5853
I'm an idiot....
ROTFLMAO
I just realised this was directed to Kimminho in Japanese... no wonder I got confused in the translation. Is it possible to delete what I posted now? I'm not going to bother going back to fix the translation now, as I just realised my error.
I just realised this was directed to Kimminho in Japanese... no wonder I got confused in the translation. Is it possible to delete what I posted now? I'm not going to bother going back to fix the translation now, as I just realised my error.
- Wed Jan 25, 2006 3:47 pm
- Forum: Exult Discussion
- Topic: Thease all nightmairs
- Replies: 29
- Views: 5853
Re: Thease all nightmairs
I've studied Japanese for a few years, so I'll translate as best as I can. I think it will be better than Alta Vista babel fish. Please write simple scentences. I can not understand when you write complicated scentences. I wrote: Your game has too many enemies, and therefore it slows down. Is that c...
- Tue Mar 22, 2005 7:50 pm
- Forum: Exult Discussion
- Topic: Saving Gump Positions,
- Replies: 2
- Views: 363
Re: Saving Gump Positions,
DrCode, I loaded the original Ultima 7 to do some tests too. I noticed something interesting. 1) open player gump 2) open stat gump 3) move stat gump 4) close stat gump 5) close player gump When the player's gump is opened again, it appears were the stat gump was moved to. Otherwise if between 4 and...
- Sun Mar 20, 2005 7:28 am
- Forum: Exult Discussion
- Topic: Saving Gump Positions,
- Replies: 2
- Views: 363
Saving Gump Positions,
Hi everyone, Almost all of the patches I made were applied. I had took a break for a while to see what would develop from them. The last 2 unapplied patches are related to saving the gump positions. I would like to get some feedback or suggestions for how gump positions should be saved, what they sh...
- Mon Jan 10, 2005 9:51 am
- Forum: Exult Discussion
- Topic: And thanks to Tetzlaff
- Replies: 3
- Views: 343
Re: And thanks to Tetzlaff
Andrea,
I really appreciate that. Thank you for the kind words.
I really appreciate that. Thank you for the kind words.
- Sun Jan 09, 2005 2:41 pm
- Forum: Exult Discussion
- Topic: Inventory windows in BG and SI
- Replies: 7
- Views: 1080
Re: Inventory windows in BG and SI
Also added a patch to prevent gumps from being coerced off screen.
- Sun Jan 09, 2005 2:02 pm
- Forum: Exult Discussion
- Topic: Inventory windows in BG and SI
- Replies: 7
- Views: 1080
Re: Inventory windows in BG and SI
FYI,
I just added a patch to save the gump positions...
I just added a patch to save the gump positions...
- Thu Jan 06, 2005 11:49 pm
- Forum: Exult Discussion
- Topic: 2 Patches Added, "disable sign rune fonts" and "sign check i
- Replies: 3
- Views: 434
Re: 2 Patches Added, "disable sign rune fonts" and "sign che
Personally, I would rather set it and forget it. But I am not opposed to making a hotkey for that option. I'll look into that tomarrow.
In the meantime I added another patch that fixes a bug with moving items to and from containers that were "out of range".
In the meantime I added another patch that fixes a bug with moving items to and from containers that were "out of range".
- Wed Jan 05, 2005 11:41 pm
- Forum: Exult Discussion
- Topic: 2 Patches Added, "disable sign rune fonts" and "sign check i
- Replies: 3
- Views: 434
2 Patches Added, "disable sign rune fonts" and "sign check i
Just a note to say I posted 2 new patches.
Since the displaying signs with a single click is too "risky", I want to add a convience patch to allow a new config option to disable rune fonts on signs.
The second patch fixes a small bug.
Since the displaying signs with a single click is too "risky", I want to add a convience patch to allow a new config option to disable rune fonts on signs.
The second patch fixes a small bug.
- Wed Jan 05, 2005 8:57 am
- Forum: Exult Discussion
- Topic: Advanced Exult programming topic...
- Replies: 15
- Views: 1458
Re: Advanced Exult programming topic...
DrCode, I know you mentioned something about distrubuting a new usecode to fix some "known" bugs in the original U7 too... Can the usecode return pointers in the way its implimented right now? I dont remember "->action" passing any variables or returning any. I will say this, if ...
- Tue Jan 04, 2005 11:03 pm
- Forum: Exult Discussion
- Topic: Advanced Exult programming topic...
- Replies: 15
- Views: 1458
Re: Advanced Exult programming topic...
I follow... and when I looked at all the code that is called to paint a book... I gave up my dream to print the title on a single click :( On a side note, wjp, I found that if you delete line number 2287 of gamewin.cc, then the game play is more inline with the original. If a sign is blocked on the ...
- Tue Jan 04, 2005 9:28 pm
- Forum: Exult Discussion
- Topic: Advanced Exult programming topic...
- Replies: 15
- Views: 1458
Re: Advanced Exult programming topic...
I guess.... well... my single click showed the name on the plaque... and killed the king... hmmmm..... You know I knew about that "feature" for a long long time, and I never even thought about it until you mentioned it. Are there other places in the game where signs can trigger events? For...
- Tue Jan 04, 2005 8:10 pm
- Forum: Exult Discussion
- Topic: Advanced Exult programming topic...
- Replies: 15
- Views: 1458
Re: Advanced Exult programming topic...
I am not sure if there is any other "use code" areas I need to be aware of, but I took the intrinsics.cc file and added a "cout >>>>>>>> start sign usecode intrinsic (get_avatar_ref) intrinsic (get_npc_name) intrinsic (get_item_quality) intrinsic (display_runes) >>>>>>>>> end sign use...
- Tue Jan 04, 2005 5:30 am
- Forum: Exult Discussion
- Topic: Advanced Exult programming topic...
- Replies: 15
- Views: 1458
Re: Advanced Exult programming topic...
I dont quite follow you.... What I did was rather long and a bit messy and uses 2 global variables. To invoke the special usecode, I first set a global semiphore to "true". I then called obj->action(). The usecode then executes a new branch of code and actually ignores the original branch ...
- Mon Jan 03, 2005 10:06 pm
- Forum: Exult Discussion
- Topic: Advanced Exult programming topic...
- Replies: 15
- Views: 1458
Re: Advanced Exult programming topic...
DrCode,
I uploaded a patch to display sign names on a single click... Actually this is just a part of the "extended info" on single click code I ultimately want to write. Please check if this is an appropriate way to extract the sign name.
Thanks!
I uploaded a patch to display sign names on a single click... Actually this is just a part of the "extended info" on single click code I ultimately want to write. Please check if this is an appropriate way to extract the sign name.
Thanks!
- Thu Dec 30, 2004 3:53 pm
- Forum: Exult Discussion
- Topic: Advanced Exult programming topic...
- Replies: 15
- Views: 1458
Advanced Exult programming topic...
I wanted to add a feature to show signs/plaque info on a single click. I noticed that when a signed is double clicked it runs the USECODE which called the code to paint the sign. Finally it waits for a mouseclick. I was thinking if I wanted to get the sign data with the least amount of code I would ...
- Wed Dec 29, 2004 11:49 am
- Forum: Exult Discussion
- Topic: How long until changes are added...
- Replies: 4
- Views: 540
Re: How long until changes are added...
Willem, Thank you for adding the changes. This whole process of working on a sourceforge project is still very new to me too, so I did not realize you did not see that I made changes based on your comments. If I can get your e-mail address, I can send you a direct mail or you can tell me what part I...
- Tue Dec 28, 2004 9:14 pm
- Forum: Exult Discussion
- Topic: How long until changes are added...
- Replies: 4
- Views: 540
How long until changes are added...
How long does it normally take until changes are to the source. The next changes I want to do affect multiple source files and I was hoping the last changes would be added before then.
- Sun Dec 19, 2004 9:08 pm
- Forum: Exult Discussion
- Topic: Coding in new features or bug fixes
- Replies: 28
- Views: 3376
ok...
I have listed a whole slew of little fixes. One at a time as requested. The next changes I made affect multiple files.. so those will come next... Extended info... and an a option to turn off "runes". And position the info realitive to the mouse. Those are all new features.. and I want to ...
- Sun Dec 19, 2004 2:00 pm
- Forum: Exult Discussion
- Topic: Coding in new features or bug fixes
- Replies: 28
- Views: 3376
Re: Coding in new features or bug fixes
Opps.. when I submitted the patch, I forgot to upload a file. Now I understand the process.
Brian
Brian
- Sun Dec 19, 2004 8:11 am
- Forum: Exult Discussion
- Topic: Coding in new features or bug fixes
- Replies: 28
- Views: 3376
Re: Coding in new features or bug fixes
Sorry I dissapeared for a while. I was out of town last week and I am going out of town next week too... I want to thank everyone for the help. I really enjoy working on this source code. As a test, I will post a patch to fix the "right click on gump moves the avatar" with the "right ...
- Sat Dec 11, 2004 6:37 am
- Forum: Exult Discussion
- Topic: Coding in new features or bug fixes
- Replies: 28
- Views: 3376
Re: Coding in new features or bug fixes
Thank you. I'll look into the .diff tonight. Yes, I found there was a way to change the read flag with the Avatar through the F2 cheat menu. It was way to many key strokes for my tastes =). Lets see, last night I found that if you single click on point, over no item, and drag the mouse to point b, o...
- Fri Dec 10, 2004 9:15 pm
- Forum: Exult Discussion
- Topic: Coding in new features or bug fixes
- Replies: 28
- Views: 3376
Re: Coding in new features or bug fixes
Ok, I got the configuration thing nailed! I found yet another level 4 bug. If you click anywhere, then move the mouse to a "double-click" enabled object. It acts like a double clicked happened, but actually it was 2 "single-click" events. I also threw in a configuration option to...
- Fri Dec 10, 2004 2:04 pm
- Forum: Exult Discussion
- Topic: Coding in new features or bug fixes
- Replies: 28
- Views: 3376
Re: Coding in new features or bug fixes
Is there any instructions on how to make a patch file? About enabling/disabling features... I guess that is the next area of the code to look into. I guess step 1 is to enable with the config file? Then step 2 would be to enable/disable in the main program? I can understand that extended info is a &...
- Fri Dec 10, 2004 10:42 am
- Forum: Exult Discussion
- Topic: Coding in new features or bug fixes
- Replies: 28
- Views: 3376
Re: Coding in new features or bug fixes
DrCode, Where do I submit my changes to? I am pretty happy with them actually. A summary is: Fixed a right-click close gumps bug. Fixed it so the click-for-info does not show up when doing a double-click. And added extended data to show how many items are in a container and the overall weight of the...
- Thu Dec 09, 2004 6:36 pm
- Forum: Exult Discussion
- Topic: Coding in new features or bug fixes
- Replies: 28
- Views: 3376
Re: Coding in new features or bug fixes
Mystery solved! Willem, you nailed it. I started with fresh code from the .zip. I compilied to be sure I had a "new" start. I made my changes to objs.h. Cleaned the build. It worked. I then changed contain.h and contain.cc to create the inherited function. cleaned the build. And it works n...
- Thu Dec 09, 2004 9:03 am
- Forum: Exult Discussion
- Topic: Coding in new features or bug fixes
- Replies: 28
- Views: 3376
Re: Coding in new features or bug fixes
I am using the code: Exult CVS source code snapshot 2004-12-02 00:21 3174 KB I followed the directions for "To build in Windows using MinGW" in: README.win32 When I made changes to objs.h, the objs.o file does not get updated, this is why I put a space in the objs.cc. I only use these 2 li...
- Thu Dec 09, 2004 8:01 am
- Forum: Exult Discussion
- Topic: Coding in new features or bug fixes
- Replies: 28
- Views: 3376
Re: Coding in new features or bug fixes
I wont be able to try anything until tonight. But when I made changes to objs.h, I put a space at the top of objs.cc so the objs.o would be updated. Like I said, without trying to write the function, I just tried to declare a new funtion in the header file for that class that just returns a "1&...
- Thu Dec 09, 2004 6:05 am
- Forum: Exult Discussion
- Topic: Coding in new features or bug fixes
- Replies: 28
- Views: 3376
Re: Coding in new features or bug fixes
STDOUT.TXT last line: Loading default keybindings STDERR.TXT I played with it some more this morning... and now this time I just want to add a function to the obj.h file. I just copied count_objects and pasted it as count_only_objects. It has a return of 1. virtual int count_only_objects(int shapenu...
- Thu Dec 09, 2004 12:19 am
- Forum: Exult Discussion
- Topic: Coding in new features or bug fixes
- Replies: 28
- Views: 3376
Re: Coding in new features or bug fixes
Good point. Adding the new function only to contain.cc and contain.h, it crashed when I double clicked my backpack. When I added the new functions to contain.cc, contain.h, and objs.h, it crashed just before the game window was supposed to load. It crashed while the red cycle screen. Simply put, I w...
- Wed Dec 08, 2004 7:03 pm
- Forum: Exult Discussion
- Topic: Coding in new features or bug fixes
- Replies: 28
- Views: 3376
Re: Coding in new features or bug fixes
I'm stuck. I tried to copy a function, rename it, and set all of the .h file references to see the new function. It complies, but when I run exult.exe, it crashes. The modified files are "gamewin.cc" int count = obj->count_only_objects(c_any_shapenum, c_any_qual, c_any_framenum); "obj...
- Wed Dec 08, 2004 4:50 pm
- Forum: Exult Discussion
- Topic: Coding in new features or bug fixes
- Replies: 28
- Views: 3376
Re: Coding in new features or bug fixes
How do I submit fixes? I'll post this one because it is a really small fix. BUG: Right Clicking on Gump with "Right Click Closes Gumps" enabled causes the Avatar to move. FIX: exult.cc MAKE THIS VAR A GLOBAL static bool right_on_gump = false; ADD THE CHECK TO THIS LINE if (SDL_BUTTON(3) &a...
- Wed Dec 08, 2004 12:58 pm
- Forum: Exult Discussion
- Topic: The SIMS obsession in U7
- Replies: 53
- Views: 10309
Re: The SIMS obsession in U7
I remember playing Ultima 7 for the first time. I thought I could take an iron rod and place it over the forge. Then run the forge. The iron rod was supposed to turn red. Then I wanted to use a hammer on the iron rod to make my own sword. It never worked, but I always seem to try that anyways.
- Wed Dec 08, 2004 8:42 am
- Forum: Exult Discussion
- Topic: Coding in new features or bug fixes
- Replies: 28
- Views: 3376
Coding in new features or bug fixes
I have successfully installed the required files to build Exult. There are some features/fixes I would like to add in, but I was not sure how to get them perminantly added to the source or if anyone else was interested in those changes. Before changes are added is there any kind of discussion among ...