Search found 108 matches

by painful
Fri Jul 15, 2005 6:25 am
Forum: Exult Discussion
Topic: New games for Exult?
Replies: 9
Views: 1397

Re: New games for Exult?

I'd be quite interested in working on a project. I've mentioned ideas for it in other threads and was going to start a project of my own unrelated to ultima but using Exult as a platform. That's going to mostly a hobby right now considering how much work it's going to take, so I'd be very interested...
by painful
Wed Jul 13, 2005 3:16 pm
Forum: Exult Discussion
Topic: Thanks
Replies: 9
Views: 693

Re: Thanks

Thanks Dom! :D
by painful
Wed Jul 13, 2005 7:54 am
Forum: Exult Discussion
Topic: Thanks
Replies: 9
Views: 693

Re: Thanks

I was curious if anyone knows of a site with pictures of the Orb of the Moons accessory from I think Ultima 6.. might have been an earlier one. I have this neat little rock, its dark grayish silver and really smooth, and it's with all my Ultima accessories from the game packs but I'm not actually su...
by painful
Fri Jul 01, 2005 8:07 pm
Forum: Exult Discussion
Topic: a quick Exult Studio question
Replies: 13
Views: 1276

Re: a quick Exult Studio question

As far as I've seen, and from what the dev's tell us, the ship wouldn't teleport. Unless a special egg is made or the current eggs modified.
by painful
Thu Jun 30, 2005 7:43 pm
Forum: Exult Discussion
Topic: a quick Exult Studio question
Replies: 13
Views: 1276

Re: a quick Exult Studio question

I've always loved that series of books, and thought they'd make the perfect RPG environment. So many cultures, and areas to explore. I do admit it'd be nice to look up at the sky in the game and see the Ringworld Arch in the sky, but I still feel an RPG engine is better than a 3D first person engine.
by painful
Thu Jun 30, 2005 1:19 pm
Forum: Exult Discussion
Topic: a quick Exult Studio question
Replies: 13
Views: 1276

Re: a quick Exult Studio question

It is large, yes. But if you read any of the Ringworld books, the Ringworld itself can encompass a few million Jupiters worth of land all the way around it. I'm not going to make the entire thing though, because that would be ludicrous, but i was thinking of atleast making a large portion of the are...
by painful
Wed Jun 29, 2005 4:32 pm
Forum: Exult Discussion
Topic: a quick Exult Studio question
Replies: 13
Views: 1276

a quick Exult Studio question

I'm going to start on a total conversion soon, just to see how far I can get basically, based on the Ringworld book series by Larry Niven. Before I start though, I wanted to ask a couple questions to be sure that they would be feasible. I'm going to try to use the Serpent Isle as basis, since it has...
by painful
Sun Jun 26, 2005 6:23 am
Forum: Exult Discussion
Topic: exult updates
Replies: 38
Views: 6895

Re: exult updates

Sounds like it'd be alot easier than starting from scratch like I've heard some people suggest. In which case could be useful to expand the cities and areas, but would be a pain to recreate everything, including the dungeons on other maps, as well as the main world map. The dungeons themselves don't...
by painful
Sun Jun 26, 2005 6:09 am
Forum: Exult Discussion
Topic: vesper
Replies: 4
Views: 378

Re: vesper

Actually the full map that was never finished but left in the game files had a spot for Vesper in Ascension. But the condensed map that Origin was forced to use left alot of key locations out, including Vesper. There are several 'desert' or 'desolate' areas in Ascension, but there's none located nea...
by painful
Fri Jun 24, 2005 4:03 am
Forum: Exult Discussion
Topic: exult updates
Replies: 38
Views: 6895

Re: exult updates

True, but normally the host names, which should be the actual server they're connecting through the aol proxies with, is seperated by region. But you're right, most regions aren't big enough to say there's that many people posting from the same zip code, let alone city. But don't misunderstand me, I...
by painful
Fri Jun 24, 2005 2:52 am
Forum: Exult Discussion
Topic: exult updates
Replies: 38
Views: 6895

Re: exult updates

Just to clarify, proxy.aol.com is a generic server. AOL caters to thousands of users, so anyone using AOL's internal browser will automatically show up using said provider. So assuming that everyone who just happens to be an AOL user is the same as "someone else" posting on the boards is a...
by painful
Fri Jan 07, 2005 10:12 pm
Forum: Exult Discussion
Topic: Exult3D R2
Replies: 100
Views: 20144

Re: Exult3D R2

That's definetly a great job on the Avatar. I've messed around a bit in 3ds Max, and I'm currently learning Poser 3d. So if you would like any help I'd be glad to be of service. I'm more skilled though in skinning. I've made skins for UT to work in maps and models, as well as UT2004 for which I both...
by painful
Mon Nov 29, 2004 4:29 pm
Forum: Exult Discussion
Topic: Thats not cool
Replies: 7
Views: 537

Re: Thats not cool

o.O It's not AW.. And its against the rules to even mention AW.. and you seriously keep pushing the issue even further no matter what you post about, because you always have to mention it. Take a hint already after the countless threads being closed of your's. I personally would rather see the Exult...
by painful
Sun Nov 14, 2004 8:50 pm
Forum: Exult Discussion
Topic: remaking ultima games
Replies: 15
Views: 1676

Re: remaking ultima games

The bad thing is, people joke and ridicule when someone wants to do an ultima remake.. and that's why the really dedicated people who want to do one give up.. and we're left with the rejects that are currently out there not showing a bit of progress. I'm very interested in working on this. Whether i...
by painful
Sun Nov 14, 2004 8:43 pm
Forum: Exult Discussion
Topic: Free Ultima 1-5 for Apple?
Replies: 8
Views: 684

Re: Free Ultima 1-5 for Apple?

I own an Apple IIc and IIgs with all the extra hardware, so this isn't really an issue for me. BUT, it *IS* possible to find emulators that support IIgs, and if anyone is in need of some links I'd be happy to provide them for IIgs and IIc emulators, or any other info for that series of computers.
by painful
Fri Sep 17, 2004 2:21 am
Forum: Exult Discussion
Topic: Gorlab Kingdom
Replies: 6
Views: 903

Re: Gorlab Kingdom

Chick in the dream world wasn't it?
by painful
Wed Aug 18, 2004 2:37 am
Forum: Exult Discussion
Topic: My new Ultima7 world!!!
Replies: 25
Views: 2630

Re: My new Ultima7 world!!!

If you learn how to use ExultStudio, you would be able to design your own buildings, landscapes, etc etc and not have to worry about disappearing walls. The entire purpose of ExultStudio is to be able to create your own addons to Ultima 7 parts 1 & 2, as well as make an entirely new game using t...
by painful
Tue Aug 03, 2004 1:39 am
Forum: Exult Discussion
Topic: BG secrets
Replies: 79
Views: 9559

Re: BG secrets

Certain chests can be attacked or blown open. But I too have yet to find the key combinations for the forementioned chests. I have however found the key to the shed, even though I had already hack moved the hoe out of it. We all should really collaborate on a 'Guide To Ultima, in and out' to display...
by painful
Fri Jul 30, 2004 9:12 am
Forum: Exult Discussion
Topic: Fallout-like Combat
Replies: 4
Views: 483

Re: Fallout-like Combat

Everytime I play, I hardly enter fights. I never seem to come across anybody except the 'staged' fights that are requried by the story.
by painful
Fri Jul 30, 2004 9:07 am
Forum: Exult Discussion
Topic: Ultima Is Giving Free! Just! Read!
Replies: 4
Views: 446

Re: Ultima Is Giving Free! Just! Read!

Or there's the magical world of copy and paste..
by painful
Tue Jul 27, 2004 1:25 pm
Forum: Exult Discussion
Topic: labeling items
Replies: 16
Views: 1428

Re: labeling items

There isn't one in BG. All you have to do to find out is go through the item list in Exult Studio to find that out.

How easy would it be to move items from SI to BG? Like, how much usecode would it encompass, and how hard would it be to get it all working?
by painful
Mon Jul 26, 2004 2:48 pm
Forum: Exult Discussion
Topic: labeling items
Replies: 16
Views: 1428

Re: labeling items

That'd be a handy feature. Could get really indepth even though it'd be a lot of work, and make a section in the journal, each time you pick something up, it adds a new item entry to that section and you can go back to edit it whenever you want.
by painful
Mon Jul 26, 2004 2:30 pm
Forum: Exult Discussion
Topic: labeling items
Replies: 16
Views: 1428

Re: labeling items

Put the labelled information either inplace of or behind the existing mouse click information that you get when you click a key and it says 'key'. If there's a saved label, let it show up, if there isn't let the normal information show up. Best way to get a label set to an item, would be once you pi...
by painful
Mon Jul 19, 2004 7:42 am
Forum: Exult Discussion
Topic: I am One lucky barsted...
Replies: 26
Views: 2660

Re: I am One lucky barsted...

I agree, its a game, calm down about it. It's only worth the value another gamer would pay for it. Nothing more, nothing less. It's true value is in the game play, not the condition.
by painful
Mon Jul 19, 2004 3:19 am
Forum: Exult Discussion
Topic: I am One lucky barsted...
Replies: 26
Views: 2660

Re: I am One lucky barsted...

Pagan isn't really that great of a value though. And I think he meant he was lucky and it had value because of it being an original copy and he owned it to be able to play. Not because he could resell it. I collect Transformers toys for a hobby, and I open each and every one of them. I would rather ...
by painful
Mon Jul 19, 2004 12:34 am
Forum: Exult Discussion
Topic: I am One lucky barsted...
Replies: 26
Views: 2660

Re: I am One lucky barsted...

Even sealed its worthless. So what's it matter?
by painful
Fri Jul 09, 2004 12:46 am
Forum: Exult Discussion
Topic: New feature request
Replies: 5
Views: 837

Re: New feature request

Er, sorry for the double post, my ISP is giving me trouble tonight saying it's not loading pages.
by painful
Fri Jul 09, 2004 12:45 am
Forum: Exult Discussion
Topic: New feature request
Replies: 5
Views: 837

Re: New feature request

You have to have Exult Studio installed for that feature to function like he stated. All it does, is when it goes into Map Editing Mode, it also will load Exult Studio if it's installed, and there you can double click the item in the Exult Studio window and see all its properties correctly, includin...
by painful
Fri Jul 09, 2004 12:44 am
Forum: Exult Discussion
Topic: New feature request
Replies: 5
Views: 837

Re: New feature request

You have to have Exult Studio installed for that feature to function like he stated. All it does, is when it goes into Map Editing Mode, it also will load Exult Studio if it's installed, and there you can double click the item in the Exult Studio window and see all its properties correctly, includin...
by painful
Tue Jun 29, 2004 3:29 pm
Forum: Exult Discussion
Topic: 1.4.x snapshot problem
Replies: 20
Views: 1769

Re: 1.4.x snapshot problem

There can also be different times. One map representing the time the Avatar comes to Britannia for the mission, a specific color moongate gives him the ability to travel forward or backwards through time to an altered Britannia or other world. We can finally have a fully large dungeon map instead of...
by painful
Tue Jun 29, 2004 12:26 pm
Forum: Exult Discussion
Topic: 1.4.x snapshot problem
Replies: 20
Views: 1769

Re: 1.4.x snapshot problem

I agree, it'll make modding Ultima/Exult much easier with multiple maps.
by painful
Tue Jun 29, 2004 6:42 am
Forum: Exult Discussion
Topic: 1.4.x snapshot problem
Replies: 20
Views: 1769

Re: 1.4.x snapshot problem

From what I've gathered, playing around with the maps after finally getting Exult to stop disappearing when I want to access them, the maps are all the same size. Now that doesn't mean you have to use the entire map. You could use one map, for all your dungeon's lower levels, or upper levels. You co...
by painful
Mon Jun 28, 2004 6:24 pm
Forum: Exult Discussion
Topic: 1.4.x snapshot problem
Replies: 20
Views: 1769

Re: 1.4.x snapshot problem

And blue ones appeared to teleport between britannia and earth. But I know there was a time one in ultima 2? Thats the one where you got to play in the future and stuff. It'd be interesting to redo that theory with the multiple map system.
by painful
Mon Jun 28, 2004 3:12 pm
Forum: Exult Discussion
Topic: 1.4.x snapshot problem
Replies: 20
Views: 1769

Re: 1.4.x snapshot problem

That will definetly be a good start right there. As for beginning a new map, I understand the part about the map menu in ES but if Exult is running, with ES in the background, it causes Exult to crash when trying to create a new map, so I'm assuming I'm going about that the wrong way. One thing that...
by painful
Mon Jun 28, 2004 12:51 pm
Forum: Exult Discussion
Topic: 1.4.x snapshot problem
Replies: 20
Views: 1769

Re: 1.4.x snapshot problem

I finally got 1.4.x cvs to run. So far its going ok. I downloaded the snapshot from today and it ran perfect. Just curious but is there going to be a small faq or something added to the studio area for using the multiple maps etc?
by painful
Sun Jun 27, 2004 7:28 pm
Forum: Exult Discussion
Topic: 1.4.x snapshot problem
Replies: 20
Views: 1769

Re: 1.4.x snapshot problem

Actually there's only one install of exult on my drive, its just been 'upgraded' each time a new snapshot was released. It works with an older 1.2 snapshot, but the 1.4 seems to think even after a fresh directory is used that the two files are messed up. I just looked into the Exult.cfg and "da...
by painful
Sun Jun 27, 2004 5:42 pm
Forum: Exult Discussion
Topic: 1.4.x snapshot problem
Replies: 20
Views: 1769

1.4.x snapshot problem

I put a reply in another thread about this, but I figured it'd help the Exult Team better for it to be here with both stderr and stdout informations. stderr.txt: exult_bg.flx has a wrong checksum! exult_si.flx has a wrong checksum! This usually means the file(s) mentioned above are from a different ...
by painful
Sun Jun 27, 2004 5:36 pm
Forum: Exult Discussion
Topic: New development...
Replies: 13
Views: 1293

Re: New development...

exult_bg.flx has a wrong checksum! exult_si.flx has a wrong checksum! This usually means the file(s) mentioned above are from a different version of Exult than this one. Please re-install Exult (Note: if you modified the .flx files yourself, you can skip this check by passing the --nocrc parameter.)...
by painful
Sun Jun 27, 2004 5:29 pm
Forum: Exult Discussion
Topic: Looting = Stealing
Replies: 10
Views: 955

Re: Looting = Stealing

Methinks you shouldn't be sarcastic, about him being sarcastic, about a really annoying bug that deserves sarcasm at the highest level..
by painful
Sat Jun 26, 2004 7:51 pm
Forum: Exult Discussion
Topic: New development...
Replies: 13
Views: 1293

Re: New development...

All I can say is I can't wait to test them out, and look forward to it! Good luck and great job so far!
by painful
Sat Jun 19, 2004 3:50 am
Forum: Exult Discussion
Topic: Things to do in u7 (no hacks) that people may miss
Replies: 23
Views: 1999

Re: Things to do in u7 (no hacks) that people may miss

Thing to do #33:
Build your own library. Collect all the books from the world, and carry them to your home/house/cave, etc and start up a library.
by painful
Thu Jun 17, 2004 3:09 am
Forum: Exult Discussion
Topic: Exult 1.2
Replies: 7
Views: 605

Re: Exult 1.2

i'll stick to the snapshots for now then ;]
by painful
Thu Jun 17, 2004 12:32 am
Forum: Exult Discussion
Topic: Exult 1.2
Replies: 7
Views: 605

Re: Exult 1.2

For those of us who run the 1.1.x snapshots for Exult and Studio, should we upgrade or keep using the snapshots? Just wondering about story changes, features, etc.. which is better to use.. all that nifty stuff, before I upgrade. :D
by painful
Thu Jun 17, 2004 12:29 am
Forum: Exult Discussion
Topic: Things to do in u7 (no hacks) that people may miss
Replies: 23
Views: 1999

Re: Things to do in u7 (no hacks) that people may miss

Kill everyone with a club.. or something of lesser damage, like.. *gasp* your bare hands!.. Ok, that was just pun from the last post.

Seriously though, we're trying to find some people interested in working on a new ultima game through exult.. anyone read that thread yet?
by painful
Thu Jun 17, 2004 12:27 am
Forum: Exult Discussion
Topic: Anyone who wants to make a new Ultima7 expansion
Replies: 54
Views: 7571

Re: Anyone who wants to make a new Ultima7 expansion

It'd be better to create our own story. The fandom needs more adventures of the avatar, not retreads of the old ones. Still like my story, cause it would help wrap up the ending u9 didn't deliver.
by painful
Tue Jun 15, 2004 2:28 pm
Forum: Exult Discussion
Topic: Things to do in u7 (no hacks) that people may miss
Replies: 23
Views: 1999

Re: Things to do in u7 (no hacks) that people may miss

Now that's an idea I like! haha ;-P
by painful
Mon Jun 14, 2004 9:41 pm
Forum: Exult Discussion
Topic: Things to do in u7 (no hacks) that people may miss
Replies: 23
Views: 1999

Re: Things to do in u7 (no hacks) that people may miss

It wouldn't be two other avatars, it'd be every networked connected pc would play as a party member and be able to do side missions solo or follow the group. The thing is, you could actually make the main party members AI and give the ability to make your own character to join the party.
by painful
Sun Jun 13, 2004 6:28 pm
Forum: Exult Discussion
Topic: Things to do in u7 (no hacks) that people may miss
Replies: 23
Views: 1999

Re: Things to do in u7 (no hacks) that people may miss

And it's been said countless times that the Exult team doesn't consider a network project a priority for them. Someone away from the Exult team could take on the project as stated before, but they're more worried bout the original story and game play. Honestly, Ultima 7 doesn't need to be ruined and...
by painful
Sat Jun 12, 2004 9:34 pm
Forum: Exult Discussion
Topic: Things to do in u7 (no hacks) that people may miss
Replies: 23
Views: 1999

Re: Things to do in u7 (no hacks) that people may miss

Technically Exult Studio isnt a hack, so building something via it could possibly be considered for the more editing inclined people of the community. Thing to do 6: Underground Fort Find a nice cave you think is big enough for what you need, collect wood, block off whatever exits/entrances there ar...
by painful
Wed Jun 09, 2004 8:49 am
Forum: Exult Discussion
Topic: Anyone who wants to make a new Ultima7 expansion
Replies: 54
Views: 7571

Re: Anyone who wants to make a new Ultima7 expansion

Nothing is impossible when it comes to programming, but that doesn't mean its an easy task either for the programmer. ;-P

That'd be a definite plus having the ability to easily start new maps, insert blank npc's to work with, etc etc with a click of the menu.