Search found 16 matches
- Fri May 02, 2003 10:16 am
- Forum: Exult Discussion
- Topic: pu6e (python U6 editor) released
- Replies: 11
- Views: 940
Re: pu6e (python U6 editor) released
Yes, I'll update my u6notes.txt file soon with whatever I found. In the meantime you can read the source if you're so inclined...
- Fri May 02, 2003 6:53 am
- Forum: Exult Discussion
- Topic: pu6e (python U6 editor) released
- Replies: 11
- Views: 940
Re: pu6e (python U6 editor) released
Moorhk, no, that's the way the U6 engine works. There are 1024 chunks of 8x8 tiles, and you can place them randomly about the world. If you edit a chunk, it changes it everywhere. So, you'll need to change the chunk number to something else, and if that's insufficient, commandeer one of the less use...
- Thu May 01, 2003 10:48 am
- Forum: Exult Discussion
- Topic: pu6e (python U6 editor) released
- Replies: 11
- Views: 940
Re: pu6e (python U6 editor) released
Andrea, yes. And I do some texture juggling to get palette rotation to work (I don't rely on paletted textures, so you can run above 8bpp). Actually, I wrote several renderers and decided on OpenGL for performance and, oddly enough, compatibility. By the way, because I wanted respectable performance...
- Wed Apr 30, 2003 12:02 pm
- Forum: Exult Discussion
- Topic: pu6e (python U6 editor) released
- Replies: 11
- Views: 940
pu6e (python U6 editor) released
Hello, At long last I've released pu6e-0.6.0 for Linux and Win32. pu6e is an editor for Ultima6 and the Worlds of Ultima games (Martian Dreams and Savage Empire). It's written in wxPython and OpenGL for cross-platform compatibility (it should work on OS X as well, but I haven't tried yet). Let me kn...
- Tue Apr 08, 2003 6:47 am
- Forum: Exult Discussion
- Topic: pu6e - Ultima 6 world editor
- Replies: 19
- Views: 2349
Re: pu6e - Ultima 6 world editor
SB-X, that's great, I look forward to your results.
- Tue Apr 08, 2003 5:51 am
- Forum: Exult Discussion
- Topic: pu6e - Ultima 6 world editor
- Replies: 19
- Views: 2349
Re: pu6e - Ultima 6 world editor
Oh, I forgot, it doesn't work with Worlds of Ultima at the moment but I believe the necessary changes will be minimal.
- Tue Apr 08, 2003 5:50 am
- Forum: Exult Discussion
- Topic: pu6e - Ultima 6 world editor
- Replies: 19
- Views: 2349
Re: pu6e - Ultima 6 world editor
Moorkh: Ah, I'm an idiot! It's not crashing. It's stopping after 2000 frames (100 seconds). Forgot to remove that piece of code! :)) I'll try to let you do whatever I can within the limits of the game. Editing books, tiles, whatever isn't hardcoded. No one's decoded the conversation files fully yet,...
- Mon Apr 07, 2003 3:43 pm
- Forum: Exult Discussion
- Topic: pu6e - Ultima 6 world editor
- Replies: 19
- Views: 2349
Re: pu6e - Ultima 6 world editor
Moorkh, thanks. For zooming in: are you using a non-English keyboard? I wonder if that's the problem. Also, you have to press the + or = key on the regular keyboard, not numeric keypad. Try setting zoom in pu6e.conf to 0.5 to make sure it's not a keyboard issue. Re: the crashes, see if you can run t...
- Sun Apr 06, 2003 6:53 pm
- Forum: Exult Discussion
- Topic: pu6e - Ultima 6 world editor
- Replies: 19
- Views: 2349
Re: pu6e - Ultima 6 world editor
Thanks Dominus, I did see your post yesterday and I was going to ask what your system specs were. For the record, I tested on win2k and got some unreproducable corruption once. But I think this is a Matrox issue, on Linux I get (different) artifacts sometimes that resemble too-high overclocking. The...
- Sun Apr 06, 2003 2:59 pm
- Forum: Exult Discussion
- Topic: pu6e - Ultima 6 world editor
- Replies: 19
- Views: 2349
pu6e - Ultima 6 world editor
Hello, I just released test binaries for Windows of pu6e, the python rewrite of my Ultima 6 editor, u6edit. You can download the zip file on my u6edit page. pu6e is written in wxPython and C and uses OpenGL, so it should be fairly portable. I develop it on Linux and it took less than a day to get wo...
- Wed Apr 02, 2003 3:29 pm
- Forum: Exult Discussion
- Topic: Nuvie - A new game engine for Ultima 6
- Replies: 61
- Views: 6103
Re: Nuvie - A new game engine for Ultima 6
Regarding mods: since Ultima 6 itself can play the mods saved by u6edit, so can Nuvie. I downloaded Nuvie, pointed it at my modded U6 files, and it worked fine. As far as duplicated effort, that's the beauty of open source: we can steal as much as we want from each other's sources! Eric used my tech...
- Tue Apr 01, 2003 8:44 pm
- Forum: Exult Discussion
- Topic: Nuvie - A new game engine for Ultima 6
- Replies: 61
- Views: 6103
Re: Nuvie - A new game engine for Ultima 6
sjs191, possibly. Right now I have to take a screenshot to capture the map image, and it doesn't work for windows bigger than my screen. I could make a 1024x1024 map this way [1 pixel per tile]. I could also make a larger map by stitching several captures together, but that would be a manual process...
- Tue Apr 01, 2003 7:38 pm
- Forum: Exult Discussion
- Topic: Nuvie - A new game engine for Ultima 6
- Replies: 61
- Views: 6103
Re: Nuvie - A new game engine for Ultima 6
I just added screenshots of the upcoming u6edit version at least, if anyone is interested.
- Tue Apr 01, 2003 5:41 pm
- Forum: Exult Discussion
- Topic: Nuvie - A new game engine for Ultima 6
- Replies: 61
- Views: 6103
Re: Nuvie - A new game engine for Ultima 6
Heh, never mind, I see that you've already linked to my page
- Tue Apr 01, 2003 2:48 pm
- Forum: Exult Discussion
- Topic: Nuvie - A new game engine for Ultima 6
- Replies: 61
- Views: 6103
Re: Nuvie - A new game engine for Ultima 6
Eric, Have you seen u6edit, at http://3e8.org/hacks/ultima6? My latest version (not posted yet) offers Win32 compatibility, correct object ordering and dramatic rendering speedups. You can also zoom in and out to any degree. 1280x1024 fullscreen, zoomed out by a factor of 2 (so, displaying 160x128 t...
- Mon Jan 06, 2003 9:07 am
- Forum: Exult Discussion
- Topic: Install Forge of Virtue mid-game
- Replies: 0
- Views: 290
Install Forge of Virtue mid-game
I obtained Forge of Virtue midway through a game of U7 and was disappointed to find that it was apparently not compatible with my old saves. The IDENTITY check could be overridden, but all items were missing from the Isle of Fire. I didn't find any solutions after extensive searching, so I came up w...