Search found 1241 matches
- Sun Jun 07, 2020 11:28 pm
- Forum: Exult Discussion
- Topic: U7:TFL
- Replies: 17
- Views: 16983
Re: U7:TFL
Been trying to get my head around the chunks not working, because redoing them would be a lot of work ... kinda suspect I might have to though
- Mon May 25, 2020 6:58 am
- Forum: Exult Discussion
- Topic: U7:TFL
- Replies: 17
- Views: 16983
Re: U7:TFL
I don't actually have an IRC app on my computer anymore because the old one I use doesn't work on Win10, and unfortunately that's where I'm stuck most of the time due to day job requirements. But if someone has a recommendation for something that works on Win10, I can drop in when I have the time
- Mon May 25, 2020 6:57 am
- Forum: Exult Discussion
- Topic: U7:TFL
- Replies: 17
- Views: 16983
Re: U7:TFL
Yay, I finally got the new forums to work. @Marzo - I put what I have on a gitlab instance run by a good IRL friend of mine, it's here - http://git.postactiv.com/team-tfl/thefeudallands I actually am unsure if I have everything there, it's been so long, but I will go through as I have time. @Dale - ...
- Sun Apr 05, 2020 8:06 am
- Forum: Exult Discussion
- Topic: U7:TFL
- Replies: 17
- Views: 16983
Re: U7:TFL
Hi there
I kind of disappeared into a new job at a print shop and it kind of consumed my life, but with COVID19 going on here, I have some free time on my hands, so I wanted to at least rehabilitate/fix/whatever things here so people can prod around with what we'd gotten done here.
~ Wiz
I kind of disappeared into a new job at a print shop and it kind of consumed my life, but with COVID19 going on here, I have some free time on my hands, so I wanted to at least rehabilitate/fix/whatever things here so people can prod around with what we'd gotten done here.
~ Wiz
- Sun Apr 05, 2020 7:20 am
- Forum: Exult Discussion
- Topic: U7:TFL
- Replies: 17
- Views: 16983
Re: U7:TFL
Hmm, either that or it doesn't like chunk edits. Forgot thats in there too. That was always a fuss.
~ Wiz
~ Wiz
- Sun Apr 05, 2020 7:19 am
- Forum: Exult Discussion
- Topic: U7:TFL
- Replies: 17
- Views: 16983
Re: U7:TFL
That's interesting. They've changed how to do my funky intro screen changes then. I'll have to look into that.
~ Wiz
~ Wiz
- Sun Apr 05, 2020 12:28 am
- Forum: Exult Discussion
- Topic: U7:TFL
- Replies: 17
- Views: 16983
Re: U7:TFL
Normally, there shouldn't be, if you used the installer.
But ... that thing is (as you can likely see) quite old. It looks like it's not finding a .vga file that it's looking for, but they should all be there, unless the arrangement/organization changed.
~ Wiz
But ... that thing is (as you can likely see) quite old. It looks like it's not finding a .vga file that it's looking for, but they should all be there, unless the arrangement/organization changed.
~ Wiz
- Sat Apr 04, 2020 11:37 pm
- Forum: Exult Discussion
- Topic: Black Gate Money Changer
- Replies: 8
- Views: 4798
Re: Black Gate Money Changer
The problem is likely with Q&I ... as when you override a conversation, you override the _whole conversation_ and it likely has a subfunction that is supposed to deal with overflows that it isn't calling properly. One limitation of the vanilla game (not sure if is present in Exult) is you can on...
- Sat Apr 04, 2020 11:10 pm
- Forum: Exult Discussion
- Topic: U7:TFL
- Replies: 17
- Views: 16983
U7:TFL
Hi there guys, I have been scarce or well not around at all for a long while now. But well, like many other people, my workplace is closed with COVID19, so .... TFL has been a hell of a thing for me because it's a passion project that the passion never really died for, but real life has had me swept...
- Mon May 09, 2016 9:02 am
- Forum: Exult Discussion
- Topic: Mod Help
- Replies: 27
- Views: 10571
Re: Mod Help
There are two specific places where you set item properties and such. First of all for the actual item properties, you modify those in Exult. But for fancy scripting, say for example, the conversation in with the Black Sword or other items with similar advanced effects like spell scrolls, use the UC...
- Mon May 09, 2016 8:56 am
- Forum: Exult Discussion
- Topic: changing the title screen
- Replies: 55
- Views: 432345
Re: changing the title screen
At the risk of some EXTREME thread necromancy, Since this seems to have come up a fair bit - I created the intro screen for TFL in Photoshop. I indexed the colours according to those in the intro palette and then saved it using Indexed Colour, and converted it to a shape using one of the many tools....
- Tue Jun 25, 2013 3:45 pm
- Forum: Exult Discussion
- Topic: Chunks in Exult Studio
- Replies: 3
- Views: 1030
Re: Chunks in Exult Studio
It would make my life MUCH MUCH quicker if there was a way to rearrange chunks in the view without rearranging them in the actual u7chunks file. It's a pain to constantly having to go digging through the u7chunks list to find things, and the last time I tried to make a groups arrangement (Dec of las...
- Fri Jun 07, 2013 3:51 am
- Forum: Exult Discussion
- Topic: The Feudal lands crash
- Replies: 7
- Views: 1311
Re: The Feudal lands crash
The version of the keyring mod in TFL is outdated, but that crash shouldn't (in theory) be happening. I kind of fell off the face of the planet as I'm in the middle of moving to a new place. I still don't have internet yet (posting this from phone) Once I get set up here, I will be working on TFL (a...
- Tue Jun 19, 2012 8:19 am
- Forum: Exult Discussion
- Topic: Seven Towers?
- Replies: 28
- Views: 4701
Re: Seven Towers?
It *is* a little iffy that you can roll the carpet up when items are on top of the carpet, probably should disallow it and flash BLOCKED. But Im sure Marzo's already thought of that and its on his todo list
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Tue Jun 19, 2012 8:01 am
- Forum: Exult Discussion
- Topic: Worlds of Ultima FREE on GOG.com
- Replies: 13
- Views: 2981
Re: Worlds of Ultima FREE on GOG.com
Best price ever
I knew GoG would get those two eventually, but I didnt expect free.
Cheers,
Peter M Dodge
aka Wizardry Dragon
I knew GoG would get those two eventually, but I didnt expect free.
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Tue Jun 19, 2012 7:59 am
- Forum: Exult Discussion
- Topic: Seven Towers?
- Replies: 28
- Views: 4701
Re: Seven Towers?
In response to a couple posts ago: Yes, clearly a mobile flying carpet is the unbalanced thing, and nothing from Forge of Virtue.
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Wed Jun 13, 2012 3:38 am
- Forum: Exult Discussion
- Topic: SI: exp gain?
- Replies: 12
- Views: 2360
Re: SI: exp gain?
SI's experience curve in general is very convoluted. It's not very intuitive and a lot of things you would expect to give good XP dont, and a good few things you think wouldn't, do. It was one of the problems I had with the mechanics of SI (the other being trying to place things very specifically on...
- Wed Jun 13, 2012 3:33 am
- Forum: Exult Discussion
- Topic: Further paperdoll trouble
- Replies: 6
- Views: 1644
Re: Further paperdoll trouble
This is a great boon to TFL it getting fixed too, thanks guys!
Cheers,
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
Cheers,
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
- Mon Jun 11, 2012 9:20 am
- Forum: Exult Discussion
- Topic: Further paperdoll trouble
- Replies: 6
- Views: 1644
Re: Further paperdoll trouble
I remember these graphics! I'm not sure where I put them, though. I had the same trouble when I tried to put these in game, but I never was able to figure it out unfortunately. I'm inclined to think it's an Exult/Exult Studio bug since I pretty much duplicated a SI armour that did work. Cheers, Pete...
- Sun Jun 10, 2012 2:53 pm
- Forum: Exult Discussion
- Topic: Items of same elevation clipping over each other
- Replies: 5
- Views: 1777
Re: Items of same elevation clipping over each other
Can do, when I remember my SF login.
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Sun Jun 10, 2012 10:27 am
- Forum: Exult Discussion
- Topic: Items of same elevation clipping over each other
- Replies: 5
- Views: 1777
Re: Items of same elevation clipping over each other
Had to go out and find something that could make .pcx files into something actually viewable, but here we go: http://www.thefeudallands.ca/images/overlap1.png Walls are a particular hedgehog in my prostate and a pretty reliable way to reproduce it. If you ever have something that spans two wall segm...
- Sun Jun 10, 2012 9:43 am
- Forum: Exult Discussion
- Topic: Items of same elevation clipping over each other
- Replies: 5
- Views: 1777
Re: Items of same elevation clipping over each other
For some reason its not copying to the clipboard. Forgot Exult had it's own screenshot thing, though.
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Sat Jun 09, 2012 11:20 pm
- Forum: Exult Discussion
- Topic: Items of same elevation clipping over each other
- Replies: 5
- Views: 1777
Items of same elevation clipping over each other
If the print screen button didn't stop working for me for some reason I'd post an image, which would be more helpful, but ~ I've noticed a LOT in my map-editing that items get drawn in reverse order sometimes when they share the same elevation. For example, I have a vertical-laid out wall in Virtue'...
- Sat Jun 09, 2012 11:15 pm
- Forum: Exult Discussion
- Topic: Picking the head frame for paperdoll helmet
- Replies: 12
- Views: 2154
Re: Picking the head frame for paperdoll helmet
That's new since I messed with paperdolls then. Does it work for helmets? I'm guessing not?
You can edit the raw item data with a hex editor as a workaround but its a real pain.
Cheers,
Peter M Dodge
aka Wizardry Dragon
You can edit the raw item data with a hex editor as a workaround but its a real pain.
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Sat Jun 09, 2012 8:40 pm
- Forum: Exult Discussion
- Topic: Picking the head frame for paperdoll helmet
- Replies: 12
- Views: 2154
Re: Picking the head frame for paperdoll helmet
Shapes > Obj Paperdoll is where you're looking, I believe, yes?
Spot Frame is not currently editable in ES to my knowledge, but I may be wrong.
Cheers,
Peter M Dodge
aka Wizardry Dragon
Spot Frame is not currently editable in ES to my knowledge, but I may be wrong.
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Sat Jun 09, 2012 6:44 pm
- Forum: Exult Discussion
- Topic: New TFL thread of TFLness
- Replies: 30
- Views: 13307
Re: New TFL thread of TFLness
You can just drop it to my gmail address (twicescorned@gmail.com) whenever you get the chance.
Cheers,
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
Cheers,
Peter M Dodge
aka Wizardry Dragon
www.thefeudallands.ca
- Sat Jun 09, 2012 3:05 pm
- Forum: Exult Discussion
- Topic: New TFL thread of TFLness
- Replies: 30
- Views: 13307
Re: New TFL thread of TFLness
Anyone with git experience that can tell me if there's a way to create an anon-read user for gitolite? I might just have to use git-daemon but gitolite is more secure. Marzo: Incidentally, if you give me the pubkey side of a key pair I can give you read/write access to the repo if you would like :) ...
- Fri Jun 08, 2012 6:59 pm
- Forum: Exult Discussion
- Topic: New TFL thread of TFLness
- Replies: 30
- Views: 13307
Re: New TFL thread of TFLness
I'm setting up a git repository for TFL while I post this. Going to have to work out anon access, but otherwise it should be up momentarialy. I'll post details after dinner. And likely put a news post on the TFL site as well.
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Thu Jun 07, 2012 3:03 am
- Forum: Exult Discussion
- Topic: New TFL thread of TFLness
- Replies: 30
- Views: 13307
Re: New TFL thread of TFLness
Just a quick crosspost so those are aware: As posted here: http://www.thefeudallands.ca/?p=197 I have purged a great number (almost 5000) of users from TFL this past night. MOST of them were spam signups. ALL of them were unused. If you had an old account there and want to sign up, feel free. Feel f...
- Wed Jun 06, 2012 4:22 pm
- Forum: Exult Discussion
- Topic: New TFL thread of TFLness
- Replies: 30
- Views: 13307
Re: New TFL thread of TFLness
Crowley: I looked for the graphic on both computers but I can't find it. I probably biffed it when I couldn't get the translucency to work right >.>
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Wed Jun 06, 2012 4:21 pm
- Forum: Exult Discussion
- Topic: WIP: Beh Lem in U7
- Replies: 107
- Views: 21667
Re: WIP: Beh Lem in U7
Odd, it shouldn't, it just forwards to my normal address >.>
petermdodge@vtelectronics.net should work. Much appreciate it
Cheers,
Peter M Dodge
aka Wizardry Dragon
petermdodge@vtelectronics.net should work. Much appreciate it
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Tue Jun 05, 2012 1:58 am
- Forum: Exult Discussion
- Topic: WIP: Beh Lem in U7
- Replies: 107
- Views: 21667
Re: WIP: Beh Lem in U7
To believe that would be wierd.
- Tue Jun 05, 2012 12:29 am
- Forum: Exult Discussion
- Topic: WIP: Beh Lem in U7
- Replies: 107
- Views: 21667
Re: WIP: Beh Lem in U7
Crowley: I could totally use a wingless version of that paperdoll for TFL if it's not something you minded parting with.
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Mon Jun 04, 2012 9:50 pm
- Forum: Exult Discussion
- Topic: New TFL thread of TFLness
- Replies: 30
- Views: 13307
Re: New TFL thread of TFLness
Yeah, still down all this time later, I'm aware. I'm going to mirror the site to my second server once I resolve this router stuff. I have backups of the HTML/PHP but not the mysql so it wouldn't help too much.
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Mon Jun 04, 2012 7:47 pm
- Forum: Exult Discussion
- Topic: WIP: Beh Lem in U7
- Replies: 107
- Views: 21667
Re: WIP: Beh Lem in U7
To approve of this paperdoll.
- Mon Jun 04, 2012 4:30 pm
- Forum: Exult Discussion
- Topic: New TFL thread of TFLness
- Replies: 30
- Views: 13307
Re: New TFL thread of TFLness
Before anyone says something, yes, I'm aware the TFL site is currently unreachable to a lot of people (not everyone, but a lot of the states, which is the majority of our visitors, and possibly other places) We're having difficulties with a router which I am currently in the process of resolving. Ch...
- Mon Jun 04, 2012 1:16 am
- Forum: Exult Discussion
- Topic: New TFL thread of TFLness
- Replies: 30
- Views: 13307
Re: New TFL thread of TFLness
I'm not sure I kept them since for the life of me I couldn't get it to work, but I'll take a look.
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Sun Jun 03, 2012 7:00 pm
- Forum: Exult Discussion
- Topic: New TFL thread of TFLness
- Replies: 30
- Views: 13307
Re: New TFL thread of TFLness
Posted this in the IRC, may as well post it here. Just a little glimpse of what I'm working on at the moment:
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Sun Jun 03, 2012 3:04 pm
- Forum: Exult Discussion
- Topic: New TFL thread of TFLness
- Replies: 30
- Views: 13307
Re: New TFL thread of TFLness
It occured to me that the bit about the matching may be confusing, so hopefully this better illustrates what I'm looking to match floor/wall segments to:
Cheers,
Peter M Dodge
aka Wizardry Dragon
(edit by Dominus:put the png in the img tags)
Cheers,
Peter M Dodge
aka Wizardry Dragon
(edit by Dominus:put the png in the img tags)
- Sun Jun 03, 2012 2:46 pm
- Forum: Exult Discussion
- Topic: New TFL thread of TFLness
- Replies: 30
- Views: 13307
Re: New TFL thread of TFLness
There's a few things on my immediate list: - Some green rugs/chairs - A heater type shield with the ankh on it - Wall sections that match the flagstone-ish look of the walls and crennalations. - Floor segments like the stone floor but that match the flagstone-ish look of the walls and crenallations....
- Sun Jun 03, 2012 1:00 am
- Forum: Exult Discussion
- Topic: New TFL thread of TFLness
- Replies: 30
- Views: 13307
Re: New TFL thread of TFLness
There are a few illustrations of Balrons in the Ultima I-IV bestiaries, as well, if you're interested.
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Sun Jun 03, 2012 12:59 am
- Forum: Exult Discussion
- Topic: My usecode questions
- Replies: 79
- Views: 14302
Re: My usecode questions
Hmm. I THINK the combat toggle code is hardcoded into the engine, which is why the usecode isnt really doing much. A workaround might be to attach usecode to the avatar/party members to check if it's equipped on occassion. That would involve a lot of overhead however. I'm not sure, other than that. ...
- Sat Jun 02, 2012 10:52 pm
- Forum: Exult Discussion
- Topic: New TFL thread of TFLness
- Replies: 30
- Views: 13307
Re: New TFL thread of TFLness
Crowley: A great starting point would be faces for the balrons I have in the game. Shape wise (as in the NPC/monster shape) I figure them as blue winged gargoyles but I really want them to look kind of differentish in some non-specific way to make it clear they're *not* gargoyles. So there's a start...
- Sat Jun 02, 2012 10:49 pm
- Forum: Exult Discussion
- Topic: My usecode questions
- Replies: 79
- Views: 14302
Re: My usecode questions
What are you trying to do exactly, re: that? There might be a workaround.
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Sat Jun 02, 2012 7:47 pm
- Forum: Exult Discussion
- Topic: New TFL thread of TFLness
- Replies: 30
- Views: 13307
Re: New TFL thread of TFLness
I'd wondered what happened. I guess In Mani Corp didnt work huh?
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Sat Jun 02, 2012 5:13 pm
- Forum: Exult Discussion
- Topic: My usecode questions
- Replies: 79
- Views: 14302
Re: My usecode questions
It's fine As to a fix, try commenting out the extern reference and see if your other function works.
Cheers,
Peter M Dodge
aka Wizardry Dragon
Cheers,
Peter M Dodge
aka Wizardry Dragon
- Sat Jun 02, 2012 4:10 pm
- Forum: Exult Discussion
- Topic: My usecode questions
- Replies: 79
- Views: 14302
Re: My usecode questions
Yes, when you declare an extern, the way that UC does this, assume it's basically like a php require() statement where it attempts to import the code of the named function wholesale. So essentially you have two definitions of the same function twice in your code, by having both that and your own. Ch...
- Sat Jun 02, 2012 12:51 pm
- Forum: Exult Discussion
- Topic: My usecode questions
- Replies: 79
- Views: 14302
Re: My usecode questions
The combat AI is hardcoded, including battlecries, IIRC. I was looking into this at one point to give gargoyles gargish battlecries but couldn't make any headway as a result. You can redefine the function, do your stuff, and then do originalFunction.original() to add new content. One caveat: you hav...
- Sat Jun 02, 2012 12:48 pm
- Forum: Exult Discussion
- Topic: New TFL thread of TFLness
- Replies: 30
- Views: 13307
Re: New TFL thread of TFLness
@Crowley: SI-type. We've been slowly replacing the old BG ones as well, with SI-style ones. @Crysta: I never stopped working on it. Seemed to lose touch with people over time though. I think the only person I've kept communication with is WTF Dragon, but he's not really working on it :P Cheers, Pete...
- Fri Jun 01, 2012 2:34 pm
- Forum: Exult Discussion
- Topic: usecode question on healers
- Replies: 7
- Views: 1776
Re: usecode question on healers
The entire /tfl/src/spells tree is neccesary for the spells to work. It would not be difficult to section out the healing specific stuff, but this would be redundant for TFL since we have redone all of the spells. Specifically, http://u7feudallands.cvs.sourceforge.net/viewvc/u7feudallands/tfl/src/sp...