Search found 81 matches
- Fri Aug 20, 2021 1:57 pm
- Forum: Exult Discussion
- Topic: Android Port: In Mani Corp
- Replies: 44
- Views: 1091553
Re: Android Port: In Mani Corp
Thank you for the update. It is noticeably faster in the menus. One oddity is that I could not install over the previous version, it kept throwing an error. I had to uninstall and reinstall. Please let me know when full controller support is available. :) I'd be more than willing to help QA that and...
- Sun Aug 15, 2021 1:15 pm
- Forum: Exult Discussion
- Topic: Android Port: In Mani Corp
- Replies: 44
- Views: 1091553
Re: Android Port: In Mani Corp
I'm very excited to see work again on Android. I gave this a try and it is really great. I've gone from Trinsic to Paws to Britain without any major issues. I have the following feedback/suggestions. 1.) Please consider full support for a controller. As of now my controller's left thumbstick control...
- Sun Sep 02, 2012 8:34 pm
- Forum: Exult Discussion
- Topic: Building Exult on Kubuntu
- Replies: 8
- Views: 5494
Re: Building Exult on Kubuntu
Thanks for the tip. I extracted the SVN download to the same folder as before... probably not the best idea. Getting the SVN via "svn co https://exult.svn.sourceforge.net/svnroot/exult exult" and then running autogen/configure/make was successful. One final question - not sure if this is a...
- Sun Sep 02, 2012 7:03 pm
- Forum: Exult Discussion
- Topic: Building Exult on Kubuntu
- Replies: 8
- Views: 5494
Re: Building Exult on Kubuntu
Thanks again for the reply. I've gotten the code from SVN (and also installed two more packages, flex and byacc) and now I'm seeing this error. make[3]: Entering directory `/home/matt/Downloads/exult-1.4.9rc1/usecode/compiler' if g++ -DHAVE_CONFIG_H -I. -I. -I../.. -I./../../headers -I./.. -I./../.....
- Sun Sep 02, 2012 6:34 pm
- Forum: Exult Discussion
- Topic: Building Exult on Kubuntu
- Replies: 8
- Views: 5494
Re: Building Exult on Kubuntu
Thank you both for the fast replies. With libogg-dev and libvorbis-dev, configure runs fine but make does not. This is 1.4.9rc1. Any ideas? Looks to be some errors in the code maybe? matt@kubuntu:~/Downloads/exult-1.4.9rc1$ make make all-recursive make[1]: Entering directory `/home/matt/Downloads/ex...
- Sun Sep 02, 2012 6:03 pm
- Forum: Exult Discussion
- Topic: Building Exult on Kubuntu
- Replies: 8
- Views: 5494
Building Exult on Kubuntu
I am trying to build the latest version of Exult on Kubuntu. I've been a very long time Exult user on Windows but am trying to learn Linux and therefore trying this out. When running configure, I get the following: configure: error: *** must have Ogg/Vorbis installed! But I have installed vorbis-too...
- Thu Jun 22, 2006 1:41 pm
- Forum: Exult Discussion
- Topic: Demo shots of my mod
- Replies: 50
- Views: 17567
Re: Demo shots of my mod
Looks great, keep up the good work.
- Sat Apr 22, 2006 4:41 am
- Forum: Exult Discussion
- Topic: Current Exult on Mac OS 8.6
- Replies: 1
- Views: 2730
Re: Current Exult on Mac OS 8.6
I guess not...
- Fri Apr 14, 2006 1:30 pm
- Forum: Exult Discussion
- Topic: Current Exult on Mac OS 8.6
- Replies: 1
- Views: 2730
Current Exult on Mac OS 8.6
Hi all,
I did some searching and found an old release for OS 8.6 but no new ones. Is it still being updated for this old OS? If not, is there any way to compile the source for 8.6?
Thanks.
I did some searching and found an old release for OS 8.6 but no new ones. Is it still being updated for this old OS? If not, is there any way to compile the source for 8.6?
Thanks.
- Mon Jan 30, 2006 2:52 pm
- Forum: Exult Discussion
- Topic: My Own Little Mod for Exult.
- Replies: 119
- Views: 29079
Re: My Own Little Mod for Exult.
Looks very nice! Can't wait for the release.
Do you have a website for this?
Do you have a website for this?
- Wed Dec 28, 2005 5:45 pm
- Forum: Exult Discussion
- Topic: Complete?
- Replies: 18
- Views: 5086
Re: Complete?
I've played through the original and Exult-ed version many times and there appears to be nothing missing, only cool stuff added.
The only thing I miss is the "Room of the dead", where the dead bodies go. Now they just go poof.
The only thing I miss is the "Room of the dead", where the dead bodies go. Now they just go poof.
- Wed Dec 28, 2005 5:19 pm
- Forum: Exult Discussion
- Topic: Patches?
- Replies: 2
- Views: 1995
Patches?
Hi all: I'm running Windows 2000 and the newest version of Exult, 1.4. I've been trying to get patches to work by adding the following into my exult.cfg: C:\Games\Ultima\Exult\islefaq C:\Games\Ultima\Exult\quests_and_interactions C:\Games\Ultima\Exult\ultima6patch I tried it without the full path an...
- Wed Dec 28, 2005 5:16 pm
- Forum: Exult Discussion
- Topic: How stable is the current 1.4?
- Replies: 14
- Views: 4472
Re: How stable is the current 1.4?
It's been working fine for me, with no stability issues.
- Sun Nov 27, 2005 8:33 am
- Forum: Exult Discussion
- Topic: [OT] First official Ashes "announcement"
- Replies: 14
- Views: 4552
Re: [OT] First official Ashes "announcement"
Looks great, can't wait for a demo.
- Tue Jul 19, 2005 12:29 pm
- Forum: Exult Discussion
- Topic: Weapon Bug
- Replies: 11
- Views: 8960
Re: Weapon Bug
Exult.cfg is as follows: c:\games\exult\ultima7 (default) jmsfx.flx c:\games\exult\serpent (default) jmsisfx.flx 1 yes yes gs yes digital no 0 no 0 1.0000 -1 yes yes no yes no no yes no no no no no 0 original no 8 yes no -1 -1 320 200 2 SuperEagle no no 1.00 1.00 1.00 5 blackgate gimp-remote -n 475 ...
- Tue Jul 19, 2005 5:34 am
- Forum: Exult Discussion
- Topic: Weapon Bug
- Replies: 11
- Views: 8960
Re: Weapon Bug
So does anyone know how to fix this or why it happened? All I did was try to create a new weapon....
- Mon Jul 18, 2005 3:49 pm
- Forum: Exult Discussion
- Topic: Weapon Bug
- Replies: 11
- Views: 8960
Re: Weapon Bug
Actually, I have found WIHH.dat in the STATIC folder, I guess my search lied to me. It hasn't been modified since '97.
- Mon Jul 18, 2005 3:47 pm
- Forum: Exult Discussion
- Topic: Weapon Bug
- Replies: 11
- Views: 8960
Re: Weapon Bug
I am still running Ultima off my slave hard drive from 2002. I've never had to re-install since then, as I've had no problems with it, until now.
I guess I'll just have to wait until I go home next...
I guess I'll just have to wait until I go home next...
- Mon Jul 18, 2005 3:28 pm
- Forum: Exult Discussion
- Topic: Weapon Bug
- Replies: 11
- Views: 8960
Re: Weapon Bug
I have only one PATCH folder and that is in my original Ultima 7 folder. I removed the entire directory and the problem persists. I did a search in all of my Ultima folders but didnt find a WIHH.dat file... I would just reinstall Ultima, but I left the CD at home and I recently moved a few hours awa...
- Mon Jul 18, 2005 2:48 pm
- Forum: Exult Discussion
- Topic: Weapon Bug
- Replies: 11
- Views: 8960
Re: Weapon Bug
1.) Whenever I or anyone in my party moves, the weapons jump around and appear in the person's hands occasionally. Moving each direction makes the weapons move differently. I did modify those settings in my custom weapon, but that's all. 2.) It happens with all weapons, even in different savegames a...
- Mon Jul 18, 2005 2:18 pm
- Forum: Exult Discussion
- Topic: Weapon Bug
- Replies: 11
- Views: 8960
Weapon Bug
I downloaded the newest snapshots today of Exult and ES and started playing with ES and tried to make a new weapon. But I somehow broke it. Now, whenever the people walk, the weapons jump around them. I copied another version of Ultima 7 I had on an old hard drive and reinstalled both Exult and ES w...
- Sun Jul 17, 2005 9:45 am
- Forum: Exult Discussion
- Topic: New patch - Ultima 6 conversion
- Replies: 92
- Views: 480265
Re: New patch - Ultima 6 conversion
That's looking great, keep up the good work!
And yes, do you have a website for this? I can't wait to see it complete.
And yes, do you have a website for this? I can't wait to see it complete.
- Tue Mar 01, 2005 3:52 pm
- Forum: Exult Discussion
- Topic: Crash upon game startup
- Replies: 9
- Views: 4236
Re: Crash upon game startup
I already had a \patch directory with combos.flx and faces.vga in it. I manually made an empty autonotes.txt and now it seems to work. Thanks for the help.
Is this related to the new Journal feature perhaps? What is it suppose to do?
Is this related to the new Journal feature perhaps? What is it suppose to do?
- Tue Mar 01, 2005 12:43 pm
- Forum: Exult Discussion
- Topic: New Character Portraits and sprites
- Replies: 1
- Views: 1883
New Character Portraits and sprites
Would it be possible to add in some extra Avatar portraits when making a character? There's a pretty limited supply. And would it also be possible to allow you to change which sprite the avatar looks like? I know in SI you can cheat and polymorph, but would there be a way to do this in BG, and possi...
- Tue Mar 01, 2005 12:39 pm
- Forum: Exult Discussion
- Topic: Crash upon game startup
- Replies: 9
- Views: 4236
Crash upon game startup
I've been using Exult for many years and it's worked great, until now. Whenever I try to start a new game or load a game (using BG) it crashes on the red loading screen back to my desktop with no message. My files are the following: stdout: ===== Exult version 1.4.01cvs Built at: Feb 23 2005 10:32:5...
- Sun Feb 20, 2005 6:25 pm
- Forum: Exult Discussion
- Topic: The notebook is nice
- Replies: 36
- Views: 13796
Re: The notebook is nice
I didn't even notice this feature until this thread. I think it's a superb idea. Maybe there could be 2 sections of this book: one a journal that records every event (as dicussed above) and the other for the player's own personal notes. I know games like Neverwinter Nights do something similar to th...
- Tue Feb 17, 2004 10:00 am
- Forum: Exult Discussion
- Topic: Is Britannia the Valley of Eidolon?
- Replies: 24
- Views: 6778
Re: Is Britannia the Valley of Eidolon?
Don't snakes have no bones? (Hence why they can bend and twist)
- Tue Feb 17, 2004 9:57 am
- Forum: Exult Discussion
- Topic: New item interactions
- Replies: 11
- Views: 3764
Re: New item interactions
I agree, having those extra possible activities coded into the usecode would be awesome.
- Tue Feb 17, 2004 9:55 am
- Forum: Exult Discussion
- Topic: Pirate ship & unfinished usecode
- Replies: 7
- Views: 2441
Re: Pirate ship & unfinished usecode
Yes, there is a pirate's ship, but I thought it was a little off the coast (and maybe south) of Trinsic.
About Iskander, I remember reading in the Usecode that there was more stuff you could do on that quest, but I could never get him or those 2 women to say anything more.
About Iskander, I remember reading in the Usecode that there was more stuff you could do on that quest, but I could never get him or those 2 women to say anything more.
- Mon Feb 09, 2004 9:46 am
- Forum: Exult Discussion
- Topic: The real location of Death Scythe?
- Replies: 12
- Views: 4555
Re: The real location of Death Scythe?
My definition of a "cheat room" is one that is only accessible by extraordinary means that are impossible without cheating. The Skara Brae crypt can be accessed totally innocently (though it's hard to find that lever) without any sort of cheating or beforehand knowledge. For the Trinsic ro...
- Sat Feb 07, 2004 8:49 pm
- Forum: Exult Discussion
- Topic: The real location of Death Scythe?
- Replies: 12
- Views: 4555
Re: The real location of Death Scythe?
The Death Scythe is a rare weapon, and probably my favorite. Besides the Trinsic cheat location and the FoV room, isn't there one in the building in the graveyard on Skara Brae? You know, the one with the hidden lever by the statue and the nightstand with all sorts of cool stuff.
- Tue Jan 27, 2004 5:50 am
- Forum: Exult Discussion
- Topic: Musket rounds
- Replies: 15
- Views: 4531
Re: Musket rounds
The musket is fun to use, but it's not the most practical.
- Wed Jan 14, 2004 11:36 am
- Forum: Exult Discussion
- Topic: Interface Improvements
- Replies: 14
- Views: 3834
Re: Interface Improvements
The reogranisation of items I have always found to be very annoying, I don't think that it always works in the current version though.
- Sun Jan 04, 2004 7:49 am
- Forum: Exult Discussion
- Topic: Suggestions
- Replies: 18
- Views: 4670
Re: Suggestions
The ability to change your NPC's appearance with clothes is a great idea, I've been wondering about that for years. And, the ability to say something above your NPC is another good idea. But moving "heavy" furniture, can't the hack mover do that?
- Tue Dec 02, 2003 7:28 pm
- Forum: Exult Discussion
- Topic: New Clothes in Si...
- Replies: 71
- Views: 16680
Re: New Clothes in Si...
Looks nice!
I've always wondered, how do you change the face of your character when talking to people?
I've always wondered, how do you change the face of your character when talking to people?
- Fri Nov 28, 2003 6:25 pm
- Forum: Exult Discussion
- Topic: just a question about the olden days
- Replies: 24
- Views: 7096
Re: just a question about the olden days
My friend gave me his copy of U7: BG many years ago (on 5.25'' floppies), and I installed it on my Packard Bell with 486/25mhz, 4ram, 200meg HD, Windows 3.1. It ran Ok, but a little slow. Then we got a "super fast" AST with Pentium 166, 16ram, 4 gig HD, it was amazing! U7 ran OK but a litt...
- Fri Nov 21, 2003 1:10 pm
- Forum: Exult Discussion
- Topic: Having members join your party
- Replies: 7
- Views: 2560
Re: Having members join your party
I have encountered this problem a while ago, I thought that it would be fixed. But a workaround that works for me is to edit the NPC properties and set the NPC Party flag to 1.
- Wed Nov 19, 2003 7:40 am
- Forum: Exult Discussion
- Topic: ...How do you sell things
- Replies: 9
- Views: 2807
Re: ...How do you sell things
Selling old weapons and items would be a cool feature, just as in past Ultima games.
- Tue Nov 11, 2003 7:49 am
- Forum: Exult Discussion
- Topic: Space Ship in the corn field
- Replies: 11
- Views: 3159
Re: Space Ship in the corn feild
Making the object usable would be a great idea, no need for a magic carpet anymore!
- Tue Nov 04, 2003 5:27 pm
- Forum: Exult Discussion
- Topic: Ultima 7 on 5 1/4" Floppies
- Replies: 23
- Views: 7800
Re: Ultima 7 on 5 1/4" Floppies
>> It goes on the same IDE chain as the 3.5'' floppy.
>I wouldn't recommend connecting a floppy to an IDE cable
Well, whatever you call it.
It's the same chain as the 3.5'' drive. I hooked mine up with no problems, and the BIOS and OS recognize it fine.
>I wouldn't recommend connecting a floppy to an IDE cable
Well, whatever you call it.
It's the same chain as the 3.5'' drive. I hooked mine up with no problems, and the BIOS and OS recognize it fine.
- Sun Oct 26, 2003 7:29 am
- Forum: Exult Discussion
- Topic: Exult 1.1beta3
- Replies: 12
- Views: 3203
Re: Exult 1.1beta3
It works fine for me too.
- Sun Oct 26, 2003 7:29 am
- Forum: Exult Discussion
- Topic: Ultima 7 on 5 1/4" Floppies
- Replies: 23
- Views: 7800
Re: Ultima 7 on 5 1/4" Floppies
I have Ultima 7 on 5.25'' floppies, it needs about 7 to fit! I also have a 5.25'' drive in my current computer running Windows 2000. You should have no problem installing the drive, just make sure your motherboard supports it. It goes on the same IDE chain as the 3.5'' floppy.
- Sat Sep 20, 2003 6:54 pm
- Forum: Exult Discussion
- Topic: Again Serpent Isle plot.
- Replies: 13
- Views: 4526
Re: Again Serpent Isle plot.
This looks sweet, I hope one day someone really cool will be able to remake this lost Ultima...
- Fri Sep 19, 2003 10:22 am
- Forum: Exult Discussion
- Topic: Mint in Britian
- Replies: 13
- Views: 4171
Re: Mint in Britian
You can kill the bank teller when no one is around, take the keys off her corpse, then take her to Lord British to get her resurrected for free. Then, at your convience, enter the mint and exchange it for coins.
- Fri Sep 12, 2003 6:59 am
- Forum: Exult Discussion
- Topic: blackrock :(
- Replies: 5
- Views: 2608
Re: blackrock :(
You can also pay a visit to Rudyom in Cove and take the blackrock he has lying around in his house.
- Thu Aug 21, 2003 5:27 am
- Forum: Exult Discussion
- Topic: bug: Free goblins, get your goblins here!
- Replies: 8
- Views: 2794
Re: bug: Free goblins, get your goblins here!
Yes, I've been encoutering the same problem for a while. The Goblins in Fawn Tower don't leave, most likely do to the error with some egg.
- Tue Aug 12, 2003 4:13 am
- Forum: Exult Discussion
- Topic: getting it. (U7 that is...)
- Replies: 4
- Views: 2304
Re: getting it. (U7 that is...)
I remember buying my Ultima Collection for like $10 a few years ago, I hunted around bargain bins and finally found it!
- Sun Aug 03, 2003 12:56 pm
- Forum: Exult Discussion
- Topic: Where does Weston go?
- Replies: 9
- Views: 3163
Re: Where does Weston go?
I remember in the original BG he went to the Room of the Dead by Cove, but now he just vanishes.....
- Tue Jul 29, 2003 4:11 pm
- Forum: Exult Discussion
- Topic: Sound...
- Replies: 6
- Views: 2435
Re: Sound...
You need the sound packs. The Downloads page has them. If you need any more help, just ask.
- Sun Jul 27, 2003 5:02 pm
- Forum: Exult Discussion
- Topic: Exult Studio in Windows 2000
- Replies: 6
- Views: 2649
Re: Exult Studio in Windows 2000
You guys mean Windows 2k for Exult Studio is now working? Nice, great job guys!