Search found 64 matches
- Tue Mar 05, 2002 5:19 pm
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: combat difficulty setting
@Soule Sorry for my absence and that i was on holiday without asking you ;) I'm still working on a patch-graphics-set. It now will include some trees. Next i will do, is some more trees, especially the conifers looking really bad. Then i will make the grass and water. There is a website, where you c...
- Tue Mar 05, 2002 5:06 pm
- Forum: Exult Discussion
- Topic: Combat Difficulty
- Replies: 1
- Views: 284
Re: Combat Difficulty
Thanks a lot for implementing.
Sorry for that late answer, but i was on holiday, without any PC near ;(
In the next view days i will do some testing.
Sorry for that late answer, but i was on holiday, without any PC near ;(
In the next view days i will do some testing.
- Wed Feb 27, 2002 2:49 pm
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: combat difficulty setting
@DrCode
Sounds good for me.
Sounds good for me.
- Wed Feb 27, 2002 9:19 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: combat difficulty setting
I know that you are nerved by my obtrusive about this :) Still no chance for implementation before release 1.00? I have hoped that the discussion in this thread has changed your point of view about the importence of the user-definable combat-difficulty. If i'm wrong, please let me know it, and i wil...
- Fri Feb 22, 2002 7:25 am
- Forum: Exult Discussion
- Topic: Exult Studio for win?
- Replies: 51
- Views: 7471
Re: Shapes.vga
When i have understand it right, this tool will detect the differences between two files and build the patch from this info. Is this correct?
Yes i want it, it will be nice if you can send it to me or let me know where i can download it.
Yes i want it, it will be nice if you can send it to me or let me know where i can download it.
- Thu Feb 21, 2002 6:09 pm
- Forum: Exult Discussion
- Topic: Exult Studio for win?
- Replies: 51
- Views: 7471
Re: Shapes.vga
That sounds really good
I be anxious upon that tool.
I be anxious upon that tool.
- Thu Feb 21, 2002 3:53 pm
- Forum: Exult Discussion
- Topic: Exult Studio for win?
- Replies: 51
- Views: 7471
Re: Shapes.vga
First let me do some more work. Because these first changes where only some tests and not all of the graphics are made by my own. And this will be the first requirement for distributing it without to become any copyright problems. And for the future there is a problem that first must be solved, beca...
- Thu Feb 21, 2002 3:21 pm
- Forum: Exult Discussion
- Topic: Exult Studio for win?
- Replies: 51
- Views: 7471
Re: Shapes.vga
Is it possible with Exult to use graphics with more colors than 256?
- Thu Feb 21, 2002 2:46 pm
- Forum: Exult Discussion
- Topic: A few MAJOR issues!
- Replies: 17
- Views: 1063
Re: A few MAJOR issues!
@Artaxerxes
There is no need for any harassment because i love you too :]
There is no need for any harassment because i love you too :]
- Thu Feb 21, 2002 2:33 pm
- Forum: Exult Discussion
- Topic: Exult Studio for win?
- Replies: 51
- Views: 7471
Re: Shapes.vga
@DrCode
The way i will do this is to use a predefined 256 colors palette in Photoshop. When i have made a new graphic in RGB i convert it with Photoshop to this palette.
A tool that will work like you have stated above will be of great advise.
I dont know one for free, but have not looked for yet.
The way i will do this is to use a predefined 256 colors palette in Photoshop. When i have made a new graphic in RGB i convert it with Photoshop to this palette.
A tool that will work like you have stated above will be of great advise.
I dont know one for free, but have not looked for yet.
- Thu Feb 21, 2002 2:27 pm
- Forum: Exult Discussion
- Topic: Exult Studio for win?
- Replies: 51
- Views: 7471
Re: Shapes.vga
Thanks for your praise
Trees and plants are not so difficult to make and in my opinion are the poorliest graphics in U7. So i first will make more replacements for them.
Trees and plants are not so difficult to make and in my opinion are the poorliest graphics in U7. So i first will make more replacements for them.
- Thu Feb 21, 2002 12:13 pm
- Forum: Exult Discussion
- Topic: Exult Studio for win?
- Replies: 51
- Views: 7471
Re: Shapes.vga
I'm not shure if i have understanded you fully. I'll made the artwork in RGB-Mode. After this they can be converted to whatever palette may be used. First tests i have done by replacing some of the im my opinion bad graphics in U7 like the orange trees in shape 453 frame 0 and 1 or the apple-trees. ...
- Thu Feb 21, 2002 8:00 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: combat difficulty setting
@Nadir
What if the sliders be built in under the main menu, in section "Setup" of Exult?
Or maybe instead of using sliders it can be used numerical values, ranging from -10 to +10.
What if the sliders be built in under the main menu, in section "Setup" of Exult?
Or maybe instead of using sliders it can be used numerical values, ranging from -10 to +10.
- Thu Feb 21, 2002 6:52 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: combat difficulty setting
First i think whoever changes the position of the sliders do that by their own risk. Its something like playing with a higher resolution. By default the sliders can be disabled. In the documentation of Exult you find the hint for activate them via the cfg-file and that changing of difficulty can res...
- Thu Feb 21, 2002 4:12 am
- Forum: Exult Discussion
- Topic: Exult Studio for win?
- Replies: 51
- Views: 7471
Re: Shapes.vga
I have begun to make new graphics for building a new shapes.vga. My target now, is to make one in a style that it can be used to make a game like an 'Ultima X', that doesnt break EA's copyrights. What i can say at this point is, that it is a lot of work to do to build a complete own graphics-databas...
- Thu Feb 21, 2002 3:33 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: combat difficulty setting
@Darke You wrote: Altering the combat code, even a little, will potentially have a _large_ effect on stability, thus part of the reason above. I cant agree with you fully, and thats why: Maybe :), if someone :) build in three sliders that will affect the following: 1. Increase/Decrease amount of dam...
- Wed Feb 20, 2002 9:48 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: combat difficulty setting
I think we, or some, have completely misunderstoud, or i'm really crazy ;) Until my message from 02-19-02 18:17, all is well. At this point it seems to be, that we have found a solution for the combat-problems. All i then asked is, that i hoped it can be buil in before release of 1.00. Then followin...
- Wed Feb 20, 2002 6:15 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: combat difficulty setting
First i wish to say, that i think, that this form of conversation will go a way that leaves to nothing but offence. Dominus wrote: I saw exactly the same phrasing: "If you don't fix it now, I won't use it until it is." And if you read on in these forums you will find that people that issue...
- Wed Feb 20, 2002 4:43 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: combat difficulty setting
I dont want any offence!
If you like it like combat now is, it's ok.
But please understand that there others out there, they dont.
What about a little bit more tolerance?
If you like it like combat now is, it's ok.
But please understand that there others out there, they dont.
What about a little bit more tolerance?
- Wed Feb 20, 2002 3:37 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: combat difficulty setting
If this solution can not solve the problem, than you can find another solution that will do it. I dont want to drive you to a solution, but if it will not be fixed, i'll take my personally consequence, that i willl wait for playing anymore until it is fixed. Even if you will have released a so calle...
- Wed Feb 20, 2002 2:27 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: combat difficulty setting
But if the users of Exult see it as a priority, it maybe should be your priority too, or not? And is it not like i stated above, that it is little work to build in these 3 sliders? Because i'm a developer by my own, i can measure the effort of build it in. So why do you make it so problematic? Pleas...
- Wed Feb 20, 2002 2:09 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: combat difficulty setting
And for me these two bugs are matter enough to dont play U7 with Exult any further now. Then i will wait until the next release version, after 1.00.
And i think that a lot of players want to have these two things fixed.
If you dont think so, maybe you can make a poll.
And i think that a lot of players want to have these two things fixed.
If you dont think so, maybe you can make a poll.
- Wed Feb 20, 2002 2:02 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: combat difficulty setting
THAT IS A BUGFIX! same for the problem with respawning. And thats the why: In my understanding it was the target of Exult, to make U7 playable under Windows as near on the original as possible. Naturally without the Bugs in the original. So these two things are bugs, before they dont works as it sho...
- Tue Feb 19, 2002 5:17 pm
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: combat difficulty setting
I hope it can be build in before realease 1.00?
- Tue Feb 19, 2002 10:04 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: combat difficulty setting
I agree, really good! I think the best will be a combination of all of this. But it will be difficult to find the right combination. How about 3 sliders, so that every player can find their own "best" combination? Standard setting can be all sliders in the middle, what means difficulty lik...
- Tue Feb 19, 2002 9:56 am
- Forum: Exult Discussion
- Topic: Tooo fast respawn
- Replies: 20
- Views: 1622
Re: Tooo fast respawn
In other places same happens.
Do you have an idea of getting it fixed?
Do you have an idea of getting it fixed?
- Tue Feb 19, 2002 9:54 am
- Forum: Exult Discussion
- Topic: Fights in Exult seems too easy, not challenging
- Replies: 20
- Views: 1629
Re: Fights in Exult seems too easy, not challenging
Combat difficulty per User-Setting seems to be a very good idea. With this, from newbies to hardcore-fighter users can set their appropriated difficulty. Nice will be, if the setting can changed whatever, at the beginning or in the mid of the game. Then someone can set the difficulty at the beginnin...
- Tue Feb 19, 2002 3:54 am
- Forum: Exult Discussion
- Topic: Fights in Exult seems too easy, not challenging
- Replies: 20
- Views: 1629
Re: Fights in Exult seems too easy, not challenging
Yes i'm sure
- Tue Feb 19, 2002 2:36 am
- Forum: Exult Discussion
- Topic: Fights in Exult seems too easy, not challenging
- Replies: 20
- Views: 1629
Re: Fights in Exult seems too easy, not challenging
I understand. I have made some more tests with the combat-system and the snapshot from yesterday. If there are the tweaks that DrCode would made are included, then nothing noticeable has changed. I have tested it again with a relatively new party with only Avatar, Iolo and Spark, all about Level 4. ...
- Tue Feb 19, 2002 1:35 am
- Forum: Exult Discussion
- Topic: Saveing shape-infos cause Exult-Studio (Win) to crash
- Replies: 6
- Views: 454
Re: Saveing shape-infos cause Exult-Studio (Win) to crash
Is it possible that you can build in a debug-mode for seeing the fight status of the different chars that are involved in a combat, that comes up per hotkey? It can looks like following: When the hotkey is invoked, the game freezes, a display is popped up in which i can see the char-stats of the opp...
- Tue Feb 19, 2002 1:24 am
- Forum: Exult Discussion
- Topic: Tooo fast respawn
- Replies: 20
- Views: 1622
Re: Tooo fast respawn
Meanwhile i have tested it on 2 other systems, and have figured out the same problems. I have only done this, to make sure its not a one-system problem.
- Tue Feb 19, 2002 1:23 am
- Forum: Exult Discussion
- Topic: Fights in Exult seems too easy, not challenging
- Replies: 20
- Views: 1629
Re: Fights in Exult seems too easy, not challenging
Did understand you right, that your tweak only concerns cyclops?
- Tue Feb 19, 2002 1:19 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: A look at Exult, from a simple viewpoint as Ultima Fan
I want to go back to the main topic of this thread.
Has anything changed your minds about the importance of the combat-system?
And what do you think about a redesign and if, when will this be done?
Has anything changed your minds about the importance of the combat-system?
And what do you think about a redesign and if, when will this be done?
- Mon Feb 18, 2002 4:46 pm
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: A look at Exult, from a simple viewpoint as Ultima Fan
@DrCode
I'm using always the newest available snapshot.
I'm using always the newest available snapshot.
- Mon Feb 18, 2002 11:29 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: A look at Exult, from a simple viewpoint as Ultima Fan
Thanks for the infos about the code.
I will take a look at the hitpoint-code, see if i can find something, that can help to solve the problems with the combat-system.
I will take a look at the hitpoint-code, see if i can find something, that can help to solve the problems with the combat-system.
- Mon Feb 18, 2002 11:04 am
- Forum: Exult Discussion
- Topic: How can i edit shapes 1-149?
- Replies: 9
- Views: 934
Re: How can i edit shapes 1-149?
Thanks wjp, that works.
- Mon Feb 18, 2002 9:15 am
- Forum: Exult Discussion
- Topic: How can i edit shapes 1-149?
- Replies: 9
- Views: 934
Re: How can i edit shapes 1-149?
Sh.., does anybody knows another way to edit these shapes?
- Mon Feb 18, 2002 9:13 am
- Forum: Exult Discussion
- Topic: Fights in Exult seems too easy, not challenging
- Replies: 20
- Views: 1629
Re: Fights in Exult seems too easy, not challenging
The URL to the savegame, that i have posted in another thread from me, can be used for this. Its the thread about to fast respwan. You can test it easy too, with the cove near Paws where a lot of Cylops spawning. I have fighted there with only 4 Members in the party, and all where max. Level 3-4 and...
- Mon Feb 18, 2002 9:09 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: A look at Exult, from a simple viewpoint as Ultima Fan
@Dominus This i have already done and thats not the point. The point is liked i wroted two times before in this thread, that without any introducing to the code, it is very difficult to find all relevant code combat related. The documentation that i have found in the source about weapons.dat and oth...
- Mon Feb 18, 2002 9:04 am
- Forum: Exult Discussion
- Topic: Tooo fast respawn
- Replies: 20
- Views: 1622
Re: Tooo fast respawn
Yes, thats right, first i played with 512x384. After i have read your answer i have tested it now with 300x200 and its the same problem. Here you can find a savegame where you can test it realtively good: http://www.uogilden.de/exult91bg.sav Go near the house on the hill where the ladder stands. Tha...
- Mon Feb 18, 2002 8:48 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: A look at Exult, from a simple viewpoint as Ultima Fan
Spells: Sorry than this was misunderstoud. In the FAQ you can read that some Spells not implemented. Maybe these should be updated. ;) Combat: I agree with thee, that after making changes at the combat-system, these changes must be tested and verified . I think it is possible, that someone who has c...
- Mon Feb 18, 2002 8:08 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: A look at Exult, from a simple viewpoint as Ultima Fan
I fully agree with Clock Nova. The target of this thread is only to discuss what point of view to the combat system may be better, not to anger someone of the Exult development team. I think, that this topic can help us all. Like stated above, i dont want to claim, that my sight of this things is th...
- Mon Feb 18, 2002 1:51 am
- Forum: Exult Discussion
- Topic: Saveing shape-infos cause Exult-Studio (Win) to crash
- Replies: 6
- Views: 454
Re: Saveing shape-infos cause Exult-Studio (Win) to crash
If someone can give me a short explanation in what files what is to change, i can handle it with a Hex-Editor.
- Mon Feb 18, 2002 1:38 am
- Forum: Exult Discussion
- Topic: Saveing shape-infos cause Exult-Studio (Win) to crash
- Replies: 6
- Views: 454
Saveing shape-infos cause Exult-Studio (Win) to crash
Runtime-Error.
I want to make some experiments with the Strength of opponents, to see if it can be a shorttime workaround for the problems with the fighting system.
Is there another way that i can make these changes or can it be shortly fixed in Exult-Studio?
I want to make some experiments with the Strength of opponents, to see if it can be a shorttime workaround for the problems with the fighting system.
Is there another way that i can make these changes or can it be shortly fixed in Exult-Studio?
- Mon Feb 18, 2002 1:18 am
- Forum: Exult Discussion
- Topic: How can i edit shapes 1-149?
- Replies: 9
- Views: 934
Re: How can i edit shapes 1-149?
Thats a problem, because i only have Windows on my PC.
- Mon Feb 18, 2002 1:17 am
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: A look at Exult, from a simple viewpoint as Ultima Fan
Every time when someone is speaking of the bad combat-system implementation, someone from the Exult-Developers will answer "It is no elemental part of the story!". But i think for lot of people that doesnt counts as you stated. For me it is an elemental part of the whole game and therefore...
- Mon Feb 18, 2002 1:00 am
- Forum: Exult Discussion
- Topic: How can i edit shapes 1-149?
- Replies: 9
- Views: 934
Re: How can i edit shapes 1-149?
Will be nice if Photoshop can be updated.
For the meantime i will try Gimp, but where can i get the plugin?
For the meantime i will try Gimp, but where can i get the plugin?
- Mon Feb 18, 2002 12:58 am
- Forum: Exult Discussion
- Topic: Tooo fast respawn
- Replies: 20
- Views: 1622
Tooo fast respawn
If the party encountering an opponent, killing them, turn around, go four to ten steps, turn around again and voila the opponent is respawned. Sometimes this can happen while fighting. Only because the opponents are no challenge, often the party will survive. If sometimes the combat-system is fixed,...
- Sun Feb 17, 2002 2:11 pm
- Forum: Exult Discussion
- Topic: How can i edit shapes 1-149?
- Replies: 9
- Views: 934
How can i edit shapes 1-149?
If i tried to load them in Photoshop 6.0 using the plugin, it comes a message up that say "Unexpecetd EOF".
- Sun Feb 17, 2002 1:52 pm
- Forum: Exult Discussion
- Topic: A look at Exult, from a simple viewpoint as Ultima Fan
- Replies: 102
- Views: 13386
Re: A look at Exult, from a simple viewpoint as Ultima Fan
Might be that only germans understand my english
If someone can send me the combat-source's, respective the source where is marked what parts of it is used for the combat-system, and with all appropriateted documentation, especialy the documentation of weapons.dat, i will take a look at it.
If someone can send me the combat-source's, respective the source where is marked what parts of it is used for the combat-system, and with all appropriateted documentation, especialy the documentation of weapons.dat, i will take a look at it.