Search found 5656 matches
- Wed Nov 09, 2022 4:53 pm
- Forum: Exult Discussion
- Topic: Closing this board in favor of github discussions?
- Replies: 4
- Views: 19053
Re: Closing this board in favor of github discussions?
Yes, posting images inline works great on github. You can just drag'n'drop them in your text entry field. I'll give it another day or so and will then lock this forum, which can be quickly be undone if we find github discussions terrible. Leaving both open will likely not be the right incentive :) I...
- Tue Nov 08, 2022 10:34 pm
- Forum: Exult Discussion
- Topic: Closing this board in favor of github discussions?
- Replies: 4
- Views: 19053
Closing this board in favor of github discussions?
The forum is slow and most features are missing because SourceForge doesn't allow them anymore. I toyed with moving the website and forum but that would add another thing to manage and I'm not 100% looking forward to it. So I'm looking at the github discussions and not really disliking it. See the e...
- Tue Nov 08, 2022 8:47 pm
- Forum: Exult Discussion
- Topic: Exult crashes when saving after a chunk is duplicated in ES
- Replies: 14
- Views: 41180
Re: Exult crashes when saving after a chunk is duplicated in ES
sorry, getting back to it.
As long as you keep your games and the patch/mods folders uninstall and reinstalling will not nuke your work. UNLESS you are working on the Exult mods (BG Keyring, SIfixes, SF Island), for these you might need to take precautions.
As long as you keep your games and the patch/mods folders uninstall and reinstalling will not nuke your work. UNLESS you are working on the Exult mods (BG Keyring, SIfixes, SF Island), for these you might need to take precautions.
- Tue Nov 08, 2022 8:20 pm
- Forum: Exult Discussion
- Topic: Exult 1.8 on Windows XP
- Replies: 3
- Views: 16301
Re: Exult 1.8 on Windows XP
I'm sorry, the more I looked into it, the worse it gets.
First, the error message is indeed caused by us messing with the manifest file, but then many dlls are not compatible with XP anymore. So even if we fix that and you use only XP compatible dlls, this will not end well.
First, the error message is indeed caused by us messing with the manifest file, but then many dlls are not compatible with XP anymore. So even if we fix that and you use only XP compatible dlls, this will not end well.
- Tue Nov 08, 2022 7:21 pm
- Forum: Exult Discussion
- Topic: Exult 1.8 on Windows XP
- Replies: 3
- Views: 16301
Re: Exult 1.8 on Windows XP
Thanks for your report. I'm looking into it. I think we borked it when we messed with the manifest file.
- Tue Oct 25, 2022 4:45 pm
- Forum: Exult Discussion
- Topic: Exult crashes when saving after a chunk is duplicated in ES
- Replies: 14
- Views: 41180
Re: Exult crashes when saving after a chunk is duplicated in ES
damn, can you give me more details? What system are you on? Where did you install Exult and Exult Studio to and do both not work when run from there directly? When you try to start them, does anything at all get written to the std files in C:\Users\Dubbins\AppData\Local\Exult\? I'm pretty sure your ...
- Mon Oct 24, 2022 12:50 pm
- Forum: Exult Discussion
- Topic: Exult crashes when saving after a chunk is duplicated in ES
- Replies: 14
- Views: 41180
Re: Exult crashes when saving after a chunk is duplicated in ES
hmm, that shouldn't happen and again, that works for me. Have you installed both Exult and Exult Studio in that new folder?
- Sun Oct 23, 2022 3:12 pm
- Forum: Exult Discussion
- Topic: Exult crashes when saving after a chunk is duplicated in ES
- Replies: 14
- Views: 41180
Re: Exult crashes when saving after a chunk is duplicated in ES
did you try the very last snapshot of Exult?
I'll try to see if I can get it to crash with more tries!
I'll try to see if I can get it to crash with more tries!
- Fri Oct 21, 2022 7:55 pm
- Forum: Exult Discussion
- Topic: Exult crashes when saving after a chunk is duplicated in ES
- Replies: 14
- Views: 41180
Re: Exult crashes when saving after a chunk is duplicated in ES
Sorry for taking so long, but I only now had time to test it. But it works for me on both macOS and Windows. Can you try with the latest Windows snapshot and if that also fails, can you try with a new game *and* a fresh patch folder (rename your old one). And if it still crashes for you can you give...
- Tue Oct 11, 2022 2:34 pm
- Forum: Exult Discussion
- Topic: Exult crashes when saving after a chunk is duplicated in ES
- Replies: 14
- Views: 41180
Re: Exult crashes when saving after a chunk is duplicated in ES
So it works with 1.8?
I‘ll try to track it down.
I‘ll try to track it down.
- Tue Oct 04, 2022 7:29 pm
- Forum: Exult Discussion
- Topic: Nitpicks from 2022 Playthough
- Replies: 75
- Views: 452977
Re: Nitpicks from 2022 Playthough
you can try if you find a chest or door with that quality... (in ES select a shape and hit locate and enter quality) (edited the bug post)
- Mon Oct 03, 2022 11:01 pm
- Forum: Exult Discussion
- Topic: Nitpicks from 2022 Playthough
- Replies: 75
- Views: 452977
Re: Nitpicks from 2022 Playthough
Bugs go into the issue tracker at github https://github.com/exult/exult/issues
BUT YOU NEED TO STOP FINDING MORE!!!
Seriously for usecode bugs we could use another tracker
BUT YOU NEED TO STOP FINDING MORE!!!
Seriously for usecode bugs we could use another tracker
- Fri Sep 30, 2022 5:22 am
- Forum: Exult Discussion
- Topic: Exult v1.8 released
- Replies: 3
- Views: 19642
Re: Exult v1.8 released
Thanks! We were asked to make an all-in-one installer but as we‘ve been around now for a while this seemed very wasteful (with snapshots being released on each day that new code gets pushed).
Being able to just add these as downloadable „modules“ was a good alternative and I like that much more.
Being able to just add these as downloadable „modules“ was a good alternative and I like that much more.
- Fri Sep 30, 2022 5:15 am
- Forum: Exult Discussion
- Topic: Nitpicks from 2022 Playthough
- Replies: 75
- Views: 452977
Re: Nitpicks from 2022 Playthough
Great to see you back nitpicking
- Fri Sep 16, 2022 7:46 am
- Forum: Exult Discussion
- Topic: Please share this awesome shape sword for us?
- Replies: 13
- Views: 47834
Re: Please share this awesome shape sword for us?
oooh, look nice SMKSMK
- Mon Sep 05, 2022 3:09 pm
- Forum: Exult Discussion
- Topic: Please share this awesome shape sword for us?
- Replies: 13
- Views: 47834
Re: Please share this awesome shape sword for us?
thank you.
I've also written you a private mail, in case it got lost in the spam folder.
I've also written you a private mail, in case it got lost in the spam folder.
- Fri Sep 02, 2022 4:53 pm
- Forum: Exult Discussion
- Topic: Please share this awesome shape sword for us?
- Replies: 13
- Views: 47834
Re: Please share this awsome shape Sword for us?
hmm, that looks nice, but I don't remember where it was shown or if it is in any mod.
- Tue Aug 09, 2022 7:03 am
- Forum: Exult Discussion
- Topic: Exult 32:9 ? ;)
- Replies: 4
- Views: 16797
Re: Exult 32:9 ? ;)
But going higher than the original game area is a personal choice, same with window res.
- Mon Aug 08, 2022 4:33 pm
- Forum: Exult Discussion
- Topic: Exult 32:9 ? ;)
- Replies: 4
- Views: 16797
Re: Exult 32:9 ? ;)
As it’s not really useful for playing we have only some few defaults for game area. And the defaults for the resolutions were capped with a commit and reported as a bug by me in https://github.com/exult/exult/issues/105 What you can also use is game area=auto this will/should use the full resolution...
- Sun Aug 07, 2022 12:42 pm
- Forum: Exult Discussion
- Topic: Bug: Petra uses wrong gender picture while in Avatar form
- Replies: 2
- Views: 15339
Re: Bug: Petra uses wrong gender picture while in Avatar form
Thanks, I‘ll try it out. Might even be a usecode bug
- Mon Aug 01, 2022 8:44 pm
- Forum: Exult Discussion
- Topic: Failure to start Keyring (or the other included mods) with crash to desktop.
- Replies: 8
- Views: 22036
Re: Failure to start Keyring (or the other included mods) with crash to desktop.
No that should work fine. I'll see if I can reproduce your problems and file a bug. Thanks for testing and reporting back. This really helps! We changed some stuff because of the Android port since 1.8 and it seems to cause problems for Windows versions of the snapshots.
- Mon Aug 01, 2022 12:46 am
- Forum: Exult Discussion
- Topic: Failure to start Keyring (or the other included mods) with crash to desktop.
- Replies: 8
- Views: 22036
Re: Failure to start Keyring (or the other included mods) with crash to desktop.
Hmm, it might be problem caused by us lately. Can you try the last release of Exult (1.8)?
- Sat Jul 30, 2022 10:10 pm
- Forum: Exult Discussion
- Topic: Failure to start Keyring (or the other included mods) with crash to desktop.
- Replies: 8
- Views: 22036
Re: Failure to start Keyring (or the other included mods) with crash to desktop.
Initgame.dat is required if you delete that a lot will not work.
Have you updated the keyring mod as well?
Have you updated the keyring mod as well?
- Mon Jul 04, 2022 7:57 am
- Forum: Exult Discussion
- Topic: How to confirm that SI Fixes installed successfully?
- Replies: 7
- Views: 24440
Re: How to confirm that SI Fixes installed successfully?
Wheeee!!! Great that it works now!
- Sat Jul 02, 2022 9:29 pm
- Forum: Exult Discussion
- Topic: How to confirm that SI Fixes installed successfully?
- Replies: 7
- Views: 24440
Re: How to confirm that SI Fixes installed successfully?
I think I got it now. It's the difference between /Library/... and ~/Library/... . You placed the mod data in ~/Library/Application Support/Exult/serpentisle/mods but it needs to be in /Library/Application Support/Exult/serpentisle/mods
See http://exult.info/docs.php#default_macos
See http://exult.info/docs.php#default_macos
- Thu Jun 30, 2022 6:07 pm
- Forum: Exult Discussion
- Topic: How to confirm that SI Fixes installed successfully?
- Replies: 7
- Views: 24440
Re: How to confirm that SI Fixes installed successfully?
Ok, let’s see what is happening. Can you start the exult binary by right clicking on the exult.app, select „show package“ and then doubleclick „exult“ in the contents/macos folder. Terminal will pop up and show our log messages while Exult starts. Please copy and paste the content here once Exult sh...
- Wed Jun 29, 2022 2:16 pm
- Forum: Exult Discussion
- Topic: Loading Mods
- Replies: 5
- Views: 19841
Re: Loading Mods
yeah, big mods with changes to the map are hardly mergeable
- Sun Jun 26, 2022 11:01 pm
- Forum: Exult Discussion
- Topic: How to confirm that SI Fixes installed successfully?
- Replies: 7
- Views: 24440
Re: How to confirm that SI Fixes installed successfully?
If you have SI installed into /serpentisle then the mod needs to go into the mod folder of that, not serpent isle.
It’s only correctly installed if the mods menu option is there
It’s only correctly installed if the mods menu option is there
- Tue Jun 21, 2022 3:19 pm
- Forum: Exult Discussion
- Topic: [bug?] Dupre won't rejoin after resurrected
- Replies: 6
- Views: 12234
Re: [bug?] Dupre won't rejoin after resurrected
To get him back add him in our cheat screen: - enable cheats - hit f2 (to enter cheat screen), n (npc tool), 4 (which NPC?), n (NPC flags), i (Party), 3x ESC to quit the cheat screen Yes, that quicksave is "volatile" is kind of intentional. Because loading works by extracting the save file...
- Mon Jun 20, 2022 6:34 pm
- Forum: Exult Discussion
- Topic: [bug?] Dupre won't rejoin after resurrected
- Replies: 6
- Views: 12234
Re: [bug?] Dupre won't rejoin after resurrected
As in that old bug I can reproduce it with your savegame but not when I get him killed again. It's curios that his job answer is the one from being in the party.
Do you know where he got killed and/or can you upload a savegame before he got killed?
Do you know where he got killed and/or can you upload a savegame before he got killed?
- Sun Jun 19, 2022 8:17 pm
- Forum: Exult Discussion
- Topic: Loading Mods
- Replies: 5
- Views: 19841
Re: Loading Mods
That‘s gonna be a hatd task, merge the usecode files, meaning all the single usecode stuff in the mods‘ sources and then go about merging the graphics but that’s gonna be much harder as they will likely take the same spots. Then manually changing the map, adding the NPCs etc.
- Sat Jun 18, 2022 1:37 pm
- Forum: Exult Discussion
- Topic: Rebinding keys of Mac OS X
- Replies: 1
- Views: 6144
Re: Rebinding keys of Mac OS X
Damn that writer of the documentation!!!
Use https://raw.githubusercontent.com/exult ... ltkeys.txt copy/paste it as a text file and point to it in exult.cfg
Use https://raw.githubusercontent.com/exult ... ltkeys.txt copy/paste it as a text file and point to it in exult.cfg
- Fri Jun 17, 2022 8:38 am
- Forum: Exult Discussion
- Topic: The avatar can't walk worth anything.
- Replies: 3
- Views: 14473
Re: The avatar can't walk worth anything.
You can try whether upping the fps better masks the problem.
- Fri Jun 17, 2022 8:37 am
- Forum: Exult Discussion
- Topic: Loading Mods
- Replies: 5
- Views: 19841
Re: Loading Mods
No, that's not supported. You'd need to merge them via their respective sources.
- Sat Apr 16, 2022 1:30 pm
- Forum: Exult Discussion
- Topic: Exult v1.8 released
- Replies: 3
- Views: 19642
Exult v1.8 released
Ultima VII turns 30 - Exult releases version 1.8 as per the frontpage, a new version was released today to celebrate Ultima VII's 30th birthday!!! Including an Android release! Please, let us know if there are any problems! All downloads can be found on our downloads page. Except in case you need a ...
- Thu Mar 10, 2022 8:58 am
- Forum: Exult Discussion
- Topic: mouse
- Replies: 2
- Views: 7444
Re: mouse
that's what I think, too. And no, we do not handle very large resolutions satisfyingly. We will eventually need to render gumps and mouse pointers independently of the resolution.
- Sun Mar 06, 2022 10:06 pm
- Forum: Exult Discussion
- Topic: Bye bye to the new forum (was: Welcome to the new forum)
- Replies: 9
- Views: 28938
Re: Welcome to the new forum
No, sometimes this, sometimes that
- Sun Mar 06, 2022 5:57 pm
- Forum: Exult Discussion
- Topic: ce n'est pas un fromage
- Replies: 4
- Views: 11044
Re: ce n'est pas un fromage
Just checked and green cheese is not for Sherry in the original as well.
- Sun Mar 06, 2022 1:21 pm
- Forum: Exult Discussion
- Topic: ce n'est pas un fromage
- Replies: 4
- Views: 11044
Re: ce n'est pas un fromage
I suspect it's a usecode check and that should show in the original as well. I'll see if I can verify this later today.
- Sun Mar 06, 2022 10:12 am
- Forum: Exult Discussion
- Topic: Bye bye to the new forum (was: Welcome to the new forum)
- Replies: 9
- Views: 28938
Re: Welcome to the new forum
Yes, most of the times just tooooooo slow... It's a problem created by SF to hinder hosting anything on their site :( Anyway, I'm now applying at tuxfamily.org for hosting. It's not easy to find free hosting for a project. I wouldn't mind having to pay a bit but that's not future proof, because what...
- Tue Mar 01, 2022 9:07 am
- Forum: Exult Discussion
- Topic: Android Port: In Mani Corp
- Replies: 44
- Views: 1091857
Re: Android Port: In Mani Corp
The telescope is fixed in Exult master code for iOS, so by extension for the Android port as well. I hope some other developer of Exult can look through the changes and soon greenlight a merge!
- Wed Feb 16, 2022 10:07 pm
- Forum: Exult Discussion
- Topic: UI_close_gumps not working?
- Replies: 30
- Views: 45507
Re: UI_close_gumps not working?
And it's in the code. Marzo confirmed my findings.
- Wed Feb 16, 2022 9:11 pm
- Forum: Exult Discussion
- Topic: UI_close_gumps not working?
- Replies: 30
- Views: 45507
Re: UI_close_gumps not working?
I might have solved this finally https://github.com/exult/exult/issues/153
- Tue Feb 15, 2022 6:35 am
- Forum: Exult Discussion
- Topic: Liches leaving their prisons
- Replies: 6
- Views: 15944
Re: Liches leaving their prisons
New snapshot with the fix is up. This lead me to - compare with the original and realize that the fire fields need a burn mark on the floor - realize that the fire fields the liches create were off (crazy flashing flickering) -> tried some code which Marzo did correctly :) Which only made us realize...
- Sun Feb 13, 2022 11:20 pm
- Forum: Exult Discussion
- Topic: Liches leaving their prisons
- Replies: 6
- Views: 15944
Re: Liches leaving their prisons
I've looked into it and monsters shouldn't be able to teleport or summon something without line of sight. I wrote a quick fix that really needs a second opinion
https://github.com/exult/exult/issues/148
https://github.com/exult/exult/issues/148
- Sat Feb 12, 2022 5:15 pm
- Forum: Exult Discussion
- Topic: Liches leaving their prisons
- Replies: 6
- Views: 15944
Re: Liches leaving their prisons
can you give some good test cases (savegames *before* entering their "domain" and coordinates) so I can do some research?
- Tue Feb 08, 2022 9:20 am
- Forum: Exult Discussion
- Topic: NPCs disappearing - Isle of Fire
- Replies: 7
- Views: 14188
Re: NPCs disappearing - Isle of Fire
Snapshot with a fix is up! Thanks again, it's really helpful to find these bugs/regressions.
- Sat Feb 05, 2022 7:35 pm
- Forum: Exult Discussion
- Topic: No caps in savegame names?
- Replies: 10
- Views: 16009
Re: No caps in savegame names?
And it's online now
- Sat Feb 05, 2022 7:11 pm
- Forum: Exult Discussion
- Topic: No caps in savegame names?
- Replies: 10
- Views: 16009
Re: No caps in savegame names?
The snapshot in question has not been uploaded to the SF page yet
The snapshots are automatically released nightly (when there were code changes) on github, but need to be manually copied over…
The snapshots are automatically released nightly (when there were code changes) on github, but need to be manually copied over…
- Sat Feb 05, 2022 4:35 pm
- Forum: Exult Discussion
- Topic: NPCs disappearing - Isle of Fire
- Replies: 7
- Views: 14188
Re: NPCs disappearing - Isle of Fire
Thanks a lot, you unearthed a bad bug
With some bisecting I found the culprit https://github.com/exult/exult/issues/140
With some bisecting I found the culprit https://github.com/exult/exult/issues/140