Search found 173 matches

by Darke
Sat Dec 11, 2004 5:41 am
Forum: Exult Discussion
Topic: The SIMS obsession in U7
Replies: 53
Views: 10297

Re: The SIMS obsession in U7

>I didn't hack Exult deeply but a theoretical uo-style manufacturing system >would be done almost all in usecode, right? Yes. Though no doubt most of it would be almost cut&paste once you've done the first couple of parts of the chain. ('If X is used on Y, then delete X and Y, and create Z', etc...
by Darke
Sat Nov 13, 2004 6:54 pm
Forum: Exult Discussion
Topic: remaking ultima games
Replies: 15
Views: 1855

Re: remaking ultima games

You fiend! Now you've ruined my plans to do a UT2006 mod entitled "Avatar vs. Anti-Avatar: The Truth About Your 'Friend' Lord Brittish"! How will I justify sitting around on irc all day if I don't have something that makes me look like I'm busy?!? I'm ruined! I'll get you Dominus! I'll hav...
by Darke
Mon Oct 18, 2004 3:59 am
Forum: Exult Discussion
Topic: Exult in Spanish
Replies: 23
Views: 2539

Re: Exult in Spanish

E_Jim, did you ever finish U8/Spanish? We've had reports that it's not
possible to get past one particular section, due to bugs in the dialogue not
allowing you to select a critical conversation option. (IIRC)

Darke
by Darke
Tue Sep 28, 2004 1:17 am
Forum: Exult Discussion
Topic: Useful Editor Questions:
Replies: 8
Views: 1033

Re: Useful Editor Questions:

There's *always* a rabbit controlling things in the background. *deviouslook*

Darke
(Completely innocent I tell you!)
by Darke
Sun Aug 08, 2004 7:31 am
Forum: Exult Discussion
Topic: Ultima VII with expansion translated to spanish
Replies: 11
Views: 1815

Re: Ultima VII with expansion translated to spanish

*sigh* It's not 'ok' to steal something that can't be bought. That's the whole point of 'collectors' limited prints of paintings and such. I could justify nicking the Mona Lisa by your faulty logic, after all, I can't buy it! Unless the software has been released into public distribution by the deve...
by Darke
Sun Jul 25, 2004 2:19 pm
Forum: Exult Discussion
Topic: Functions in Ultima/Exult
Replies: 6
Views: 870

Re: Functions in Ultima/Exult

I think you'll probably find you're trying to sell the wrong *type* of flour. It's a bug with the original, since I've encountered it also last time I played the original U7. eg: http://groups.google.com/groups?safe=images&ie=ISO-8859-1&as_umsgid=%3C329DBEE7.5892@iol.ie%3E%231/1&lr=&...
by Darke
Fri Jul 23, 2004 11:05 pm
Forum: Exult Discussion
Topic: Dying penalty?
Replies: 13
Views: 832

Re: Dying penalty?

That would be rather counterproductive since LB is on record as trying to minimise the 'cost' of dying. After all, giving a penalty to dying simply makes people take another penalty using a non-gameworld means, that is loading your last savegame and losing the work you've done since. Currently there...
by Darke
Wed Jul 07, 2004 5:43 am
Forum: Exult Discussion
Topic: About RG
Replies: 54
Views: 9907

Re: About RG

*blink* Gradilla Dragon, that was either an amazingly good troll, or else you really need to do a few minutes worth of research on google. Rather then put on the obligatory mortarboard and give a lecture on various things, I will point out that: 1) Google is your friend. (Try various keywords like '...
by Darke
Mon Jun 21, 2004 8:57 pm
Forum: Exult Discussion
Topic: Serpent Isle - Thoxa's questions
Replies: 18
Views: 1408

Re: Serpent Isle - Thoxa's questions

Nah. I think most of us are just getting bored of this. This thread (or one about 'where do I download u7 from?') pops up once every couple of months, despite the fact we're explicitly asked in the FAQ and the forum 'readme' not to ask about it. One (or more) dev team members repond to it, saying &q...
by Darke
Tue May 04, 2004 4:20 am
Forum: Exult Discussion
Topic: stealing in U7.....
Replies: 19
Views: 1459

Re: stealing in U7.....

This is not the kitchen sink you're looking for. Move along.
by Darke
Sat Apr 24, 2004 3:50 am
Forum: Exult Discussion
Topic: How long until 1.2?
Replies: 20
Views: 1730

Re: How long until 1.2?

When the stars are right.

Darke
(Err... or is that when Cthulhu will return? I keep confusing the two. *noddle*)
by Darke
Mon Apr 19, 2004 5:03 am
Forum: Exult Discussion
Topic: Pentagram: Progress report?
Replies: 23
Views: 2536

Re: Pentagram: Progress report?

*ahem* Like the FAQ says...

--
1.5 Will Pentagram be Multiplayer/Online

HELL NO!
--

And just for reference:

--
1.10 Why isn't feature Y implemented?

It's better this way. Trust us.
--

Darke
(Always helpful!)
by Darke
Fri Apr 09, 2004 5:11 pm
Forum: Exult Discussion
Topic: OT: Favorite Linux Distro
Replies: 40
Views: 5490

Re: OT: Favorite Linux Distro

Gentoo. (Genthree? given the comments...) SuSE's great though.
by Darke
Wed Dec 31, 2003 5:30 am
Forum: Exult Discussion
Topic: Just wondering... about UO modding...
Replies: 7
Views: 875

Re: Just wondering... about UO modding...

Ow. Talk about Origin shooting themselves in the foot with clause 17. I think you'll find that, that clause is both illegal and unenforcable in most countries (though it's possible, I suppose in the US with the DMCA...). In general if a licence says "You can only use this if you agree not to us...
by Darke
Sun Dec 21, 2003 3:36 am
Forum: Exult Discussion
Topic: Low refresh rate on high end system
Replies: 9
Views: 1016

Re: Low refresh rate on high end system

Also, what resolution are you running exult at? And, are you running fullscreen or windowed? (Fullscreen I presume, since windowed shouldn't alter anything.) If you're running it at 800x600 and attemting to use 2x scalars, you're 'really' running it at 1600x1200, and most standard monitors nowdays w...
by Darke
Tue Dec 09, 2003 1:23 pm
Forum: Exult Discussion
Topic: ambrosia
Replies: 10
Views: 1040

Re: ambrosia

How could anyone forget Kissme?!? *grin* She's that fairy-creature on Ambrosia.

Darke
(Forum moderators subtling altering what he said, to make it say something *completely* different, will find themselves chased after by rabbits wielding Pitchforks Of Doom(tm) *grin*)
by Darke
Fri Nov 28, 2003 2:30 am
Forum: Exult Discussion
Topic: Couple world editing questions..
Replies: 44
Views: 5009

Re: Couple world editing questions..

Ok, I'm now rather puzzled at this, having about the same luck reproducing the problem as Dr Code is. What configuration are you using everything in? Operating System? What version? Are you using BG+FOV, or just BG itself? It seems very odd that you can reproduce it so easily, yet most people can't....
by Darke
Wed Nov 12, 2003 12:03 pm
Forum: Exult Discussion
Topic: still noise effect
Replies: 5
Views: 496

Re: still noise effect

An easy way to tell would be to wander into a dungeon, at least
far enough so that the cave entrance is off the screen, and check
if you still hear the beeping. If you do, it sounds like a bug, if you
don't, it's likely that it's just the birds you're hearing.

Darke
by Darke
Fri Nov 07, 2003 12:51 am
Forum: Exult Discussion
Topic: exult and blender
Replies: 3
Views: 432

Re: exult and blender

Having played around a little with blender under win32 at work when I noticed the latest preview release, I thought it was quite neat, but it would have been more useful had the mouse curser been drawn *over* the dialogue boxes rather then under them. So whilst I found out how to save/load, I was un...
by Darke
Sun Nov 02, 2003 5:37 am
Forum: Exult Discussion
Topic: Savage Empire is back!!!
Replies: 33
Views: 4948

Re: Savage Empire is back!!!

Of course not. Someone really should tell Lord G that being racist isn't nice.

Darke
(But being speciest isn't. All you hairless monkies, no matter what skin colour, look weird. So there. *grin*)
by Darke
Sat Oct 18, 2003 12:38 am
Forum: Exult Discussion
Topic: Moonshade items doubling
Replies: 9
Views: 600

Re: Moonshade items doubling

... and if sf.net server's don't go down.

Darke
(It seems either the servers die, or we find a critical bug with each release. *grin*)
by Darke
Sat Oct 04, 2003 11:16 pm
Forum: Exult Discussion
Topic: What happened to the logs?
Replies: 3
Views: 376

Re: What happened to the logs?

The #exult logs? A raid array that exultbot was using died, and
things haven't been restored yet. Soon things will return to a 'just
works' situation, we hope. *grin*
by Darke
Wed Sep 24, 2003 12:15 am
Forum: Exult Discussion
Topic: exult... = pocketpc port
Replies: 21
Views: 2238

Re: exult... = pocketpc port

The Pocket PC's compiler was non-C++ compilent in areas that exult used, last time this was considered. As a result it would have taken quite a significant rewrite of parts of it to port it. I don't know it's current state, though. You'd also need support of SDL and SDL-mixer to the Pocket PC at lea...
by Darke
Wed Sep 10, 2003 10:16 pm
Forum: Exult Discussion
Topic: blackrock :(
Replies: 5
Views: 2616

Re: blackrock :(

There should be some in the cheat room. The other alternative is
to hunt down the mines, from memory one of the mines has a few
machines that when used produce blackrock (others produce
copper nuggets).
by Darke
Wed Sep 10, 2003 3:58 am
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

We know most of the data file formats as it is. The most useful data at the moment would be *how* some of the bits interact. *grin* I believe all the documentation on the file formats he mentioned was on a webpage, now long gone and non archived anywhere I can find it, mentioned in the documentation...
by Darke
Wed Sep 10, 2003 12:47 am
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

Ahem. I believe you're missing a *minor* point from our faq:

"1.5 Will Pentagram be Multiplayer/Online

HELL NO!"

Which is slightly different to saying we "don't" (not "won't") support a game. *grin*

Darke
(So do I get to tell the documenter to RTFM? *grin*)
by Darke
Tue Sep 09, 2003 11:14 pm
Forum: Exult Discussion
Topic: OOT: UO Pre Alpha
Replies: 62
Views: 14023

Re: OOT: UO Pre Alpha

Or no doubt a minorly extended crusader format, just different
enough to be inconvenient to decode with the current tools. *grin*
by Darke
Tue Sep 09, 2003 2:11 am
Forum: Exult Discussion
Topic: Couple world editing questions..
Replies: 44
Views: 5009

Re: Couple world editing questions..

The complexity of it however, should be able to be minimised.

Conversations in themselves aren't too complex, it's all the
scripted movement and similar sequences that can be quite
complex and difficult to debug.
by Darke
Tue Sep 02, 2003 12:19 pm
Forum: Exult Discussion
Topic: problems extracting exult
Replies: 2
Views: 314

Re: problems extracting exult

Check the size of your .exe file. If it's only a few kilobytes in size, rather then about 1.8 megabytes you've downloaded the sf.net download page instead of the binary. As detailed on the download page, just in case you missed it: "Please don't use a downloadmanager to download our releases an...
by Darke
Sun Aug 10, 2003 10:43 pm
Forum: Exult Discussion
Topic: Duplicate objects from chests
Replies: 25
Views: 2927

Re: Duplicate objects from chests

Duplicated. It only seems to happen under windows. And it doesn't effect all the chests, for example the Bank Of Britan was fine, but the Dungeons of Destard (I think? Can't remember, the one with the dozen or so dragons that keep respawning as soon as you move off screen...) chests all exhibit the ...
by Darke
Sat Aug 09, 2003 8:57 pm
Forum: Exult Discussion
Topic: Duplicate objects from chests
Replies: 25
Views: 2927

Re: Duplicate objects from chests

Still can't duplicate it. I couldn't find the chest south of trinsic (haven't wandered around the place in a while *grin*), but I checked half a dozen other treasure chests around the place (Dungeon Despise, Britannia Mint, etc.) and didn't see a hare out of place with them. All chests had the appro...
by Darke
Sat Aug 09, 2003 12:39 am
Forum: Exult Discussion
Topic: Duplicate objects from chests
Replies: 25
Views: 2927

Re: Duplicate objects from chests

I can't seem to reproduce it either, so... Define "latest version". Beta1 or one of the snapshots? What OS? I presume it's a windows variant, but knowing which version might help narrow things down. If not, knowing which OS would be useful. *grin* Also version of the compiler you compiled ...
by Darke
Sat Aug 02, 2003 11:20 pm
Forum: Exult Discussion
Topic: Flyout descriptions not working in new 1.1 beta?
Replies: 4
Views: 642

Re: Flyout descriptions not working in new 1.1 beta?

The current 1.1.x snapshot should have the fix.
by Darke
Sat Jul 05, 2003 12:49 am
Forum: Exult Discussion
Topic: Wisps attacking !!
Replies: 10
Views: 878

Re: Wisps attacking !!

Weird. I remember having serious problems having to avoid being automatically attacked when not in combat mode, by most wisps when playing BG. Now you've got me wondering if we're actually playing the same game. *grin* Maybe there was a bug relating to it in the original U7BG? I've never played it p...
by Darke
Mon Jun 30, 2003 12:35 pm
Forum: Exult Discussion
Topic: Info. Pentagram. Where?
Replies: 5
Views: 478

Re: Info. Pentagram. Where?

The distribution itself has all the documentation. README has what works and how to use it, ChangeLog shows progress, and there's even a FAQ hiding in there too. There's not much point updating the homepage at the moment, since things are changing so rapidly there's really little to update it with t...
by Darke
Fri Jun 27, 2003 2:07 am
Forum: Exult Discussion
Topic: Amusing Bug in BG: Cannons... of DOOOM
Replies: 14
Views: 789

Re: Amusing Bug in BG: Cannons... of DOOOM

That's not a bug... it's a feature!

Darke
(Grinning and ducking to avoid any cannonballs tossed his way.)
by Darke
Thu Jun 26, 2003 11:29 pm
Forum: Exult Discussion
Topic: [BUG] Mountains of Freedom in SI
Replies: 11
Views: 671

Re: [BUG] Mountains of Freedom in SI

Hmm... Did you start this game with exult v1.0? Or did you start it with one of the previous .99alpha's?
by Darke
Sat Jun 14, 2003 4:55 am
Forum: Exult Discussion
Topic: Ultima 8 in ME
Replies: 23
Views: 2252

Re: Ultima 8 in ME

Agreed! Saving's quick, loading's quick! With reasonable amounts of ram u8/crusader's memory manager will load the entire set of datafiles into memory, so no paging when changing a level, or loading from a different map (the crusader games use about 67Meg of memory for all their data, can't remember...
by Darke
Fri Jun 06, 2003 5:42 pm
Forum: Exult Discussion
Topic: screen corruption under xp
Replies: 7
Views: 865

Re: screen corruption under xp

Downgrade your video drivers to an older version, some people
have had screen corruption problems with the newer drivers.
Presumably because of bugs in the driver, since exult doesn't
touch the video hardware directly and works fine most driver
versions/cards.
by Darke
Fri Jun 06, 2003 5:34 pm
Forum: Exult Discussion
Topic: Stone Harpy
Replies: 19
Views: 1723

Re: Stone Harpy

The easy way to find out, of course, would be to make everyone
invincible and use only the magical, or only normal weapons and
see if you're able to kill the thing in the original.
by Darke
Fri Jun 06, 2003 12:30 am
Forum: Exult Discussion
Topic: Stone Harpy
Replies: 19
Views: 1723

Re: Stone Harpy

I never used glass swords, or the musket in the original and I
defeated them easily (well, relatively speaking...) also.
by Darke
Tue Jun 03, 2003 1:33 pm
Forum: Exult Discussion
Topic: Ultima 7 Online
Replies: 13
Views: 1266

Re: Ultima 7 Online

In short, no. In slightly-less-short, search the forums, there were a couple of threads on this. In longer, IIRC, there were two different u7online games that had started being made, AFAIK, both projects are dead now. In even-longer-still, I believe that none of the exult team are interested in crea...
by Darke
Tue May 27, 2003 1:21 pm
Forum: Exult Discussion
Topic: Weird engine problem
Replies: 18
Views: 1863

Re: Weird engine problem

Quick references. From man ascii: Oct Dec Hex Char -------------------------- 000 0 00 NUL '\0' 001 1 01 SOH 002 2 02 STX 003 3 03 ETX 004 4 04 EOT 005 5 05 ENQ 006 6 06 ACK 007 7 07 BEL '\a' 010 8 08 BS '\b' 011 9 09 HT '\t' 012 10 0A LF '\n' 013 11 0B VT '\v' 014 12 0C FF '\f' 015 13 0D CR '\r' 01...
by Darke
Tue May 27, 2003 5:41 am
Forum: Exult Discussion
Topic: Weird engine problem
Replies: 18
Views: 1863

Re: Weird engine problem

That's probably because 0x09 is an ascii tab ('\t') and 0x0A is an ascii line feed ('\n'), both technically considerd whitespace (which is probably tested by isspace() or something).

0x03 isn't a printable character, so might be being filtered out by any isprint() tests.
by Darke
Sat May 17, 2003 7:37 pm
Forum: Exult Discussion
Topic: A slight compile problem.
Replies: 11
Views: 1156

Re: A slight compile problem.

I ran that command manually: darke@darke: ~/code/exult/usecode/compiler > g++ -g -O2 -o ucc ucparse.o uclex.o ucmain.o ucexpr.o ucfun.o ucloc.o ucstmt.o ucsym.o darke@darke: ~/code/exult/usecode/compiler > ... and it seems to work fine. Have you done a `make clean && make` recently? If that ...
by Darke
Tue May 13, 2003 12:39 am
Forum: Exult Discussion
Topic: Daily Sourcecode Snapshot - Standardisation??
Replies: 4
Views: 440

Re: Daily Sourcecode Snapshot - Standardisation??

Why not setup a cvs-extracted build? Gentoo (yet another ports-like source based distro) has a method for doing such. The zip sourcecode snapshot is created by the same person who does the windows .exe binary snapshots, which is why it's a zip. BTW, the exult logs have a conversation to the effect o...
by Darke
Mon May 12, 2003 1:03 pm
Forum: Exult Discussion
Topic: Exult system requirements?
Replies: 11
Views: 963

Re: Exult system requirements?

Sanity and coherence, are obviously not requirements though. Or you'd probably find a few less people on the exult dev team.

Darke
(#insert )
by Darke
Mon May 12, 2003 2:26 am
Forum: Exult Discussion
Topic: A slight compile problem.
Replies: 11
Views: 1156

Re: A slight compile problem.

AFAIK, it can't be, it's a modification on a postprocessed file. I'll see if I can grab the bison cvs to see if it's still producing the same code, and generating the same error, then cut down a testcase and submit it to them as a bug if it is. Unfortunately there's really nothing I know of that we ...
by Darke
Mon May 12, 2003 1:34 am
Forum: Exult Discussion
Topic: A slight compile problem.
Replies: 11
Views: 1156

Re: A slight compile problem.

bison 1.35 and 1.75 work, but bison 1.875 dies in a rather spectacular manner as you've noticed. *grin* Looks like a bug in bison to me, it's overreacting a bit to remove gcc's warnings. Basicly what you want to do is to go to about line 2735 of exult/usecode/compiler/ucparse.cc, just above from whe...
by Darke
Sun May 11, 2003 11:28 pm
Forum: Exult Discussion
Topic: A slight compile problem.
Replies: 11
Views: 1156

Re: A slight compile problem.

I've got the same version of flex, but not of bison. Try downgrading to an older bison version (I use 1.35, I don't know what the others use). IIRC, some of the newer bison versions have idosyncracies and different defaults to the older ones, which is what you might be tripping up on. Exult+tools co...