Search found 1219 matches
- Thu Apr 23, 2020 1:55 pm
- Forum: Exult Discussion
- Topic: Create a Object in Cheat Mode
- Replies: 4
- Views: 1290
Re: Create a Object in Cheat Mode
You can use Exult Studio to drag-and-drop any shape into the game world.
- Thu Apr 23, 2020 2:22 am
- Forum: Exult Discussion
- Topic: Not getting fully dark
- Replies: 72
- Views: 26556
Re: Not getting fully dark
Ah, it is in npcEdrin object#(0x410) at least for his related barks. I'll dig in.
I don't see what's calling the lightning but there are calls to other functions there.
I don't see what's calling the lightning but there are calls to other functions there.
- Wed Apr 22, 2020 12:16 am
- Forum: Exult Discussion
- Topic: Not getting fully dark
- Replies: 72
- Views: 26556
Re: Not getting fully dark
How can I check what Usecode is called by the path eggs?
- Tue Apr 21, 2020 5:39 pm
- Forum: Exult Discussion
- Topic: Not getting fully dark
- Replies: 72
- Views: 26556
Re: Not getting fully dark
I just re-tested it, and saw the problem you describe. At Path Egg 3, Quality 16, Edrin also went loitering for a few seconds and restarted the Path Eggs. This put him out of position for the placement of Ale, being off by around 10 tiles. From reading the Exult engine code I don't see why there's a...
- Tue Apr 21, 2020 5:32 pm
- Forum: Exult Discussion
- Topic: Not getting fully dark
- Replies: 72
- Views: 26556
Re: Not getting fully dark
Using the last 1.5 version and an older saved game I do not see a major problem with the switch from Edrin to Ale, position-wise. It looks like Ale is on target but is walking or following the next path egg. This could be due to the shape-switch not also including a STAND_THERE schedule change. Furt...
- Tue Apr 21, 2020 4:01 pm
- Forum: Exult Discussion
- Topic: Deadeye's OTHER reason for following Batlin
- Replies: 21
- Views: 13205
Re: Deadeye's [i]other[/i] reason for following Batlin
Lydia gives a speech about "Beast British" but how she knows the Avatar is connected to him is not clear.
- Tue Apr 21, 2020 3:58 pm
- Forum: Exult Discussion
- Topic: SI Stuck/bugged in order shrine
- Replies: 2
- Views: 1174
Re: SI Stuck/bugged in order shrine
How did you get to the Henchmen in the Wall Room?
If Deadeye is already killed off he cannot move and that is why the pirate in your screenshot is not performing the scripted actions. The crouch position is the last one before a body takes its place.
If Deadeye is already killed off he cannot move and that is why the pirate in your screenshot is not performing the scripted actions. The crouch position is the last one before a body takes its place.
- Tue Apr 21, 2020 3:54 pm
- Forum: Exult Discussion
- Topic: When Avarar
- Replies: 2
- Views: 1176
Re: When Avarar
The engine doesn't handle some container scenarios well. If you are holding a container and then go into Combat Mode, sometimes that container will disappear if no other container (like the backpack) can hold it.
- Tue Apr 21, 2020 3:46 pm
- Forum: Exult Discussion
- Topic: SI - Lucilla frozen after 3am
- Replies: 12
- Views: 3385
Re: SI - Lucilla frozen after 3am
Could this somehow be due to the bug around the egg near the banquet hall doors that deletes the next nearest egg? This typically deletes the egg that spawns the List Field pikeman who sits at the desk.
- Thu Apr 16, 2020 2:15 am
- Forum: Exult Discussion
- Topic: Not getting fully dark
- Replies: 72
- Views: 26556
Re: Not getting fully dark
If you want to test with a clean start, set the first flag listed. To repeat the vision unset the second flag. // Set when Harnna asks you to look into her crystal ball GAZE_INTO_CRYSTAL_BALL = 0x95, // 149 // Set when you watch the crystal ball in Harnna's house, and saw Batlin attack Cantra VISION...
- Wed Apr 15, 2020 4:35 pm
- Forum: Exult Discussion
- Topic: Not getting fully dark
- Replies: 72
- Views: 26556
Re: Not getting fully dark
Fade in and fade out are used far more often.
Do you have a Windows build with that feature and the debug enabled? I'd like to tinker with it if I could.
Do you have a Windows build with that feature and the debug enabled? I'd like to tinker with it if I could.
- Wed Apr 15, 2020 4:34 pm
- Forum: Exult Discussion
- Topic: Deadeye's OTHER reason for following Batlin
- Replies: 21
- Views: 13205
Re: Deadeye's [i]other[/i] reason for following Batlin
Isn't Selina still alive at that point? And I think Palos as well? He's in the same cutscene.
- Tue Apr 14, 2020 11:56 am
- Forum: Exult Discussion
- Topic: Not getting fully dark
- Replies: 72
- Views: 26556
Re: Not getting fully dark
Is it possible the original engine handled the unsetting of the ambient_light after the vision ended?
I dug up the flags to test from a new game for some of these visions, I'll post them later.
I dug up the flags to test from a new game for some of these visions, I'll post them later.
- Tue Apr 14, 2020 7:21 am
- Forum: Exult Discussion
- Topic: Not getting fully dark
- Replies: 72
- Views: 26556
Re: Not getting fully dark
If I'm reading the Usecode behind the Edrin/Ale vision right, UI_ambient_light is not called there.
Is the vision of the Banes in White Dragon having this issue?
Is the vision of the Banes in White Dragon having this issue?
- Mon Apr 13, 2020 8:46 pm
- Forum: Exult Discussion
- Topic: Deadeye's OTHER reason for following Batlin
- Replies: 21
- Views: 13205
Re: Deadeye's [i]other[/i] reason for following Batlin
Is that book in Usecode anywhere?
- Mon Apr 13, 2020 12:28 pm
- Forum: Exult Discussion
- Topic: Not getting fully dark
- Replies: 72
- Views: 26556
Re: Not getting fully dark
Aside from the first crystal ball vision, where else does this appear?
- Tue Apr 07, 2020 12:02 am
- Forum: Exult Discussion
- Topic: Not getting fully dark
- Replies: 72
- Views: 26556
Re: Not getting fully dark
Thanks for finding the same topic.
I tried to recreate this briefly but could not.
I tried to recreate this briefly but could not.
- Sun Apr 05, 2020 6:38 am
- Forum: Exult Discussion
- Topic: Map Editing with Chunks
- Replies: 6
- Views: 2050
Re: Map Editing with Chunks
Is there a way to bulk change mountain shapes? There's a lot of them in SI that are just black as opposed to the typical colors. I tried to select them in a row of the same and edit, but the frame change applies to just one, even if they are the same shape.
- Sun Apr 05, 2020 5:36 am
- Forum: Exult Discussion
- Topic: Map Editing with Chunks
- Replies: 6
- Views: 2050
Re: Map Editing with Chunks
I think the difference between chunk and non-chuck shapes here confused me. When I re-did this, I "painted with chucks" first which removed the pier column "wall" shapes. Then I saved and verified the "real" coast looked normal, and then went back into edit mode to remo...
- Sun Apr 05, 2020 3:13 am
- Forum: Exult Discussion
- Topic: U7:TFL
- Replies: 17
- Views: 11155
Re: U7:TFL
The problem seems to be with initgame.dat. If I remove just that file the game loads.
With that file in place, I cannot start exult.exe --edit for the game either.
With that file in place, I cannot start exult.exe --edit for the game either.
- Sun Apr 05, 2020 1:40 am
- Forum: Exult Discussion
- Topic: Black Gate Money Changer
- Replies: 8
- Views: 3384
Re: Black Gate Money Changer
Looking at the BG source usecode, Cynthia uses UI_add_party_items which is known to give partial amounts in BG only: http://exult.info/seventowers/ucc_ref.php?TYPE=5&DATAFILE=UI_add_party_items It looks like there is a check for the space or weight limit, but it is not clear if it works as expec...
- Sun Apr 05, 2020 12:04 am
- Forum: Exult Discussion
- Topic: U7:TFL
- Replies: 17
- Views: 11155
Re: U7:TFL
I downloaded TFL and installed it to my BlackGate folder, but I get this error when trying to start the mod: Microsoft Visual C++ Runtime Library Assertion failed! Program: C:\path_to_exult\Exult.exe File: ./shapes/vgafile.h Line: 347 Expression: shapes != 0 For information how your program can caus...
- Fri Apr 03, 2020 5:27 am
- Forum: Exult Discussion
- Topic: Black Gate Money Changer
- Replies: 8
- Views: 3384
Re: Black Gate Money Changer
Using the hackmover when doing transactions has led to unexpected results.
There are different intrinsics in Usecode around giving items to the party, so it is possible BG uses a less robust form than SI does. It's been a long while since I've looked at BG's source however.
There are different intrinsics in Usecode around giving items to the party, so it is possible BG uses a less robust form than SI does. It's been a long while since I've looked at BG's source however.
- Wed Apr 01, 2020 1:13 pm
- Forum: Exult Discussion
- Topic: Bug: Weather effects in overdrive
- Replies: 4
- Views: 2376
Re: Bug: Weather effects in overdrive
I believe this is due to the hack landing strips which may have weather eggs on each one, so you trigger the same weather three times over.
- Wed Apr 01, 2020 1:05 pm
- Forum: Exult Discussion
- Topic: Deadeye's OTHER reason for following Batlin
- Replies: 21
- Views: 13205
Re: Deadeye's [i]other[/i] reason for following Batlin
The fishnet stockings backstory is mostly there in Usecode. I wrote code that sets a gflag to begin the search based on reading the scroll on Shmed's body. Full implementation requires a ton of downstream changes to get the full result, and because of the complexity it was rejected from SI Fixes lon...
- Wed Apr 01, 2020 12:51 pm
- Forum: Exult Discussion
- Topic: Deadeye's OTHER reason for following Batlin
- Replies: 21
- Views: 13205
Re: Deadeye's [i]other[/i] reason for following Batlin
There's so many options. I would think the hatred goes back further than SI though. The Avatar wounded Deadeye's eye back when he was young and handsome, and now he wants to mangle the Avatar in return. Maybe this happened on the Isle of the Avatar in BG? Deadeye is woke and wants to punish the Avat...
- Wed Apr 01, 2020 12:41 pm
- Forum: Exult Discussion
- Topic: Tips for building a house?
- Replies: 14
- Views: 6728
Re: Tips for building a house?
I've written Usecode to make boats and houses out of "infrastructure as code". 4) Are there versions of openable Shutters for every direction, or just for "up" and "right?" Because I've got shutters opening -into- my house at this point. Yes. I believe you may need to c...
- Sun Jan 12, 2020 6:09 am
- Forum: Exult Discussion
- Topic: Ultima Maps
- Replies: 10
- Views: 2936
Re: Ultima Maps
It was just yesterday.
- Sun Jan 12, 2020 6:09 am
- Forum: Exult Discussion
- Topic: Map Editing with Chunks
- Replies: 6
- Views: 2050
Re: Map Editing with Chunks
Will have to check the exact ones. But they are seemingly all reused because of the coast duplication. Or do you mean beyond that?
- Sat Jan 11, 2020 5:40 am
- Forum: Exult Discussion
- Topic: Map Editing with Chunks
- Replies: 6
- Views: 2050
Map Editing with Chunks
*Minor Spoiler Warning* I've improved the opening sequence in SI, so the boat's journey is now longer and flashier. As part of that, I've figured out how to remove the need for the first two "fake" western coasts where the plot items go missing. This should allow for adding additional item...
- Sat Jan 11, 2020 5:29 am
- Forum: Exult Discussion
- Topic: Chronologically confused
- Replies: 5
- Views: 1609
Re: Chronologically confused
But those were merely magically animated suits of armour. Not much different from stone harpies coming to life.
- Tue Nov 19, 2019 4:12 pm
- Forum: Exult Discussion
- Topic: Day Parts
- Replies: 6
- Views: 2690
Day Parts
I'm at a new job, currently training in Spain. Looking through the API documentation, I came across how we do our maintenance TimeInDay: 00:00-03:00, 03:00-06:00, 06:00-09:00, 09:00-12:00, 12:00-15:00, 15:00-18:00, 18:00-21:00, 21:00-24:00 Certainly looks familiar. :) Since I started hacking a few f...
- Tue Nov 05, 2019 9:05 pm
- Forum: Exult Discussion
- Topic: Moon phases and wind directions.
- Replies: 11
- Views: 3930
Re: Moon phases and wind directions.
Is there a canonical count of hours per each moon?
- Mon Nov 04, 2019 5:50 am
- Forum: Exult Discussion
- Topic: How much of a warmth-level is needed in SI?
- Replies: 9
- Views: 2420
Re: How much of a warmth-level is needed in SI?
Oh yes, I've been occasionally hacking away on one for a while. Scope creep got me.
- Mon Nov 04, 2019 5:47 am
- Forum: Exult Discussion
- Topic: Moon phases and wind directions.
- Replies: 11
- Views: 3930
Re: Moon phases and wind directions.
Yes, U7 keeps track of the game date and time. It also has timer functions, used for things like the wolf cloak being ready.
- Fri Sep 13, 2019 7:01 pm
- Forum: Exult Discussion
- Topic: Fps speed gets reverted everytime I restart Exult
- Replies: 40
- Views: 4949
Re: Fps speed gets reverted everytime I restart Exult
As long as they are done correctly in terms of dimensions and such, yes.
Do you have a link handy?
Do you have a link handy?
- Fri Sep 13, 2019 4:42 pm
- Forum: Exult Discussion
- Topic: Fps speed gets reverted everytime I restart Exult
- Replies: 40
- Views: 4949
Re: Fps speed gets reverted everytime I restart Exult
What/where are these patched versions? It should be fine to use and have no impact on the game speed.
- Thu Sep 12, 2019 12:08 pm
- Forum: Exult Discussion
- Topic: Movement and animation issues
- Replies: 28
- Views: 5978
Re: Movement and animation issues
What breaks in FoV at high-res?
Does the engine support more than 10fps?
Does the engine support more than 10fps?
- Thu Sep 05, 2019 1:49 pm
- Forum: Exult Discussion
- Topic: How the z ordering is handled in Exult/Ultima 7?
- Replies: 17
- Views: 3170
Re: How the z ordering is handled in Exult/Ultima 7?
Not to mention the order things are stacked in is a little buggy. For example if I put a chair too close to a desk the desk will clip the chair.
Couldst Marzo provideth an update?
Couldst Marzo provideth an update?
- Thu Sep 05, 2019 1:48 pm
- Forum: Exult Discussion
- Topic: Keyring & SI-Fixes Mod - Multilingual Setup
- Replies: 4
- Views: 1557
Re: Keyring & SI-Fixes Mod - Multilingual Setup
It is possible but it would be a non-trivial amount of work. Rather than matching the strings, it would make sense to fork the code and input the translations directly. This would only work with Exult and not the original DOS-based engine though. How is Ultima VII Part Two auf Deutsch coming along? ...
- Tue Aug 13, 2019 3:32 pm
- Forum: Exult Discussion
- Topic: Fps speed gets reverted everytime I restart Exult
- Replies: 40
- Views: 4949
Re: Fps speed gets reverted everytime I restart Exult
Are you editing the one in your User folder?
- Thu Aug 08, 2019 3:47 pm
- Forum: Exult Discussion
- Topic: Companions list of missing items
- Replies: 11
- Views: 2129
Re: Companions list of missing items
I think most of the fixes were in the scroll.uc file.
Translating SI Fixes could be useful for German players.
Translating SI Fixes could be useful for German players.
- Thu Aug 08, 2019 3:45 pm
- Forum: Exult Discussion
- Topic: npc in-hand offsets
- Replies: 2
- Views: 1063
Re: npc in-hand offsets
Not that I know of, I believe they are encoded in binary.
- Wed Aug 07, 2019 3:50 am
- Forum: Exult Discussion
- Topic: Companions list of missing items
- Replies: 11
- Views: 2129
Re: Companions list of missing items
Jendon in Fawn can help with most items, and from there Delin.
- Thu Aug 01, 2019 4:23 pm
- Forum: Exult Discussion
- Topic: Black Gate: enhanced NPC-portraits?
- Replies: 9
- Views: 2214
Re: Black Gate: enhanced NPC-portraits?
I was looking at converting modern photos to usable faces in the SI style, and even a gradual decrease in color depth still doesn't get it right. Any ideas how that could be done?
- Tue Jul 23, 2019 11:33 am
- Forum: Exult Discussion
- Topic: What's new in mod land mid 2019?
- Replies: 4
- Views: 1993
Re: What's new in mod land mid 2019?
I was under the impression it was for the German language version.
I owe someone a boat.
I owe someone a boat.
- Tue Jul 02, 2019 9:06 am
- Forum: Exult Discussion
- Topic: How the z ordering is handled in Exult/Ultima 7?
- Replies: 17
- Views: 3170
Re: How the z ordering is handled in Exult/Ultima 7?
It's a limitation of the Exult save format. Marzo had it on his feature request board.
I made a tower house out of Usecode and was so bummed when I reloaded. Everything above 15 fell by 16.
I made a tower house out of Usecode and was so bummed when I reloaded. Everything above 15 fell by 16.
- Mon Jun 24, 2019 4:51 pm
- Forum: Exult Discussion
- Topic: How the z ordering is handled in Exult/Ultima 7?
- Replies: 17
- Views: 3170
Re: How the z ordering is handled in Exult/Ultima 7?
There's probably multiple files involved.
Perhaps Dominus could point you in the right direction here?
Perhaps Dominus could point you in the right direction here?
- Sat Jun 22, 2019 3:34 pm
- Forum: Exult Discussion
- Topic: How the z ordering is handled in Exult/Ultima 7?
- Replies: 17
- Views: 3170
Re: How the z ordering is handled in Exult/Ultima 7?
Steps rather than floors. Each adult human in the game is 4 high.
There are a few stacking-stairs puzzles, using crates or stones to get up the same height.
If you have the game and Exult Studio installed you can open the map editor and see how things can be moved up/down by double-clicking on them.
There are a few stacking-stairs puzzles, using crates or stones to get up the same height.
If you have the game and Exult Studio installed you can open the map editor and see how things can be moved up/down by double-clicking on them.
- Thu Jun 20, 2019 3:32 pm
- Forum: Exult Discussion
- Topic: How the z ordering is handled in Exult/Ultima 7?
- Replies: 17
- Views: 3170
Re: How the z ordering is handled in Exult/Ultima 7?
The description at the link is pretty accurate.
Both the original game and Exult save files have the 16 height levels limit. Marzo was considering raising in the save files since the engine itself can do higher heights.
Both the original game and Exult save files have the 16 height levels limit. Marzo was considering raising in the save files since the engine itself can do higher heights.