Search found 8 matches

by RavynousHunter
Tue Feb 02, 2016 8:53 pm
Forum: Exult Discussion
Topic: Getting Started w/ Modding
Replies: 14
Views: 1578

Re: Getting Started w/ Modding

Hrm...so, using #autonumber 0xD00 would be advisable, then? After that, I'll have to bind the script to Cantra and all should be well; I think that's what I'm forgetting. Thankee for the help, Marzo!
by RavynousHunter
Sun Jan 31, 2016 1:00 am
Forum: Exult Discussion
Topic: Getting Started w/ Modding
Replies: 14
Views: 1578

Re: Getting Started w/ Modding

I think I'm accidentally overwriting the curing code...hm.
by RavynousHunter
Fri Jan 29, 2016 1:25 am
Forum: Exult Discussion
Topic: Getting Started w/ Modding
Replies: 14
Views: 1578

Re: Getting Started w/ Modding

Haaaa. Rest assured, twas correct! One last thing, other than how to actually get it inserted, but I -might- be able to figure that one, do I need to use the same object# argument (ie: object#(0x440) for Cantra) as the script in SI Fixes, or should I use a new one?
by RavynousHunter
Thu Jan 28, 2016 1:51 pm
Forum: Exult Discussion
Topic: Getting Started w/ Modding
Replies: 14
Views: 1578

Re: Getting Started w/ Modding

Wooh! Thankee, Dominus! Got that bugger compiled! Next step: inclusion...then, everyone's favourite, debugging!
by RavynousHunter
Wed Jan 27, 2016 3:43 pm
Forum: Exult Discussion
Topic: Getting Started w/ Modding
Replies: 14
Views: 1578

Re: Getting Started w/ Modding

Okay, I'm probably stupid, but how, exactly, does one actually compile usecode-C one has written into a game-useable form? I've got the script written up in Notepad++, everything appears to check out, buuuut...can't seem to find how to actually compile the stuff. Tried "ucc -s -i \headers\ -o u...
by RavynousHunter
Sat Jan 23, 2016 9:04 pm
Forum: Exult Discussion
Topic: Getting Started w/ Modding
Replies: 14
Views: 1578

Re: Getting Started w/ Modding

Okay, it looks...far simpler than I'd expected. At least, for the basic stuff like checking flags, conversing, and whatnot. So used to using VB.Net for work that I forget to put semicolons at the ends of lines, lol.
by RavynousHunter
Sat Jan 23, 2016 7:13 pm
Forum: Exult Discussion
Topic: Getting Started w/ Modding
Replies: 14
Views: 1578

Re: Getting Started w/ Modding

Aah, thankee, Dominus! I didn't think mods would be housed with the rest of the code for Exult.
by RavynousHunter
Thu Jan 21, 2016 12:43 am
Forum: Exult Discussion
Topic: Getting Started w/ Modding
Replies: 14
Views: 1578

Getting Started w/ Modding

I had an idea for an SI mod today, but don't really know how to get started other than getting/learning about Exult Studio and usecode. Basically, I want to add the ability to get Cantra as a companion (kind of like SI's answer to Spark) after she's been resurrected and cured, so she can have a chan...