Search found 732 matches
- Sun Apr 08, 2012 5:09 am
- Forum: Exult Discussion
- Topic: The infamous 'objects disappearing bug'
- Replies: 115
- Views: 12382
Re: The infamous 'objects disappearing bug'
Trying to think of a way to avoid the problem without significant code modifications. Reference counting would require large amounts of code changes.
- Fri Apr 06, 2012 10:20 pm
- Forum: Exult Discussion
- Topic: The infamous 'objects disappearing bug'
- Replies: 115
- Views: 12382
Re: The infamous 'objects disappearing bug'
Thinking about this. One fix would be creating a notify list when an object gets deleted. The schedule would add itself to the object delete notify list and when the object is deleted the schedule will know that the item is now gone and to clear any pointers that reference it.
- Mon Feb 06, 2012 11:58 am
- Forum: Exult Discussion
- Topic: Avatar Framerate
- Replies: 10
- Views: 709
Re: Avatar Framerate
Its hard coded in the movement code. Usecode can't change this. It'd probably be possible to make a toggleable option to change the avatar's walk/run animation sequence but you'll need to find someone to do it.
- Fri Jan 20, 2012 8:56 pm
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 27571
Re: Pentagram still alive?
Guessing you compiled SDL without threading.
- Mon Dec 05, 2011 9:01 am
- Forum: Exult Discussion
- Topic: Rotate graphics 45 degrees to be upright?
- Replies: 115
- Views: 23032
Re: Rotate graphics 45 degrees to be upright?
Calculating if an object is potentially visable is quite trivial. The problems i forsee is the usecode making assumptions that the screen is 40 tiles wide and 25 tiles high (320x200 pixels). These are the same problems faced if running at a higher resolution. Of course we already support higher reso...
- Mon Dec 05, 2011 3:25 am
- Forum: Exult Discussion
- Topic: Rotate graphics 45 degrees to be upright?
- Replies: 115
- Views: 23032
Re: Rotate graphics 45 degrees to be upright?
As a curiosity I took some screenshots and rotated them to see what it would look like. The results were surprisingly very nice. http://wenchy.net/45degrees.jpg http://wenchy.net/45degrees2.jpg http://wenchy.net/45degrees3.jpg Getting it to work realtime in exult would require a number of changes. I...
- Wed Oct 05, 2011 10:50 pm
- Forum: Exult Discussion
- Topic: Github
- Replies: 8
- Views: 1093
Re: Github
I really don't like GIT. Had things screw up throwing errors with no information anywhere about how to fix them other than probably best to re-checkout your repository. Its handling of line ending conversions or more specifically not doing line ending conversions seems completely messed up. Apparent...
- Fri Sep 30, 2011 8:50 pm
- Forum: Exult Discussion
- Topic: Camera rotation.
- Replies: 4
- Views: 334
Re: Camera rotation.
Thinking that sprite rotation will allow viewport rotation is rather naive. It is significantly more complicated than that. Most of the sprites, if they were 'just' rotated would end up with the wrong perspective. General sprites wont need rotating beyond what exult already does to convert NS sprite...
- Wed Sep 21, 2011 9:46 am
- Forum: Exult Discussion
- Topic: The infamous 'objects disappearing bug'
- Replies: 115
- Views: 12382
Re: The infamous 'objects disappearing bug'
Don't think anyone has looked into it yet. An idea might be to run it through valgrind and just leave it sitting in britain in the pub and just wait and see what happens.
- Sun Sep 11, 2011 8:00 am
- Forum: Exult Discussion
- Topic: "Garriott Wants to Work on New Ultima, EA Not Interested"
- Replies: 29
- Views: 2688
Re:
U7 also has stuff all in the way of animations. The schedules used the same few frames of animation for virtually any action. In the age of simple 2D games it was acceptable. Moving into the era of fluid animation and 3D games that is no longer acceptable. Real looking environments needs the charact...
- Sun Aug 07, 2011 4:11 am
- Forum: Exult Discussion
- Topic: The infamous 'objects disappearing bug'
- Replies: 115
- Views: 12382
Re: The infamous 'objects disappearing bug'
With this information it may be possible to actually track down whats gone wrong.
- Mon Aug 01, 2011 10:06 pm
- Forum: Exult Discussion
- Topic: Unable to compile
- Replies: 10
- Views: 850
Re: Unable to compile
Scale hq3x is notoriously slow to compile. Jjust wait the really really long time it takes to compile.
- Sun Jul 31, 2011 4:45 am
- Forum: Exult Discussion
- Topic: Unable to compile
- Replies: 10
- Views: 850
Re: Unable to compile
Try adding the following line into databuf.h after all the #includes
using std::ptrdiff_t;
using std::ptrdiff_t;
- Wed Jul 20, 2011 11:13 pm
- Forum: Exult Discussion
- Topic: Unable to compile
- Replies: 10
- Views: 850
Re: Unable to compile
The error suggests to me that Exult is attempting to use ptrdiff_t instead of using std::ptrdiff_t
- Sat Jun 25, 2011 10:06 pm
- Forum: Exult Discussion
- Topic: Worried...
- Replies: 17
- Views: 1378
Re: Worried...
I'm here, I'm on IRC, I watch... but there isn't anything in particular that i want to do with Exult atm.
- Fri May 27, 2011 1:28 am
- Forum: Exult Discussion
- Topic: A new scaler for Exult?
- Replies: 8
- Views: 664
Re: A new scaler for Exult?
Yes and no. It would probably work great for sprites, but not so well for tiling shapes (things like walls, and floor). Prescaling the tiling shapes tends to cause awful looking seam lines between the shape boundries. It is possible to manually fix the problem shapes (slow painful work) to ensure th...
- Thu May 26, 2011 9:21 pm
- Forum: Exult Discussion
- Topic: A new scaler for Exult?
- Replies: 8
- Views: 664
Re: A new scaler for Exult?
Its not intended for realtime use. According to the whiepaper it can take SECONDS per conversion. If attempting to use it real time, it then would require rasterising the vector image back to raster for display output.
- Sun May 22, 2011 9:48 pm
- Forum: Exult Discussion
- Topic: Any two-player games like U7?
- Replies: 6
- Views: 402
Re: Any two-player games like U7?
The Baldurs Gate and Icewind dale games can both be played multiplayer where you play through the story. BG are story orientated RPGs intended for single player (and as such probably better for what you're looking for) while IWD are more action orientated RPGs intended for multiplayer fun.
- Sat Mar 19, 2011 10:38 pm
- Forum: Exult Discussion
- Topic: Default Screen Resolutions
- Replies: 3
- Views: 253
Re: Default Screen Resolutions
It most definitely ran at 320x200
- Wed Jan 05, 2011 2:39 am
- Forum: Exult Discussion
- Topic: world size
- Replies: 20
- Views: 2338
Re: world size
No, not exactly. It works as I said, if an object (that is any object, not just the avatar!) moves beyond the edge of the world the position is adjusted to be at the correct position on the other side. For example if you attempt to place an object 10 tiles past the right edge of the world, Exult wil...
- Wed Jan 05, 2011 12:00 am
- Forum: Exult Discussion
- Topic: world size
- Replies: 20
- Views: 2338
Re: world size
If a object attempts to move to a tile that is off the edge of the map, Exult will move them to the correct tile on the other side of the world.duh, one last question. How does the engine conduct the wrapping? how does it move your party/transportation from one edge of the map to the other?
- Tue Oct 05, 2010 8:29 pm
- Forum: Exult Discussion
- Topic: Windows Phone 7 and XNA?
- Replies: 3
- Views: 286
Re: Windows Phone 7 and XNA?
It really depends on if C++/CLI is usable with XNA on Windows Phone 7 and what libraries are available. Exult would probably compile to as C++/CLI pure managed code, but chances are that it wouldn't run due to the C/C++ run time libraries being missing on Windows Phone 7. I agree with Dominus' state...
- Wed Sep 29, 2010 4:24 am
- Forum: Exult Discussion
- Topic: Pentagram still alive?
- Replies: 181
- Views: 27571
Re: Pentagram still alive?
Personally I've lost a fair amount of interest in Exult and Pentagram. It is hard keeping up interest in something for periods of time this long. That said I have been working on Exult a little fixing up problems for the 'upcoming release'... yeah after Duke Nukem Forever doesn't look like that much...
- Fri Aug 20, 2010 9:04 pm
- Forum: Exult Discussion
- Topic: Exult Studio keeps crashing
- Replies: 18
- Views: 1467
Re: Exult Studio keeps crashing
But do we know what it was yet...thanks for reporting this right away. This way the culprit could be narrowed down much more easily.
- Fri Aug 13, 2010 11:44 am
- Forum: Exult Discussion
- Topic: OS X - Snapshot and static compile discussion
- Replies: 61
- Views: 6167
Re: OS X - Snapshot and static compile discussion
SFX causing crashes on PPC machines has now been fixed in SVN.
- Sat May 22, 2010 2:50 am
- Forum: Exult Discussion
- Topic: General question about Dupre
- Replies: 13
- Views: 709
Re: General question about Dupre
Probably just ran out of booze and is a bit cranky.
- Wed May 12, 2010 11:12 pm
- Forum: Exult Discussion
- Topic: Pentagram status
- Replies: 9
- Views: 804
Re: Pentagram status
Depends. If you're not overly concerned about combat or the possibility of a few bugs then Pentagram is probably fine (hehe, i could say the same of the original). Pentagram also contains a few enhancements over the original game, but IMO nothing that'd make you absolutely need to use Pentagram over...
- Wed Feb 24, 2010 9:16 am
- Forum: Exult Discussion
- Topic: Yearly update.
- Replies: 15
- Views: 1720
Re: Yearly update.
We've been secretly porting all the other ultima games to Exult....
Just kidding... don't kill me.
Just kidding... don't kill me.
- Fri Jan 29, 2010 12:21 am
- Forum: Exult Discussion
- Topic: New Ultima Coming
- Replies: 59
- Views: 5154
New Ultima Coming
Looks like EA is making a new Ultima game. Though its not what anyone would expect. Its some sort of browser based strategy game.
Some details here: http://www.shacknews.com/onearticle.x/62123
The games site here: http://www.lordofultima.com/
Some details here: http://www.shacknews.com/onearticle.x/62123
The games site here: http://www.lordofultima.com/
- Thu Dec 03, 2009 10:47 pm
- Forum: Exult Discussion
- Topic: WIP: Beh Lem in U7
- Replies: 107
- Views: 12106
Re: WIP: Beh Lem in U7
The sorting algorithm could possibly be changed to fix the gargoyle clipping on the left chair, but its risky. Slight changes to it can cause major trouble elsewhere.
- Sat Oct 31, 2009 1:51 am
- Forum: Exult Discussion
- Topic: Ultima7 - Free Download
- Replies: 20
- Views: 2062
Re: Ultima7 - Free Download
Its about trademark dilution. Ultima still makes money for EA and they don't want to 'risk' losing the abilty to trademark the name. You've got to remember Ultima Online is still active and still actively developed. Until it costs them more money to run it then they get back from it, they are unlike...
- Fri Aug 28, 2009 10:57 pm
- Forum: Exult Discussion
- Topic: Animations from the SNES version?
- Replies: 12
- Views: 1082
Re: Animations from the SNES version?
Exult could be modified to load the data from the ROM, but someone would first have to find out all the data offsets in the ROM and then you'd need to do palette conversion as i'm assuming that the SNES game doesn't use the same palette as the DOS game. As we wouldn't be providing the ROM, or the gr...
- Fri May 29, 2009 11:45 pm
- Forum: Exult Discussion
- Topic: Respawn rate at night?
- Replies: 1
- Views: 154
Re: Respawn rate at night?
Eggs can be set to be triggered at day or night or both.
- Thu May 14, 2009 4:15 am
- Forum: Exult Discussion
- Topic: Vista
- Replies: 43
- Views: 3125
Re: Vista
We could just say, Windows (32 Bit).
- Wed May 13, 2009 5:43 am
- Forum: Exult Discussion
- Topic: Vista
- Replies: 43
- Views: 3125
Re: Vista
Exult may be able to be made to run in Win32s but with no multithreading you wont be getting sound.
- Wed May 13, 2009 5:38 am
- Forum: Exult Discussion
- Topic: "the next Exult stable version will be out soon after Duke N
- Replies: 3
- Views: 265
Re: "the next Exult stable version will be out soon after Du
Still might be true... like, will there ever be another stable version of Exult
- Sat Mar 28, 2009 10:58 pm
- Forum: Exult Discussion
- Topic: Dupre, Shamino and Iolo
- Replies: 23
- Views: 1541
Re: Dupre, Shamino and Iolo
Tseremed: Ken Demerest, lead programmer on U7
- Sun Oct 26, 2008 10:56 pm
- Forum: Exult Discussion
- Topic: Ultima 7 HD?
- Replies: 128
- Views: 13571
Re: Ultima 7 HD?
I had thought about using different palettes per shape, subject to the restrictions that the last 32 colors are for palette rotation/semi-transparency. It still would require an overhaul of the graphics code, but maybe less than true color + alpha (and a new shape format to store the palette). Semi...
- Wed Oct 22, 2008 8:35 pm
- Forum: Exult Discussion
- Topic: Ultima 7 HD?
- Replies: 128
- Views: 13571
Re: Ultima 7 HD?
The memory usage problem would be fixed by making graphics loading work like the originals did. They worked with 2MB of memory of course. They only loaded the graphics used in the cached in area and freed the ones that weren't. However, this comes at a big cost, constantly loading and freeing resour...
- Sun Oct 19, 2008 9:15 pm
- Forum: Exult Discussion
- Topic: Ultima 7 HD?
- Replies: 128
- Views: 13571
Re: Ultima 7 HD?
Aspect correction for ultima 7 probably isn't needed. It would be nice, but it would be a pain in the ass haking exult to use aspect corrected shape. If you are working with a 3 times scaling factor, and use a 1.2 times aspect correction, you won't be able to get shapes to align correctly. A 8x8 til...
- Sun Oct 05, 2008 9:47 pm
- Forum: Exult Discussion
- Topic: Exult on iPhone App Store
- Replies: 19
- Views: 1528
Re: Exult on iPhone App Store
Porting Exult to XNA wont mean it'll work on an Xbox 360. Exult is written in C++ and getting Exult to compile with MSVC in C++/CLI Pure mode and using an XNA backend should be reasonably trivial, as far as reasonably trivial ports go. It'd work on windows.. which would be pointless :-) However C++/...
- Sun Apr 13, 2008 8:26 pm
- Forum: Exult Discussion
- Topic: Widescreen monitors
- Replies: 21
- Views: 2070
Re: Widescreen monitors
1:1.2 vertical scaling in exult would be quite nice to have. Pentagram unlike exult can chain 2 scalers together and can scale differently in X and Y. Rather than specify the scaling factor, for pentagram you specify the display resolution and the rendering resolution and the scalers you want to use...
- Sun Feb 10, 2008 2:17 pm
- Forum: Exult Discussion
- Topic: Resolution Options For Exult The Program Itself
- Replies: 3
- Views: 444
Re: Resolution Options For Exult The Program Itself
A lot of TFT monitors run at 1280x1024. If you run at 320x256 with 4x Point Scaling (set in the config file) it will be crisp, but as it is only doing point scaling it will be very blocky. If it were possible to chain scalers, it would be handy.
- Wed Feb 06, 2008 1:42 pm
- Forum: Exult Discussion
- Topic: New Graphics Samples
- Replies: 13
- Views: 1058
Re: New Graphics Samples
There is no particular reason why exult can't be modified to handle 'lift' values higher than 16. That is just a limitation imposed by the fileformats, many of which we have already worked around.
- Thu Jan 24, 2008 2:38 pm
- Forum: Exult Discussion
- Topic: What was the original idea for U8?
- Replies: 16
- Views: 1150
Re: What was the original idea for U8?
That's... really not as straightforward as you make it out to be. We're not talking about a modern game with a physics engine. Actually it would be fairly trivial for the game to have an avatar that was smaller. Bounding box sizes are set per-shape so to have a smaller avatar they would just need t...
- Sun Dec 23, 2007 3:27 pm
- Forum: Exult Discussion
- Topic: What was the original idea for U8?
- Replies: 16
- Views: 1150
Re: What was the original idea for U8?
To the best of my knowledge Ultima 8 is close to what Ultima 8 was intended to be as strange as it may seem. Even if it weren't for EA you would not have had Ultima 8 come out much different, it probably would have ended up coming out later but much the same, or not at all. If you read the history o...
- Sat Nov 24, 2007 3:37 pm
- Forum: Exult Discussion
- Topic: R. Garriott's new game (OT)
- Replies: 6
- Views: 446
Re: R. Garriott's new game (OT)
But WoW already has guns...
- Sat Nov 24, 2007 3:35 pm
- Forum: Exult Discussion
- Topic: U8 Pentagram speed
- Replies: 6
- Views: 403
Re: U8 Pentagram speed
Why don't you try it out and see: http://pentagram.sourceforge.net/
- Fri Nov 09, 2007 1:19 pm
- Forum: Exult Discussion
- Topic: making permanent changes to game world with Exult Studio
- Replies: 15
- Views: 846
Re: making permanent changes to game world with Exult Studio
SI has a lower cap than BG
- Wed Nov 07, 2007 2:02 pm
- Forum: Exult Discussion
- Topic: Suggestion
- Replies: 19
- Views: 1667
Re: Suggestion
How did I do it so 'quickly'? Well a few reasons. In my post above you can see that I decided that probably only needed for avatar and party. If everything was interpolated then, yeah it would be a big task, but as I mainly focused on getting the scrolling smooth then it is a lot simpler, and really...