Search found 732 matches
- Tue Nov 06, 2007 8:36 pm
- Forum: Exult Discussion
- Topic: Suggestion
- Replies: 19
- Views: 1667
Re: Suggestion
I've committed a few changes. Made it so smooth scrolling is no longe just an on/off switch. It's now a percentage value that will control how much time is spent smoothly scrolling during a move and how much time is spent 'still'. I set the default now to 75%. Combat problems should now be fixed. I'...
- Tue Nov 06, 2007 1:19 pm
- Forum: Exult Discussion
- Topic: Suggestion
- Replies: 19
- Views: 1667
Re: Suggestion
I'll fix the stuff up at some point. I'll also add in some options to add 'partial' smooth scrolling so it's wont seem quite like the avatar is walking on ice.
- Tue Nov 06, 2007 2:24 am
- Forum: Exult Discussion
- Topic: Suggestion
- Replies: 19
- Views: 1667
Re: Suggestion
/me looks around and whistles nonchalantly and then casually mentions something along the lines of want smooth scrolling... download the next snapshot...
- Sun Nov 04, 2007 10:44 pm
- Forum: Exult Discussion
- Topic: Suggestion
- Replies: 19
- Views: 1667
Re: Suggestion
Yes it could, but not too well. Diagonal movement of the viewpoint will cause problems because not all the tiles you'll need will have been rendered. Pure horizontal or vertical movement will be ok. However, there is a slight catch, the simplest way will only cause the screen scrolling to be smooth,...
- Wed Oct 31, 2007 2:21 pm
- Forum: Exult Discussion
- Topic: U7 Network Programming
- Replies: 32
- Views: 4329
Re: U7 Network Programming
I'll give my input here. Exults method of doing event timing makes it very hard to do syncronization in the game itself. Just look at how may times syncronized animated shapes have been broken and then fixed. Exult is also very susceptable to differences in machine speed. It doesn't attempt to keep ...
- Sun Oct 28, 2007 1:45 pm
- Forum: Exult Discussion
- Topic: Support for Leopard???
- Replies: 35
- Views: 3159
Re: Support for Leopard???
I'd suggest a 1.4 version because 1.2 is kind of old and has problems. I have a Mac for work purposes but I don't use it particularly often.
- Sat Oct 27, 2007 3:13 pm
- Forum: Exult Discussion
- Topic: Support for Leopard???
- Replies: 35
- Views: 3159
Re: Support for Leopard???
Can you please submit a source patch to the Patch Tracker http://sourceforge.net/tracker/?group_i ... tid=302335 so the changes you've made can be put into the source.
I'll see if I can get some official binaries compiled and put on the Download page under snaphots
I'll see if I can get some official binaries compiled and put on the Download page under snaphots
- Tue Oct 09, 2007 2:39 pm
- Forum: Exult Discussion
- Topic: Game quits in Serpents Isle
- Replies: 10
- Views: 495
Re: Game quits in Serpents Isle
This is an old bug that's been fixed hasn't it? I think turning off the music will fix the problem. 1.2 is really old, a 1.4 snapshot is really really needed for the Mac.
- Tue Aug 28, 2007 2:17 pm
- Forum: Exult Discussion
- Topic: Exult for Nintendo DS
- Replies: 18
- Views: 3438
Re: Exult for Nintendo DS
For a system running off of a 'ROM' cart, you should be able to modify exult to work with memory mapped files, rather than loading loading them into memory from the ROM. It would reduce the memory requirements, a lot. Things would be quite different to the way the PSP version works. Not sure if it'd...
- Mon Aug 13, 2007 8:22 pm
- Forum: Exult Discussion
- Topic: Exult PSP!
- Replies: 70
- Views: 6678
Re: Exult PSP?
I'm impressed, sounds like you would have done a lot a work. I hope our code did cause 'too' much trouble. Our memory usage is... quite a bit higher than the orignals that managed to do everything in 2MB.
I've added an addition to the first post on this thread about it.
-Colourless Dragon
I've added an addition to the first post on this thread about it.
-Colourless Dragon
- Tue Jun 26, 2007 2:03 pm
- Forum: Exult Discussion
- Topic: Loading animation
- Replies: 2
- Views: 236
Re: Loading animation
It should be fairly trivial to replicate the effect using Pixel/Fragment shaders.
- Tue Jun 26, 2007 1:05 am
- Forum: Exult Discussion
- Topic: Pocket PC Features / Bug Fixes
- Replies: 98
- Views: 6622
Re: Pocket PC Features / Bug Fixes
Would be great to have some photos of it running on devices for the screenshot page too!
- Thu Jun 21, 2007 2:29 pm
- Forum: Exult Discussion
- Topic: Pocket PC Features / Bug Fixes
- Replies: 98
- Views: 6622
Re: Pocket PC Features / Bug Fixes
This is an old mockup I did for an On Screen Keyboard for Exult
![Image](http://www.users.on.net/~triforce/exultppc2k3_3.jpg)
It fits in 320x40 as you'd want. There were a number of technical issues in implementing it (still are probably), which is why I never did it.
![Image](http://www.users.on.net/~triforce/exultppc2k3_3.jpg)
It fits in 320x40 as you'd want. There were a number of technical issues in implementing it (still are probably), which is why I never did it.
- Mon Jun 18, 2007 11:24 pm
- Forum: Exult Discussion
- Topic: Pocket PC (ARM) Binary Package
- Replies: 62
- Views: 5976
Re: Pocket PC (ARM) Binary Package
Ah you're probably right there. The exult menu is likely forcing startup to 320x240 for compatiblity reasons. I don't think there will be a way of doing it differently for now without code changes.
- Mon Jun 18, 2007 7:46 pm
- Forum: Exult Discussion
- Topic: Pocket PC (ARM) Binary Package
- Replies: 62
- Views: 5976
Re: Pocket PC (ARM) Binary Package
If you edit the config file you will probably be able to set it to use 240x240 so the problem probably isn't fatal, but some parts of Exult may not work to well with the screen resolution being smaller than normal. The Save Game gump is 320x200 and will go off the edges of the screen. The original s...
- Mon Jun 18, 2007 1:43 am
- Forum: Exult Discussion
- Topic: Pocket PC (ARM) Binary Package
- Replies: 62
- Views: 5976
Re: Pocket PC (ARM) Binary Package
PocketPCs don't have a concept of current directory if I remember. I think what I did was setup exult to grab the path of the executable and use that directory as the base for working out relative paths. Use the GetModuleFileName() Win32 function with the first argument set to NULL to get the path. ...
- Sun Jun 17, 2007 2:37 pm
- Forum: Exult Discussion
- Topic: Pocket PC (ARM) Binary Package
- Replies: 62
- Views: 5976
Re: Pocket PC (ARM) Binary Package
When I was doing it i made Exult look for a Exult.cfg.txt file so the file could be edited on the device itself easily.
- Fri Jun 15, 2007 6:03 pm
- Forum: Exult Discussion
- Topic: Pocket PC (ARM) Binary Package
- Replies: 62
- Views: 5976
Re: Pocket PC (ARM) Binary Package
I have to say great work ![Smile :-)](./images/smilies/icon_e_smile.gif)
Things very much seem to have improved since I last attempted a PocketPC port.
![Smile :-)](./images/smilies/icon_e_smile.gif)
Things very much seem to have improved since I last attempted a PocketPC port.
- Fri Jun 08, 2007 3:44 pm
- Forum: Exult Discussion
- Topic: Volunteering - PocketPC Port
- Replies: 13
- Views: 939
Re: Volunteering - PocketPC Port
It 'used' to compile and I did commit the changes. But, that was a long time ago so things will probably be broken now. If you have Visual Studio 2005 there shouldn't be any general problems compiling assuming the ARM compiler in VS2005 supports all the language features used. I'd advise starting fr...
- Sun May 20, 2007 2:11 pm
- Forum: Exult Discussion
- Topic: SDL update screwed up?
- Replies: 9
- Views: 846
Re: SDL update screwed up?
As Exult is directly using X11 itself when compiling in with ExultStudio support, shouldn't configure be adding the X11 compiler args itself, and not rely on the SDL compiler args to add in X11. Of course if X11 isn't found, ExultStudio support should be disabled, to hopefully stop these problems.
- Tue Apr 24, 2007 4:38 pm
- Forum: Exult Discussion
- Topic: Multithreading
- Replies: 17
- Views: 1222
Re: Multithreading
There is really two ways of multithreading pathfinding. One is a bit easier than than the other. You could just do normal pathfinding but using more than one thread to calculate it. If doing A* you would have more than one thread popping off nodes to check at a time. Implementing this in the context...
- Sat Apr 14, 2007 1:07 pm
- Forum: Exult Discussion
- Topic: Better filtering?
- Replies: 29
- Views: 2490
Re: Better filtering?
Hmm.. the reason why the white pixels are too visable is because the rest of the roof is too dark. Gamma correct filtering would probably fix that problem.
- Fri Apr 13, 2007 2:54 pm
- Forum: Exult Discussion
- Topic: Better filtering?
- Replies: 29
- Views: 2490
Re: Better filtering?
I tried Hq2x in Pentagram and the results were very disappointing. For the most part it was good, but it really really broke badly when doing the fine cross faded palette adjustments when you were under the effects of shrooms. There was really bad temporal artefacting. Even when standing still the l...
- Mon Mar 12, 2007 3:20 am
- Forum: Exult Discussion
- Topic: U7 Music
- Replies: 7
- Views: 921
Re: U7 Music
The Exult team did not make the OGG files ourselves. They were made by someone else (Simon Quinn) for us to use. As far as I know, they were extracted then played back with the SysEx data from the games. Now, for BG everything is good, though I'm pretty sure that the SI tracks are not actually 100% ...
- Mon Mar 12, 2007 3:08 am
- Forum: Exult Discussion
- Topic: Ultima 6 Music
- Replies: 5
- Views: 858
Re: Ultima 6 Music
Ultima 6's music was designed to be played via an Adlib sound card. MT32 support was added 'late' and converted the Adlib music to use MT32 instruments and output the notes to the MT32 using something that can be described as a hack. Strictly speaking, the music played via an Adlib (or AdPlug) is ho...
- Sun Feb 25, 2007 2:35 pm
- Forum: Exult Discussion
- Topic: To the modders...
- Replies: 4
- Views: 351
Re: To the modders...
Trying to fit UW1 into the normal Ultima games is almost pointless. It was never meant to be an Ultima game and consequently it's story line doesn't make all that much sense fitting into the rest of the series.
- Wed Jan 17, 2007 6:51 pm
- Forum: Exult Discussion
- Topic: Line of Sight
- Replies: 19
- Views: 1257
Re: Line of Sight
As an optional feature being a little CPU intensive shouldn't matter a great deal. Exult doesn't have smooth scrolling, etc, so a frame rate hit may not be noticed. That said, the U7 dataset will make things difficult to implement line of sight. Unlike the other games, U7 is a 3D world where height ...
- Sun Jan 14, 2007 1:59 pm
- Forum: Exult Discussion
- Topic: [OT] serious spam issues
- Replies: 28
- Views: 2498
Re: [OT] serious spam issues
But if everyone left the internet... there would be no spam anymore...
such a paradox.
such a paradox.
- Sat Dec 16, 2006 1:15 pm
- Forum: Exult Discussion
- Topic: About Items in U7 and U7 SI
- Replies: 32
- Views: 3098
Re: About Items in U7 and U7 SI
Hmm.. no workies in vista? I'll check it out.
- Sun Nov 26, 2006 12:59 pm
- Forum: Exult Discussion
- Topic: More colors?
- Replies: 5
- Views: 347
Re: More colors?
If you were going to make thing 32bit, it would probably be best to as mentioned about to keep palettes per shape. For lighting conditions I'd do modulation of the frame buffer to make things darker/filter colours. If you are going 32bit, might as well use it to improve things at the same time, incl...
- Sat Nov 25, 2006 11:51 pm
- Forum: Exult Discussion
- Topic: Copyright implications
- Replies: 17
- Views: 1337
Re: Copyright implications
Ultima VII is an oddity, because it didnt come with a Licesnse agreement explicitly stating it was forbidden to reverse engineer the title, which is the only real dubious part of what we've done. There is also strange interoperability clauses in copyright legislation, but I wouldn't know where to be...
- Wed Sep 20, 2006 9:04 pm
- Forum: Exult Discussion
- Topic: [ot] Colourless on slashdot
- Replies: 7
- Views: 934
Re: [ot] Colourless on slashdot
There is only one real effect that couldn't readibly be emulated and that's passing LFB writes through the pixel pipe. I don't think this feature was used very often, but it's a feature thats very unique to Voodoos. Other 'hard' things are Paletted Textures and Chroma keying. Both of those were used...
- Tue Sep 19, 2006 2:36 pm
- Forum: Exult Discussion
- Topic: [ot] Colourless on slashdot
- Replies: 7
- Views: 934
Re: [ot] Colourless on slashdot
/me looks at the Vista x64 DVD sitting beside his computer...
I don't have Vista x64 installed, but my driver should work in Vista.![Smile :-)](./images/smilies/icon_e_smile.gif)
I don't have Vista x64 installed, but my driver should work in Vista.
![Smile :-)](./images/smilies/icon_e_smile.gif)
- Fri Sep 01, 2006 9:20 pm
- Forum: Exult Discussion
- Topic: estudio - Exporting all frames of a shape?
- Replies: 27
- Views: 2000
Re: estudio - Exporting all frames of a shape?
Ok. I found and fixed the problem (as well as some others).
Since I'm now satisified the changes are stable, i've committed them to cvs.
Since I'm now satisified the changes are stable, i've committed them to cvs.
- Fri Sep 01, 2006 2:41 pm
- Forum: Exult Discussion
- Topic: estudio - Exporting all frames of a shape?
- Replies: 27
- Views: 2000
Re: estudio - Exporting all frames of a shape?
I've uploaded a new one with a slight change. I had IO non blocking on recv but that is going to cause problems because exult only calls recv when it knows there should be a packet and if it doesn't block the recv call can return an error that Exult wont handled, so I've changed it so recv will now ...
- Thu Aug 31, 2006 9:45 pm
- Forum: Exult Discussion
- Topic: estudio - Exporting all frames of a shape?
- Replies: 27
- Views: 2000
Re: estudio - Exporting all frames of a shape?
And i think I'm done. If anyone wants to test it out, here is a new servewin32.cc file that replaces the pipes and mailslots and instead uses Sockets. You'll need to compile your version of exult and exult studio replacing the file in the server directory with this one. You'll also need to link to t...
- Thu Aug 31, 2006 5:43 pm
- Forum: Exult Discussion
- Topic: estudio - Exporting all frames of a shape?
- Replies: 27
- Views: 2000
Re: estudio - Exporting all frames of a shape?
WinSock of course isn't 100% compatible with Berkeley Sockets so while much of the code can be reused, its probably just easier if I rewrote the Win32 only with it using a socket port bound to loopback only. The mailslot stuff is a hack, and I kind of regret writing it now (it worked in testing but ...
- Wed Aug 30, 2006 2:28 pm
- Forum: Exult Discussion
- Topic: estudio - Exporting all frames of a shape?
- Replies: 27
- Views: 2000
Re: estudio - Exporting all frames of a shape?
I probably should update it to use TCP/IP.
- Wed Aug 30, 2006 2:41 am
- Forum: Exult Discussion
- Topic: Chaos Heirophant - Summon Shade
- Replies: 17
- Views: 966
Re: Chaos Heirophant - Summon Shade
I think the Chaos Hierophants in the burned out building 'bug' is something that has been worked around in Exult... I think... which means you can't talk to them anymore
I could be wrong though. Please correct me if I am.
I could be wrong though. Please correct me if I am.
- Sat Aug 26, 2006 2:50 am
- Forum: Exult Discussion
- Topic: Changing Language on the INTROs
- Replies: 5
- Views: 288
Re: Changing Language on the INTROs
I don't think there currently is an option to always show the Subtitles in the SI intro but there probably should be, if not for translations, then for the hearing impared.
- Sun Aug 20, 2006 10:01 pm
- Forum: Exult Discussion
- Topic: Problems opening game in full screen
- Replies: 4
- Views: 368
Re: Problems opening game in full screen
Higher than 2x is the limitation of the scalers. However the point scalers support manually editing the config and setting the scaling value to 3 or higher.
- Fri Aug 04, 2006 4:57 pm
- Forum: Exult Discussion
- Topic: Font
- Replies: 7
- Views: 431
Re: Font
Conceptually you could consider it to be layers, and in many ways pentagram treats it as layers too, but in practice we've not strictly implemented like that. Gumps in Pentagram are a fairly complete UI system and it's implemented as a tree. We just do one call to the DesktopGump to paint and it cal...
- Thu Aug 03, 2006 4:21 pm
- Forum: Exult Discussion
- Topic: Font
- Replies: 7
- Views: 431
Re: Font
In Pentagram we render everything using Gumps, even the game world. We have a special 'scaling gump' that applies a scaler to the rendered results of all it's child gumps. We can then render more gumps on top of that. Of course there is some trickery involved in order to get the draw order correct w...
- Wed Aug 02, 2006 3:51 pm
- Forum: Exult Discussion
- Topic: Font
- Replies: 7
- Views: 431
Re: Font
It can be done, but whether it would be easy to do it with Exult is a different matter. Of course it would still require a 'bigger font' In Pentagram when I wrote the renderer for it I added in specific support for allowing us to draw 'High Resoultion' shapes and bitmaps ontop of the upscaled game w...
- Wed Aug 02, 2006 3:40 pm
- Forum: Exult Discussion
- Topic: Mods, mod installation and menus
- Replies: 51
- Views: 5108
Re: Mods, mod installation and menus
Pentagram already has it's own integrated Menu system in it that's already used for Game/Language/Version selection for U8 as well as the Crusader Games. Would kind of be redundant to attempt to integrate that with Exult stuff into a seperate program. Pentagram Menu: http://www.users.on.net/~triforc...
- Sun Jul 30, 2006 10:29 pm
- Forum: Exult Discussion
- Topic: Bugs in the zaurus port
- Replies: 5
- Views: 342
Re: Bugs in the zaurus port
Remember kids, don't do drugs!
- Sun Jul 30, 2006 3:32 pm
- Forum: Exult Discussion
- Topic: [OT] Spammers gone nuts
- Replies: 31
- Views: 4073
Re: [OT] Spammers gone nuts
Not all that much point looking at IP addresses. They are all 'random' pretty much indicating a Zombie network.
- Tue Jul 11, 2006 4:38 pm
- Forum: Exult Discussion
- Topic: I need some help with installing mods
- Replies: 19
- Views: 1390
Re: I need some help with installing mods
Actually the Menu should show mods that are incompatible, but tell the user that they are incompatible. If the menu didn't show incompatible mods, the users wouldn't know that:
1) they had installed the mod correctly
and
2) that the mod is incompatible.
1) they had installed the mod correctly
and
2) that the mod is incompatible.
- Sat Jul 08, 2006 2:56 am
- Forum: Exult Discussion
- Topic: Anyone else get this in SI?
- Replies: 6
- Views: 575
Re: Anyone else get this in SI?
You can only run fast enough in Exult. Last thing I knew, changing the 'FPS' setting in the options is what allows you to either reach it or not reach it.
- Mon May 15, 2006 2:18 pm
- Forum: Exult Discussion
- Topic: Ultima VII, Floppy only ):
- Replies: 23
- Views: 3417
Re: Ultima VII, Floppy only ):
I've got a 5.25" in a machine just so I could get games off of old disks. Of course that machine is about 200 km away from me setup as a linux gateway, but if the need arises I can still use it to read old dos disks.