Search found 44 matches

by Darkstar
Tue Jul 07, 2009 1:24 pm
Forum: Exult Discussion
Topic: Completely free content for Exult?
Replies: 22
Views: 6337

Re: Completely free content for Exult?

Wow, I sure would like to see Ultima 7 in all this black&white glory. It would probably look like one of those old A-HA music videos ;-)

-Darkstar
by Darkstar
Sun May 17, 2009 11:48 am
Forum: Exult Discussion
Topic: How does this work exactly and how can i play the rest of th
Replies: 13
Views: 817

Re: How does this work exactly and how can i play the rest o

Obviously you've never really tried to play lots of old games using VirtualBox/VMware ;-) The advantages of DOSbox are: - Portable (i.e. not x86-only, as VirtualBox etc. are) - optionally emulates a slow/restricted computer (i.e. 66MHz 486 without SSE for example) - emulates CGA, EGA, AdLib, Gravis ...
by Darkstar
Wed Apr 01, 2009 10:09 am
Forum: Exult Discussion
Topic: Main menu all wonky in BG and SI?!?!!11!1ONE
Replies: 6
Views: 619

Re: Main menu all wonky in BG and SI?!?!!11!1ONE

Works fine here (just checked). Probably your drivers. Try setting the environment variable "SDL_VIDEODRIVER" to "windib" before starting Exult, this fixed some issues for me in the past (though it is probably slower). Or try lowering the hardware acceleration of your graphics ca...
by Darkstar
Fri Oct 24, 2008 7:46 am
Forum: Exult Discussion
Topic: Ultima 7 HD?
Replies: 128
Views: 18838

Re: Ultima 7 HD?

If you redo the moongate anyway, why not add a bit more "features" to it? Like making it a bit jiggly, or add sparks or something. It really looks like an animated vertical table (or an LED display wall ;-) right now *g*
by Darkstar
Mon Sep 08, 2008 1:54 am
Forum: Exult Discussion
Topic: Turning chunks into png's
Replies: 5
Views: 483

Re: Turning chunks into png's

There's a command line option to dump the whole map into a (huge) png file. You could create a new map within exult studio, fill it with all the chunks (without adding anything else onto them) and then launch exult with the comman dline parameter to save the map as png.

-Darkstar
by Darkstar
Tue Jun 03, 2008 12:07 am
Forum: Exult Discussion
Topic: Why is development so slow...
Replies: 13
Views: 2044

Re: Why is development so slow...

Heh, I recently found a very old snapshot of exult on one of my archive CDs... I think it was one of the first releases. Couldn't compile it, though. Maybe I'll try again this weekend, just for the nostalgia :) Oh, and here's a little bit of trivia: Does anyone remember what the "Guardian Engin...
by Darkstar
Mon Sep 25, 2006 3:13 am
Forum: Exult Discussion
Topic: OT: playing XMIDI files
Replies: 1
Views: 207

OT: playing XMIDI files

Hi, I recently found some floppy disks containing lots of XMI's from various old games, including corresponding sample.ad (or similar) files. I still have an old DOS-based playback tool I wrote back then, which uses the Miles libraries to play these XMI files. However, since it's DOS based (and tied...
by Darkstar
Mon Jul 17, 2006 3:43 am
Forum: Exult Discussion
Topic: [slightly-OT] Game reverse engineering
Replies: 13
Views: 1620

Re: [slightly-OT] Game reverse engineering

An Interplay LotR remake is in progress. It is linked here:

http://rewiki.regengedanken.de/wiki/Lin ... mentations

(or, if you prefer the direct link, it's this one: http://www.karlin.mff.cuni.cz/~benes/lotr/ )
by Darkstar
Sat May 20, 2006 10:10 am
Forum: Exult Discussion
Topic: [slightly-OT] Game reverse engineering
Replies: 13
Views: 1620

Re: [slightly-OT] Game reverse engineering

I don't know exactly what you mean by "hard" reverse-engineering, but I'm pretty sure that -- provided you do not circumvent any copy protection schemes -- reverse-engineering is legal. At least in the country where I live (and where the server resides). However, IANAL, so don't take my wo...
by Darkstar
Fri May 12, 2006 4:19 am
Forum: Exult Discussion
Topic: [slightly-OT] Game reverse engineering
Replies: 13
Views: 1620

[slightly-OT] Game reverse engineering

Hi! I was recently thinking about creating some kind of centralized Wiki for game file reverse engineering stuff. It would be a good place for people to post their findings about game data files so that others might pick up the work and don't have to start from scratch. I, for example, already have ...
by Darkstar
Wed Dec 28, 2005 6:01 am
Forum: Exult Discussion
Topic: 5.25" to 3.5" Backup doesn't install!
Replies: 10
Views: 794

Re: 5.25" to 3.5" Backup doesn't install!

wjp is right, the files are just standard ZIP archives which only need to be copied together again. I did this once to get the data without "installing" the game. An easier option would probably be to make sure the disks have the correct volume label. IIRC they must be labeled "SIDISK...
by Darkstar
Fri Jan 14, 2005 4:13 am
Forum: Exult Discussion
Topic: Exult WIKI
Replies: 4
Views: 416

Re: Exult WIKI

How to get an account on the Wiki? Or is it anonymous-only? I wanted to start something similar myself, but with focus on the Ultima series itself (and with a different Wiki engine, MediaWiki). I imagined something like the Ultimate Encyclopedia for Ultima, with info on places, dates, NPCs, events, ...
by Darkstar
Fri Mar 26, 2004 5:10 am
Forum: Exult Discussion
Topic: non-essential files?
Replies: 4
Views: 385

Re: non-essential files?

IIRC for SI, you can safely delete the *.XMI, *.OFX and *.DLL files from STATIC/ as they were only used for the OriginFX screensaver. I could be wrong, though, so better back them up. XMIDI.{AD,MT} might also be unneeded. However, this will give you only a few kb's more (maybe 100kb) so I don't know...
by Darkstar
Sat Dec 27, 2003 7:49 am
Forum: Exult Discussion
Topic: Does anyone have the german Version of Ultima 7?
Replies: 2
Views: 263

Re: Does anyone have the german Version of Ultima 7?

What do you mean you tried to install it and it does not work? Is one of the disks bad? Or does the Install program give an error? You could try to unpack the files from your disks manually (they're simply split zip-files) Anyway, as Dom already mentioned, don't ask for warez here on the forum. Obvi...
by Darkstar
Sat Dec 27, 2003 7:43 am
Forum: Exult Discussion
Topic: Ultima VIII Sound.
Replies: 5
Views: 453

Re: Ultima VIII Sound.

If you have Windows 9x you could try native DOS mode.

For Win2k/XP, try VDMSound (http://ntvdm.cjb.net/)

--Darkstar
by Darkstar
Thu Oct 30, 2003 7:34 am
Forum: Exult Discussion
Topic: Ultima 7 on 5 1/4" Floppies
Replies: 23
Views: 7809

Re: Ultima 7 on 5 1/4" Floppies

> It goes on the same IDE chain as the 3.5'' floppy.

I wouldn't recommend connecting a floppy to an IDE cable ;-)

--Darkstar
by Darkstar
Thu Mar 20, 2003 1:41 pm
Forum: Exult Discussion
Topic: OT: off-topic
Replies: 15
Views: 933

Re: OT: off-topic

/me thinks so too ;-)
by Darkstar
Mon Feb 17, 2003 7:28 am
Forum: Exult Discussion
Topic: Ultima related Easter Egg in Unreal II??
Replies: 2
Views: 360

Ultima related Easter Egg in Unreal II??

Hi! Just played a bit with Unreal II. The first time you're on board the Atlantis, look around the ship and open all panels/hatches on the floor. Under one of them is a Seagoat that you can talk to. You can ask him about "Spam", "Spam", "Spam" and finally "Humbug&q...
by Darkstar
Thu Sep 26, 2002 11:51 am
Forum: Exult Discussion
Topic: Exult snapshot and SDL_mixer.dll
Replies: 2
Views: 343

Re: Exult snapshot and SDL_mixer.dll

Oops, seems that was a problem on my side :-)

hehe, next time I'll read the D/L page more carefully...

--Darkstar
by Darkstar
Wed Sep 25, 2002 2:49 pm
Forum: Exult Discussion
Topic: Exult snapshot and SDL_mixer.dll
Replies: 2
Views: 343

Exult snapshot and SDL_mixer.dll

I just tried to install exult on a friend's computer and noticed that SDL_mixer is missing from the snapshot installer. Maybe someone should put it in?

--Darkstar
by Darkstar
Wed Sep 25, 2002 2:46 pm
Forum: Exult Discussion
Topic: Sound Packs
Replies: 1
Views: 281

Sound Packs

I was just wondering what's the difference between the "jmsfx" and the "drbgsfx" sound packs. I downloaded drbgsfx some time ago and just noticed that it isn't available (anymore?) on the download page.
Which sound pack is better? Or should I use the MT-32 version?

--Darkstar
by Darkstar
Wed Sep 25, 2002 2:34 pm
Forum: Exult Discussion
Topic: linux question
Replies: 4
Views: 496

Re: linux question

Use the scaling option in the config file. It should be possible to set up a scale factor of x3 or x4...

--Darkstar
by Darkstar
Wed Aug 21, 2002 12:25 pm
Forum: Exult Discussion
Topic: Where are you from?
Replies: 52
Views: 8581

Re: Where are you from?

Reutlingen, Germany

Played Ultima 6 - 9, finished only TBG and SI
by Darkstar
Tue Jul 23, 2002 12:29 pm
Forum: Exult Discussion
Topic: New forum version
Replies: 20
Views: 1513

Re: New forum version

Could you make the sticky/frozen patches available somewhere for download?

--Darkstar
by Darkstar
Tue Apr 16, 2002 12:14 pm
Forum: Exult Discussion
Topic: Extracting Ultima VII data files from floppy
Replies: 11
Views: 750

Re: Extracting Ultima VII data files from floppy

Hi, It's quite easy to unpack the data files manually. If you have experience with the command line, that is ;-) Well, the data files (SIDISK23 or similar) are actually zip-files split up so that they fit on floppy disks. The two numbers (2 and 3 in the above example) tell which part of which zip fi...
by Darkstar
Sat Apr 06, 2002 11:11 am
Forum: Exult Discussion
Topic: foreign keyboards
Replies: 7
Views: 487

Re: foreign keyboards

You need to press the shift-key to type numbers on a french keyboard????

--Darkstar
by Darkstar
Wed Apr 03, 2002 9:37 am
Forum: Exult Discussion
Topic: litt'e rendrering problem
Replies: 6
Views: 388

Re: litt'e rendrering problem

back to the rendering problem: I noticed something similar in the black gate, in my case it was with the horse in the stables of trinsic. the horse has dirt on it's back :) http://mw24.ods.org/~michael/Bildschirmphoto2.jpg it's a bit hard to spot in the image but I think you get the idea. There's an...
by Darkstar
Tue Feb 19, 2002 12:21 pm
Forum: Exult Discussion
Topic: Buildmap Parameter
Replies: 12
Views: 844

Re: Buildmap Parameter

Well, I don't know how big a full PNG Image would be (never tried it due to memory constraints :-), but the Photoshop Images (27000x27000 pixels) are between 400 and 600 mb... And even on a 2x2 meters poster, there would be over 10 pixels per millimeter... I already thought about it, but to get a pe...
by Darkstar
Tue Feb 19, 2002 11:34 am
Forum: Exult Discussion
Topic: higher resolution bugs?
Replies: 5
Views: 533

Re: higher resolution bugs?

Another Idea: How about the ability to set up a larger black (or grayed out) "desktop" area where you can put gumps that you want to stay open? The Game window area would be in the upper left corner (for example) and to the right and at the bottom would be enough room to place the inventor...
by Darkstar
Tue Feb 12, 2002 9:55 am
Forum: Exult Discussion
Topic: Turn Based Combat? Control NPCs?
Replies: 22
Views: 1431

Re: Turn Based Combat? Control NPCs?

Oh My God we're all doomed!! Microsoft has come to grab exult!! What are you up to, Hebrew Dragon?? Exult .NET?
*eg*

--Michael
by Darkstar
Sun Jan 27, 2002 2:37 am
Forum: Exult Discussion
Topic: trinsic
Replies: 6
Views: 384

Re: trinsic

Maybe you should consider _buying_ the game ;-)

--Michael
by Darkstar
Wed Jan 23, 2002 5:52 am
Forum: Exult Discussion
Topic: German version of Serpent Isle
Replies: 19
Views: 2025

Re: German version of Serpent Isle

Yes, there exists a german version of TBG, but AFAIK Serpent Isle was never released in german.

--Michael
by Darkstar
Sun Jan 20, 2002 4:16 am
Forum: Exult Discussion
Topic: MSVC and .cc-files
Replies: 1
Views: 279

MSVC and .cc-files

Hi,

what exactly do I need to change in the registry for MSVC to recognize .cc files?

--Michael
by Darkstar
Thu Dec 13, 2001 1:30 am
Forum: Exult Discussion
Topic: U7 Spanish Bug
Replies: 13
Views: 1229

Re: U7 Spanish Bug

Hi,
Nadir, I really meant no offense when I said no one cares...

If you want to I could try to help you with localized versions. If you tell me what files are needed for TBG I could send them to you.
I think it should be:
usecode
linkdep1
linkdep2
maybe the .EXE file(s)?

Greetings,
--Michael
by Darkstar
Wed Dec 12, 2001 5:46 am
Forum: Exult Discussion
Topic: D/l problems, please help anyone
Replies: 4
Views: 499

Re: D/l problems, please help anyone

Try using GetRight or Go!zilla as a download manager (or wget or curl on Linux)

--Michael
by Darkstar
Mon Dec 10, 2001 3:48 am
Forum: Exult Discussion
Topic: Naomi Campbell uses exult ;-)
Replies: 9
Views: 777

Re: Naomi Campbell uses exult ;-)

I just thought about this:
What if they call their lawyers and make you rename Exult because they now have a copyright on that name? Would it be possible for them to do that? I fear so, but maybe they don't (yet) know about this project...

--Michael
by Darkstar
Sun Dec 09, 2001 11:44 am
Forum: Exult Discussion
Topic: Naomi Campbell uses exult ;-)
Replies: 9
Views: 777

Naomi Campbell uses exult ;-)

Hi!

look what I just found in a german magazine (no fake!)
http://mw24.ods.org/~michael/exult-naomi.jpg
(sorry for the bad colors [colours? *g*] but my cheapo-scanner sucks)

--Michael
by Darkstar
Sat Dec 08, 2001 12:29 pm
Forum: Exult Discussion
Topic: U7 Spanish Bug
Replies: 13
Views: 1229

Re: U7 Spanish Bug

That's the same with the german version of TBG. I mentioned that aome time ago but the last time I checked the problem was still there :-(
no one cares about non-english users I fear ;-)

--Michael
by Darkstar
Wed Dec 05, 2001 8:18 am
Forum: Exult Discussion
Topic: Ultima Underworld
Replies: 11
Views: 1085

Re: Ultima Underworld

Hey, that would be a nice idea. The UO engine is very customizable, actually I think this would be quite possible, although you would have to re-design the levels from scratch. Or you could write a converter, which would solve the copyright problems that arise when you re-design the levels and sprea...
by Darkstar
Tue Dec 04, 2001 9:58 am
Forum: Exult Discussion
Topic: Article about LB
Replies: 6
Views: 499

Article about LB

I found this link on Slashdot:

http://www.salon.com/tech/feature/2001/ ... index.html

Have a look at it.

--Darkstar
by Darkstar
Tue Dec 04, 2001 9:58 am
Forum: Exult Discussion
Topic: Errors compiling beta
Replies: 9
Views: 698

Re: Errors compiling beta

I had the same problem once when I tried to compile exult with gcc3. It won't work (at least for me, it didn't).
gcc3 compiled c++ programs are terribly slow anyway so don't use it (yet :-)

--Darkstar
by Darkstar
Mon Nov 19, 2001 9:41 am
Forum: Exult Discussion
Topic: [OT] for german speaking people
Replies: 4
Views: 877

Re: [OT] for german speaking people

The best thing is that this frog-penguin looks like Bill G. himself *g*

--Michael
by Darkstar
Thu Nov 01, 2001 4:02 am
Forum: Exult Discussion
Topic: Font Choice
Replies: 12
Views: 1241

Re: Font Choice

Well I merely wanted to point out that the original font can't be _so_ bad that the font in the image would be an improvement ;-) I ocassionally have trouble reading the original font, too, but I would never want to replace it with *that*... And since you'll be making it an optional feature, I guess...
by Darkstar
Tue Oct 30, 2001 11:04 am
Forum: Exult Discussion
Topic: Font Choice
Replies: 12
Views: 1241

Re: Font Choice

I mean no offense but IMHO this screenshot up there looks like crap ;-)
Or like C64 graphics.
Compromise:
Make an option of creating an alpha-blended text window where the background will be darker (or lighter) behind the text making it easier to read.

--Michael