Search found 176 matches
- Sat Mar 04, 2017 4:28 am
- Forum: Exult Discussion
- Topic: Mod Ideas?
- Replies: 36
- Views: 5899
Re: Mod Ideas?
Yeah I was always intrigued by that turtle photo, too... I remember being really nervous about going to Erstram's island for the first time. My first playthrough always had me wondering when that would play in.. But i think it's pretty clear at this point that it was never a plot moment... just them...
- Sat Mar 04, 2017 4:11 am
- Forum: Exult Discussion
- Topic: Combat
- Replies: 81
- Views: 11589
Re: Combat
Reading this with excitement and wanted to share that important information. You people are really appreciated.
- Mon Feb 27, 2017 1:20 am
- Forum: Exult Discussion
- Topic: The reason for the LB anti-cheater room
- Replies: 10
- Views: 1492
Re: The reason for the LB anti-cheater room
Jealousy overload. Very cool. Hope you get to learn more interesting stuff while out there. Any idea how RG feels about Exult and the mods and what not? Maybe we would share some love on the missing content one day... or with enough drinks.
- Mon Feb 13, 2017 6:59 pm
- Forum: Exult Discussion
- Topic: Mod Request: Julia + chunk of lead = Bullets ?
- Replies: 14
- Views: 1309
Re: Mod Request: Julia + chunk of lead = Bullets ?
re: buying muskets.. isn't it meant to be a one of a kind because Lord British brought it from earth? In fact.. that's why it always bugged me that there was one in the museum and in his horde. Also. I feel like never playing these games until the complete U7 came out did me a disservice.. I always ...
- Mon Feb 13, 2017 1:30 am
- Forum: Exult Discussion
- Topic: Mod Request: Julia + chunk of lead = Bullets ?
- Replies: 14
- Views: 1309
Re: Mod Request: Julia + chunk of lead = Bullets ?
A cool idea. I have never actually used the musket for this reason...
Though I DO seem to recall that you could get bullets from double-clicking those big dragon/serpent skulls in the swamps... but I can't say for sure if it only worked once. Hell.. I couldn't even be sure it's not a false memory.
Though I DO seem to recall that you could get bullets from double-clicking those big dragon/serpent skulls in the swamps... but I can't say for sure if it only worked once. Hell.. I couldn't even be sure it's not a false memory.
- Mon Feb 13, 2017 1:23 am
- Forum: Exult Discussion
- Topic: Force Keeping Equipment On?
- Replies: 4
- Views: 806
Re: Force Keeping Equipment On?
Holy crap... not far off! Never thought of that!
Alfgard + Britannia = 75% of my heart
What do you guys have in mind?
Alfgard + Britannia = 75% of my heart
What do you guys have in mind?
- Sun Feb 12, 2017 4:54 am
- Forum: Exult Discussion
- Topic: Force Keeping Equipment On?
- Replies: 4
- Views: 806
Re: Force Keeping Equipment On?
Dragon Quest love.
- Wed Feb 08, 2017 5:45 pm
- Forum: Exult Discussion
- Topic: Silver Seed Mushroom Easter Egg
- Replies: 22
- Views: 6759
Re: Silver Seed Mushroom Easter Egg
I am blanking... Lizard King?
- Thu Feb 02, 2017 6:34 am
- Forum: Exult Discussion
- Topic: Silver Seed Mushroom Easter Egg
- Replies: 22
- Views: 6759
Re: Silver Seed Mushroom Easter Egg
My life just keeps getting better and better...
- Wed Feb 01, 2017 1:48 am
- Forum: Exult Discussion
- Topic: Silver Seed Mushroom Easter Egg
- Replies: 22
- Views: 6759
Re: Silver Seed Mushroom Easter Egg
Amazing.. the game that keeps on giving.
- Wed Jan 25, 2017 7:25 am
- Forum: Exult Discussion
- Topic: Lord British's Broken SI Code
- Replies: 4
- Views: 368
Re: Lord British's Broken SI Code
KC makes my heart glad.
- Sun Jan 22, 2017 6:52 am
- Forum: Exult Discussion
- Topic: Exult Studio Z Position
- Replies: 23
- Views: 2529
Re: Exult Studio Z Position
I dumped the NPC I had made right ar the startup scene because I thought it was the best way to test hahah. I reckon an easy workaround would be to just clear the patch folder? I believe I have all the files I've worked on stored elsewhere..
- Sat Jan 21, 2017 6:52 am
- Forum: Exult Discussion
- Topic: Exult Studio Z Position
- Replies: 23
- Views: 2529
Re: Exult Studio Z Position
I know this may belong elsewhere... but if I was foolishly doing all my work as part of a patch instead of mod, I can simply move it over? That's amazing. I think Dominus explained this to me once, but my brain was fried at the time. So thank you both... And the other hurdle I hit was how to make th...
- Sat Jan 21, 2017 2:13 am
- Forum: Exult Discussion
- Topic: Exult Studio Z Position
- Replies: 23
- Views: 2529
Re: Exult Studio Z Position
This was my big struggle... I couldn't figure out how to make what was a patch into a mod. KC, looking forward to your 'for Dummies' explanation!
Super looking forward to checking out this mod, too!
Super looking forward to checking out this mod, too!
- Sat Jan 21, 2017 2:07 am
- Forum: Exult Discussion
- Topic: The Conquests of Chaos
- Replies: 3
- Views: 459
Re: The Conquests of Chaos
Beyond excited..
Biggest props for all the work you've been doing!
Biggest props for all the work you've been doing!
- Sun Jan 15, 2017 6:48 am
- Forum: Exult Discussion
- Topic: White Wand in SI
- Replies: 10
- Views: 882
Re: White Wand in SI
I also remember this item...
What's the story behind this boulder quest? I don't remember ever coming across that while digging around on the webz.
What's the story behind this boulder quest? I don't remember ever coming across that while digging around on the webz.
- Thu Dec 29, 2016 8:47 pm
- Forum: Exult Discussion
- Topic: SIfixes and Numbered NPCs
- Replies: 43
- Views: 4064
Re: SIfixes and Numbered NPCs
Yeah that was always my plan as well, but I didn't learn enough to make it worthwhile. Big kudos again!
- Wed Dec 28, 2016 4:34 am
- Forum: Exult Discussion
- Topic: SIfixes and Numbered NPCs
- Replies: 43
- Views: 4064
Re: SIfixes and Numbered NPCs
I want to like all the work you are doing forever. When I get used to being a father and know how to manage my free time again, I am going to be harassing you for help on the mini-mod I was making. You seem to have your game down pretty well already! Impressed.
- Thu Dec 22, 2016 9:24 pm
- Forum: Exult Discussion
- Topic: HEY YOU!!!!
- Replies: 9
- Views: 762
Re: HEY YOU!!!!
I also real life laughed.
- Thu Dec 22, 2016 6:48 am
- Forum: Exult Discussion
- Topic: HEY YOU!!!!
- Replies: 9
- Views: 762
Re: HEY YOU!!!!
It's a pretty solid bit, I gotta say! Unexpected on a forum like this, which kinda makes it even better.
wlak on roof of yesteday;;?
wlak on roof of yesteday;;?
- Sat Dec 17, 2016 10:32 pm
- Forum: Exult Discussion
- Topic: WIP - BG mod "Castleton"
- Replies: 4
- Views: 410
Re: WIP - BG mod
A++. Recommended. Would deal with again.
- Sat Dec 17, 2016 1:07 am
- Forum: Exult Discussion
- Topic: Report while playing through Ultima VII
- Replies: 51
- Views: 5394
Re: Report while playing through Ultima VII
Quite frankly, I am glad people make time for this in the first place. Big thanks to all those tinkering away on Exult.. even if it's only a few days a year. Your work is hugely appreciated and I am aware everyone's time is valuable.
- Sat Dec 17, 2016 1:00 am
- Forum: Exult Discussion
- Topic: WIP - BG mod "Castleton"
- Replies: 4
- Views: 410
Re: WIP - BG mod
Really cool stuff. I get so excited when people are working on mods. It also means if I ever get back to trying to learn, I can harass people that have it fresh in their heads.
- Wed Dec 14, 2016 8:52 pm
- Forum: Exult Discussion
- Topic: Help with usecode
- Replies: 40
- Views: 8683
Re: Help with usecode
Awesome, Drew! Really looking forward to checking it out!
Dominus.. is this part of a larger project you are working on? Details!?
Dominus.. is this part of a larger project you are working on? Details!?
- Wed Dec 14, 2016 2:04 am
- Forum: Exult Discussion
- Topic: Help with usecode
- Replies: 40
- Views: 8683
Re: Help with usecode
Nice! Hope you decide to share the whole project.
Also.. what an oversight! Surprised there aren't any lighthouses in either U7s.
Also.. what an oversight! Surprised there aren't any lighthouses in either U7s.
- Mon Dec 12, 2016 9:23 pm
- Forum: Exult Discussion
- Topic: Help with usecode
- Replies: 40
- Views: 8683
Re: Help with usecode
Share everything!
- Thu Dec 08, 2016 3:01 am
- Forum: Exult Discussion
- Topic: BG Keyring mod with vanilla portraits
- Replies: 12
- Views: 1188
Re: BG Keyring mod with vanilla portraits
This late in the game, I don't understand why EA cares at all. Hell.. I am surprised someone who worked on the story for SI hasn't just shared all the plot ideas that got dropped due to the rushed release.
- Sun Nov 20, 2016 5:48 am
- Forum: Exult Discussion
- Topic: Spark after Ultima VII
- Replies: 5
- Views: 537
- Tue Nov 01, 2016 9:05 pm
- Forum: Exult Discussion
- Topic: Where did you make your base...
- Replies: 22
- Views: 2512
Re: Where did you make your base...
I love the idea of dropping relevant marker items on the paths!!!
Better yet as a mod, though I can't quite visualize it...
Better yet as a mod, though I can't quite visualize it...
- Tue Oct 18, 2016 9:15 pm
- Forum: Exult Discussion
- Topic: Exult Studio Z Position
- Replies: 23
- Views: 2529
Re: Exult Studio Z Position
I am sure people would be interested in seeing your games regardless or credit. Anything you don't credit, people will most likely notice and just let you know after the fact which can then be rectified. Just my thoughts though... it wouldn't be any of my stuff anyway.
- Sun Oct 16, 2016 5:40 pm
- Forum: Exult Discussion
- Topic: Where did you make your base...
- Replies: 22
- Views: 2512
Re: Where did you make your base...
I enjoyed reading that ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Fri Oct 14, 2016 2:59 am
- Forum: Exult Discussion
- Topic: Exult Studio Z Position
- Replies: 23
- Views: 2529
Re: Exult Studio Z Position
What are you working on? Though I suppose for forum clarity sake, this could be answered in one of the current mod threads.
- Sun Oct 09, 2016 2:22 am
- Forum: Exult Discussion
- Topic: Ultima Dragons 25th Anniversary Bash
- Replies: 3
- Views: 419
Re: Ultima Dragons 25th Anniversary Bash
I feel like there is so much I missed out on not being a Dragon... ![Sad :(](./images/smilies/icon_e_sad.gif)
![Sad :(](./images/smilies/icon_e_sad.gif)
- Sat Sep 24, 2016 1:44 am
- Forum: Exult Discussion
- Topic: Fire and Lightning Wands
- Replies: 6
- Views: 546
Re: Fire and Lightning Wands
Perhaps a piece of equipment in Alagner's or somewhere else in New Magincia plus some reagents. Isn't this just an integer property of the wands that could theoretically be bumped up with usecode? Then again.. I guess it's just not necessary. I swear.. I'll get back into learning modding eventually!...
- Tue Sep 06, 2016 8:16 pm
- Forum: Exult Discussion
- Topic: Real Wisps
- Replies: 1
- Views: 191
Re: Real Wisps
Science denial hurts my heart.
- Sat Aug 20, 2016 6:21 pm
- Forum: Exult Discussion
- Topic: Strange forum issues...
- Replies: 11
- Views: 1293
Re: Strange forum issues...
Again.. I apologize for seeming rude, then.
I would infinitely prefer what time you manage put aside go to developing for Exult rather than the forums. My bad.
I would infinitely prefer what time you manage put aside go to developing for Exult rather than the forums. My bad.
- Sat Aug 20, 2016 4:29 am
- Forum: Exult Discussion
- Topic: SI 1.07 Beta
- Replies: 78
- Views: 13106
Re: SI 1.07 Beta
Didn't remember that book, but I have read the deleted content stuff. I just wish we had more details on all the cut content... wonder why they would make the island and features at all before actually having a rough outline of the plot part and where it would fit in to the story as a whole.
- Sat Aug 20, 2016 4:20 am
- Forum: Exult Discussion
- Topic: Strange forum issues...
- Replies: 11
- Views: 1293
Re: Strange forum issues...
I assumed the forum was standard for all projects on sourceforge. I certainly wasn't suggesting that YOU GUYS be working on it. Now I feel bad for even mentioning it.
JD: you only need to remove the cookies for sourceforge to get it working, not your whole history.
JD: you only need to remove the cookies for sourceforge to get it working, not your whole history.
- Thu Aug 18, 2016 5:47 pm
- Forum: Exult Discussion
- Topic: Strange forum issues...
- Replies: 11
- Views: 1293
Re: Strange forum issues...
Ugh. This happened again. How is a site made for coding so out-dated? hahah
- Wed Aug 17, 2016 4:12 am
- Forum: Exult Discussion
- Topic: SI 1.07 Beta
- Replies: 78
- Views: 13106
Re: SI 1.07 Beta
What I wouldn't do to find out how Claw was going to be used...
- Wed Aug 10, 2016 4:09 am
- Forum: Exult Discussion
- Topic: SI 1.07 Beta
- Replies: 78
- Views: 13106
Re: SI 1.07 Beta
Pretty thrilled by all this new activity and the updates.
I am going to have to track down this beta..............
I am going to have to track down this beta..............
- Wed Aug 03, 2016 6:03 pm
- Forum: Exult Discussion
- Topic: Ultima 7 Black Gate Soundtrack Remake
- Replies: 62
- Views: 22010
Re: Ultima 7 Black Gate Soundtrack Remake
Excellent work.
So as a summary to the thread, what is the best way to get this working in Exult? I know it's in the thread, but I figured I would confirm everything because I have a simple brain.
We are better off downloading from your google drive and then putting it in the patch folders?
So as a summary to the thread, what is the best way to get this working in Exult? I know it's in the thread, but I figured I would confirm everything because I have a simple brain.
We are better off downloading from your google drive and then putting it in the patch folders?
- Wed Jul 20, 2016 4:56 am
- Forum: Exult Discussion
- Topic: Mod Help
- Replies: 27
- Views: 6342
Re: Mod Help
Wasn't there a good discussion about this in your original thread?
Thoughts... the bee/nude cave? Back where you found him? Jehlom?
Thoughts... the bee/nude cave? Back where you found him? Jehlom?
- Fri Jul 15, 2016 11:21 pm
- Forum: Exult Discussion
- Topic: Where did you make your base...
- Replies: 22
- Views: 2512
Re: Where did you make your base...
That is something I was curious about, actually! So loot from a random spawn will stay in Exult but not the originals? This has confused me for years. I mean hell.. until a few years ago, I didn't even know it wasn't just a 'way to load the game.' Had no idea the levels of work that have gone in to ...
- Fri Jul 15, 2016 2:55 pm
- Forum: Exult Discussion
- Topic: Where did you make your base...
- Replies: 22
- Views: 2512
Re: Where did you make your base...
So.. Knight Captain.. everything alright? Is that stuff all from a legit game!??!? Teleporting the only cheat? I definitely use Serpent's Fang when doing the Silver Tree quest. The whole cool down on the amulet kinda killed that for me, though. Twinsies with Dominus. Wasn't each weapon in Pagan uniq...
- Fri Jul 15, 2016 4:54 am
- Forum: Exult Discussion
- Topic: Where did you make your base...
- Replies: 22
- Views: 2512
Where did you make your base...
A lighter question that I was thinking about today while watching some Ultima review videos ( https://www.youtube.com/watch?v=7mRb36-uMrc ... I rather enjoyed these.. especially since I did not play 1 - 3 and may not have beat 5 and 6.. or at least not at all recently)... Where do you make your 'hom...
- Fri Jul 15, 2016 4:29 am
- Forum: Exult Discussion
- Topic: Alternate cover for Ultima VII by Denis Loubet
- Replies: 3
- Views: 458
Re: Alternate cover for Ultima VII by Denis Loubet
Yeah. Worked fine for me. Cool stuff!
- Sat Jul 09, 2016 8:33 pm
- Forum: Exult Discussion
- Topic: Add a new Face to a new NPC?
- Replies: 4
- Views: 453
Re: Add a new Face to a new NPC?
I seem to recall having issue with this, too. I think I kept ending up with no portrait showing up at all, but my dialogue working properly. Really looking forward to digging back in once I can bleed you for all the help I'll need.
Keep up the good work!
Keep up the good work!
- Fri Jul 08, 2016 4:19 am
- Forum: Exult Discussion
- Topic: Key in Goblin King's Crate?
- Replies: 7
- Views: 904
Re: Key in Goblin King's Crate?
I believe I have, though I can't recall where it is seen...
Sounds familiar, at any rate.
Sounds familiar, at any rate.
- Fri Jul 08, 2016 4:16 am
- Forum: Exult Discussion
- Topic: Strange forum issues...
- Replies: 11
- Views: 1293
Re: Strange forum issues...
Deleting the cookie worked. Big thanks... and sorry if it was a dumb question. So strange though that it was only on new threads...