Search found 176 matches

by Dale
Mon Jun 20, 2016 10:16 pm
Forum: Exult Discussion
Topic: Usecode Tutorial for Fishnet Stockings
Replies: 4
Views: 754

Re: Usecode Tutorial for Fishnet Stockings

Awesome! Really excited to dig into this. Hopefully when I have a bit more time, I will re-read my thread to refresh and then go through this to help dig deeper.

You're getting making me very enthusiastic about the future of Exult and the modding community. Thanks, KC!
by Dale
Fri Jun 17, 2016 11:00 pm
Forum: Exult Discussion
Topic: SIfixes New Game Loads Quick Save?
Replies: 12
Views: 1283

Re: SIfixes New Game Loads Quick Save?

Dominus.. I think that response also helps me out with one of my dead-ends from a few years ago. I think I wasn't really understanding the difference between a patch and a mod. Thanks!

I also struggled with the command lines, so I am no help there.
by Dale
Fri Jun 17, 2016 10:50 pm
Forum: Exult Discussion
Topic: New / current mods in progress?
Replies: 13
Views: 2364

Re: New / current mods in progress?

Any news out there about the Ultima 6 remake? That was looking so good, but I haven't heard anything in a while.
by Dale
Fri Jun 17, 2016 10:45 pm
Forum: Exult Discussion
Topic: New / current mods in progress?
Replies: 13
Views: 2364

Re: New / current mods in progress?

Yeah.. that was my issue too. It is all very hodgepodge out there. My thread is actually worth following from a clueless to _____ (wherever I dead-ended) tutorial. That why I actually had plans to do a step-by-step when I finished.. try to mash a beginners guide together in one nice place. I do have...
by Dale
Fri Jun 17, 2016 9:31 pm
Forum: Exult Discussion
Topic: New / current mods in progress?
Replies: 13
Views: 2364

Re: New / current mods in progress?

Knight.. I did, but I wouldn't make any claims about it being anything special. The mod I was hoping to make was based around the idea of adding more interesting magic items into the game. I was going to create a quest around it, but I really just couldn't quite figure out Exult well enough. That sa...
by Dale
Fri Jun 17, 2016 9:22 pm
Forum: Exult Discussion
Topic: NewShape - A Black Bear
Replies: 3
Views: 404

Re: NewShape - A Black Bear

Cool work! I am really hope to see some awesome mods and builds in the future, as it looks like the community is picking up steam a bit lately!
by Dale
Mon Jun 13, 2016 9:45 pm
Forum: Exult Discussion
Topic: New / current mods in progress?
Replies: 13
Views: 2364

Re: New / current mods in progress?

Sounds cool, Knight. Wish I could help you, but I brick walled on all my mod attempts.

Crowley, I am still looking massively forward to those. I hope one day we can just have a build that incorporates all these great little add-ons.
Why you gotta tease with the other project!?
by Dale
Wed Jun 08, 2016 4:13 pm
Forum: Exult Discussion
Topic: New / current mods in progress?
Replies: 13
Views: 2364

New / current mods in progress?

So what's the latest in the community? I see some mod discussions from people... just curious for an update. I think I made a thread like this a year ago, but things change. Seems to be a slight bump in activity again...
by Dale
Mon Jun 06, 2016 6:07 pm
Forum: Exult Discussion
Topic: Key in Goblin King's Crate?
Replies: 7
Views: 904

Re: Key in Goblin King's Crate?

I thought they were both keyed to the same door (in case you miss one I suppose, since it is necessary for completing the game), but I may very very well be mistaken.
by Dale
Thu Jun 02, 2016 3:04 pm
Forum: Exult Discussion
Topic: A Fan Request
Replies: 5
Views: 1107

Re: A Fan Request

Was this never posted here? A very interesting idea.
by Dale
Wed May 25, 2016 1:36 pm
Forum: Exult Discussion
Topic: Mod Help
Replies: 27
Views: 6342

Re: Mod Help

I had wanted to do some similar mods a while back, but I hit some pretty heavy dead-ends. I really like the idea of adding more items to U7, there wasn't much in the way of high end equipment that required real questing... A thought.. however you end up getting this crown of the liche king, as it is...
by Dale
Mon Feb 15, 2016 3:35 am
Forum: Exult Discussion
Topic: Getting Started w/ Modding
Replies: 14
Views: 1287

Re: Getting Started w/ Modding

Really hope you get everything figured out. I hope to get back into in eventually, too. What are you working on?
by Dale
Sat May 30, 2015 10:39 pm
Forum: Exult Discussion
Topic: U7 item stats
Replies: 8
Views: 1408

Re: U7 item stats

WOAH! It looked so much like some other generic and presumably stat-less amulets that I never even noticed it!
HOW IS THAT A THING! A U7 ITEM I HAVE NEVER SEEN!?
by Dale
Thu May 28, 2015 9:10 pm
Forum: Exult Discussion
Topic: U7 item stats
Replies: 8
Views: 1408

Re: U7 item stats

Amulet of Protection? Am I completely blanking? Where does one get that?
by Dale
Fri May 08, 2015 3:20 am
Forum: Exult Discussion
Topic: Ultima 8 Free on Origin temporarily.
Replies: 8
Views: 1101

Re: Ultima 8 Free on Origin temporarily.

Is it worth downloading this Origin launcher if I already have a disk with U8 somewhere?
What exactly defines it as the 'Gold Edition?' Just the speech pack from what I am seeing?
by Dale
Fri May 08, 2015 3:07 am
Forum: Exult Discussion
Topic: How do I reset the game starting point with a mod?
Replies: 4
Views: 999

Re: How do I reset the game starting point with a mod?

Oof. Note to self, Dale. I continued to struggle with this.. not as a result of lack of help... but I truthfully got so frustrated it became really difficult to get back into it. I just feel too amateur. Hopefully this summer.
Thanks to both of you.
by Dale
Sat Mar 07, 2015 9:45 pm
Forum: Exult Discussion
Topic: WIP: Beh Lem in U7
Replies: 107
Views: 12106

Re: WIP: Beh Lem in U7

Ah yes. This had me re-read, and it has all come flooding back to me.
Is the plan to fill it with monsters, or are you aiming for something NPC based at all? Maybe the Amulet of Submission ended up in there and Draxinusom wants it and trades or something? Poorly thought out, I know.
by Dale
Thu Mar 05, 2015 4:56 am
Forum: Exult Discussion
Topic: WIP: Beh Lem in U7
Replies: 107
Views: 12106

Re: WIP: Beh Lem in U7

Definitely looking forward to this!

Is there going to be a quest Blackthorn's castle, or is the plan for it to just be an area that can be explored?
by Dale
Wed Jan 07, 2015 5:02 am
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

It worked when I was going through everything, too. How did it need fixing? Got a bit lost in some of the more complicated items in there, but it is the only reason I was able to figure out any dialogue stuff. Dammit... why does everyone have to suddenly get so gung-ho when life is the busiest!? I w...
by Dale
Tue Jan 06, 2015 6:03 am
Forum: Exult Discussion
Topic: U6 Exult Remake facebook page
Replies: 8
Views: 1361

Re: U6 Exult Remake facebook page

I was going to suggest that simple conversations are probably about all I can do. I can hack up the code for the dialogue as long as you can then attach it to the appropriate characters. Like I said.. just kinda the grunt work. It's been about 6 months since I did that small bit of dialogue, but it ...
by Dale
Thu Jan 01, 2015 10:25 pm
Forum: Exult Discussion
Topic: U6 Exult Remake facebook page
Replies: 8
Views: 1361

Re: U6 Exult Remake facebook page

Very glad to see this is still happening.
If there is any basic grunt work I can help with (though my skill set is limited), I'd be quite happy to do so.
by Dale
Thu Jan 01, 2015 10:14 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

Coming back to this today just made 2015 start great! First of all, I'm glad this thread has actually ended up being useful to some people. Thanks, Deplicator! It may have been a bit disjointed to read, but I'm glad it helped get you started. Now I just need to schedule some time to try and dive bac...
by Dale
Sun Oct 05, 2014 3:18 am
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

Oh, you know what.. I didn't understand that and thought he was saying that was how you made a mod accessible from within Exult's menu. Didn't realize that was the approach for making the mod itself independent. Sorry about that, guys! I'll play around with this for sure. Maybe then if I start a gam...
by Dale
Fri Oct 03, 2014 2:39 am
Forum: Exult Discussion
Topic: Keyring mod typos
Replies: 3
Views: 300

Re: Keyring mod typos

Ha. A bit over a year ago I had compiled a list of typos too, but was worried it wouldn't be received well to offer them up so I wussed out. My notes aren't great and many of them are listed above, but I had also noted the following: dad dude: really worth of thy title And I did gave in to that... H...
by Dale
Fri Oct 03, 2014 2:23 am
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

I would still love some advice on how to do this. Can you edit the map without the game open? Would that be the best way to make changes that stick and aren't just like adding an object to your save game? Maybe this question is really dumb and it's hard to even understand, but it's the wall that I h...
by Dale
Mon Jul 07, 2014 6:42 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

Thanks Crowley. That will for sure help. I think my big struggle right now is that even with the map editor, it seems to be just the equivalent of hackmoving whenever I do something. What would be the right steps to make it so your changes apply to new games when they are made and not just thrown in...
by Dale
Wed Jul 02, 2014 4:12 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

I'd still love it if someone could help me with this. The issue again is that I added content to a game, but I don't know how to make it a mod as opposed to just, I guess, hack-editing a current save. I have made an NPC with dialog. I have made a new weapon. I just to know what to do so it is presen...
by Dale
Thu Jun 12, 2014 3:54 pm
Forum: Exult Discussion
Topic: MAke new content
Replies: 6
Views: 525

Re: MAke new content

I may just be failing to understand something, but I'm pretty sure you'll need that plugin so everything is limited to the proper colour pallets. Did you have troubles installing it? If so, take a look at that thread. I had similar problems. Or alternately I will do my best to explain what I did if ...
by Dale
Sun May 25, 2014 4:20 pm
Forum: Exult Discussion
Topic: MAke new content
Replies: 6
Views: 525

Re: MAke new content

My issue was that I figured out all the content stuff I wanted, I just didn't know how to make it into a mod.
What is it exactly that you are stuck on? Importing the sprite?
Side question: Did you make them in GIMP with the plugin from the downloads section?
by Dale
Fri May 23, 2014 11:52 pm
Forum: Exult Discussion
Topic: MAke new content
Replies: 6
Views: 525

Re: MAke new content

Let me know how it goes. I would be happy to help with what I have figured out.. but I definitely hit a wall and didn't know how to recover from it.
by Dale
Sun Mar 23, 2014 6:17 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

Once/If I figure this all out, I think I am going to start working on an add-on quest involving Sutek.
http://wiki.ultimacodex.com/wiki/Sutek
I feel like there is a lot of potential for some interesting story there..
by Dale
Tue Mar 18, 2014 3:27 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

So I just rename the patch folder and drag it into the mod folder?
by Dale
Tue Mar 18, 2014 3:09 am
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

Ugh. Okay.. so despite reading through the documentation several times, I apparently totally blew it. The reason I would want to make a tutorial is for people like me who have literally NO clue... There was just so much to figure out at first. I'll try and make a step by step when I finish this firs...
by Dale
Tue Mar 18, 2014 2:27 am
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

I don't fully understand the first part(start the game in map edit mode?) , but I think what I'm going to do is just wipe out everything I've done and start from scratch. I have all the shape files I have made and I have the usecode.. so I reckon the only thing I really need to do is take screen cap...
by Dale
Mon Mar 17, 2014 8:04 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

That is REALLY neat! Shame the system didn't allow for it to stick. I'm pretty proud of every step I have made with this. This was never meant to be my magnum opus or anything, but a good learning experience/starting point. I feel good about it. Even though I am not good at the art side, I am glad I...
by Dale
Sat Mar 15, 2014 7:06 pm
Forum: Exult Discussion
Topic: Board listing viewed topics as 'new'
Replies: 2
Views: 316

Re: Board listing viewed topics as 'new'

I'm definitely logged in.
I'll survive.
by Dale
Fri Mar 14, 2014 8:35 pm
Forum: Exult Discussion
Topic: Board listing viewed topics as 'new'
Replies: 2
Views: 316

Board listing viewed topics as 'new'

I've noticed over the last little while that even when I have viewed a topic and there are no new posting to it, they are still being listed as new. In fact.. the last topic it seems to remember that I have viewed was from 01-26-14. Everything after that is still being tagged as 'new.'
Ideas?
by Dale
Fri Mar 14, 2014 8:26 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

I haven't done anything with it since I got stuck with the above issues, and I know it's nothing particularly special... but here is an image of the weapon I had created. http://i.imgur.com/T410vm6.jpg The dialog with the NPC worked fine (though the face sprite was just a bad editing of a pre-existi...
by Dale
Tue Feb 18, 2014 1:21 am
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

Still stuck on this if anyone has any suggestions. Especially with rolling back the map to the original (and thus allowing new games to start as usual). As I mentioned above, since saving the map, new games just load to wherever my most recent save is. With new avatar name and all. Not sure what's u...
by Dale
Thu Feb 13, 2014 11:58 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

Also.. despite that, the character still won't save his face (there's a pun in there somewhere). The dialogue is all working fine (though I will want to refine it, of course)... but the face just won't show up until I re-edit him.
by Dale
Thu Feb 13, 2014 11:55 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

The saving thing has been a bit weird... it wasn't always saving the NPC, or saving him but not the face shape that I had applied. I decided to try saving the map to see what that would do, and now I can't even start a new game without it just making a new character in the spot I saved the map. I am...
by Dale
Wed Feb 05, 2014 8:19 am
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

re: paperdolls
I think I found what I was looking for in that link I had posted above:
http://exult.info/forum/viewtopic.php?p=443538#p443538

Looks like making a paperdol.vga (one l?) is the solution. Will try that out tomorrow.

I love this...
by Dale
Wed Feb 05, 2014 7:55 am
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

"As the SI style paperdoll is only in Bg if SI is there, that might be the clue :)" If I am understanding that correctly, the thought was that they MAY be connected somehow? Hmmm. I wonder, then. What I had previously tried was adding the shape to SI (so it was object 170 which is the firs...
by Dale
Fri Jan 31, 2014 3:22 am
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

Much appreciated! I'll give that a try! I'm new to Gimp, but it has been pretty easy to figure out so far.

Now to figure out the not-so-easy stuff...
by Dale
Wed Jan 29, 2014 6:00 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

Also.. is there a way to make sure I'm using the appropriate colour pallet in Gimp?
by Dale
Wed Jan 29, 2014 5:37 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

This was a great thread on creating new paperdolls: http://exult.info/forum/viewtopic.php?p=443538#p443538 Having troubles finding info on editing for weapons and the like, though. Paperdoll info is in the flx file for each game. You can use ES to edit the data or manually do it by following the exa...
by Dale
Wed Jan 29, 2014 4:55 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

It worked! I didn't notice that the x,y were changing when the frames were changed (though it only makes sense that they would). Thanks, Manor! This is very exciting. Now to figure out how to undo all the mess I've made and single my work out into a mod. There must be a cleaner way to do this. Then ...
by Dale
Wed Jan 29, 2014 6:27 am
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

SO EXCITING! For a start I just copied all the shape info for the magic sword and added paralysis as a flag... I also edited all the shape frames to make the blade black. I figured the black blade and paralysis would be clear indicators that what I had created was working. Turns out I can get the bl...
by Dale
Wed Jan 29, 2014 5:39 am
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

After writing a lengthy explanation of my issues with the plug-in, I think I've discovered the problem. After searching my computer for the txt file, it appears they were extracting to - Users/NAME/AppData/Local/VirtualStore/Program Files... What the t00t? It appears that's where DosBox installed to...
by Dale
Mon Jan 27, 2014 10:58 pm
Forum: Exult Discussion
Topic: First mod starting point...
Replies: 88
Views: 17594

Re: First mod starting point...

About 5 hours later and I am still pretty clueless. I am thinking there must be a way to copy a whole shape and keep all it's properties, no? For now I am trying to just change the graphics for, say, a magic sword but want to maintain the original item as well. I am creating a new shape... and manag...