Search found 565 matches

by agentorangeguy
Sat Apr 16, 2022 9:13 pm
Forum: Exult Discussion
Topic: Combat mechanics / stats
Replies: 7
Views: 6534

Re: Combat mechanics / stats

That was a good write up man, very informative. If only we can find someone to really do an in depth dive into the combat fixes and make it better than the original haha. At least implement all of the combat modes.
by agentorangeguy
Sun Feb 27, 2022 3:40 pm
Forum: Exult Discussion
Topic: Animal behaviour
Replies: 5
Views: 5414

Re: Animal behaviour

If you want a situation where said animal only attacks if you come near, you could set it on "Patrol" as either evil or chaotic, and have path eggs that are set to "Combat Near". Path eggs are a bit tricky, somewhere on these forums you might be able to find a list of what each q...
by agentorangeguy
Wed Feb 16, 2022 11:39 pm
Forum: Exult Discussion
Topic: Combat mechanics / stats
Replies: 7
Views: 6534

Re: Combat mechanics / stats

From what I understand, Dexterity is how often they can attack, Combat seems to affect how many hits they land. There is probably something in the source somewhere that shows the actual calculations
by agentorangeguy
Sat Jul 25, 2020 2:01 pm
Forum: Exult Discussion
Topic: Dream of Lady Nan
Replies: 2
Views: 4780

Re: Dream of Lady Nan

I don't know about U5, but I know that this song was used on the SNES version of Ultima 6. It would play if you tried to use a harpsichord in taverns and stuff.
by agentorangeguy
Sat Jul 25, 2020 1:59 pm
Forum: Exult Discussion
Topic: Deadeye's OTHER reason for following Batlin
Replies: 21
Views: 17974

Re: Deadeye's OTHER reason for following Batlin

Here's why I say Deadeye was talking about Selena; she tried at least three times to kill the Avatar and failed: 1. Seducing Shmed to kill the Avatar during and after the Knight's test via traps and finally Shmed trying himself. 2. Getting her sister Lydia in on the plot to kill the Avatar via poiso...
by agentorangeguy
Tue Apr 14, 2020 3:18 pm
Forum: Exult Discussion
Topic: Deadeye's OTHER reason for following Batlin
Replies: 21
Views: 17974

Re: Deadeye's [i]other[/i] reason for following Batlin

Ok so reading up on it, I'm pretty sure Deadeye is talking about Selina. She's the only one of Batlin's henchmen that really had much interaction with the Avatar, trying to get you to abandon the party so she can kill you.
by agentorangeguy
Tue Apr 14, 2020 3:10 pm
Forum: Exult Discussion
Topic: Deadeye's OTHER reason for following Batlin
Replies: 21
Views: 17974

Re: Deadeye's [i]other[/i] reason for following Batlin

I always thought Batlin was talking about Palos, since Palos was with Batlin when you find them in Shamino's castle. It's been forever since I've played all the way through though.
by agentorangeguy
Mon Nov 25, 2019 9:49 pm
Forum: Exult Discussion
Topic: Day Parts
Replies: 6
Views: 4984

Re: Day Parts

Nice, what kind of work are you doing?
by agentorangeguy
Mon Nov 25, 2019 9:48 pm
Forum: Exult Discussion
Topic: Latest version of gimp/gimp-win-remote
Replies: 8
Views: 4300

Re: Latest version of gimp/gimp-win-remote

I've never been able to get that to work at all for some reason even with the older version of GIMP, it would be handy though!
by agentorangeguy
Mon Nov 04, 2019 10:16 am
Forum: Exult Discussion
Topic: Moon phases and wind directions.
Replies: 11
Views: 6010

Re: Moon phases and wind directions.

That would be an interesting approach for sure, probably much easier than having to rebuild it.
by agentorangeguy
Sat Nov 02, 2019 11:58 am
Forum: Exult Discussion
Topic: Moon phases and wind directions.
Replies: 11
Views: 6010

Re: Moon phases and wind directions.

Yes the kite was in the original game too. I've thought about Dawn and how it could be implemented (For reasons.... ;) )and my thought would be a ton of usecode eggs to build the houses piece by piece, and when Dawn isn't there, just have the "Dont Render" flags set on all the npcs. So may...
by agentorangeguy
Fri Nov 01, 2019 4:53 pm
Forum: Exult Discussion
Topic: Moon phases and wind directions.
Replies: 11
Views: 6010

Re: Moon phases and wind directions.

U7 does not keep track of moon phases or wind direction. The kite was in Rudyom's house i think, and it just has the flying animations. As for UIII in exult... moon phases and and wind direction could probably be done by usecode, initialized when you start the game. probably script it off the Avatar...
by agentorangeguy
Thu Aug 08, 2019 11:43 am
Forum: Exult Discussion
Topic: npc in-hand offsets
Replies: 2
Views: 1820

npc in-hand offsets

Is there an easy way to import the in-hand offsets for npcs/monsters in Exult studio, rather than manually doing it by hand??
by agentorangeguy
Fri Aug 02, 2019 10:01 am
Forum: Exult Discussion
Topic: Black Gate: enhanced NPC-portraits?
Replies: 9
Views: 3312

Re: Black Gate: enhanced NPC-portraits?

KC, I've been able to do this with some success. I have a few new npcs using this style in my mod. I use Gimp. I first have my "template" which is the oval that I made blank, then I scale up or down the face in another file. I add transparency, then "trim" the extra pixels off th...
by agentorangeguy
Tue Jul 30, 2019 4:29 pm
Forum: Exult Discussion
Topic: Real-time Pagan/Diablo combat
Replies: 4
Views: 3039

Re: Real-time Pagan/Diablo combat

If there is some way to detect keyboard input and make it do something, I'm sure it could be done.
by agentorangeguy
Mon Jul 29, 2019 9:21 am
Forum: Exult Discussion
Topic: Putting U7 on an iOS device
Replies: 9
Views: 3700

Re: Putting U7 on an iOS device

does the U7 android thing work?
by agentorangeguy
Tue Jul 23, 2019 2:43 pm
Forum: Exult Discussion
Topic: UI_close_gumps not working?
Replies: 30
Views: 45234

Re: UI_close_gumps not working?

Any luck with this, Dr Code?
by agentorangeguy
Thu Jul 11, 2019 5:24 pm
Forum: Exult Discussion
Topic: What's new in mod land mid 2019?
Replies: 4
Views: 3532

Re: What's new in mod land mid 2019?

Working on it as we speak! :D
by agentorangeguy
Sun Jun 30, 2019 3:58 pm
Forum: Exult Discussion
Topic: UI_close_gumps not working?
Replies: 30
Views: 45234

Re: UI_close_gumps not working?

Any luck contacting Marzo , or Dr Code? or anyone who could fix this? :D
by agentorangeguy
Tue Jun 25, 2019 11:13 pm
Forum: Exult Discussion
Topic: EStudio eggs
Replies: 6
Views: 2964

Re: EStudio eggs

the idea to fish up oysters and pick the pearls from them would be easy to do. make a closed oyster shape, open oyster shape with pearl, then open and empty oyster shape. It would be easy to code - double clicking the closed fished up oyster shape would switch it to open, maybe a random chance to ge...
by agentorangeguy
Mon Jun 24, 2019 10:01 pm
Forum: Exult Discussion
Topic: EStudio eggs
Replies: 6
Views: 2964

Re: EStudio eggs

you can double click an egg, then create a new egg, and it will default to the previous egg contents/attributes
by agentorangeguy
Tue Jun 11, 2019 1:44 pm
Forum: Exult Discussion
Topic: UI_close_gumps not working?
Replies: 30
Views: 45234

Re: UI_close_gumps not working?

We must summon Marzo! :D
by agentorangeguy
Tue Jun 11, 2019 12:59 pm
Forum: Exult Discussion
Topic: UI_close_gumps not working?
Replies: 30
Views: 45234

Re: UI_close_gumps not working?

Excellent, so i wasn't crazy haha.

I remember the egg from Penumbra's in the original closing all gumps when you'd place the object to give the sparkly effect. I just tried it and it didn't work as it should, so yeah something definitely had changed over the years and got broken
by agentorangeguy
Tue Jun 04, 2019 7:37 pm
Forum: Exult Discussion
Topic: UI_close_gumps not working?
Replies: 30
Views: 45234

Re: UI_close_gumps not working?

anyone know whats up with it?
by agentorangeguy
Mon Jun 03, 2019 1:55 pm
Forum: Exult Discussion
Topic: UI_close_gumps not working?
Replies: 30
Views: 45234

Re: UI_close_gumps not working?

ES settings for the egg:

Something On
probability 100
checked autoreset
Distance 1
Function number 0xbe8
quality 0

I can't seem to ever find where the stdout file goes to so I just use party barks when I need to make sure if something is working haha

Email sent with the code in question
by agentorangeguy
Sun Jun 02, 2019 3:52 pm
Forum: Exult Discussion
Topic: UI_close_gumps not working?
Replies: 30
Views: 45234

Re: UI_close_gumps not working?

something basic like

Code: Select all

if (event == EGG)
{
    UI_close_gumps();


}
with the usecode egg set to "something on". If an object is on the egg and removed, it should activate the code, and it *should* close the gumps, but doesnt.
by agentorangeguy
Sat Jun 01, 2019 10:11 am
Forum: Exult Discussion
Topic: UI_close_gumps not working?
Replies: 30
Views: 45234

Re: UI_close_gumps not working?

They should work up on EGG event too, they used to. One of the eggs I had for my mod for an egg triggered by "Something On" used to close the gumps when it was triggered, but it no longer does that.
by agentorangeguy
Fri May 31, 2019 6:08 pm
Forum: Exult Discussion
Topic: UI_close_gumps not working?
Replies: 30
Views: 45234

Re: UI_close_gumps not working?

Try the egg in front of Penumbra's house maybe? in U7
by agentorangeguy
Fri May 31, 2019 1:12 pm
Forum: Exult Discussion
Topic: UI_close_gumps not working?
Replies: 30
Views: 45234

Re: UI_close_gumps not working?

I'm trying to make a usecode egg with "something on", that once you remove the object on the egg, or put something on it, all gumps should close. In the past this has worked, but now it doesn't...? the DOUBLECLICK event seems to work if you use UI_close_gumps but the EGG event doesn't seem...
by agentorangeguy
Fri May 31, 2019 1:04 pm
Forum: Exult Discussion
Topic: UI_close_gumps not working?
Replies: 30
Views: 45234

UI_close_gumps not working?

anyone else having trouble with getting the UI_close_gumps(); intrinsic working?? it doesn't appear to do anything anymore
by agentorangeguy
Mon May 20, 2019 1:43 pm
Forum: Exult Discussion
Topic: Real-time Pagan/Diablo combat
Replies: 5
Views: 2865

Re: Real-time Pagan/Diablo combat

There was something in exult implemented that sort of created a paused combat situation where you could control who targets what. You go to the misc options and under combat options, turn on space pauses. Then during normal combat, press the space bar then alt- right click on your party member, then...
by agentorangeguy
Wed May 01, 2019 12:00 pm
Forum: Exult Discussion
Topic: Exult Studio and Gimp
Replies: 6
Views: 3440

Re: Exult Studio and Gimp

What does the plugin do, actually? I never figured it out
by agentorangeguy
Mon Apr 29, 2019 10:25 am
Forum: Exult Discussion
Topic: Exult Studio shape edit options
Replies: 5
Views: 2723

Re: Exult Studio shape edit options

interesting, thanks Dominus! I was trying to find out what some of them meant but couldn't figure some of them out
by agentorangeguy
Sat Apr 27, 2019 9:34 pm
Forum: Exult Discussion
Topic: Exult Studio shape edit options
Replies: 5
Views: 2723

Exult Studio shape edit options

In the ES shape edit menus, there are a few options I've always wondered what they were.. Anyone know? they are: - Strange - Occludes - Is Locked (for doors? chests?) - Is Mirror - On fire - Extradimensional Storage Extra at the bottom: NPC Flags Content rules Frame HPs Any idea on what these are an...
by agentorangeguy
Fri Apr 12, 2019 12:25 pm
Forum: Exult Discussion
Topic: Light Sources
Replies: 33
Views: 16017

Re: Light Sources

Lighting is a bit buggy in Exult sometimes I think. Like it will be bright as day, and transition straight to night sometimes, or vice versa.
by agentorangeguy
Thu Apr 11, 2019 6:11 pm
Forum: Exult Discussion
Topic: Exult Studio options disabled?
Replies: 10
Views: 5672

Re: Exult Studio options disabled?

I tried another blank mod, and it worked. I guess there was some disconnect between the open mod and ES, but it seems to be working okay for a new mod. :D
by agentorangeguy
Thu Apr 11, 2019 11:51 am
Forum: Exult Discussion
Topic: Exult Studio options disabled?
Replies: 10
Views: 5672

Re: Exult Studio options disabled?

Yeah this is definitely a bug, I opened an older version on my older comp and it worked just fine, i was able to add, delete, clone chunks. Something got broken in ES along the way :/
by agentorangeguy
Thu Apr 11, 2019 12:11 am
Forum: Exult Discussion
Topic: Exult Studio options disabled?
Replies: 10
Views: 5672

Re: Exult Studio options disabled?

it's from the download page, and so is my Exult installation
by agentorangeguy
Wed Apr 10, 2019 6:16 pm
Forum: Exult Discussion
Topic: Exult Studio options disabled?
Replies: 10
Views: 5672

Re: Exult Studio options disabled?

I have both the latest versions of ES and Exult, still not working... it's broken somehow.
by agentorangeguy
Wed Apr 10, 2019 11:21 am
Forum: Exult Discussion
Topic: Exult Studio options disabled?
Replies: 10
Views: 5672

Re: Exult Studio options disabled?

Hmm mine is 1.5.0git is what it says at the bottom right? I can't remember the last time I updated it
by agentorangeguy
Wed Apr 10, 2019 11:09 am
Forum: Exult Discussion
Topic: Exult Studio options disabled?
Replies: 10
Views: 5672

Exult Studio options disabled?

I was playing around with a fresh map and trying to clone chunks to edit them, but cloning, adding, or deleting chunks doesn't seem to work anymore. Was this disabled? It would be really helpful if it were re-implemented :D I think KC mentioned it before, that maybe the best solution for the map gar...
by agentorangeguy
Mon Apr 08, 2019 6:55 pm
Forum: Exult Discussion
Topic: Rescue 911, Black Gate Style
Replies: 13
Views: 5588

Re: Rescue 911, Black Gate Style

Yeah it seems that the EA takeover was impending at the time, at least from what I remember, hence the "Guardian" taking over with EA, the Sphere, Cube, Tetrahedron resembling the logo... etc
by agentorangeguy
Sat Mar 30, 2019 12:42 pm
Forum: Exult Discussion
Topic: paperdolls in BG
Replies: 10
Views: 3898

Re: paperdolls in BG

I've never noticed it until recently. I made the storm cloak and I couldn't get it on his back without a lot of messing around with it
by agentorangeguy
Sat Mar 30, 2019 12:41 pm
Forum: Exult Discussion
Topic: Make Combat Great Again! (or mediocre??)
Replies: 4
Views: 3696

Re: Make Combat Great Again! (or mediocre??)

No mercy!! Sweep the leg!!

Maybe certain combat types should go in for the kill when they're down, attack weakest, berzerk maybe?
by agentorangeguy
Mon Mar 25, 2019 7:13 pm
Forum: Exult Discussion
Topic: paperdolls in BG
Replies: 10
Views: 3898

paperdolls in BG

Anyone else notice something kind of wonky going on with them? For example, I should be able to put a two handed sword on the Avatar's back but it just goes back into his hands. It seems the only way it will go on the back is if his hands are full. Same thing with cloaks I've noticed. Is this a bug?
by agentorangeguy
Thu Mar 14, 2019 10:06 pm
Forum: Exult Discussion
Topic: Movement and animation issues
Replies: 28
Views: 9362

Re: Movement and animation issues

working on it :D
by agentorangeguy
Thu Mar 14, 2019 12:08 pm
Forum: Exult Discussion
Topic: Make Combat Great Again! (or mediocre??)
Replies: 4
Views: 3696

Make Combat Great Again! (or mediocre??)

Doing some playthroughs and testing, there are a lot of issues I wish could be fixed in Exult's combat system. I know the original wasn't great, but maybe it could be improved a tad with Exult. Some issues I've noticed recently: -Monster AI seems to always swarm the Avatar rather than focus on other...
by agentorangeguy
Sat Mar 09, 2019 7:56 pm
Forum: Exult Discussion
Topic: Anyone had a long, relaxing playthrough recently?
Replies: 18
Views: 7191

Re: Anyone had a long, relaxing playthrough recently?

combat is less aggravating since DrCode did some minor changes to it (to prevent ranged weaponry using npcs from crowding the target and shooting point blank) but combat could use some more love. I've not seen the dissappearing items bug yet
by agentorangeguy
Sat Feb 23, 2019 3:33 pm
Forum: Exult Discussion
Topic: Ultima VII music engine
Replies: 5
Views: 2460

Re: Ultima VII music engine

oh wait, i was right... it IS track 18
by agentorangeguy
Sat Feb 23, 2019 3:29 pm
Forum: Exult Discussion
Topic: call Guards function in BG
Replies: 22
Views: 7805

Re: call Guards function in BG

What are the chances we could get this de-hardcoded so we have more ability to alter how it's handled? Specifically, what guards show up and where. In BG I think its the standard guard, then another shape for the Trinsic guards. If you code those shapes specifically, you can change how they handle a...