the "no throwing up" bug
Forum rules
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
NOTICE: This forum is archived as read only.
Please use the Github Discussions at https://github.com/exult/exult/discussions
Re: Not speculation
ShaminoJr: Interesting machine name you're posting from:-)
Lots of speculation
If these triggers have anything to do with intelligence, then explain to me why my new party without any fighting experience would not react to any of the triggers?
Besides, I tried out U7run and I didn't see the puke in the first room, but as soon as I went into the second room, Lolo ran off scared and said "AIEEE!"
If these triggers do not react in Exult then they would probably not work anywhere else in the game. I can't see this problem as being specific only to that area. It could be more serious than first seen.
And Colourless Dragon, I could not take a screen shot in U7run as the 'print screen' button doesn't work in that program. But take my word for it, Lolo did run off scared and the chair spun around.
Besides, I tried out U7run and I didn't see the puke in the first room, but as soon as I went into the second room, Lolo ran off scared and said "AIEEE!"
If these triggers do not react in Exult then they would probably not work anywhere else in the game. I can't see this problem as being specific only to that area. It could be more serious than first seen.
And Colourless Dragon, I could not take a screen shot in U7run as the 'print screen' button doesn't work in that program. But take my word for it, Lolo did run off scared and the chair spun around.
Re: Lots of speculation
Lolo... wasn't that an NES game? hehe
http://venom.gamersgraveyard.com
Fantasy art/Illustration by Brendan Setaro
Fantasy art/Illustration by Brendan Setaro
Re: Lots of speculation
> But take my word for it, Lolo did run off scared and the chair spun around.
Now you've really got me confused. It does that in Exult too, doesn't it?
Now you've really got me confused. It does that in Exult too, doesn't it?
Re: Lots of speculation
Wait, its Lolo? I thought it was Iolo...
My characters were "caramons", in other words, quite stupid...they still didnt puke, (I)olo runs off a bit, the chair spins, the door closes, people yelp.
*looks at game screen*
I just killed off Spark yippie!!!
My characters were "caramons", in other words, quite stupid...they still didnt puke, (I)olo runs off a bit, the chair spins, the door closes, people yelp.
*looks at game screen*
I just killed off Spark yippie!!!
I bet someone will forget to change the topic, and end up pu
Just something that isn't really a bug, but pretty funny anyway.
When Lolo gets all scared and runs off, he runs out of the second room and politely closes the door behind him, trapping you in the room with a ghost.
Oh and just a request, could there be an option to have the automatic door opening and closing of party memebers, turned off?
I like the old way I think.
When Lolo gets all scared and runs off, he runs out of the second room and politely closes the door behind him, trapping you in the room with a ghost.
Oh and just a request, could there be an option to have the automatic door opening and closing of party memebers, turned off?
I like the old way I think.
Re: I bet someone will forget to change the topic, and end u
I like it when they get stuck on the doors and continue opening and closing them for three or so seconds as I walk away. It's kinda annoying and funny at the same time.
-
- Site Admin
- Posts: 1310
- Joined: Thu May 14, 2020 1:34 pm
Re: I bet someone will forget to change the topic, and end u
His name is IOLO (iolo) and it is pronounced EE'O-LO
Do not spell it LOLO (lolo), do not pronounce it LOLO (lolo).
You guys are something else, I tell you.
Artaxerxes
Do not spell it LOLO (lolo), do not pronounce it LOLO (lolo).
You guys are something else, I tell you.
Artaxerxes
The End
Consider this thread closed.
If anyone can manage to summarize the exact problem, please submit a bug report at http://sf.net/bugs/?group_id=2335
If anyone can manage to summarize the exact problem, please submit a bug report at http://sf.net/bugs/?group_id=2335