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UI_modify_schedule(actor npc, int time, int sched, int pos[2]) npc->modify_schedule(int time, int sched, int pos[2])
Changes the schedule table of an NPC for the desired time period. This new schedule is persistent across save games. The NPC will execute his/her new schedule in the map he/she currently resides when the time comes.
npc | The NPC whose schedule table is to be changed. |
time | An integer specifying the time period of the new schedule. Must be an integer in the 0-7 range, such as those returned by the part_of_day intrinsic. |
sched | An integer specifying the new schedule. Must be an integer in the 0-31 range, such as those returned by the get_schedule_type intrinsic. |
loc | A (x, y) location, specifying the location of the new schedule. |