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object UI_get_readied(actor npc, int spot) object npc->get_readied(int spot)
Inspects the given equipment slot in an NPC.
npc | The NPC we wish to inspect. |
spot | What equipment slot we wish to inspect. Can be any of the values of 'spot' for is_readied intrinsic. |
Returns zero for an invalid spot or if the spot is empty, otherwise returns an object reference to the object that resides in the desired spot.