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bool UI_approach_avatar(actor npc) bool npc->approach_avatar() bool UI_approach_avatar(actor npc, int unk1, int unk2) bool npc->approach_avatar(int unk1, int unk2)
Makes a NPC approach the avatar at fairly high speed.
Warning: If the NPC is initially at more than 10 tiles from the avatar, Exult will let him/her walk for about 1/5 seconds before returning, effectively halting the game in the mean time.
NOTICE: In the original, this intrinsic seems: to create the NPC off-screen, while it approaches the avatar due to si_path_run_usecode or the 'TALK' schedule. This requires further investigation; this means that this intrinsic is subject to change.
npc | Who should approach the avatar. |
unk1 | Unknown parameter from the original. Exult does not use this parameter, but this is subject to change. Ignore this parameter at your own peril. |
unk2 | Unknown parameter from the original. Exult does not use this parameter, but this is subject to change. Ignore this parameter at your own peril. |
false if the NPC is dead or cannot reach the avatar, true otherwise.