Creates a monster with shape 'shape'. The created monster has equipment as defined in its equipment record, and has a 'GOOD' alignment. If the creation is successful, the return value is a reference to the monster; otherwise, the return is '0'. In the originals, there was an additional 'bool' parameter, but it is unimplemented in Exult.
Creates a monster of the supplied shape. This monster has equipment as defined in its equipment record, starts with an IN_COMBAT schedule, and will have the same alignment as item; for the cases in which item is not an NPC, the summoned monster's alignment will be GOOD instead. The monster will be placed within five tiles of the avatar.
shape | The shape in 'SHAPES.VGA' to be used for the summoned monster. It must have a 'monster' tab in Exult Studio. |
unk | A flag of unknown meaning. Exult ignores this flag, and it is safe to omit it. |
Zero if there is no free tile near the avatar or the specified shape is not a valid monster shape; an object reference to the summoned monster otherwise.