Page 1 of 1
Bug in latest win32 snapshot
Posted: Thu Oct 25, 2001 5:50 pm
by Funcrusher
I just installed the latest win32 snapshot and I keep getting booted back to my desktop.
It seems to happen when I:
-flip a lever
-cast telekinesis
-cast locate
That's all so far.
I am using the just implemented multi-racial avatar feature so maybe that has something to do with it. (BTW, why not add a toggle for this feature to the gameplay options menu?)
Re: Bug in latest win32 snapshot
Posted: Thu Oct 25, 2001 10:18 pm
by drcode
I just fixed a crash that happens when, or soon after, you open a gump (inventory, spellbook, etc.). Hope that's it.
Re: Bug in latest win32 snapshot
Posted: Fri Oct 26, 2001 9:16 am
by Funcrusher
It sems to happen almost every time I cast a spell, although "create food" seems to work without problems.
I have no problem onening or closing other gumps, in fact just did some MAJOR inventory rearranging with 8 backpacks open at once.
If its a gump bug it seems to be related to the spellbook, but it also crashes when I attempt to manipulate any lever at all.
Hope this is more helpful.
Re: Bug in latest win32 snapshot
Posted: Fri Oct 26, 2001 9:38 am
by drcode
Might be best if you submit a bug report with a .zipped savegame from right before you're about to use a lever. In my playing last night, I recall using levers in Shamino's Castle without problems.
Re: Bug in latest win32 snapshot
Posted: Fri Oct 26, 2001 9:56 am
by wjp
Levers in LB's castle work ok too
Re: Bug in latest win32 snapshot
Posted: Fri Oct 26, 2001 12:46 pm
by Funcrusher
The lever I'm having trouble with is in the caves in Buccaneeer's Den right behind the baths. I'll do a bug report w/ saved game.
Re: Bug in latest win32 snapshot
Posted: Sat Oct 27, 2001 9:28 am
by funcrusher
Had trouble with the sourceforge bug reporter. Not too worry though. The more I play this the more it seems to be the gump bug that DrCode said he fixed. Sometimes when I access an inventory I crash, also when I go to combat mode. I'll wait until the next release:
it is . . . BETA?