List of little bugs
Posted: Mon Oct 23, 2006 12:15 pm
I dont know if that was reported before, but here are some bugs I encountered:
- at the start of the game, you can move the body of the gargoyl Inamo (and its considerated as stealing...). I noticed a few other instances of items that should not be moved but wich could be, but none so obvious as the poor corpse.
- in Paws, in the venom thief quest, when you get the venom, if you give it back to its owner BEFORE talking to the other peoples involved, the option to talk about it with them disappear, broking the quest.
- if I remember correctly, when you walked a building, you could see trough the roof, no? Actually you cannot, wich prevent you to be able to open doors wich are hidden by the roof. Maybe I'm wrong on this one and the game was made with no locked door hidden this way... Must be around 4-5 years since I last played the original game.
- on two occasions a NPC, who was forced by script to move somewhere, didnt make it back to his normal aera of behaviour, but stayed there, wandering helplessly. The first case was the mayor at the start, wich stayed at the stables instead of walking back to his office (even after I visited the whole town, he was still there...). The second case was Feridwyn in paws. When he came to the Dairy to announce me that the boy was caught with a dose of venom on him, he then stayed wandering in the dairy and never made it back to the shelter.
- not a bug but an annoying "feature", when you make a save, it also automatically make a quick save. Annoying because I used quicksave a lot just in case, and when I saw the venom quest bug, I wanted to save and then reload the quicksave.... Of course this way overwrited the quicksave and was forced to reload an ancient save a while before paws to restart the quest
I will continue to post bugs as I encounter them. So far its quite good! Some sounds are not the same, the music is slightly different too, and some details shows well its not the original engine (like the annoying mayor at the start, rushing you to talk to you. Before he was engaging conversation as soon as he was at 5 meters from you. Now he does too, but a lot of times he will just walk to you and do nothing for a moment)
Anyway, good job! I intend to continue playing and finish the two games again, and Exult really make it easier than those dos emulators I was using.
- at the start of the game, you can move the body of the gargoyl Inamo (and its considerated as stealing...). I noticed a few other instances of items that should not be moved but wich could be, but none so obvious as the poor corpse.
- in Paws, in the venom thief quest, when you get the venom, if you give it back to its owner BEFORE talking to the other peoples involved, the option to talk about it with them disappear, broking the quest.
- if I remember correctly, when you walked a building, you could see trough the roof, no? Actually you cannot, wich prevent you to be able to open doors wich are hidden by the roof. Maybe I'm wrong on this one and the game was made with no locked door hidden this way... Must be around 4-5 years since I last played the original game.
- on two occasions a NPC, who was forced by script to move somewhere, didnt make it back to his normal aera of behaviour, but stayed there, wandering helplessly. The first case was the mayor at the start, wich stayed at the stables instead of walking back to his office (even after I visited the whole town, he was still there...). The second case was Feridwyn in paws. When he came to the Dairy to announce me that the boy was caught with a dose of venom on him, he then stayed wandering in the dairy and never made it back to the shelter.
- not a bug but an annoying "feature", when you make a save, it also automatically make a quick save. Annoying because I used quicksave a lot just in case, and when I saw the venom quest bug, I wanted to save and then reload the quicksave.... Of course this way overwrited the quicksave and was forced to reload an ancient save a while before paws to restart the quest
I will continue to post bugs as I encounter them. So far its quite good! Some sounds are not the same, the music is slightly different too, and some details shows well its not the original engine (like the annoying mayor at the start, rushing you to talk to you. Before he was engaging conversation as soon as he was at 5 meters from you. Now he does too, but a lot of times he will just walk to you and do nothing for a moment)
Anyway, good job! I intend to continue playing and finish the two games again, and Exult really make it easier than those dos emulators I was using.