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SI: Missing animations?
Posted: Wed Sep 17, 2014 4:33 pm
by Alex Meltinus
Hi,
I began playing SI with the newest build today. When I arrived at Monitor, I went to the corn fields. In the original game, the working farmer woman cuts down the corn, leaving only stumps behind. Under Exult, the corn stays as it is. Are there other animations/details missing under Exult?
Re: SI: Missing animations?
Posted: Wed Sep 17, 2014 8:22 pm
by Darth British
Unfortunately, yes.
Therefore, if you want some shiny new features, use Exult. Purists who enjoy the liveliness of the original U7 use Dosbox.
Re: SI: Missing animations?
Posted: Thu Sep 18, 2014 3:59 am
by Dominus
seems that schedule needs some tweaking....
Re: SI: Missing animations?
Posted: Thu Sep 18, 2014 9:32 am
by Alex Meltinus
It seems so.
I've tried Dosbox, 12000 cycles, but while the general performance is much better than with BG, complex buildings bring it down to slow motion. So I think I'll play the game with Exult - BG was a real pleasure with Exult.
May I ask if there are more known missing schedules or unimplemented/not working details (apart from the issue with broken light system) in SI?
Re: SI: Missing animations?
Posted: Thu Sep 18, 2014 10:00 am
by Dominus
No schedule is missing but more might not be fully fleshed out. especially details like this might be missing since mo one reported it and no one from the team noticed it
Re: SI: Missing animations?
Posted: Mon Sep 29, 2014 8:28 pm
by drcode
And now we have.
Re: SI: Missing animations?
Posted: Thu Oct 02, 2014 7:07 am
by Alex Meltinus
Indeed you have.
Should I create a ticket for it?
Re: SI: Missing animations?
Posted: Thu Oct 02, 2014 12:54 pm
by Dominus
It would be best if you do. We have really slow development and at least it will always be a reminder in the tracker