Runic text to English + Copy Protection Questions
Posted: Wed Jul 30, 2014 11:51 am
Hello everyone,
I've been playing around with the usecode of Ultima 7 BG for a while, and thought why not try converting all these runic signs to English as something I would like to have in my game.
The right way to do that is to make a single change to UI_display_runes(), but that method is hard coded so I moved to a more brute force approach and changed all the signs, plaques and graves in Usecode.
That led me to think of the copy protection questions asked by Finnigan and Batlin, I liked to have them still ask the questions and say the proper dialog and all, but didn't want to bother with referencing the manual, so what ever you reply will always result in a success. That change to the usecode was more fun than I expected
I made it so these changes can be applied to Ultima 7 BG with the Keyring Mod (overwrites the usecode file in the mod) and without (as a usecode file in patch folder).
Oh and one other thing, I didn't like the new nice looking avatar faces in the Keyring Mod, and went and played around with the faces.shp file and added the uglier avatar faces. I just like to play my game like that.
Anyways, I liked the results and thought maybe someone would want such a thing in their game as well, or just look at the code and do something better. Below is a link the a zip file that should contain 3 folders, one for each patch. Keep in mind that I did this for my own preferences, your free to change and do whatever you like with these patches.
Exult_Ultima7BG_Patches.zip
http://www26.zippyshare.com/v/96450450/file.html
I've been playing around with the usecode of Ultima 7 BG for a while, and thought why not try converting all these runic signs to English as something I would like to have in my game.
The right way to do that is to make a single change to UI_display_runes(), but that method is hard coded so I moved to a more brute force approach and changed all the signs, plaques and graves in Usecode.
That led me to think of the copy protection questions asked by Finnigan and Batlin, I liked to have them still ask the questions and say the proper dialog and all, but didn't want to bother with referencing the manual, so what ever you reply will always result in a success. That change to the usecode was more fun than I expected
I made it so these changes can be applied to Ultima 7 BG with the Keyring Mod (overwrites the usecode file in the mod) and without (as a usecode file in patch folder).
Oh and one other thing, I didn't like the new nice looking avatar faces in the Keyring Mod, and went and played around with the faces.shp file and added the uglier avatar faces. I just like to play my game like that.
Anyways, I liked the results and thought maybe someone would want such a thing in their game as well, or just look at the code and do something better. Below is a link the a zip file that should contain 3 folders, one for each patch. Keep in mind that I did this for my own preferences, your free to change and do whatever you like with these patches.
Exult_Ultima7BG_Patches.zip
http://www26.zippyshare.com/v/96450450/file.html