xBRZ scaler update
Posted: Tue Apr 23, 2013 5:11 pm
Hi,
I love Ultima, so it's great to see the xBRZ scaler making some contribution to enhance the experience!
However I saw the variant you are using is really outdated. At this point the xBRZ scaler was still in heavy development. In the meantime I finished the "loose ends" in the code and am generally satisfied with both code quality and further graphical improvements:
Performance is about factor 3 faster than the old variant, which puts single-threaded xBRZ at the same performance level as HQx.
Additionally it fully supports multithreading, which allows to further cut down perf by the number of CPU cores available. Implementation is extremely simple with Intel TBB (it's really just the "hello world" of task-based parallelism)
You can find the most recent version here:
https://sourceforge.net/projects/hqxmame/
Best, Zenju
I love Ultima, so it's great to see the xBRZ scaler making some contribution to enhance the experience!
However I saw the variant you are using is really outdated. At this point the xBRZ scaler was still in heavy development. In the meantime I finished the "loose ends" in the code and am generally satisfied with both code quality and further graphical improvements:
Performance is about factor 3 faster than the old variant, which puts single-threaded xBRZ at the same performance level as HQx.
Additionally it fully supports multithreading, which allows to further cut down perf by the number of CPU cores available. Implementation is extremely simple with Intel TBB (it's really just the "hello world" of task-based parallelism)
You can find the most recent version here:
https://sourceforge.net/projects/hqxmame/
Best, Zenju