make objects impassable
Posted: Wed Feb 06, 2013 2:44 am
Greetings!
Maybe I am missing something in the object attribute menu. I am creating graves for Agentorangeguy's Ultima VI project. These graves can be resized for smaller holes & whatnot.
The grave consists of a dirt "carpet" for the floor of the grave/hole. I have created the four sides & the four corner pieces. I also have a dirt "lid" and a wrapped body to place inside the grave. The illusion looks great, as though there is a hole in the otherwise flat ground.
However, I cannot make the grave impassable unless I use a Z value of 2. Using a value of 2, the west & north sides of the grave cut off the lower halves of npc's since the game treats the grave as a wall. I tried using a value of 0 & 1 & checking the water attribute (since that seems to prevent characters from crossing/swimming) but I can walk right over the grave. Plus, I am trying to create this so that when the body is in the grave, the dirt lid can be placed on top, completely covering the body & grave pieces & be able to walk over top of the lid.
I know that I could make a grass border that will blend in with the existing grass tiles & act as a step to the top of the grave pieces but I am trying to avoid using up to much real estate.
Any help, aid or tips will be greatly appreciated!
Maybe I am missing something in the object attribute menu. I am creating graves for Agentorangeguy's Ultima VI project. These graves can be resized for smaller holes & whatnot.
The grave consists of a dirt "carpet" for the floor of the grave/hole. I have created the four sides & the four corner pieces. I also have a dirt "lid" and a wrapped body to place inside the grave. The illusion looks great, as though there is a hole in the otherwise flat ground.
However, I cannot make the grave impassable unless I use a Z value of 2. Using a value of 2, the west & north sides of the grave cut off the lower halves of npc's since the game treats the grave as a wall. I tried using a value of 0 & 1 & checking the water attribute (since that seems to prevent characters from crossing/swimming) but I can walk right over the grave. Plus, I am trying to create this so that when the body is in the grave, the dirt lid can be placed on top, completely covering the body & grave pieces & be able to walk over top of the lid.
I know that I could make a grass border that will blend in with the existing grass tiles & act as a step to the top of the grave pieces but I am trying to avoid using up to much real estate.
Any help, aid or tips will be greatly appreciated!