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Mod updates
Posted: Thu Jan 31, 2013 12:39 am
by Dale
I am out of the loop and it looks like a lot of the mods have been dropped. Anything interesting going on? That 45' rotation mod looks pretty intriguing. Did 'The Feudal Lands' fizzle?
Glad to see things are still alive here.
Re: Mod updates
Posted: Thu Jan 31, 2013 8:03 am
by Dominus
The savage enpire remake has had some work done, the U6 remake is steadily progressing afaik.
The keyring mod has replaced the flying carpet with a kickass rollable carpet and had some bugfixes.
Si fixed replaced the ship sails with one that doesn't sport the ankh
Re: Mod updates
Posted: Thu Jan 31, 2013 11:43 pm
by Dale
This is excellent news.
I see there's a bit of a thread on the keyring mod updates here:
http://exult.info/forum/viewtopic.php?p=385776#p385776
And the U6 remake homepage:
http://www.ultima6.realmofultima.com/
Just trying to get everything in one place...
Has there been any news on the Feudal Lands? The site has updates... but mostly about server issues. Oddly this seems to be the only occurrence of the word 'feudal' on in the forums here...
http://www.thefeudallands.ca/
Re: Mod updates
Posted: Sat Feb 02, 2013 5:06 pm
by agentorangeguy
U6 for exult is coming along nicely. Will have an update for the site soon, just waiting on a few things.
Re: Mod updates
Posted: Tue Feb 05, 2013 6:14 pm
by Joseph
For those who may be interested in updates around ultima in general (not just exult) I found this gem of an article the other day on the ultima codex website:
http://ultimacodex.com/2013/01/a-year-i ... in-review/
Enjoy! (I know I did!)
Re: Mod updates
Posted: Fri Feb 08, 2013 3:06 am
by Dale
MUCH appreciated! Thanks for the link!
Re: Mod updates
Posted: Fri Feb 08, 2013 3:32 pm
by Crowley
I'm still working on my own random stuff as well, like adding Beh Lem to the game and allowing Gorn to join the party. Lately I've been puzzling together Blackthorn's castle, trying to condense it to adhere to Exult's height limitation while still making it seem familiar to those who've played Ultima V.
Re: Mod updates
Posted: Fri Feb 08, 2013 5:01 pm
by Joseph
Hi Crowley
You're talking about the U6 exult mod right? How about you let us play it a little?
Since there's a good chance you won't give into that, let me just say I'm really looking forward to adding Gorn to my party!
Re: Mod updates
Posted: Fri Feb 08, 2013 9:28 pm
by Jaesun
Can't you just put the other levels on a new map (to get around the height limitation)?
Re: Mod updates
Posted: Sat Feb 09, 2013 4:04 am
by Crowley
No, I am working on my own stuff in addition to helping out with the Ultima 6 mod.
Re: Mod updates
Posted: Sat Feb 09, 2013 11:44 am
by agentorangeguy
There will be a demo, soon...hopefully...
On Blackthorn's castle, you might be able to just have basement levels in the same spot on a different map, then the ground floor and floor above it, then a teleporter on the stairs that takes you to the next level, which you would build a ground floor in that exact same spot only on a different map. Perhaps put sky blue colored chunks around the castle to resemble being up high or something.
Re: Mod updates
Posted: Sat Feb 09, 2013 12:39 pm
by Crowley
I think I'm doing fine with the castle as is. There's plenty of stuff to cut from the original layout, given how mazelike it is with all those twists and turns and ups and downs to get from A to B.
Re: Mod updates
Posted: Wed Jan 15, 2014 5:59 am
by Dale
Any big updates in the world of mods?
Re: Mod updates
Posted: Mon Jan 20, 2014 9:17 pm
by agentorangeguy
We'll have an update very soon, U6 mod.
Re: Mod updates
Posted: Tue Jan 21, 2014 8:33 pm
by Dale
One of the mods I am most excited about. That's great news!
Should I just wait for the progress report?
Re: Mod updates
Posted: Wed Jan 22, 2014 1:25 am
by Gotcha!
I am also greatly anticipating your mod, agentorangeguy.
Hopefully all's going well!
Re: Mod updates
Posted: Sat Jan 25, 2014 4:09 am
by Crowley
I am still around as well. Working on my master's thesis has just been taking up my attention and energy lately. I have no intention of ceasing my contributions and working on my own little mods which turned out to be not so little after all.
Re: Mod updates
Posted: Sat Jan 25, 2014 8:01 am
by Dale
Master's thesis, shmaster's thesis. Get your act together, man!
Re: Mod updates
Posted: Sat Jan 25, 2014 12:35 pm
by TDI
Good luck with your master thesis Crowley! I know that that can be quite stressful...
Re: Mod updates
Posted: Sat Jan 25, 2014 6:01 pm
by Dale
Yeah. Good luck! The above was clearly a joke.
What's the thesis on?
Re: Mod updates
Posted: Sat Jan 25, 2014 7:48 pm
by Dominus
Thesis title: pixel art - truly art or destroyer of artists eyes?
Sorry, couldn't help it
Re: Mod updates
Posted: Sun Jan 26, 2014 2:29 am
by Crowley
It's about a Finnish (my homeland) 18th century academic, and specifically his views regarding religion. Among other things he commented upon atheism, as the French revolution happened while he was still alive and kicking.
Re: Mod updates
Posted: Sun Jan 26, 2014 5:10 am
by Dale
What is the guy's name? I'm curious as to his comments on atheism..
Re: Mod updates
Posted: Sun Jan 26, 2014 5:36 am
by Crowley
Henrik Gabriel Porthan.
Re: Mod updates
Posted: Sun Feb 16, 2014 8:39 am
by Random Person
really looking forward to the u6 mod. plz comee out son demo
Re: Mod updates
Posted: Thu Mar 06, 2014 3:53 pm
by docdoom77
Any word on this? I'm really excited by the prospect. I've played the U6 project and it's nice, but the Exult engine would be infinitely better, less confusing and more intuitive.