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Keyring Mid: Isle of the Avatar, Shrines

Posted: Thu Jan 24, 2013 9:57 am
by FelixR
Hallo,

I am Playing U7 on a Mac with the newest Exult Version and the Keyring mod.
Everything worked fine so far (exept I don't see the killed Alagner, the guardian laughs, but there is no corpse and Alagner is still walking around).

I have destroyed the 3 Generators and have the 3 spheres, after Bucs Den I headed to the isle of the avatar, but i cannot pass the two statues in front of the Codex Shrine. The say: you are not on a sacred quest, passage denied, also I cannot get in with the flying carpet. The Door to the west does not open with hook's key.

What is to do? And what happend to the second entrance west of the shrine? It was there in the original version.

Thanks!!

Re: Keyring Mid: Isle of the Avatar, Shrines

Posted: Thu Jan 24, 2013 10:29 am
by Dominus
I think the keyring mod readme gives you some hint. The mod is much harder to play at times I think (never had time to play it fully).

Re: Keyring Mid: Isle of the Avatar, Shrines

Posted: Thu Jan 24, 2013 3:57 pm
by marzo
The guardians are based on those from U6. Since I doubt that Batlin and the Fellowship members could have gone past the guardians to build their maze, I moved the entrance over to the west -- at (2600, 2820, 0), or 168 south 166 east.

The key is the one from Hook's chest at (1475, 2019, 0)-- are you sure you got it? It is frame 2, quality 246 in case you misplaced it.