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Exult Studio and ambient lighting
Posted: Wed Jan 02, 2013 6:37 pm
by Crowley
When editing the map, how do you define whether the default light level in an area follows the day/night cycle or remains in underground darkness or other level of constant light?
Re: Exult Studio and ambient lighting
Posted: Thu Jan 03, 2013 5:41 pm
by marzo
You add ceilings for underground darkness and light sources for constant light. There is currently no other way to do it.
Re: Exult Studio and ambient lighting
Posted: Wed Jan 23, 2013 2:24 pm
by Crowley
A related question: is there any way to get underground light level to full brightness? I suppose one way would be to use an egg that toggles infravision on and off, but that would interfere with other things which use that flag. Maybe a separate light source shape with usecode which raises the light level higher when nearby?