Combat Options
Posted: Mon Aug 14, 2006 4:49 pm
I know the U7 combat has come up quite a few times, although I wasn't able to quickly locate any general purpose combat threads in my half-hearted attempt to research before posting.
Functionally speaking, U7 is decently well balanced that you don't /need/ much in the way of combat strategy to get through the game, and you can actually avoid a large number of the fights.. But the -ability- to implement basic tactical options would be nice. The fact that you can now pause combat is a huge boost, but there isn't an effective way to control or even direct your party members at present.
Turn-based combat is the one option people have wanted before, but that's a rather extensive changeset, and unless I've missed something (entirely possible; I show up from lurking once a year or two) that hasn't really gone anywhere.
So I was wondering if it might be possible for someone to implement some form of simplistic waypoints for the party members. An object that you can drop, even while combat is paused, that will cause a companion to move towards that object. One approach would be to put something in the status bar that you could click on to spawn a waypoint object for a specific party member, drop it somewhere, and they'll move towards it. This would let you have pretty discrete control over how your party members are distributed.
I'm not sure how invasive to the engine this would be, but I think it would go a long way to resolving a lot of the complaints I have with how U7 combat unfolds. There's probably ways to streamline or extend the concept, but I just wanted to get it out before I forgot about it and vanished again for another year.
Thoughts?
Functionally speaking, U7 is decently well balanced that you don't /need/ much in the way of combat strategy to get through the game, and you can actually avoid a large number of the fights.. But the -ability- to implement basic tactical options would be nice. The fact that you can now pause combat is a huge boost, but there isn't an effective way to control or even direct your party members at present.
Turn-based combat is the one option people have wanted before, but that's a rather extensive changeset, and unless I've missed something (entirely possible; I show up from lurking once a year or two) that hasn't really gone anywhere.
So I was wondering if it might be possible for someone to implement some form of simplistic waypoints for the party members. An object that you can drop, even while combat is paused, that will cause a companion to move towards that object. One approach would be to put something in the status bar that you could click on to spawn a waypoint object for a specific party member, drop it somewhere, and they'll move towards it. This would let you have pretty discrete control over how your party members are distributed.
I'm not sure how invasive to the engine this would be, but I think it would go a long way to resolving a lot of the complaints I have with how U7 combat unfolds. There's probably ways to streamline or extend the concept, but I just wanted to get it out before I forgot about it and vanished again for another year.
Thoughts?