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combat in the latest snapshot
Posted: Sat Nov 19, 2011 11:42 pm
by agentorangeguy
Something seems odd in the combat from the latest snapshot. It seems delayed and doesn't seem to be functioning right...
Re: combat in the latest snapshot
Posted: Sun Nov 20, 2011 6:21 am
by Dominus
Hmm, any particular spot? I'll try some stuff later on.
Re: combat in the latest snapshot
Posted: Sun Nov 20, 2011 11:18 am
by agentorangeguy
I just noticed it in general. It just seems delayed and not functioning properly
Re: combat in the latest snapshot
Posted: Mon Nov 21, 2011 3:43 am
by fool
I've noticed this in Serpent Isle as well (haven't tested u7 yet). The party responds to combat just fine, but enemies just stand there and take it, only occasionally striking back. Even with combat difficulty ramped up. It's not a show stopper, but it gets rough when trying to train my companions at the List Field. They go in and watch each other (sizing each other up, perhaps) and only occasionally strike one another, each session taking 5-10 minutes to finish.
Re: combat in the latest snapshot
Posted: Mon Nov 21, 2011 9:53 pm
by Dominus
hmm, seems that is wrong for some time now...
Edit: no it really got weird with the last revision. I keep the OS X snapshots and it changed from one to the other.
But it's really weird. I didn't do anything that should be remotely related. I only added a new scaler. See the changes
http://exult.svn.sourceforge.net/viewvc ... w=revision
If anyone knows what is wrong please tell me...
Re: combat in the latest snapshot
Posted: Tue Nov 22, 2011 2:14 pm
by Dominus
It wasn't me after all
Marzo accidently reverted a fix for this issue from october last year. Expect a new snapshot soon I guess...
Thanks for pointing that out so quickly
Re: combat in the latest snapshot
Posted: Thu Nov 24, 2011 8:11 pm
by agentorangeguy
yeah I remember it functioning like that once before and it was fixed. i guess it happens