combat in the latest snapshot

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agentorangeguy
Posts: 565
Joined: Thu May 14, 2020 1:34 pm

combat in the latest snapshot

Post by agentorangeguy »

Something seems odd in the combat from the latest snapshot. It seems delayed and doesn't seem to be functioning right...
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Dominus
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Posts: 5656
Joined: Thu May 14, 2020 1:34 pm

Re: combat in the latest snapshot

Post by Dominus »

Hmm, any particular spot? I'll try some stuff later on.
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agentorangeguy
Posts: 565
Joined: Thu May 14, 2020 1:34 pm

Re: combat in the latest snapshot

Post by agentorangeguy »

I just noticed it in general. It just seems delayed and not functioning properly
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fool

Re: combat in the latest snapshot

Post by fool »

I've noticed this in Serpent Isle as well (haven't tested u7 yet). The party responds to combat just fine, but enemies just stand there and take it, only occasionally striking back. Even with combat difficulty ramped up. It's not a show stopper, but it gets rough when trying to train my companions at the List Field. They go in and watch each other (sizing each other up, perhaps) and only occasionally strike one another, each session taking 5-10 minutes to finish.
Dominus
Site Admin
Posts: 5656
Joined: Thu May 14, 2020 1:34 pm

Re: combat in the latest snapshot

Post by Dominus »

hmm, seems that is wrong for some time now...

Edit: no it really got weird with the last revision. I keep the OS X snapshots and it changed from one to the other.
But it's really weird. I didn't do anything that should be remotely related. I only added a new scaler. See the changes http://exult.svn.sourceforge.net/viewvc ... w=revision
If anyone knows what is wrong please tell me...
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Dominus
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Re: combat in the latest snapshot

Post by Dominus »

It wasn't me after all ;)
Marzo accidently reverted a fix for this issue from october last year. Expect a new snapshot soon I guess...
Thanks for pointing that out so quickly
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agentorangeguy
Posts: 565
Joined: Thu May 14, 2020 1:34 pm

Re: combat in the latest snapshot

Post by agentorangeguy »

yeah I remember it functioning like that once before and it was fixed. i guess it happens :)
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