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What's the problem with pathfinding with the carpet?

Posted: Thu Jun 23, 2011 6:06 pm
by paulo
I mean, some companions always appear to stay standing if you have many - is it a problem with traffic control?

Have you considered sitting on the carpet overriding normal pathfinding by giving specific seats to specific companions (could even be random i guess), if it is that?


Another bug i've been seeing is people sitting on air, or otherwise displaced.

Once i saw Weston (the prisoner dude on LB castle) walking around in the top of the castle!!! (some prison heh).

Re: What's the problem with pathfinding with the carpet?

Posted: Thu Jun 23, 2011 9:13 pm
by Dominus
Please see our bug tracker. All known problems