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Alternative Depixelization Algorithm

Posted: Fri Jun 03, 2011 1:54 am
by Phocion
Here is an alternative to the HQ4X depixelization algorithm: http://www.wired.com/gamelife/2011/05/pixel-art-vector/

A PDF paper is available on the algorithm at the link above, along with examples.

What are the chances of this being implemented in Exult?

Re: Alternative Depixelization Algorithm

Posted: Fri Jun 03, 2011 2:01 am
by Dominus