Alternative Depixelization Algorithm
Posted: Fri Jun 03, 2011 1:54 am
Here is an alternative to the HQ4X depixelization algorithm: http://www.wired.com/gamelife/2011/05/pixel-art-vector/
A PDF paper is available on the algorithm at the link above, along with examples.
What are the chances of this being implemented in Exult?
A PDF paper is available on the algorithm at the link above, along with examples.
What are the chances of this being implemented in Exult?