Here is an alternative to the HQ4X depixelization algorithm: http://www.wired.com/gamelife/2011/05/pixel-art-vector/
A PDF paper is available on the algorithm at the link above, along with examples.
What are the chances of this being implemented in Exult?
Alternative Depixelization Algorithm
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Re: Alternative Depixelization Algorithm
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Read the documentation and the FAQ! There is no excuse for not reading them! RTFM
Read the Rules!
We do not support Piracy/Abandonware/Warez!