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ultima 7 dialogue

Posted: Fri May 14, 2010 6:43 pm
by Ooji Jerrik
Hi I was wondering if anyone could help me find a file or *the* file that contains all the dialogue for Ultima 7 and Serpent Isle. I want this for two reasons. first, I wanted to get my friends to play Ultima 7 part 1 and 2 The best rpg games of all time IMHO. Sadly my talks alone would not make them play, so I want to run a D&D Ultima game and need the dialogue. The second reason is I want to make a new character for the game, and while Exult Studio, has the Make an NPC feature, I can't figure out how to add Dialogue to it. thanks in advanced.

Re: ultima 7 dialogue

Posted: Fri May 14, 2010 7:00 pm
by Dungy
A transcript of Black Gate can be found here:
http://www.bootstrike.com/Ultima7bg/cool.html

Sadly, I don't believe the same thing exists for Serpent Isle anywhere.

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Re: ultima 7 dialogue

Posted: Fri May 14, 2010 7:39 pm
by Ooji Jerrik
I knew that file existed somewhere! I tried making Ultima 7 on storycrafter for DnD and had that file! but when I lost my computer I lost it and searched hell and high for it, of course it was right in front of me! Thank you so much good sir! I can only pray I can find one for Serpent Isle, or maybe ES has a way to extract and show speach. I will keep my hope up. And thanks again.

Re: ultima 7 dialogue

Posted: Fri May 14, 2010 7:46 pm
by Dominus
It's all in the usecode file and we have tools to make it readable but nothing to make it nicely readable ;)
for adding dialog for an npc you need to write usecode as well for that npc.

Re: ultima 7 dialogue

Posted: Fri May 14, 2010 7:53 pm
by Ooji Jerrik
Whoa hey, Readable is better than nicely readable it at least gives me hope for getting it ready for my game! I have tinkered with ES, but not with the USECODE (at least that I know off) How do I add an NPC to use code, or more prudent is there a guide or documentation that will help me in this?

Re: ultima 7 dialogue

Posted: Sat May 15, 2010 6:56 pm
by Ooji Jerrik
What program do I need to edit the Usecode and also to read it? ES doesn't seem to have the option.

Re: ultima 7 dialogue

Posted: Sat May 15, 2010 9:46 pm
by Rodrigo
skitz10 ,

Look for Tisane

the translator tool

Re: ultima 7 dialogue

Posted: Sat May 15, 2010 10:25 pm
by Ooji Jerrik
thanks, Rodrigo I'll look for it, and thank you Dungy for the link, and Thanks you Dominus for your help and all that you have done :) May we all create worlds!

Re: ultima 7 dialogue

Posted: Sun May 16, 2010 12:10 pm
by Crowley
I'll have to try to keep this thread in mind once I develop my Beh Lem mod far enough to start including reactions from existing NPCs.

Re: ultima 7 dialogue

Posted: Sun May 16, 2010 4:47 pm
by Ooji Jerrik
I still haven't figured out how to get to the dialogue or add some, I couldn't figure out how to work tisane either. So Serpent Isle script still alludes me. However my Black Gate D&D game is being built smoothly now that I have the script to that. And thanks crowley for you mod in the making, I've always wanted a gargoyle in my party :-)

Re: ultima 7 dialogue

Posted: Sun May 16, 2010 8:12 pm
by Dominus
For adding dialog you need to write Usecode. Usecode is the scripting language of U7.
See http://www.seventowers.org/downloads.php?section=1 for details and for existing mods, where you can see how it is done.

Re: ultima 7 dialogue

Posted: Sun May 16, 2010 11:03 pm
by Ooji Jerrik
Awesome Dominus! thank you very much!

May we create worlds!

Re: ultima 7 dialogue

Posted: Sat May 22, 2010 6:00 am
by Lambizkit
Skitz10,

I have been looking for a Serpent Isle transcript for quite awhile myself. I finally found this tonight:

Serpent Isle Dialogue

Enjoy! :)

Re: ultima 7 dialogue

Posted: Fri Jun 25, 2010 7:07 pm
by Skitz
between houses, forgot my password and can't get to my original computer where it is saved lol but I am to late the site link you gave Lambizkit is down... I don't suppose you downloaded it?

Re: ultima 7 dialogue

Posted: Fri Jun 25, 2010 8:28 pm
by VisElEchNon
I haven't tried it, but you could check out the "Usecode recompiler / decompiler" at the Utilities and Patches section of bootstrike.com. Just scroll about 1/2 way down, its the 3rd one.

Re: ultima 7 dialogue

Posted: Sat Sep 11, 2010 3:29 pm
by Elzair
Lambizkit, that link is now broken. Do you have a backup?