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Crash on starting new game
Posted: Thu Apr 01, 2010 7:53 am
by hugstari
Good day. (Maybe this should be in the osx directory post?)
I dug up my old ultima collection cd and decided to take it for a spin so to say. I should say before i get started i'm "playing" on a mac 10.6.3 and i am useing the latest snapshot build.
Alrighty then, i think i installed the game correctly. I just copied the ultima7 and serpent folders from the cd and placed them into /Library/Application Support/Exult/ renaming them blackgate and serpentisle. I also created a data directory at the same path and put into that the mt32 files and the ogg music files, i made a new folder for the music files eg. Library......./data/music .
I can startup the games just fine and the music (i had to change the cfg manually for that to work though, the documentation seems to indicate (for me at least) that it should automaticly change to the ogg files if i placed them in the correct directory) works and the guardian speaks but after i click start new game and name the avatar i get the red screen for a second and then the program crashes
Ok so i tried playing the game through dosbox but that gave me the same problem but gave me one clue on what was going on. The game crashes at the exact same time in dosbox but it tells me that it is missing a file in the static folder. Funny thing though if i copy my blackgate folder to my home folder then the game works just fine from inside dosbox. So i am guessing this is some sort of permission or directory problem. Maybe i set the whole thing up wrong, who knows i know i don't. I'd really really like to play the game using exult so if anybody can help me to get it working i'd be really thankful.
Re: Crash on starting new game
Posted: Thu Apr 01, 2010 8:38 am
by hugstari
OK so i read the other tread and Monotremata had the same problem and fixed it. I just had to put the exult_bg exult_si and exult flx files in my /Library/Application Support/Exult/data folder then it worked. Anyways i'm off tp playing bug hunting.
Re: Crash on starting new game
Posted: Sat Apr 03, 2010 3:45 am
by Dominus
Damn, I thought we had fixed that...
Just to make sure, did you use the latest snapshot availlable or did you see some time before that there is a snapshot availlable, downloaded that and by chance missed the fixed version? Just compare the date of the app bundle in the dmg with the date of the snapshot on the download page.
Re: Crash on starting new game
Posted: Sat Apr 03, 2010 3:47 am
by Dominus
Oh and please copy paste the console log of the crashes here. The logs could still be findable in the console app...
This would really help when I get back and look at what the problem is.
Re: Crash on starting new game
Posted: Mon Apr 05, 2010 8:07 pm
by hugstari
I already trashed the dmg file but i'm 99% certain that i was using the latest app bundle, because i downloaded it just a day or two before starting this tread.
Console log:
Process: exult [148]
Path: /Applications/Exult.app/Contents/MacOS/exult
Identifier: exult
Version: 1.4.05svn (1.4.05svn)
Code Type: X86 (Native)
Parent Process: launchd [88]
Date/Time: 2010-04-01 10:53:03.847 +0000
OS Version: Mac OS X 10.6.3 (10D573)
Report Version: 6
Interval Since Last Report: 9 sec
Crashes Since Last Report: 1
Per-App Interval Since Last Report: 2 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: B66AEC5B-4BF2-4312-BFF6-70F846DE0FDD
Exception Type: EXC_CRASH (SIGBUS)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 1 Dispatch queue: com.apple.libdispatch-manager
Thread 0: Dispatch queue: com.apple.main-thread
0 libGL.dylib 0x903ce123 glGetIntegerv + 27
1 exult 0x0021a961 GL_manager::GL_manager() + 97
2 exult 0x0005e976 Set_renderer(Image_window8*, Palette*, bool) + 134
3 exult 0x000628a9 Game_window::Game_window(int, int, int, int) + 1577
4 exult 0x0003de42 Init() + 2450
5 exult 0x0003ed5c exult_main(char const*) + 2540
6 exult 0x00040233 SDL_main + 1651
7 exult 0x002b972c -[SDLMain applicationDidFinishLaunching:] + 76
8 com.apple.Foundation 0x9852e1cb _nsnote_callback + 176
9 com.apple.CoreFoundation 0x968d23f9 __CFXNotificationPost + 905
10 com.apple.CoreFoundation 0x968d1e2a _CFXNotificationPostNotification + 186
11 com.apple.Foundation 0x98523098 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
12 com.apple.Foundation 0x98530475 -[NSNotificationCenter postNotificationName:object:] + 56
13 com.apple.AppKit 0x98a7adba -[NSApplication _postDidFinishNotification] + 125
14 com.apple.AppKit 0x98a7acca -[NSApplication _sendFinishLaunchingNotification] + 74
15 com.apple.AppKit 0x98bd1d85 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
16 com.apple.AppKit 0x98bd19a5 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
17 com.apple.Foundation 0x98563408 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
18 com.apple.Foundation 0x985631cc _NSAppleEventManagerGenericHandler + 228
19 com.apple.AE 0x90dd9f58 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
20 com.apple.AE 0x90dd9e57 dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
21 com.apple.AE 0x90dd9d61 aeProcessAppleEvent + 197
22 com.apple.HIToolbox 0x97c7a487 AEProcessAppleEvent + 50
23 com.apple.AppKit 0x98a4b372 _DPSNextEvent + 1420
24 com.apple.AppKit 0x98a4a976 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
25 com.apple.AppKit 0x98a0cbef -[NSApplication run] + 821
26 exult 0x002b9ec0 main + 1568
27 exult 0x00003006 start + 54
Thread 1 Crashed: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x96105b42 kevent + 10
1 libSystem.B.dylib 0x9610625c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x96105719 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x961054be _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x96104f41 _pthread_wqthread + 390
5 libSystem.B.dylib 0x96104d86 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x96104bd2 __workq_kernreturn + 10
1 libSystem.B.dylib 0x96105168 _pthread_wqthread + 941
2 libSystem.B.dylib 0x96104d86 start_wqthread + 30
Thread 1 crashed with X86 Thread State (32-bit):
eax: 0x00000004 ebx: 0x96106196 ecx: 0xb0080d5c edx: 0x96105b42
edi: 0xa08101cc esi: 0xb0080ed8 ebp: 0xb0080ef8 esp: 0xb0080d5c
ss: 0x0000001f efl: 0x00000247 eip: 0x96105b42 cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0xa02743e0
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0x9835c000 - 0x984defe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) /usr/lib/libicucore.A.dylib
0x98518000 - 0x98788ffb com.apple.Foundation 6.6.2 (751.21) /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
0x98789000 - 0x98790ff3 com.apple.print.framework.Print 6.1 (237.1) /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
0x98a03000 - 0x992e2ff7 com.apple.AppKit 6.6.5 (1038.29) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x992e3000 - 0x9932cfe7 libTIFF.dylib ??? (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
0x9932d000 - 0x9938efe7 com.apple.CoreText 3.1.0 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x9938f000 - 0x9940ffeb com.apple.SearchKit 1.3.0 (1.3.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x9944c000 - 0x99451ff7 com.apple.OpenDirectory 10.6 (10.6) /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
0x9945d000 - 0x994dfffb SecurityFoundation 36840.0.0 (compatibility 1.0.0) /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
0x99539000 - 0x995e1ffb com.apple.QD 3.35 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x995e2000 - 0x996bdfe7 com.apple.DesktopServices 1.5.5 (1.5.5) /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib
System Profile:
Model: MacBook3,1, BootROM MB31.008E.B02, 2 processors, Intel Core 2 Duo, 2.2 GHz, 2 GB, SMC 1.24f2
Graphics: Intel GMA X3100, GMA X3100, Built-In, 144 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x88), Broadcom BCM43xx 1.0 (5.10.91.27)
Bluetooth: Version 2.3.1f4, 2 service, 19 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: FUJITSU MHY2120BH, 111.79 GB
Parallel ATA Device: HL-DT-ST DVDRW GSA-S10N
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8501, 0xfd400000
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x022a, 0x5d200000
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x5d100000
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8205, 0x1a100000
Re: Crash on starting new game
Posted: Tue Apr 06, 2010 2:46 am
by monotremata
One note when reading my posts... I have a tendency to post and then realize I did something stupid (if you noticed all my replies in there)..
Anyways what you got going on is different then what happened to me.
Mine didnt crash like yours did.. Mine just exited out when it couldnt find the data files and gave me the message like 'Couldnt find static folder' and whatnot..
Yours looks like its actually crashing and coming down..
Re: Crash on starting new game
Posted: Tue Apr 06, 2010 6:53 am
by Dominus
Thanks for postting the Error log, but can you look at the console log and see if you can find exult's log it "prints" to the general log when it runs.
Re: Crash on starting new game
Posted: Tue Apr 06, 2010 7:40 am
by hugstari
Sorry about that, went back to the console to find the correct data but after clicking earlier way to many times i deciding just to move the flx files to make it crash again and that worked and i got this:
4/6/10 9:35:17 AM [0x0-0x328328].Exult[26903] Exult version 1.4.05svn
4/6/10 9:35:17 AM [0x0-0x328328].Exult[26903] Built at: Mar 14 2010 23:20:33
4/6/10 9:35:17 AM [0x0-0x328328].Exult[26903] Compile-time options: USE_FMOPL_MIDI, USE_MT32EMU_MIDI, HAVE_ZIP_SUPPORT, HAVE_OPENGL
4/6/10 9:35:17 AM [0x0-0x328328].Exult[26903] Compiler: gcc, version: 4.0.1 (Apple Inc. build 5490)
4/6/10 9:35:17 AM [0x0-0x328328].Exult[26903] Platform: Mac OS X
4/6/10 9:35:17 AM [0x0-0x328328].Exult[26903] Exult path settings:
4/6/10 9:35:17 AM [0x0-0x328328].Exult[26903] Data : /Library/Application Support/Exult/data
4/6/10 9:35:17 AM [0x0-0x328328].Exult[26903] Digital music : /Library/Application Support/Exult/data/music
4/6/10 9:35:17 AM [0x0-0x328328].Exult[26903] Looking for 'blackgate' at '/Library/Application Support/Exult/blackgate'... found game with identity 'FORGE'
4/6/10 9:35:17 AM [0x0-0x328328].Exult[26903] Looking for 'serpentisle' at '/Library/Application Support/Exult/serpentisle'... found game with identity 'SILVER SEED'
4/6/10 9:35:17 AM [0x0-0x328328].Exult[26903] Looking for 'forgeofvirtue' at '/Library/Application Support/Exult/forgeofvirtue'... but it wasn't there.
4/6/10 9:35:17 AM [0x0-0x328328].Exult[26903] Looking for 'silverseed' at '/Library/Application Support/Exult/silverseed'... but it wasn't there.
4/6/10 9:35:18 AM [0x0-0x328328].Exult[26903] Black Gate : not found (/)
4/6/10 9:35:18 AM [0x0-0x328328].Exult[26903] Forge of Virtue : found
4/6/10 9:35:18 AM [0x0-0x328328].Exult[26903] exult_bg.flx : not found (/Library/Application Support/Exult/data/exult_bg.flx)
4/6/10 9:35:18 AM [0x0-0x328328].Exult[26903] Serpent Isle : not found (/)
4/6/10 9:35:18 AM [0x0-0x328328].Exult[26903] Silver Seed : found
4/6/10 9:35:18 AM [0x0-0x328328].Exult[26903] exult_si.flx : not found (/Library/Application Support/Exult/data/exult_si.flx)
4/6/10 9:35:19 AM [0x0-0x328328].Exult[26903] OGG Vorbis Digital Music: Enabled
4/6/10 9:35:19 AM [0x0-0x328328].Exult[26903] Trying: `CoreAudio'
4/6/10 9:35:21 AM [0x0-0x328328].Exult[26903] Success!
4/6/10 9:35:21 AM [0x0-0x328328].Exult[26903] Midi Output: Enabled
4/6/10 9:35:27 AM [0x0-0x328328].Exult[26903] Starting a BLACK GATE game
4/6/10 9:35:27 AM [0x0-0x328328].Exult[26903] Game path settings:
4/6/10 9:35:27 AM [0x0-0x328328].Exult[26903] Static : /Library/Application Support/Exult/blackgate/static
4/6/10 9:35:27 AM [0x0-0x328328].Exult[26903] Gamedat : /Users/Isold/Library/Application Support/Exult/blackgate/gamedat
4/6/10 9:35:27 AM [0x0-0x328328].Exult[26903] Savegame: /Users/Isold/Library/Application Support/Exult/blackgate
4/6/10 9:35:27 AM [0x0-0x328328].Exult[26903] Patch : /Library/Application Support/Exult/blackgate/patch
4/6/10 9:35:27 AM [0x0-0x328328].Exult[26903] Opening digital SFX's file: "/sqsfxbg.flx"
4/6/10 9:35:38 AM [0x0-0x328328].Exult[26903] Creating 'gamedat' files.
4/6/10 9:35:38 AM [0x0-0x328328].Exult[26903] Reading usecode file.
4/6/10 9:35:38 AM [0x0-0x328328].Exult[26903] Support for SI Paperdolls is enabled.
4/6/10 9:35:38 AM [0x0-0x328328].Exult[26903] Support for SI Multiracial Avatars is enabled.
4/6/10 9:35:38 AM [0x0-0x328328].Exult[26903] Loading /exult_bg.flx...
4/6/10 9:35:48 AM com.apple.launchd.peruser.501[88] ([0x0-0x328328].Exult[26903]) Job appears to have crashed: Bus error
4/6/10 9:35:50 AM ReportCrash[26910] Saved crash report for exult[26903] version 1.4.05svn (1.4.05svn) to /Users/Isold/Library/Logs/DiagnosticReports/exult_2010-04-06-093550_annie-marins-macbook-2.crash
Re: Crash on starting new game
Posted: Tue Apr 06, 2010 7:53 am
by Dominus
Thanks, this should give me a good test case when I'm back in a week.
Re: Crash on starting new game
Posted: Mon Apr 12, 2010 11:02 pm
by Dominus
Marzo fixed that problem in SVN. Since we are doing another major thing now (which will make it much easier for me to make snapshots for OS X) I'll not upload a new snapshot just yet.
Thanks again for your report!
Re: Crash on starting new game
Posted: Wed Apr 14, 2010 10:55 pm
by hugstari
No problem. Funny i felt pride when i saw the changelog
Now if i could only find the time to learn to program.
Looking forward to the new snapshot. It isn't necessary to start a new game to squat bugs if you guys upload a new build is it?
Re: Crash on starting new game
Posted: Thu Apr 15, 2010 1:21 am
by marzo
It isn't necessary to start a new game to squat bugs if you guys upload a new build is it?
No.
Re: Crash on starting new game
Posted: Thu Apr 15, 2010 8:19 am
by Dominus
new snapshot will have to wait.
Doing away with the SDL-Mixer dependency in our main source tree had the unfortunate side effect that under normal circumstances (midi enabled) Exult will hang on starting...
Re: Crash on starting new game
Posted: Thu Apr 15, 2010 2:02 pm
by marzo
Could it be the uploading of timbres? It can be a bit slow; in any event, something should appear in stdout to that effect if this is indeed the case.
Re: Crash on starting new game
Posted: Mon Apr 19, 2010 9:35 am
by Dominus
Problem fixed, new snapshot uploaded, please test
Re: Crash on starting new game
Posted: Wed Apr 21, 2010 8:31 pm
by hugstari
Working here for me, i removed the exta flx files and the game loaded no problem.