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Ultima VII: guilds and other things

Posted: Thu Apr 27, 2006 8:33 am
by UltimaNoob
Are there joinable guilds in the game? How many hours do you think i will need to finish the game if I decide to do EVERYTHING? Also, how much replay value is there?

Re: Ultima VII: guilds and other things

Posted: Thu Apr 27, 2006 8:57 am
by TdI
Hey, did you come from the Oblivion forums because someone mentioned Ultima being a great game?

There are no guilds in Ultima VII. The game works differently. You can get "quests" from talking to people, but you don't get a stamp in some kind off notebook that informs you that "you are now on a quest". Everything evolves more naturally and you aren't told what to do next, you have to figure it out yourself.

I'd say that Ultima VII has very mucho replay value. There is so much to explore and to try out. You may get put off by the old (but IMHO still beautifull) graphics and the pseudo 3D perspective may require some getting used to, but still, this is one of the biggest, greatest games ever, definitely worth trying out.

Re: Ultima VII: guilds and other things

Posted: Thu Apr 27, 2006 9:15 am
by Dominus
Replay value :)
Since I first played the game in '96 or so I played it through at least four times :)

Re: Ultima VII: guilds and other things

Posted: Thu Apr 27, 2006 12:00 pm
by WWWWolf
Well, if we're nitpicky and all, part of the plot of Black Gate involves joining a big guild of sorts... Just a few particularly lame quests to do, and it has only one benefit, but the benefit is all the more noticeable. =)

And time to complete and replay value? Black Gate takes forever if you do absolutely everything, and once you're done, you can't possibly remember everything. Serpent Isle, on the other hand, is so twisty and turny that same goes to it (less explore-y and more atmosphery plotful stuff).

I'm currently playing Black Gate through like fourth time, I think I lost the count. And I'm still having fun.

Re: Ultima VII: guilds and other things

Posted: Mon May 15, 2006 11:57 am
by Wizardry Dragon
U7: Feudal Lands turns some of the 'guilds' in Britannia into joinable guilds. This is not implemented in the original, however, discounting the Fellowship.

--------
Peter M Dodge aka Wizardry Dragon
Lead Designer,
Ultima VII: The Feudal Lands

Re: Ultima VII: guilds and other things

Posted: Tue May 16, 2006 1:06 am
by Andrea B Previtera
> Replay value :)
> Since I first played the game in '96 or so I played it through at least four
> times :)


Playing it through? Ah, yes, it randomly happens now and then --- but basically I've alwas *lived* the world of britannia without ever dirtying my hands with the main plot ; )

Thinking again, I never finished U6 too, back in 1993 I think I just wandered the world which - correct me - should be even larger than U7's, right?

Re: Ultima VII: guilds and other things

Posted: Tue May 16, 2006 1:30 am
by Dominus
I do think u6 is larger, mainly because of the "real" dungeons and the underworld.

Re: Ultima VII: guilds and other things

Posted: Mon Jun 05, 2006 9:44 am
by Wizardry Dragon
Dom's right - overland is more or less similarly sized as far as I can tell, but the dungeons are much larger.

It's one of the early things I'm doing - expanding the size of the dungeons and making new quests revolving around them.
--------
Peter M Dodge aka Wizardry Dragon,
Lead Designer,
Ultima VII: The Feudal Lands