Crash in latest CVS snapshot
Posted: Wed Apr 12, 2006 6:53 am
I decided to install the latest CVS snapshot this morning, but found that I'm crashing to desktop right after the loading swirly/ bubbly screen (you know, the red one in BG and the blue one in SI). I never actually see the game world before the crash. This is using a fresh copy of BG and SI pulled straight off a yellow "Ultima Collection" CD-ROM. I get the same behavior in both BG and SI. I can confirm that v1.2 works just fine using the same BG and SI folders.
Here's the contents of all the important files:
---------------------------------------------
exult.cfg
---------------------------------------------
C:\ULTIMA7
(default)
jmsfx.flx
C:\SERPENT
(default)
jmsisfx.flx
1
yes
yes
gs
yes
gm
no
0
no
0
1.000000
no
gm
yes
no
yes
no
no
yes
no
yes
no
no
no
0
original
no
8
yes
yes
320
200
2
2xSaI
no
no
1.00
1.00
1.00
---------------------------------------------
stdout.txt when starting a new game in BG
---------------------------------------------
Exult version 1.4.01cvs
Built at: Apr 10 2006 16:09:32
Compile-time options: USE_FMOPL_MIDI, USE_EXULTSTUDIO, HAVE_ZIP_SUPPORT
Compiler: gcc, version: 3.4.5 (mingw special)
Platform: Windows XP Service Pack 1 Version 5.1 Build 2600
Exult path settings:
Data : data
Digital music : data\music
OGG Vorbis Digital Music: Disabled
Trying: `Windows'
2 Midi Devices Detected
Listing midi devices:
-1: Microsoft MIDI Mapper
0: SoundMAX Wavetable Synth
1: Microsoft GS Wavetable SW Synth
Using device -1: Microsoft MIDI Mapper
Success!
Midi Output: Enabled
Black Gate : found
exult_bg.flx : found
Serpent Isle : found
exult_si.flx : found
Starting a BLACK GATE game
Game path settings:
Static : C:\ULTIMA7\static
Gamedat : C:\ULTIMA7\gamedat
Savegame: C:\ULTIMA7
Patch : C:\ULTIMA7\patch
Serpent Isle : found
exult_si.flx : found
Creating 'gamedat' files.
Support for SI Paperdolls and Multiracial Avatars in BG is enabled.
Loading /exult_bg.flx...
Loading default keybindings
---------------------------------------------
stderr.txt when starting a new BG game
---------------------------------------------
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
---------------------------------------------
stdout.txt when starting a new SI game
---------------------------------------------
Exult version 1.4.01cvs
Built at: Apr 10 2006 16:09:32
Compile-time options: USE_FMOPL_MIDI, USE_EXULTSTUDIO, HAVE_ZIP_SUPPORT
Compiler: gcc, version: 3.4.5 (mingw special)
Platform: Windows XP Service Pack 1 Version 5.1 Build 2600
Exult path settings:
Data : data
Digital music : data\music
OGG Vorbis Digital Music: Disabled
Trying: `Windows'
2 Midi Devices Detected
Listing midi devices:
-1: Microsoft MIDI Mapper
0: SoundMAX Wavetable Synth
1: Microsoft GS Wavetable SW Synth
Using device -1: Microsoft MIDI Mapper
Success!
Midi Output: Enabled
Black Gate : found
exult_bg.flx : found
Serpent Isle : found
exult_si.flx : found
Starting a SERPENT ISLE game
Game path settings:
Static : C:\SERPENT\static
Gamedat : C:\SERPENT\gamedat
Savegame: C:\SERPENT
Patch : C:\SERPENT\patch
Creating 'gamedat' files.
Loading /exult_si.flx...
Loading default keybindings
---------------------------------------------
stderr.txt when starting a new SI game
---------------------------------------------
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Perhaps also of interest, if I attempt to journey onward after that initial crash of BG, stderr.txt mentions "SFX 115 is out of range" before the "Fatal signal" bit.
Is there a known issue with the current CVS, or is it just something I've done wrong?
Here's the contents of all the important files:
---------------------------------------------
exult.cfg
---------------------------------------------
C:\ULTIMA7
(default)
jmsfx.flx
C:\SERPENT
(default)
jmsisfx.flx
1
yes
yes
gs
yes
gm
no
0
no
0
1.000000
no
gm
yes
no
yes
no
no
yes
no
yes
no
no
no
0
original
no
8
yes
yes
320
200
2
2xSaI
no
no
1.00
1.00
1.00
---------------------------------------------
stdout.txt when starting a new game in BG
---------------------------------------------
Exult version 1.4.01cvs
Built at: Apr 10 2006 16:09:32
Compile-time options: USE_FMOPL_MIDI, USE_EXULTSTUDIO, HAVE_ZIP_SUPPORT
Compiler: gcc, version: 3.4.5 (mingw special)
Platform: Windows XP Service Pack 1 Version 5.1 Build 2600
Exult path settings:
Data : data
Digital music : data\music
OGG Vorbis Digital Music: Disabled
Trying: `Windows'
2 Midi Devices Detected
Listing midi devices:
-1: Microsoft MIDI Mapper
0: SoundMAX Wavetable Synth
1: Microsoft GS Wavetable SW Synth
Using device -1: Microsoft MIDI Mapper
Success!
Midi Output: Enabled
Black Gate : found
exult_bg.flx : found
Serpent Isle : found
exult_si.flx : found
Starting a BLACK GATE game
Game path settings:
Static : C:\ULTIMA7\static
Gamedat : C:\ULTIMA7\gamedat
Savegame: C:\ULTIMA7
Patch : C:\ULTIMA7\patch
Serpent Isle : found
exult_si.flx : found
Creating 'gamedat' files.
Support for SI Paperdolls and Multiracial Avatars in BG is enabled.
Loading /exult_bg.flx...
Loading default keybindings
---------------------------------------------
stderr.txt when starting a new BG game
---------------------------------------------
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
---------------------------------------------
stdout.txt when starting a new SI game
---------------------------------------------
Exult version 1.4.01cvs
Built at: Apr 10 2006 16:09:32
Compile-time options: USE_FMOPL_MIDI, USE_EXULTSTUDIO, HAVE_ZIP_SUPPORT
Compiler: gcc, version: 3.4.5 (mingw special)
Platform: Windows XP Service Pack 1 Version 5.1 Build 2600
Exult path settings:
Data : data
Digital music : data\music
OGG Vorbis Digital Music: Disabled
Trying: `Windows'
2 Midi Devices Detected
Listing midi devices:
-1: Microsoft MIDI Mapper
0: SoundMAX Wavetable Synth
1: Microsoft GS Wavetable SW Synth
Using device -1: Microsoft MIDI Mapper
Success!
Midi Output: Enabled
Black Gate : found
exult_bg.flx : found
Serpent Isle : found
exult_si.flx : found
Starting a SERPENT ISLE game
Game path settings:
Static : C:\SERPENT\static
Gamedat : C:\SERPENT\gamedat
Savegame: C:\SERPENT
Patch : C:\SERPENT\patch
Creating 'gamedat' files.
Loading /exult_si.flx...
Loading default keybindings
---------------------------------------------
stderr.txt when starting a new SI game
---------------------------------------------
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
Perhaps also of interest, if I attempt to journey onward after that initial crash of BG, stderr.txt mentions "SFX 115 is out of range" before the "Fatal signal" bit.
Is there a known issue with the current CVS, or is it just something I've done wrong?