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changelog missing
Posted: Thu Oct 02, 2008 9:25 pm
by dag
Someone hast cast a vanish-spell on the changelog!!
It has always been there -- in the download-section, Exult 1.4.x
Being a developer as well, the changelog is one of the main reasons that make me visit this site
Re: changelog missing
Posted: Thu Oct 02, 2008 10:25 pm
by Malignant Manor
Well, it is always available with the source. I'm not sure why it isn't in the download section atm. I don't recommend that people download the binary since it won't get past the loading screen (even with a new character and cleared gamedat folder).
2008-10-02 Marzo Sette Torres Junior
* General: Doxygenified lots of code. Some reformatting. Implemented changes
due to changed file API in 'files' dir. Lots more files can be patched
now, including difference patching. Removed some unused functions and
variables.
* files/*: Split some classes into their own files. Decoupled reading from
a format from reading from a file. Improved support for patches (whether
from files or from memory) in basic file format reading classes. Updated
copyright notices. Removed function used only by Expack from base flex
class. Removed unused instances of PENTAGRAM conditional compilation.
Reduced the number of exceptions thrown to make multiple source patches
more forgiving of missing files. More throrough use of C++ streams instead
of C IO functions, including removal of FileDataSource class.
'Flex', 'IFF', 'Flat' and 'Table' classes are now sourceless base classes
responsible for reading a format from an unspeficied source, while the
derived (typedef) classes 'FlexFile', 'IFFFile', 'FlatFile', 'TableFile',
'FlexBuffer', 'IFFBuffer', 'FlatBuffer' and 'TableBuffer' read from a
file or from a memory buffer according to the base class; in general, it
is better to use FileManager::get_file_object, U7object, U7multiobject or
even ExultDataSource than it is to use the *File and *Buffer classes
directly as they try to detect the format of the filoe in question.
* browser.cc, cheat_screen.cc, gamemgr/*: Also store patch palettes for BG/SI
in the game resource list. Use palettes from patch if they are present.
* shapes/fontvga.*: Fonts.vga now properly accepts differential patches.
Removed limit of 11 fonts; fonts 11 and above have horizontal and vertical
leads set to zero.
* audio/*: Allowing OGGs for voice. Allowing new games to use digital music,
with files named 'XXmus.ogg' ('XX' a 2-digit number) placed in 'music'
subdir of 'static' or 'patch' dirs.
Re: changelog missing
Posted: Fri Oct 03, 2008 2:15 am
by marzo
Next snapshot fixes this crash.
Re: changelog missing
Posted: Fri Oct 03, 2008 6:36 pm
by Zanyth0
Missing the changelog as well, I check the site everyday to read it
Re: changelog missing
Posted: Mon Oct 06, 2008 4:51 pm
by SepiaAndDust
Maybe they'll put it back up for the next update?
Re: changelog missing
Posted: Mon Oct 06, 2008 10:03 pm
by dag
>> Maybe they'll put it back up for the next update?
Yes, that would be great
It's nice to see how things progress without having to download the sources.
Re: changelog missing
Posted: Tue Oct 07, 2008 1:47 am
by Zanyth-
Here's the SVN browse link for the changelog to save you guys from downloading it each day
http://exult.svn.sourceforge.net/viewvc ... g?view=log