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Why is development so slow...
Posted: Fri May 30, 2008 1:22 pm
by Da Shizznit
and where are the games that could be built from scratch with Exult Studio???
Hell, I would pay for these things...
gimme-gimme-gimme
Shizz
Re: Why is development so slow...
Posted: Sat May 31, 2008 11:21 am
by MeddlingMonk
What a class act.
Re: Why is development so slow...
Posted: Sun Jun 01, 2008 7:37 am
by nadir
Pay us then
That might speed thing up
Tristan
Re: Why is development so slow...
Posted: Sun Jun 01, 2008 7:57 am
by Dominus
http://exult.info/faq.php#exult_donation
We might have to rethink this then
Though for money I would be willing to play through BG/SI with current CVS AND for extra money with the fixes patches by Marzo
Or actually the other way round, I'd probably play first with the fixes and then the boring original version
Re: Why is development so slow...
Posted: Mon Jun 02, 2008 2:43 pm
by drcode
I'd say development is slow because there's not much to do. You can play BG and SI with few problems, and that's what we worked so hard for in the earlier days.
Now we developers are semi-retired, spending our days on the beach sipping pina coladas, signing autographs for the pretty young ladies who recognize us. Sorry, but it doesn't leave much time for coding.
Re: Why is development so slow...
Posted: Mon Jun 02, 2008 3:08 pm
by teamster1975
Actually it's scary, I remember when I first found Exult back in 1999 (I think) when it was still the map viewer! I used to check the website religiously for updates!
Well done and thank you team
Re: Why is development so slow...
Posted: Tue Jun 03, 2008 12:07 am
by Darkstar
Heh, I recently found a very old snapshot of exult on one of my archive CDs... I think it was one of the first releases. Couldn't compile it, though. Maybe I'll try again this weekend, just for the nostalgia
Oh, and here's a little bit of trivia: Does anyone remember what the "Guardian Engine" was, and how its development was connected to the development of Exult?
Re: Why is development so slow...
Posted: Tue Jun 03, 2008 1:02 am
by Andrea B Previtera
Not at all! What was that?
Re: Why is development so slow...
Posted: Tue Jun 03, 2008 3:52 am
by MeddlingMonk
I remember the Guardian Engine. Not aware of any connection to Exult although they both seemed to start at about the same time. There had been only one guy working on Guardian if I remember right.
Re: Why is development so slow...
Posted: Fri Jun 06, 2008 1:30 am
by Petrell
Well, new snap shots are released rather regularly mostly by Marzo and he just did some major updates to code as seen in
http://exult.info/snapshots/Changelog. Other people touch the code on occasion as well. In order to speed up development project would need more coders that would both stick around and have free time to do the coding.
Same problem affects Total conversions made with Exult studio as most of them are run by single individual and not by teams. TC’s also tend to require lot of original or modified art. Even if the person doing the TC just reuses available are and code/scripts, world building in it self is no simple task. One way to help with this would be for those who drop their projects to release what they've made for other projects to use. Of cource another way would be to get more people involved with Exult modding and helping the TC's. Also custom art and code repository (with CC, GPL or PD licenced art and code) could also be build but that would require lot more people involved with modding.
Re: Why is development so slow...
Posted: Fri Jun 06, 2008 1:33 am
by Petrell
btw, how do you get links to show up properly in this forum?
Re: Why is development so slow...
Posted: Fri Jun 06, 2008 1:39 am
by Dominus
see the "read first" thread of the forum. I'll correct your post later when my back is not killing me anymore.
Re: Why is development so slow...
Posted: Fri Jun 06, 2008 5:41 am
by marzo
Technically, I don't release any snapshots; that is the work of Kirben. All I do is regularly create new and interesting bugs
Re: Why is development so slow...
Posted: Sat Jun 07, 2008 4:33 am
by Petrell
It's not a bug, it's a feature!
Oh and thanks Dominus