Useful Editor Questions:
Posted: Sun Sep 26, 2004 4:53 am
Hiya.. I'm interested (VERY interested, actually.) In the map editing features of Exult Studios, and am currently trying to get it to work. I have a few questions.
1) I open the program independantly of most of the programs, and can view the fonts, gumps, sprites, (The special effects sprites, that is.) the faces, but not the shapes, with all the ... everything in the game. It gives me an error. Why is this? I mean, why Shapes, and not everything else? o_O
2) When "opening" a game for editing, which sort of files am I looking for? What is the file extention? Becuase I see a LOT of files. @_@ Sheesh.
3) Which "Snapshot" version would you recommend for using? I have Win98. I would expect (Being a n00b and all.) that I should be using the version which happens to include 98 in the title of the download Link. Am I off in my assumptions?
4) I tried to set up a new egg, (Specifically, a Jukebox Egg.) But I didn't see any "preview" ability that I heard I could use. Where is this preview ability?
5) When attempting to create a monster using an egg, I don't suppose there's an easier way to find the frame right there and then?
6) An odd question... How do I create a "Start position" for the Avatar to start out from? I think I can figure out how to get the party members in his party already, (Via the flags menu, obviously, like we do in the game. No problem there! ^_^ ) However, ... what I'm thinking of, ... is how do you make the Avatar APPEAR like he does in Serpent Isle? He just... flashes in, out of nothing! ... I assume that the "House of the Dead" event is used.
7) And now, something I'm sure we'll all be extremely interested in. Is there a tutorial on coding one's own NPC's? Because I'm checking the screenshots area, and the last two screenshots are indicative of a way to modify what NPC's say. Right now, I'm trying to figure out if that's a global NPC file, such as having ALL NPC interaction code in that one file, or does each NPC have their own file attached to them? (That would just be neat. )
Thanks for your time! ^_^ I really appreciate it, as I'm sure will everybody else.
.. Oh, also, ... a new question just popped into my head. Why is it, that when I was in map editor mode in the latest Exult, (Alt+Ctrl+M in midgame.) when I create a potion, click it to highlight it in red, and press Page up and page down, I'm able to alter it's Z Height, .. yet... after walking away from it a bit, and trying it with other objects, ... the (pageup&pagedown) keys no longer work to alter its Z Height. O_o ... What the heck! o_o
1) I open the program independantly of most of the programs, and can view the fonts, gumps, sprites, (The special effects sprites, that is.) the faces, but not the shapes, with all the ... everything in the game. It gives me an error. Why is this? I mean, why Shapes, and not everything else? o_O
2) When "opening" a game for editing, which sort of files am I looking for? What is the file extention? Becuase I see a LOT of files. @_@ Sheesh.
3) Which "Snapshot" version would you recommend for using? I have Win98. I would expect (Being a n00b and all.) that I should be using the version which happens to include 98 in the title of the download Link. Am I off in my assumptions?
4) I tried to set up a new egg, (Specifically, a Jukebox Egg.) But I didn't see any "preview" ability that I heard I could use. Where is this preview ability?
5) When attempting to create a monster using an egg, I don't suppose there's an easier way to find the frame right there and then?
6) An odd question... How do I create a "Start position" for the Avatar to start out from? I think I can figure out how to get the party members in his party already, (Via the flags menu, obviously, like we do in the game. No problem there! ^_^ ) However, ... what I'm thinking of, ... is how do you make the Avatar APPEAR like he does in Serpent Isle? He just... flashes in, out of nothing! ... I assume that the "House of the Dead" event is used.
7) And now, something I'm sure we'll all be extremely interested in. Is there a tutorial on coding one's own NPC's? Because I'm checking the screenshots area, and the last two screenshots are indicative of a way to modify what NPC's say. Right now, I'm trying to figure out if that's a global NPC file, such as having ALL NPC interaction code in that one file, or does each NPC have their own file attached to them? (That would just be neat. )
Thanks for your time! ^_^ I really appreciate it, as I'm sure will everybody else.
.. Oh, also, ... a new question just popped into my head. Why is it, that when I was in map editor mode in the latest Exult, (Alt+Ctrl+M in midgame.) when I create a potion, click it to highlight it in red, and press Page up and page down, I'm able to alter it's Z Height, .. yet... after walking away from it a bit, and trying it with other objects, ... the (pageup&pagedown) keys no longer work to alter its Z Height. O_o ... What the heck! o_o