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How to see the Avatar's Usecode Container and Path Eggs?

Posted: Fri Sep 30, 2022 9:44 pm
by Knight Captain
The Fawn Trial usecode is a hacky mess. It uses the quality of a path egg to run steps, rather than some more logical method.

I suspect the path egg it is checking is carried by the Avatar. How can I "open" the Usecode Container to see what's inside? Simply adding another "Usecode Container" to the game just makes an empty one.

Re: How to see the Avatar's Usecode Container and Path Eggs?

Posted: Sat Oct 01, 2022 1:13 am
by Knight Captain
I switched out my usecode file from the mod folder and the trial worked fine. So I have made a bug in my mod.